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Age of War - Chapter 2 is Now Live!

Exiles!

The Age of War is truly upon us. Blood stains the earth in the name of gold as Stygian war camps sprout like barbed weeds.

Join our lead designer, Dennis Douthett, as he walks you through the new content now available in Age of War - Chapter 2.

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[h2]Purge Revamp[/h2]

With today's ground-up revamp of the purge system, purges have become an immersive and replayable challenge with worthwhile rewards. You now also have full control over when and whether to start a purge, as well as its difficulty. Purge battles feel far more meaningful as you defend your clan hoard against waves of Stygian invaders, led by the Hand of War. Defeat him to claim valuable loot and free the camp's prisoners.


[h2]Improved Loot[/h2]

The loot improvements we've made in today's update can be felt from your humble beginnings in the desert to your end-game domination and dungeon-delving. Enemies’ loot now reflects their culture, equipment, and environment, and is overall more valuable and convenient. On top of this, chests have been scattered across camps and in the depths of dungeons, with far more enticing loot.


[h2]Combat and Dungeons[/h2]

As trickling streams become a raging river, so can small improvements have a strong impact. With the new ability to slightly adjust the direction of attacks and improved stagger consistency, combat should feel far smoother overall. We've also done a sweep on dungeons, adding a spatter of new dangers, mysteries, and rewards to find.

See the full patch notes below for all the details of today's patch, including optimizations, bug fixes, and more.


[h2]Battle Pass & Bazaar Cosmetics[/h2]

Build wonders and look damn fine doing it. In Age of War - Chapter 2, we've added yet another abundance of cosmetics through the paid Battle Pass and Bazaar item store.

Raise glorious pyramids in your own honor and fill their shadowy bowels with treasure and traps. Adorn yourself in fierce new warpaint, don the new Vendhya Treasure Hunter armor, and let your pack elephant carry your many finds. This is only a fraction of what awaits in-game.

[h2]Age of Wartime Discount![/h2]

With Conan Exiles 60% off and Isle of Siptah 20% off, recruit your friends to resist the Stygian invasion and embark together on new adventures across the Exiled Lands and beyond.

We hope you enjoy this new Chapter in the Age of War! Stay up to date on all news by keeping an eye on our Twitter, Facebook, and Instagram.



  • Optimized memory and network usage.
  • Game will no longer freeze when players approach the coast near Siptah’s southern islands.
  • Fixed issue where game would sometimes fail to boot if regional format of user’s OS was in German.


  • Fixed an exploit in regards to item duplication.


