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Team Fortress 2 News

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added missing Engineer audio for the Taunt: The Final Score
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Updated the Le Morne Uniforme to fix some clipping problems
  • Updated the Kapitan's Kaftan to hide the Heavy's bullets
  • Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
  • Updated the Esprit De Corps to improve the rigging
  • Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
  • Updated/Added some tournament medals
  • Updated the Fat Friar

    • Improved rig
    • Adjusted mesh to compensate for lack of bullets bodygroup
    • Removed misplaced ambient occlusion and light generators from the texture
    • Removed normal map artifacts
    • Updated backpack icon to represent above changes

  • Updated pl_citadel

    • Adjusted payload collision
    • Reduced radius of payload spawn exit explosion
    • Updated various decorative particles to not render on low graphics settings

  • Updated pl_odyssey

    • Added 60 seconds to the round timer when the final control point is activated
    • Fixed some projectiles colliding with the bounding box of func_brush entities
    • Visual fixes and adjustments

  • Updated koth_blowout

    • Added Experimental Cage around the maps central Blowout Preventer

      • This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover

    • Improved Optimization
    • Fixed kill trigger delay in finale sequence
    • Fixed some Unintended Sightlines
    • Improved Detailing and Visual Clarity in some areas

  • Updated koth_boardwalk

    • Fixed being able to smuggle enemy Spies into spawn
    • Reduced ambient soundscape music
    • Added new voice lines for the Barker
    • Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
    • Fixed visible nodraw under the shoreline boardwalk

  • Updated cp_cargo

    • Added bullet block to prevent Red from being able to shoot into blue spawn
    • Added bullet block to the last point wires
    • Fixed the setupgoal text
    • Extended the fence next to red spawn slightly

  • Updated cp_fortezza

    • Added more cover to Last
    • Added defensive hold for Engineer's holding valley between A and B
    • Rebalanced pickups in some areas
    • Lighting improvements
    • Reduced file size of the map

  • Updated koth_demolition

    • Replaced pillars under the crane using the red texture with ones using the yellow texture
    • Fixed the HDR so lights aren't super bright
    • Replaced the helicopters with ones not using the Yeti Park logo
    • Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
    • Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
    • Updated the luxel scale in multiple places of the map
    • Replaced old blockbullets with new blockbullets for better footsteps sfx
    • Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
    • Added a mini ammo on the furnace rooms
    • Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
    • Improved the clipping on the spawn platforms to not allow stickies to stick mid air
    • Added a wooden sign pointing to the shortcut and long path
    • Added new signs that toggle depending on the state of the shortcut to help players navigate the map
    • Reworked the art pass inside the helipad platform
    • Added a new catwalk behind the furnace buildings to give players more routes on the map
    • Adjusted the stairs inside the office building
    • Clipped the open window inside the office building so demos can lob pipes through it
    • Moved a prop on BLU spawn to prevent it from clipping inside a floor light
    • Changed the lights on the shortcuts to be more vibrant and have better illumination and fading

