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Team Fortress 2 News

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Several fixes to address exploits and stability issues
  • Added a game server setting, "net_chan_limit_msec", which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server.
  • Added a game server setting, "net_chan_stats_dump" which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.
  • Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
  • Fixed not being able to adjust the offset for a cosmetic item's Unusual effect
  • Fixed some players seeing [unknown] for their player name
  • Fixed broken transparency on cosmetics
  • Fixed lag compensation when melee-ing teammates
  • Fixed not being able to hit a player's hitbox if it extends outside the player's bounding box during an animation
  • Fixed jiggle bones rendering in the loadout and item previews
  • Fixed the Iron Bomber's projectile collision size not matching other projectile collision sizes
  • Fixed ConVar buttons flickering after being clicked to toggle the value
  • Fixed The Shortstop shove showing as self-inflicted damage
  • Fixed Mini-Sentry guns not triggering damage alerts in the HUD
  • Fixed net_disconnect_reason affecting disconnect messages on the client
  • Fixed Medi Gun charges expiring too early if a server forces add_uber_time
  • Fixed network edicts being used for server-side-only entities
  • Updated mat_picmip to allow values below -1
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated Mann vs. Machine
    • Fixed not being able to kick Spectators
    • Fixed bots not displaying the correct names
    • Fixed the loading screen backgrounds on Valve servers
    • Fixed Übercharge charge rate and duration upgrade not working for the Vaccinator
  • Updated Arena mode
    • Fixed players being able to late-join the game
    • Fixed players on team Unassigned being able to kill other players

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Several fixes to address exploits and stability issues
  • Added a game server setting, "net_chan_limit_msec", which allows server operators to limit amount of processing time the game server can spend on processing packets for each client per tick. Clients that send packets causing server CPU processing time to exceed configured number of milliseconds will be kicked from the game server.
  • Added a game server setting, "net_chan_stats_dump" which, when enabled, will dump statistics of each network channel when that network channel is closed. Statistics include messages, bandwidth, and CPU processing time breakdown.
  • Added a game server setting, "tf_fall_damage_disablespread", to disable random fall damage (default: 0)
  • Fixed not being able to adjust the offset for a cosmetic item's Unusual effect
  • Fixed some players seeing [unknown] for their player name
  • Fixed broken transparency on cosmetics
  • Fixed lag compensation when melee-ing teammates
  • Fixed not being able to hit a player's hitbox if it extends outside the player's bounding box during an animation
  • Fixed jiggle bones rendering in the loadout and item previews
  • Fixed the Iron Bomber's projectile collision size not matching other projectile collision sizes
  • Fixed ConVar buttons flickering after being clicked to toggle the value
  • Fixed The Shortstop shove showing as self-inflicted damage
  • Fixed Mini-Sentry guns not triggering damage alerts in the HUD
  • Fixed net_disconnect_reason affecting disconnect messages on the client
  • Fixed Medi Gun charges expiring too early if a server forces add_uber_time
  • Fixed network edicts being used for server-side-only entities
  • Updated mat_picmip to allow values below -1
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated Mann vs. Machine

    • Fixed not being able to kick Spectators
    • Fixed bots not displaying the correct names
    • Fixed the loading screen backgrounds on Valve servers
    • Fixed Übercharge charge rate and duration upgrade not working for the Vaccinator

  • Updated Arena mode

    • Fixed players being able to late-join the game
    • Fixed players on team Unassigned being able to kill other players

TF2Maps 72-Hour Summer Jam



Get ready! The annual TF2Maps 72-Hour Summer Jam is back for 2022, and the whole community is invited to take part! The 72-Hour Jam starts Friday, July 22nd, at 5pm GMT, and lasts until Monday, July 25th, at 5pm GMT!

For anyone new to the concept, the 72-Hour Jam is a TF2Maps tradition where the community dedicates 3 days of their time to producing cool content themed around Team Fortress 2! This includes maps, models, war paints, animations, videos, paintings, drawings, mods, fan-fiction, woodwork, stonework, legwork, homework, and everything else in-between so long as it's related to Team Fortress 2! Let the waves of creativity rush over you! Post your creation(s) on their web site to show them what you made, and they'll give you a genuine in-game medal to flaunt over random passersby!

This year, the Jam’s charity drive is supporting Doctors Without Borders. Anyone who donates $5 or more to the drive is eligible to receive this year’s in-game charity medal. Donate here!

For more information, check out the thread on TF2Maps or join the TF2Maps Discord. And be sure to follow TF2Maps on Twitter for live coverage during the event!

TF2Maps 72-Hour Summer Jam





Get ready! The annual TF2Maps 72-Hour Summer Jam is back for 2022, and the whole community is invited to take part! The 72-Hour Jam starts Friday, July 22nd, at 5pm GMT, and lasts until Monday, July 25th, at 5pm GMT!




For anyone new to the concept, the 72-Hour Jam is a TF2Maps tradition where the community dedicates 3 days of their time to producing cool content themed around Team Fortress 2! This includes maps, models, war paints, animations, videos, paintings, drawings, mods, fan-fiction, woodwork, stonework, legwork, homework, and everything else in-between so long as it's related to Team Fortress 2! Let the waves of creativity rush over you! Post your creation(s) on their web site to show them what you made, and they'll give you a genuine in-game medal to flaunt over random passersby!




This year, the Jam’s charity drive is supporting Doctors Without Borders. Anyone who donates $5 or more to the drive is eligible to receive this year’s in-game charity medal. Donate here!




For more information, check out the thread on TF2Maps or join the TF2Maps Discord. And be sure to follow TF2Maps on Twitter for live coverage during the event!