  • Purge Rework
    • Purges are now triggered manually by the player (through the Proclaim Wealth button in the new Hoard Coffer interface!).
    • New Coffer Interface can also be used to sell treasures in your coffer for Gold Coins!
    • Initiating a Purge will cause a Stygian Forward Operating Base to spawn nearby and begin sending waves of enemies to assault your base and steal your treasure!
      • Including enemies that will attack using the all new Battering Ram to punch through your base even faster!
    • To trigger a Purge successfully there must be a valid path from outside of your base all the way through to your Hoard and Coffer. Should this path be destroyed or blocked the Purge will retreat.
    • Thralls can now be assigned to guard any doors in-game to help you defend from the new Purge, simply assign a thrall while hovering over one of the “ghosts” that will appear showing its assignment slot and confirming.
    • Purge difficulty is scaled to the amount of treasure inside of your coffer!
    • After a significant portion of your treasures are successfully stolen, the attacking army will retreat victoriously. (You Lose!)
    • Repel enough waves to trigger the Hand of War boss to reveal himself and join the fight!
    • Killing the Hand of War will end the Purge, dropping keys to loot the FOB’s reward chests and release captives that have been taken by the Stygian army! (You Win!)
      • Be sure to bring any stolen and new treasures back to your hoard to increase your overall wealth to continue increasing the difficulty levels of the Purge.
    • Captured prisoners that are released inside the Forward Operating Base can serve as your Thralls! As well as a chance for special prisoner who will act as a temporary store in gratitude to sell you special items and resources to help you in future Purges! (With a new Vendor interface!)
      • Including Mercenary Banners that will spawn Mercenary Allies to assist you in battle!
    • New challenges are implemented:
      • Defeat 1 Strong player focused Purge enemy.
      • Defeat 5 Strong player focused Purge enemies.
      • Defeat 10 Strong player focused Purge enemies.
      • Defeat a Purge wave.
      • Defeat all Purge waves.
      • Defeat a Purge Boss.
  • Loot Revamp
    • NPCs now have a chance of dropping their actually worn equipment and weapon/s
    • Camp chests now grant better, more interesting, and more usable loot. Gone are the days of finding plant-fiber and stone in chests. In addition, loot-chests are now much more contextual and will grant you Darfari-related loot while in a Darfari-camp, etc.
    • Various interactables can now be found in some of the camps. This already was the case for Siptah, but we have now added several interactables to camps in the Exiled Lands as well.
    • Dungeons have been tweaked to fit this paradigm as well - loot in dungeons are now more exciting, and dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.
    • Legendary chests no longer spawn in the world next to so-called World Bosses. Instead, you may find legendary chests at the end of dungeons.
    • For modders: The struct for loot-tables has been modified, and now it is possible to generate loot based on item gameplay tags. Old lootchest blueprints are now deprecated. They do still exist, but we instead recommend using the ones in "/Game/Systems/Loot/New/" (PC Only)
    • The Library of Esoteric Knowledge and the Voidforge no longer grants completely random recipes. Instead, the system is deterministic and will give you a recipe that you do not have.
    • Black Ice weapons no longer require hardened steel weapons as a crafting ingredient
    • Added various grinder/fluid press recipes for plants and seeds that did not have them before.
  • Dungeon Tweaks
    • Dungeons have been tweaked to fit this paradigm as well; loot in dungeons is now more exciting!
    • Dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.
  • Age of War Chapter 2 Battle Pass includes new pets, armor, emotes, and more! The rewards will let you personalize your very own treasure room, as if you were a rich Turanian Prince.
  • Age of War Chapter 2 Bazaar includes new pets, armor, emotes, and more!
  • Support for upcoming Twitch Drops campaigns. Keep an eye on our social channels for more dates and details!


  • Fixed an issue where red lines would appear in the direction the player was facing when using the Shift + Del shortcut on building pieces.
  • Players are no longer able to place multiple doors inside of a single doorframe
  • The Construction Hammer can no longer be used to dismantle buildings during the purge.
  • Placeables have been reduced in weight. In addition, building pieces that should've been set to 1.5 weight were not always, and this is now fixed.


  • The player is no longer damaged when crafting rough wraps while at full HP.
  • Black Ice Shield and Hardened Steel shield now require Shield Frames as part of their crafting recipe.
  • Crafting recipe for Iron and Steel Reinforcements now takes 10 seconds, instead of 20/60.


  • Added new ability for Humanoid characters to be able to rotate during the beginning motions of their attacks, allowing positioning and aiming adjustments briefly during the start of their attack animation
  • Changed hyperarmor (stagger immunity) to only exist for specific animations with visible high velocity or heavy animations (two handed weapon heavy attacks for example)
  • The slashing visual effects of one handed swords is now properly aligned with their model during sprint attacks.
  • Greater pets with skins will no longer deal less damage than their default counterparts.
  • Avatars damage is now properly considered PvP damage, meaning that players can only be damaged by avatars during raids or when otherwise considered a valid PvP target.
  • Fixed an issue where the Mitra avatar blueprint did not inherit proper damage variables.
  • Bows now do less damage the further the arrow travels.
  • Orbs now detonate instantly on impact, regardless of light/heavy attack use.
  • Javelins and missile weapons have had their damage increased.
  • Throwing axes have had their damage increased.


  • Rhino Mounts should now be visible.
  • Gave the Moss Rocknose its attacks back.
  • Rocknoses should no longer appear invisible.
  • Asked Warmaker Klael politely, but firmly, to remain standing (NPC is no longer sitting).
  • Totemic Wolves are now properly visible when placed.
  • Thralls and NPCs will now face their original placed direction after returning to their post.
  • NPCs will no longer be locked into the same attack if the player moves out of their range between attacks.


