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Team Fortress 2 News

CappingTV TF2 Summer Brawl





Get ready! It might be winter up north, but down south it's heating up with the TF2 Summer Brawl! Seven teams from across the land down under are heading to the sunshine state of Australia for a one-day brawl! Only one team can claim the summer cup! Who will it be?




Tickets might be sold out, but you can still watch all the action on CappingTV's Twitch channel! The event will start Saturday at 12pm AEST / 3am CET / 9pm ET (Friday). You can also head over to the event website to keep up-to-date with all the happenings!


TF2 voice cast chaos now includes ABBA parody because why not




In 2022, a group of voice actors from Team Fortress 2—Valve's game of first-person shooting and endlessly shouting "MEDDDICCC!" when I'm right behind you, like I always am—caused chaos across small-town America in a hunt for sandwiches. Well, "sandviches". They were also searching for the Medic, because some things never change...
Read more.

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
  • Fixed The Original using the default reload sound instead of the intended sound
  • Fixed entities being considered static props after long server times
    • Fixed Mann vs. Machine bots failing to spawn
    • Fixed rockets occasionally being solid
  • Updated the equip_region settings for The Onimann and the Cranial Cowl
  • Updated cp_frostwatch
    • Fixed being able to stand in the cliff wall near control point 2 in stage 1
  • Expanded VScript support
    • Fixed .nut files being valid files for download/upload
    • Fixed clients being able to run certain script_* debug commands on the server
    • Added EmitSoundEx
    • Fixed crashes related to null strings being passed to functions
    • Exposed a MaxClients function to get the current value of maxplayers
    • Fixed clearing script hooks on level transition

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
  • Fixed The Original using the default reload sound instead of the intended sound
  • Fixed entities being considered static props after long server times
    • Fixed Mann vs. Machine bots failing to spawn
    • Fixed rockets occasionally being solid
  • Updated the equip_region settings for The Onimann and the Cranial Cowl
  • Updated cp_frostwatch
    • Fixed being able to stand in the cliff wall near control point 2 in stage 1
  • Expanded VScript support
    • Fixed .nut files being valid files for download/upload
    • Fixed clients being able to run certain script_* debug commands on the server
    • Added EmitSoundEx
    • Fixed crashes related to null strings being passed to functions
    • Exposed a MaxClients function to get the current value of maxplayers
    • Fixed clearing script hooks on level transition

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed a memory leak when firing syringes as Medic
  • Fixed some instances of syringes being invisible around corners and in transitions between water and air (both directions)
  • Fixed syringes triggering false hits on the client when minimal view models are enabled or a custom view model FOV is set
  • Fixed The Original using the default reload sound instead of the intended sound
  • Fixed entities being considered static props after long server times

    • Fixed Mann vs. Machine bots failing to spawn
    • Fixed rockets occasionally being solid

  • Updated the equip_region settings for The Onimann and the Cranial Cowl
  • Updated cp_frostwatch

    • Fixed being able to stand in the cliff wall near control point 2 in stage 1

  • Expanded VScript support

    • Fixed .nut files being valid files for download/upload
    • Fixed clients being able to run certain script_* debug commands on the server
    • Added EmitSoundEx
    • Fixed crashes related to null strings being passed to functions
    • Exposed a MaxClients function to get the current value of maxplayers
    • Fixed clearing script hooks on level transition