1. Team Fortress 2
  2. News

Team Fortress 2 News

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Updated pl_precipice_event_final

    • Fixed being able to build in BLU spawn in one very particular small spot
    • Fixed heal spell from the cauldron cart not always applying properly
    • Fixed being able to damage BLU through the spawn exit on the top balcony of BLU's main spawn before the round has begun

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated pl_precipice_event_final
    • Fixed being able to build in BLU spawn in one very particular small spot
    • Fixed heal spell from the cauldron cart not always applying properly
    • Fixed being able to damage BLU through the spawn exit on the top balcony of BLU's main spawn before the round has begun

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Accursed Unusual taunt effect to fix a problem with the color
  • Updated the equip_region for a couple of the Spooky Spoils cosmetic items
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated koth_slaughter_event
    • Fixed a spot where players could spam the Underworld exit effect
    • Fixed a sightline into the spawn rooms
    • Fixed players being able to perch on flood lights
    • Implemented additional prop fades to increase performance
  • Updated pl_precipice_event_final
    • Removed the right side path from BLU spawn near control point A to help BLU in keep momentum during coordinated pushes
    • BLU main spawn has been rearranged to outlet the BLU team to the left of the courtyard
    • Removed upper balcony for control point D on the RED team's side
    • Added additional cover near control point A and control point D to block long headshot sightlines
    • Redesigned RED spawn to support missing balcony level
    • Added a ramp inside the Cave to allow players to jump up onto the dropdown platform that leads to control point D
    • Fixed engineers being able to build in certain doorways
    • Moved the health cabinet in the neutral spawn closer to the exit doors
    • Fixed one-way doors closing too soon, trapping players
    • Fixed the cliff-side one way door not closing properly, leaving behind invisible collision
    • Added additional health and ammo pickups between control point A and control point C
    • Fixed several spots players shouldn't be able to reach
    • Extended spawn room triggers to better encapsulate the neutral forward spawn room
    • Made several shed rooftops non-buildable areas for engineers
    • Added more pumpkin bombs
    • Spells cast by the cauldron are now helpful for the BLU team. The cauldron will only cast the tornado, jump pad, and skeleton spell. Skeletons will target and attack RED team.
    • Fixed the cauldron spell audio not always playing correctly

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Updated the Accursed Unusual taunt effect to fix a problem with the color
  • Updated the equip_region for a couple of the Spooky Spoils cosmetic items
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated koth_slaughter_event

    • Fixed a spot where players could spam the Underworld exit effect
    • Fixed a sightline into the spawn rooms
    • Fixed players being able to perch on flood lights
    • Implemented additional prop fades to increase performance

  • Updated pl_precipice_event_final

    • Removed the right side path from BLU spawn near control point A to help BLU in keep momentum during coordinated pushes
    • BLU main spawn has been rearranged to outlet the BLU team to the left of the courtyard
    • Removed upper balcony for control point D on the RED team's side
    • Added additional cover near control point A and control point D to block long headshot sightlines
    • Redesigned RED spawn to support missing balcony level
    • Added a ramp inside the Cave to allow players to jump up onto the dropdown platform that leads to control point D
    • Fixed engineers being able to build in certain doorways
    • Moved the health cabinet in the neutral spawn closer to the exit doors
    • Fixed one-way doors closing too soon, trapping players
    • Fixed the cliff-side one way door not closing properly, leaving behind invisible collision
    • Added additional health and ammo pickups between control point A and control point C
    • Fixed several spots players shouldn't be able to reach
    • Extended spawn room triggers to better encapsulate the neutral forward spawn room
    • Made several shed rooftops non-buildable areas for engineers
    • Added more pumpkin bombs
    • Spells cast by the cauldron are now helpful for the BLU team. The cauldron will only cast the tornado, jump pad, and skeleton spell. Skeletons will target and attack RED team.
    • Fixed the cauldron spell audio not always playing correctly

Scream Fortress XI has arrived!

  • Featuring 2 new community maps: Laughter and Precipice
  • Added the Spooky Spoils Case
    • Contains 22 new community-created cosmetic items that make-up the Spooky Spoils Collection
    • Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 20 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 8 new effects for Unusual taunts
  • All players who launch the game will receive a Soul Gargoyle if they don't already have one
    • Grants access to Merasmissions and Halloween item transmutations
    • Tracks Merasmissions completed and souls collected
  • All Halloween Contracts have been reset, allowing them to be completed again
  • Completing a Halloween Contract will give players a classic Halloween item and the chance for a Spooky Spoils Case
  • Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
  • All cases will grant Halloween 2019 Unusual effects instead of their normal Unusual effects during the event
  • Join Halloween matches by using the Special Events category in Casual
  • Scream Fortress XI runs through November 7th, 2019