  • The Steel Thewed perk now prevents your character from taking more than 33% damage per hit instead of 25%.
  • Last Stand now lasts 3 seconds, reduced from 6.
  • Priests can no longer summon a "god bubble" (God Protection).
  • Avatars now last 10 times as long but do 10 times less damage with their attacks.
  • Trebuchet Health Increased from 5000 to 10000. Crafting times for Trebuchets greatly decreased (to a total of 10 minutes). Non-explosive barrages now also do a smaller amount of splash damage.
  • Damage from Wight Minibosses in the Winecellar has been reduced.
  • Dismantling legendary items will now give back 100% of their dismantle value, regardless of their durability.
  • Tools no longer damage resources that they cannot harvest.
  • Vendors at Mek-Kamoses have been instructed that players do not need a secret pass phrase to purchase the last item in their inventory. They will now properly show all items they offer for sale at all times.


  • It's now possible to relinquish control over an avatar by pressing the Crouch button.
  • Players can now spend attribute points more quickly.
  • Sandstorm damage is now listed in the stats page debuff entry for players on dedicated servers.
  • Purge journey is now available on maps other than Exiled Lands.
  • Legendary loot-chests are now more visually distinct from other loot-chests.


  • Improved the visual quality of grass in several portions of the map.
    • This change is still being worked on and some areas of the map may show some visual imperfection. This will be improved in a future patch.
  • Attempting to create a clan using a name that is already taken will no longer prevent the player from creating another clan.
  • Fixed visuals in Crystalline Visage boots.
  • Player will no longer take damage when jumping above the Sandstone Fence.
  • The sandstorm will no longer spawn inside of the Sunken City dungeon.
  • Fixed an issue where, after removing a Master Reinforcement Kit with a Prying Kit, no further modifications could be applied to the item.
  • Reverted the durability reduction for Prying kits from 30 to 50% to prevent exploit with infinite durability.
  • Fixed an issue where The Impaler had much too low durability (400) - it now has 4200 as intended.
  • Lowered the weight of the Poitain Heavy Lances.
  • Decreased stats for Steel weapon Journey rewards.
  • Increased stats for "Perfected Hardened Steel Sword" journey reward.
  • The Homesteader journey should now unlock after completing the first journey of a map.
  • The “O Sleeper Awake” achievement/trophy can now be properly completed even if the relevant journey is not active.
  • Acquire Silver Journey Step in the Potion Maker journey now triggers on getting silver ore even if the source is not harvesting.
  • Dismantling Explosive Jars now yields the proper resources.


  • Added map marker for the exit cave of "The Passage" dungeon.
  • Made recipe book at the end of “The Dregs” dungeon visible.


  • Letting go and re-grabbing a wall will no longer repeatedly play the equip animation.


  • Simm’s Khopesh now has a proper description.
  • Akbitanan Throwing Knife is now properly marked as a Legendary item.
  • Star Metal Ore now lists the recipe for Star Metal Ingots in its item description.
  • Stygian Commander set now properly marked as Heavy Armor.
  • Changed "Move & Guard" thrall icon.
  • Removed outdated and deprecated loading screen tips.
  • Updated icons for Moving and Removing placeables and thralls to make them more consistent.
  • Fixed description for Tablet of power.
  • Fixed description of Yellow Lotus Potion.
  • Poison arrow is now named Noxious Gas Arrow.

Purge Revamp Deep Dive

Greetings Exiles,

As the Stygian Empire slithers ever deeper into the Exiled Lands, blades quiver in anticipation of spilled blood.

Age of War – Chapter 2 arrives on September 21, with a ground-up revamp of the purge system, improved loot across the entire game, a new Battle Pass, and a bunch of other improvements and bug fixes.

In today’s deep dive into the new purge revamp, we’ll walk you through a purge from start to finish and show you everything you need to know to head into the new update with your weapon swinging.

[h2]The Path to a new Purge [/h2]

For those new to the feature, a purge, currently, is when a group of NPCs attack your base when you reach certain thresholds of activity in the game. In Chapter 2, we’ve completely redesigned and significantly expanded purges.

We’ve had our eyes on this feature for a long time, knowing it didn’t live up to its full potential. But to truly do it justice, we needed more than a single update. To improve purges, we needed to introduce additional new supporting features.


With the Age of War, we saw our chance. In Chapter 1, we introduced clan hoards, an integral part to the purge system. For a primer on clan hoards, you can take a look at the blog we released on the subject.

[h2]War on Demand [/h2]

Your personal trove serves as the centerpiece to the purge. It’s entirely up to you when you want a purge to begin. By speaking to your treasurer and proclaiming your wealth to the world, you attract the attention of the invading Stygians. The bigger your hoard is when you make your proclamation, the more challenging the purge will be, which will in turn improve the potential rewards.

Threat level currently ranges from 1 to 10, but we might expand this in the future. Other factors, such as how many players are defending and how many followers you have, also have an effect on difficulty, but won’t be reflected in the threat level. In harder difficulties, you would do well to bring allies into the fight.

Before you go proclaiming your wealth, you may want to consider your base defenses. Build strong walls, funnel attackers into a kill zone, shoot at them from parapets, lay traps... it’s all up to you, and we’ve added some new tools into the mix. For the truly wicked among you, use the new burning siege cauldrons near gates and doors to give attackers as a neat skin-sizzling surprise.


We’ve also added a new type of thrall placement, making them guard a gate or door. The benefit of this is that they will no longer run off and leave the area unprotected. In Chapter 3, we plan to expand this to allow you to station archers on top of walls, effectively turning them into turrets.

Once you’re satisfied with your defenses, it’s time to spill some blood.

[h2]The Stygian Wave Rises [/h2]

As soon as you’ve proclaimed your wealth, a Stygian war camp will form in the vicinity of your base. Since this camp is rather large, keep in mind that certain base placements may prevent purges from working, such as configurations which don’t have the necessary space for a nearby camp to form.

Waves of attackers will immediately charge from the camp. Thanks to the Stygian invasion of the Exiled Lands, purges now have a narrative foundation. In the lower difficulties, you’ll see more troops which have been forced into battle by the Stygians, such as Khitan Headhunters or even pirates. It’s only once you reach the higher difficulties that you’ll see more elite Stygian troops get involved.

With clan hoards introduced, purge attackers now have a meaningful purpose: your hoard. Should any of them reach it, they will pick it up and try to carry it to their camp. An armful of treasure means they aren’t prepared for an axe to the head however, so cut them down quickly and bring your treasure back before you are overwhelmed. Should they steal enough to be satisfied, the purge will be lost.

Although their goal is to plunder your hoard, they will still destroy anything and anyone that stands between them and their prize. Stay on the lookout for those that carry battering rams as they will make short work of even the stoutest of walls.

The waves won't stop until they steal enough, or you cut off the head of the snake. After defeating enough waves, the Hand of War emerges from the camp and challenges you. He’s not one for honor, so the waves will keep coming as you try to deal with him.

If you can defeat the Hand of War, victory is yours.


[h2]The Spoils of War [/h2]

During the purge there is no loot, letting you focus on the battle instead. Looting comes only with victory. Make sure to get the key from the Hand of War and unlock the chests in their war camp. Overall, the rewards for defeating a purge are significant, and with higher difficulties, they only get better.

Keep a lookout for Stygian prisoners, those who refused to fight for the empire. Among them is Isscar the Sellsword, a new NPC vendor that takes treasure as payment. Stock up on valuable traps, arrows, explosives, and more for future purges. Most notable is the new mercenary banner, a consumable item which lets you summon various mercenaries to temporarily fight for you wherever you place it.

[h2]Giving You Control [/h2]

Thanks to these changes, purges can now be triggered when and if you like. They are entirely optional and their difficulty is adjustable. Overall, they are now an entire reward loop, a source of valuable loot and thralls that you can repeat whenever you like.

The goal is for purges to be an activity you want to repeat, for two reasons: they’re consistently fun, and they have compelling rewards.

[h2]Chapter 2 and Beyond [/h2]

We haven’t even released Chapter 2 yet and we’re already excited about Chapter 3. We briefly mentioned stationary archer placements on walls, and we also plan on introducing more siege equipment, variety, and other features which weave into both clan hoards and purges.

