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Team Fortress 2 update adds VScript and you can now run Linux inside it

Not only has Team Fortress 2 been updated but it seems like quite a huge one thanks to the addition of VScript, and you can now run Linux inside it. That's right, TF2 came to Linux back in 2013 and now TF2 itself can run Linux. What a time to be alive.

Read the full article here: https://www.gamingonlinux.com/2022/12/team-fortress-2-update-adds-vscript-and-you-can-now-run-linux-inside-it

Team Fortress 2's most important update in years gives its community the keys to the kingdom




For a game that's 15 years old, Team Fortress 2 retains a remarkably vibrant community: it's perpetually among the most-played games on Steam. There are over 97,000 people playing it as I write...
Read more.

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Implemented VScript
    • VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
      • Interface with entities and the world like regular Hammer logic
      • Simplify things that were previously incredibly complicated/tedious in Hammer logic
      • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
      • React to game events and change the outcome of certain things, such as damage calculations
    • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
      • https://developer.valvesoftware.com/wiki/VScript
      • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
  • Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
  • Added support for custom MvM upgrade files packed into the map
  • Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
  • Exposed several movement related ConVars
  • Implemented support for func_monitor and cameras
  • Implemented logic_eventlistener for listening to game events from Hammer logic
  • Added the ability to pass parameters and delay to MvM populator actions
  • Improved compile time with VRAD
  • Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Implemented VScript
    • VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.
      • Interface with entities and the world like regular Hammer logic
      • Simplify things that were previously incredibly complicated/tedious in Hammer logic
      • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
      • React to game events and change the outcome of certain things, such as damage calculations
    • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community
      • https://developer.valvesoftware.com/wiki/VScript
      • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions
  • Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
  • Added support for custom MvM upgrade files packed into the map
  • Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
  • Exposed several movement related ConVars
  • Implemented support for func_monitor and cameras
  • Implemented logic_eventlistener for listening to game events from Hammer logic
  • Added the ability to pass parameters and delay to MvM populator actions
  • Improved compile time with VRAD
  • Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Implemented VScript

    • VScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.

      • Interface with entities and the world like regular Hammer logic
      • Simplify things that were previously incredibly complicated/tedious in Hammer logic
      • Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes
      • React to game events and change the outcome of certain things, such as damage calculations

    • More technical info about VScript for Team Fortress 2 is available on the Valve Developer Community

      • https://developer.valvesoftware.com/wiki/VScript
      • https://developer.valvesoftware.com/wiki/List_of_TF2_Script_Functions

  • Added the ability to change the skybox dynamically using the skybox_swapper entity or SetSkyboxTexture
  • Added support for custom MvM upgrade files packed into the map
  • Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode
  • Exposed several movement related ConVars
  • Implemented support for func_monitor and cameras
  • Implemented logic_eventlistener for listening to game events from Hammer logic
  • Added the ability to pass parameters and delay to MvM populator actions
  • Improved compile time with VRAD
  • Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests