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Exploring the Age of War - Chapter 4 Battle Pass



[h2]Greetings Exiles,[/h2]

Age of War - Chapter 4 is in the wild and the hunt is on! This chapter, we wanted to further explore the styles of the Zingarans and the mercenaries at their employ - so today, let’s take a look at some Zingaran themed rewards included in Age of War - Chapter 4’s Battle Pass!  

 


[h2]ZINGARAN MERCENARY[/h2]

Zingarans are a refined, complex people, and we wanted to reflect the sophistication with which their nobility would adorn sellswords and soldiers. Zingara’s frequent contact with the pirates of the Barachan Isles would also influence their armor and clothing, adding a maritime appearance on top of the pomp.



[h2]A GOOD BOY ON GUARD[/h2]

Along with their navy, the Zingarans were also renowned for their swordsmanship - specifically, in the art of fencing! You’ll be able to obtain a Zingaran Rapier as a one-hand sword variant, and even a special weapon emote later on!



The Zingaran Mercenary Guard Dog, inspired by the real-world Spanish Mastiff, is an excellent lad and also a pet you can earn from the Battle Pass! Just be excellent back.


[h2]BUILDING A PERIMETER[/h2]

For the first time, we’re adding a set of matching building pieces across the Battle Pass! As you progress through Age of War Chapter 4, you’ll be able to earn the following parts of the Zingaran Mercenary Camp Wall set:

Zingaran Mercenary Camp Perimeter Wall - Foundation
Zingaran Mercenary Camp Perimeter Wall - Straight Wall Section
Zingaran Mercenary Camp Perimeter Wall - Outer Curved Wall Section
Zingaran Mercenary Camp Perimeter Wall - Inner Curved Wall Section
Zingaran Mercenary Camp Perimeter Wall - Gate Frame
Zingaran Mercenary Camp Perimeter Wall - Gate Door



Of course, this is in addition to a slew of other decorations, emblems, and placeables in the Age of War Chapter 4 Battle Pass!





Thanks for reading, Exiles! We’ll see you on the Sacred Hunt.


Age of War - Chapter 4: Hotfix News & More

Greetings Exiles!

Age of War - Chapter 4 is well underway, and we've been busy delving into your comments and thoughts from the update! We'd like to take a moment to share some info around the release, clarify some things, and give you a heads-up on what's immediately ahead:

[h2]Amended Patch Notes[/h2]
There were some additional changes to stamina regen, crafting balance, and Official Server harvest rates introduced in Chapter 4 that were not included in the patch notes on release. We've updated the patch notes to reflect these changes. You can find the updated notes HERE.

[h2]An Upcoming Hotfix![/h2]
We are currently preparing a hotfix with the *aim* of releasing later next week. - the following hot issues are among those to be addressed:
  • Return of the the custom item split window
  • A better solution for items not being able to be moved consistently within or between inventory containers
  • Right click once again consumes items
  • Selecting Items on the radial wheel will provide item information
  • Using torches and bindings while mounted
  • Additional tweaks for Fatalities
  • Bearer Thrall HP changes reverted
  • (for now)*


As soon as we have more details on the contents and release date for the hotfix, we'll let you know. Thank you for your continued feedback!

[h2]Battle Pass[/h2]
In Chapter 4, we revamped the way you earn XP and progress through your Battle Pass. Unfortunately, precise details of this revamp were not properly communicated to you, and we apologize for any confusion or panic caused in the opening days of the update.

Here's how Battle Pass XP now works, in a bit more detail:

  • Every week, three (3) Challenges are rotated in. Challenges each always grant 2500 XP upon completion.
  • Defeating NPC foes grants XP per kill, varying between types of enemies. Harmless creatures like prey animals grant minuscule amounts of XP, while tougher foes like World Bosses grant significantly more; up to 100 XP per kill.
  • Manually crafting items in benches grants some XP. You do not gain XP from crafting "basic" items from your inventory such as twine, toches, repair hammers, and the like. You also do not gain XP from automated crafting stations such as Furnaces. Crafting Epic items grants more XP than crafting normal items.
  • Harvesting resources provides a small amount of XP. The amount remains the same regardless of what you harvest.
  • The amount of XP required to progress a level in your Battle Pass has not changed (1000 XP)


We know these are significant changes to how Battle Pass progression works, so we're keeping a close eye on this.


[h2]Known Issues[/h2]
We're currently aware of and investigating reports of the following:
  • Dying of “Falling through the world” in certain specific locations
  • Occasionally logging in with your character partially inside foundations
  • UI Text may be difficult to read on large displays
  • Occasional performance ‘hitch’ on consoles when navigating menus
  • Followers do not engage ambushers from the Sacred Hunt
  • Client crashes in specific areas on Isle of Siptah


We sincerely appreciate the feedback and constructive criticism you provided leading up to and after the launch of Age of War - Chapter 4. We're continually humbled by your passion and dedication and look forward to making things right for you.

Thanks for reading, Exiles. Stay tuned for more details as soon as they're available!

Age of War – Chapter 4 is here. Jhebbal Sag Calls!

Greetings Exiles,

This is a big one. Jhebbal Sag, Lord of Beast, has declared his Sacred Hunt. Will you rise to the challenge?

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[h2]The Sacred Hunt [/h2]

Prove yourself worthy of Jhebbal Sag’s attention by challenging his savage champions. Seek out a new hub area, acquire many new recipes, such as the Throne of Jhebbal Sag and the Werehyena Hunter Companion, and gain insight into the nature of gods.


[h2]Fatalities [/h2]

Making a glorious return from Age of Conan, Fatalities are here! Slay your opponent in savage new finisher animations that grant a damage buff. Each weapon type comes with a unique animation. Bring your enemy to zero health for a chance to daze them, then let the chopping begin. Fatalities only work on human NPCs.


[h2]Expanded Purges[/h2]

Hold off a range of new Purge attackers such as thieves, golems, the Stygian Champion and his guards, and the meteor-summoning sorcerer. A well-aimed shot from the new defensive ballista will make short of any foe, provided you can hit them!


[h2]Inventory and Follower Quality of Life [/h2]

In Chapter 4, we’ve made major improvements to Follower UI and radial wheel, making it much easier to use on both keyboard and controller. The inventory screen has also received better item filtering, sorting, and more.


[h2]Battle Pass Progression[/h2]

Progress through your Battle Pass by performing almost any action that gives XP, such as killing, harvesting materials, and crafting. The number of Challenges has been reduced, but they award more XP and involve more steps to create a more engaging quest.

[h2]Chapter 4 Battle Pass & Bazaar [/h2]

The paid cosmetics in the Chapter 4 Battle Pass and Bazaar elevate the already wide variety of base game decorations, gear, building sets, and more to a new level.

Build a maze of dank, winding tunnels and raise grim castles with the expanded Lost Dungeon set. Ride for glory with the fabulous Poitain Heavy Plate Armor, Joust Caparison, Lance, Shield, Banner, and Barriers.


The time has come to embark on the Sacred Hunt! The night teems with both predator and prey. Go find out where you place.

We always appreciate your feedback, so do not hesitate to report any bug or feedback you may have.

This is the final Chapter in the Age of War. What Age do you think will come next? Let us know, and follow us on X (formerly Twitter), Facebook, and Instagram for all the latest news.

Slay and Survive, Exile!



Features

[h3]“The Sacred Hunt” Limited-Time Event[/h3]
Underneath the blood-soaked wilds stirs a primal force, a calling of the hunt. Be you predator or prey, Exile? Rejoice, for both are sacred!