Purges are only part of the Chapter 2 update coming September 21. We’ve also improved loot across the entire game, making it more immersive, logical, and rewarding. We’ve sprinkled in several additional improvements, such as a smoother combat experience with improved stagger consistency and fluidly adjusting the direction of your attacks.


We also have a brand-new pyramid building set and a boatload of other cosmetics coming in the Battle Pass and Bazaar.

We look forward to seeing all sorts of crazy base setups and desperate defenses when the update comes out on September 21.

Until next time, Exiles

Introducing the Funcom Creator Program

Hello Exiles,
Your creative talent and unmatched dedication are a constant source of inspiration to us. For a while now, we have been quietly working in the background on a way to better amplify and support your quest for creating epic content. Today, we are pleased to announce that we are launching the official Funcom Creator Program in collaboration with our good friends at Lurkit!
This is the first of many essential steps toward supporting creators who regularly engage with, entertain, and inform our players . We believe this will both unlock exciting new opportunities for established content creators, and help those getting started find the help and confidence they need.
Check out the information about the program on our official page, and—should you feel like throwing your hat in the ring—sign up to Lurkit to start receiving exclusive perks that will help your channels grow!
  • Funcom game and DLC keys
  • Unique opportunities for channel promotion
  • Networking with likeminded creators
  • Continuous access to exclusive campaigns, missions, and quests
  • Official asset support
  • More to be announced soon!

We plan to continue developing, expanding, and improving the program regularly. This is only the beginning of a wonderful journey, and we cannot wait to reveal more exciting stuff soon.
Exiles, we look forward to hosting you!

Age of War - Chapter 2 Release Date and New Details!

Greetings Exiles,

The team has been hard at work on the next big update, and we're thrilled to reveal that Age of War - Chapter 2 arrives September 21! As always, all the game content is free, with paid cosmetics available from the Battle Pass and Bazaar.

This update expands significantly upon features we introduced in Chapter 1. Experience revamped purges, greatly improved loot across the game, and a new Battle Pass, and raise pyramids with the new Stygian building set from the Bazaar.

[h2]Public Beta[/h2]

If you shrug off bugs the same way you do blades, you can try the Chapter 2 Beta right now. Your feedback and bug reports are always a massive help. To play the Beta, simply download the separate Conan Exiles - Public Beta Client in your Steam library.

[h2]Content Roadmap Update[/h2]

In Chapter 1, we introduced clan hoards and improvements to combat and how stamina works. The features we're introducing in Chapter 2 are closely linked to these changes. Read on to get a brief overview of what's to come. There's even more content cooking beyond this list, some of which you will be able to see in the Beta patch notes when they become available on our forums.

Purge Update - For Chapter 2, we have completely transformed purges into a more immersive and balanced challenge, with improved rewards and control over when they occur. The attackers now have a purpose: to breach the defenses of your stronghold, steal your hoard, and carry it back to their camp. We look forward to diving deep into every aspect of this new feature in an upcoming blog.

Improved Loot - With our loot overhaul, our goal is to make loot feel much more rewarding (ex. dungeon chest with an epic weapon instead of crafting materials), appropriate (ex. culture-related), and convenient (ex. twine instead of plant fiber) across the entire game. As you can guess, this has been a huge undertaking, but we think the results will be worth it!

Battle Pass and Cosmetics - The brand-new pyramid building set will allow you to reshape the skyline with majestic pyramids. As always, you can look forward to a variety of new cosmetics including emotes, Stygian-themed armors, weapons, pets, decorations, and more.


We look forward to sharing more details about the update as we approach the launch on September 21. We'll see you on the stream!

Developer Livestream Age of War – Chapter 2



Greetings Exiles,

You've been padding your coffers, but your hard-earned riches seem to have attracted unwanted attention. If you want to hold on to your treasures, prepare your archers and repair your walls, Exiles! Discover the impending threat in our Age of War - Chapter 2 Developer livestream.

Join Lead Designer Dennis Douthett and Senior Community Managers Andy Benditt and Nicole Rasner for the livestream on Aug 24 at 5:00pm CEST / 11:00am EDT on Twitch and YouTube.