Team Fortress 2 Update Released

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added missing Engineer audio for the Taunt: The Final Score
  • Fixed an issue with props and team colors when taunting with Australium weapons
  • Updated the Le Morne Uniforme to fix some clipping problems
  • Updated the Kapitan's Kaftan to hide the Heavy's bullets
  • Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug
  • Updated the Esprit De Corps to improve the rigging
  • Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors
  • Updated/Added some tournament medals
  • Updated the Fat Friar
    • Improved rig
    • Adjusted mesh to compensate for lack of bullets bodygroup
    • Removed misplaced ambient occlusion and light generators from the texture
    • Removed normal map artifacts
    • Updated backpack icon to represent above changes
  • Updated pl_citadel
    • Adjusted payload collision
    • Reduced radius of payload spawn exit explosion
    • Updated various decorative particles to not render on low graphics settings
  • Updated pl_odyssey
    • Added 60 seconds to the round timer when the final control point is activated
    • Fixed some projectiles colliding with the bounding box of func_brush entities
    • Visual fixes and adjustments
  • Updated koth_blowout
    • Added Experimental Cage around the maps central Blowout Preventer
      • This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover
    • Improved Optimization
    • Fixed kill trigger delay in finale sequence
    • Fixed some Unintended Sightlines
    • Improved Detailing and Visual Clarity in some areas
  • Updated koth_boardwalk
    • Fixed being able to smuggle enemy Spies into spawn
    • Reduced ambient soundscape music
    • Added new voice lines for the Barker
    • Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love
    • Fixed visible nodraw under the shoreline boardwalk
  • Updated cp_cargo
    • Added bullet block to prevent Red from being able to shoot into blue spawn
    • Added bullet block to the last point wires
    • Fixed the setupgoal text
    • Extended the fence next to red spawn slightly
  • Updated cp_fortezza
    • Added more cover to Last
    • Added defensive hold for Engineer's holding valley between A and B
    • Rebalanced pickups in some areas
    • Lighting improvements
    • Reduced file size of the map
  • Updated koth_demolition
    • Replaced pillars under the crane using the red texture with ones using the yellow texture
    • Fixed the HDR so lights aren't super bright
    • Replaced the helicopters with ones not using the Yeti Park logo
    • Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig
    • Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns
    • Updated the luxel scale in multiple places of the map
    • Replaced old blockbullets with new blockbullets for better footsteps sfx
    • Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors
    • Added a mini ammo on the furnace rooms
    • Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away
    • Improved the clipping on the spawn platforms to not allow stickies to stick mid air
    • Added a wooden sign pointing to the shortcut and long path
    • Added new signs that toggle depending on the state of the shortcut to help players navigate the map
    • Reworked the art pass inside the helipad platform
    • Added a new catwalk behind the furnace buildings to give players more routes on the map
    • Adjusted the stairs inside the office building
    • Clipped the open window inside the office building so demos can lob pipes through it
    • Moved a prop on BLU spawn to prevent it from clipping inside a floor light
    • Changed the lights on the shortcuts to be more vibrant and have better illumination and fading

TF2CC Newbie Cup 11



TF2 Coaching Central is announcing their eleventh North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.

Players with no or minimal competitive experience can sign up to be placed on a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up, along with medals for all participants. TF2 Coaching Central's previous Newbie Cup events, which have been running since 2021, have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.

Signups are open now, and the deadline to apply to be placed on a team is August 1. Team and coach assignments will be made by August 3. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of August 30-31, 2025.

Check out their Discord for more information. Whether you're looking to dip your toes in competitive TF2 or you're a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily. All skill levels are welcome!

TF2CC Newbie Cup 11

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TF2 Coaching Central is announcing their eleventh North American Newbie 6s Cup, a learning experience and friendly tournament for people who are new to competitive 6v6.




Players with no or minimal competitive experience can sign up to be placed on a team of six, led by experienced coaches who will teach the basics of the 6v6 format and help you learn the maps. Teams have a total of four weeks to learn and train together before facing off in a tournament with a prize pool of 18 keys for the winners and runners up, along with medals for all participants. TF2 Coaching Central's previous Newbie Cup events, which have been running since 2021, have successfully prepared many players and teams to continue competitive play in RGL, the biggest North American TF2 league.




Signups are open now, and the deadline to apply to be placed on a team is August 1. Team and coach assignments will be made by August 3. Group stage tournament matches (with select matches casted live on Twitch by Fireside Casts) will be the weekend of August 30-31, 2025.




Check out their Discord for more information. Whether you're looking to dip your toes in competitive TF2 or you're a more experienced player looking to mentor newbies, feel free to join the community - with learning resources and pickup games running daily. All skill levels are welcome!


Team Fortress 2's summer update is here, and a group of players have penned an open letter to Valve about matchmaking

Team Fortress 2, that shooter with wacky character intro videos so good I have to watch each of them at least once every six months, got its 2025 summer update late last week. There are a host of new community-made maps, items, and taunts, in addition to a fair few bug fixes from Valve themselves.


Cool to see, though one vocal group of players are keen to see the developers delve back in and make some changes to matchmaking, having penned an open letter to the Steamy company outlining hopes for the revised system that melds the very old old one with the slightly less old one the game's had since 2016's Meet Your Match update.


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