[h3]Fatalities[/h3]
Chance for enemy humanoids to go into a “Dazed State” upon death strike
Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
Performing a fatality adds a buff that stacks

[h3]Follower Overhaul[/h3]
Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
New "Flee" command will instruct your followers to run from combat and regroup with you
New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
"Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
"Stop" command has been removed

[h3]Destructible Camps in Siptah[/h3]
Small camps that are destructible at X’Chotl and New Luxur in Siptah
Enemies do not respawn until base reset
Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity

[h3]New Purge Encounters[/h3]
  • Thieves, Champions, Golems, Starcaller
    • These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
  • Purges above difficulty 9 no longer have Prisoner waves

[h3]New Buildable Siege Weapon - the Ballista![/h3]
  • Ballista is unlocked via the knowledge menu tab at level 30
  • Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
  • Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
    • Hold down secondary/heavy attack to charge up the ballista
    • Fire with primary attack
  • Ballista ammunition is crafted inside the Ballista
  • Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
    • Bolts are excellent against living targets, and have a particular effectiveness against avatars
    • Balls deal good point-based siege damage
  • Ammunition can be selected in the Ballista's inventory, just like the Trebuchet


The Bazaar

The Bazaar is receiving new offerings in Chapter 4, including a Poitain Jousting item set, an expansion for the Lost Dungeon building set, and a soothing Yamatai onsen placeable set. Additionally, more favorites from across the previous Chapters and Age are returning in special bundles!

Battle Pass

Age of War Chapter 4 Battle Pass will let you build a complete Zingarian Mercenary camp, including perimeter walls & gate, soldier & captain tents and armor, and other, diverse placeables. In addition, Battle Pass experience progression has received a major update in addition to some changes to Challenges. Read below for more:

[h3]Battle Pass Progression [/h3]
As part of this update, Battle Pass progression has undergone significant changes. Most notably, the primary method of progressing your Battle Pass has shifted from Challenges into actions you would perform through just playing normally.
  • In-game actions that award Battle Pass XP:
    • Killing Enemies
    • Crafting items (not from your inventory!)
    • Harvesting Resources
  • Changes to Challenges
    • Completed Challenges award significantly more Battle Pass XP than before, but will also have more difficult or involved requirements
    • Challenges now reset weekly instead of daily so you have more time to complete them
Social

[h3]Twitch Drops[/h3]
Watch your favorite content creators on Twitch to claim free rewards!

War Paint - Red Slashes: April 2nd - April 16th Blood Crystal Chakram: April 30th - May 14th Gilded Oil Lamp: May 28th - June 11th


Quality of Life

[h3]Inventory Management Overhaul[/h3]
We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes:

13 unique item filters which you can use to sort and organize your inventory by, based on associated item tags and identifiers

[h3]Quick Stack and Quick Split[/h3]
  • Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
    • Pressing the button a second time will place all/grab all non-matching items as well
  • Quick Split: Right Click/Right-Bumper will now instantly split half of the selected stack of items into a new separate stack
    • Repeated uses will split the original stack further into the new stack
  • Updated Inventory action button layout
    • Buttons at the bottom of the inventory will now always be in the same location
    • Buttons will no longer be hidden in a sub-menu
Dye Changes
  • The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
  • Added several new icons
  • Cleaned up the interface of several windows
  • Introduced more visual consistency between crafting and inventory windows
  • Added new default keybindings:
    • Select: A / No keyboard binding
    • Back: B
    • Use/Equip: X / F
    • Split: RB / Right click
    • Give: RT / R
    • Give all/take all/quick stack/restock: LT / Q
    • Info: A (long press) / no keyboard binding
    • Drop: Y / Space
    • Start crafting station: LT (long press)
    • Cycle sort: R3
[h3]Combat[/h3]
  • Added 'Auto face forward on attack' toggle under the Gameplay tab in Settings. Turning this option on automatically makes your character turn where your camera is facing while attacking.
    • This option is turned OFF by default.
  • Stamina now begins regenerating 1 second after consuming or exhausting your supply (from 0.1 seconds)


Fixes and Tweaks

[h3]Bugfixing[/h3]
  • Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
  • Fixed an issue causing hunting-chests to have unintended loot
  • Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
  • Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
    • Exception: Sickles can still be used on bushes
  • Fixed an issue which would teleport players inside of the Wolf Cave outside
  • NPCs at Mek-Kamoses' spire will no longer stop spawning due to nearby landclaim
  • Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
  • The White Tiger and nearby NPCs can now properly navigate their terrain
  • Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
  • The cheer emote is now usable in the radial wheel after learning it
  • Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
  • Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
  • The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
  • Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
  • The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
  • Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
  • Finding a language dictionary will no longer notify the player that they have found a relic fragment
  • Repainted several transparent stones at the Mounds of the Dead
  • Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
  • It is now possible to dye all of the armor pieces from the Champion’s armor set
  • Craft and Craft-All no longer share a default key binding
  • Stormglass pieces no longer have rain pass through them
  • Thralls placed too close to one another no longer struggle to find their home-location after a fight
  • Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
  • Items behind the Aesir wall can no longer be plundered from the outside
  • Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
  • Followers now receive XP when killing an enemy with weapons that have the Execution effect
  • Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge

    • He will also realize that he has been freed, and stop asking to be let out of a cage he is no longer trapped in
  • Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
  • Removed floating flooring at Muriela’s Hope
  • Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be

[h3]Items and Equipment[/h3]
  • Adjusted placement of several items in the Construction Hammer menus
  • Updated build menu nomenclature:
  • 'War Torn' item descriptions and notations received a consistency pass
  • 'Beds' building category renamed to 'Bedroom'
  • 'Shelves' category renamed to 'Cabinets and Shelves'
  • Yamatai Floor Pillow is now a proper seat you can interact with! This also means they are now valid spots for tavern patrons and followers to sit.
  • Freebooter Feline now grants Sorcerous Pet Food knowledge
  • Zamorian Dais clips less with crafting stations, building, and decoration pieces
  • Vendhya Treasure Cag is easier to place
  • Relic Hunter Pick is no longer missing its colored border
  • Forlorn Crypt Spiral Staircases are easier to rotate on foundation pieces
  • Floor Pillows can no longer be stacked
  • Zamorian Canopy no longer clips with crafting stations, building, and decoration pieces and with itself
  • The King Below will once again drop the Diadem of Kings
  • The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls.

    • Weapon stats have been adjusted as a result
  • Eldarium Cache and Bag of Essences now have updated icons
  • Camel Mount and Camel Saddles no longer mention horses in their long descriptions
  • Adjusted HP value of the Forlorn Crypt Iron Doorframe
  • The Training Dummy can now be spawned from the admin panel
  • Corrected a spelling error in Unholy Communion Armor #spelchekr
  • Updated the placement of several weapons in Weapon Display Racks
  • Spears with the Sweeping property can now be used while mounted
  • Re-positioned Thrall placement for the Improved Stove to prevent clipping
  • The Wine Cellar boss Thag now correctly drops Khari Steel
  • Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
  • Characters can no longer enter a stance from a mysterious land and era after interacting with Smart Objects (i.e. chairs, emplacements). What depraved sorcery is this 'rootin and tootin'?
  • Purified Water no longer indicates that it has durability
  • Fixed a typo with the Potion of Invisibility
  • Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
  • Fixed an issue where several armor sets could not be delved
  • Heroic Treasures can once again be placed near coffers
  • Fixed missing audio on spears' heavy third attack



AndyB Edit: The following changes went live with the Chapter 4 update, but were missing from the notes. We apologize for any confusion caused by this omission.


[h2]Crafting Ingredient Rebalance
[/h2]

Significantly reduced crafting costs and required crafting time to alleviate the burden of time-investment for many aspects of the game
  • Steel bars now cost 3 Iron bars to make, down from 5
  • Steel bars now take 10 seconds to craft, down from 15
  • Steelfire now costs 1 Tar, down from 2
  • Steelfire now takes 10 seconds to craft, down from 20
  • Bricks now cost 5 Stone, down from 10
  • Hardened Brick now takes 10 seconds to craft, down from 15
  • Shaped wood now cost 5 wood, down from 10
  • Stone Consolidant now costs 5 Plant fiber, down from 6
  • Hardened Brick costs for buildings have been reduced by roughly a third
  • Iron reinforcement costs for buildings have been reduced from 7 to 3
  • Dry wood now takes 15 seconds to craft, down from 40
  • Dragonpowder now costs 75 Steelfire to craft, down from 100
  • Layered Silk now costs 1 Alchemical base to craft, down from 2
  • Layered Silk now takes 5 seconds to craft, down from 8
  • Hardened Leather now costs 1 Alchemical base to craft, down from 2
  • Hardened Leather now takes 5 seconds to craft, down from 8
  • Alchemical base now costs 1 Ichor to craft, down from 2
  • Alchemical base now takes 10 seconds to craft, down from 20
  • Perfected Light Padding now costs 10 Layered Silk, down from 17
  • Perfected Medium Padding now costs 20 Hardened Leather, down from 28
  • Perfected Heavy Padding now costs 30 Hardened Leather, down from 42
  • Perfected Paddings now takes 10 seconds to craft, down from 30
  • Oil now requires 1 fish (down from 1,5,10) and will always result in 1 oil (down from 2)
  • Oil now requires 5 seeds (down from 15) and will result in 1 oil
  • It is now possible to get Oil from any of the high quality fish caught in an Improved Fish-Trap by putting them into the Fluid Press



[h2]Official Servers - Server Settings Changes

[/h2]
Stamina Regen 0.1 to 1.0

  • This was reported in the original patch notes, but not implemented.
  • It has since been updated and will take effect on the next server restart

Harvest Rates
  • Due to the crafting ingredient rebalance, harvest rates on PVP and PVE-C servers have changed
  • PvP Gather Rate from 4.0 to 2.0
  • PvE-C Gather Rate from 2.0 to 1.0

Age of War Chapter 4 releases TOMORROW!

[h2]Greetings, Exiles!
[/h2]
Chapter 3 is reaching its conclusion soon, so today we wanted to go over some things the intrepid exile may want to keep stock of before Chapter 4 releases on April 2nd! That’s tomorrow! You’ll be facing Jhebbal Sag’s Chosen, clashing steel against new foes in Purges, spilling blood with Fatalities, and even progress your Battle Pass more naturally. Let’s dive in:


[h2]BE YOU HUNTER OR PREY?
[/h2]
The Sacred Hunt is a new limited-time event featuring the beast-god Jhebbal Sag and his champions. You can learn more about this event and the challenges you’ll face HERE!

One thing you’ll need to keep in mind is some of this new content is accessed from *after* the Siege of al-Merayah – if you haven’t stormed the fortress yet, we suggest completing that encounter before Chapter 4 releases so you can experience the new event as it unfolds.

Don’t worry – al-Merayah and its fortress are not going anywhere and will remain in place after Chapter 3 ends.



[h2]BLOODIER PURGES
[/h2]
The Stygian Legion, not to be outdone by exiled rabble, have bolstered their Purges with fearsome sorcery and shadowy subterfuge. Clans guarding high-value coffers now must contend with new threats such as exploding golems, raining meteors, and thieves sneaking about!

If you and your allies plan to take on the upper echelons of the Legion’s might, plan accordingly and augment your defenses, like with the new Ballista! If you’re filling your base out with guards, Chapter 4 also introduces revamp commands for all your Followers, making fighting alongside them easier than ever. Read more about the new features HERE!



[h2]PROGRESSION IN BATTLE
[/h2]
Age of War Chapter 4 is also changing the way you progress your Battle Pass – once the update goes live, you’ll receive Battle Pass XP any time you’re killing, crafting, and harvesting, while Challenges have been rebalanced to be fewer in number but greatly rewarding upon completion. It probably goes without saying, but try to finish up your Chapter 3 Battle Pass if you haven’t already!



Age of War Chapter 4 releases TOMORROW! We can’t wait to see you unleash your inner beast and paint the exiled lands red!

The Funcom Publisher Sale is Here!

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