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Follower Updates in Age of Sorcery

Greetings, Exiles!

Today, we look at followers, which is going through a major rebalancing and update in Age of Sorcery. These changes come through various new features and improvements, such as the new attributes and perks, new followers gained through sorcery, and changes made directly to all followers.

After the 3.0 update, you will have more diverse choices to shape your character, and one of the major aspects of this is the changes to followers. Whether you tread the dark path of sorcery or not, you can specialize as a leader who sends his loyal warriors into battle. It is up to you whether those warriors are human, demon, or undead.



[h3]Balancing [/h3]

When we looked at the changes we wanted to make to followers, we knew we needed to rebalance them towards choice rather than a necessity. The result is that in Age of Sorcery, followers will have lower health and damage as their baseline, but if you want to, you can invest in making them more powerful through the Authority attribute and perks.

With these changes, you will not feel as disadvantaged without a follower, but if you do choose to use followers, it can also be far more rewarding.

We have an additional feature in the works related to survivability of followers, but we will detail this at a later date, since it will arrive after Age of Sorcery.



[h3]New Attribute – Authority [/h3]

One of the new attributes in Age of Sorcery is Authority. With each point put into Authority, you will increase the damage dealt by your followers and improve your ability to knock humans out to be taken as thralls or... let us say fuel... for rituals.

Authority’s perks also improve your followers in various ways such as making enemies focus on them more over you and increasing their survivability through health regeneration and healing received. The final perk choice is between choosing to have one additional follower or giving your active followers significantly increased attributes. For the first time, you will be able to have two thralls follow you as your personal guard.

With sorcery, additional options are open to you as you increasingly corrupt your Authority attribute, replacing your uncorrupted perks. The first perk you get causes your attacks to have a chance to make your followers enter a frenzied state, making them temporarily deal increased damage. Each corruption invested past the first perk will increase the potency of it.



The final perk is Demon Lord. With each hit, there is a chance for a demonic follower to appear through a tear in reality and help you destroy your enemies. Although they only remain for a short time, you can summon several demons this way, if you are lucky.

[h3]Demonic and Undead Followers [/h3]

A Sorcerer often imposes his will through servants, be they willing or otherwise. In Age of Sorcery, you can summon demons and raise the dead to do your bidding, provided you give yourself to corruption and make the necessary human sacrifices.

You can now create a Circle of Power in your base to serve as your window into an abyssal realm. With the correct ingredients, you can lure its denizens out of their plane and into yours.

Only by blood – demonic and human – can they be summoned. Bring through a powerful demon to vanquish your foes, and call an abyssal horse or rhino to carry you into battle beside it. These are no ordinary mounts. The Abyssal Rhino is a force to behold and has a devastating charge.

With the Battle Pass, you will also see several new skins, such as the undead horse and the wight horse.



Meddling with the dead is also one of the Sorcerer’s ways. Bring an unconscious thrall to a Shallow Grave to perform a ritual to reanimate its lifeless corpse. The attributes of the living thrall will reflect its stats in death. These are powerful followers that start at level 20 (max follower level) and have three perks.

But with time, even the dead may die. A corpse follower will gradually and visibly wither until they fall and a new body must be procured to replace it.

Summoning followers, demon and undead, mount and fighter, requires preparation and corruption, but the power they afford you is ample. For the experienced summoner, the sacrificial stone will see a steady flow of visitors, but never the same one twice.

[h3]The Age of Sorcery is Almost Upon Us [/h3]

We are getting nearer to the release of this giant update and fundamental change in the development of Conan Exiles, and we could not be more excited to see what all of you will do with it.

Sorcerers, Barbarians, and all of you in between, we urge you to find your favorite way to play as you build, survive, slay, explore, and conquer in the Exiled Lands.

Stay Alive, Exiles

Attributes, Perks, and Corruption in the Age of Sorcery Update

Greetings, Exiles!

Building your character to excel at what you choose is an important aspect of Conan Exiles. Over time, we have noticed that certain attributes and perks are used a lot less than others by players. This is something we have wanted to improve for a while, and Age of Sorcery has been the perfect opportunity to do this.

For Age of Sorcery, we had three goals in revamping the system; one, to majorly rebalance perks and attributes to improve viability across the board; two, to integrate sorcery in a way that suits the fantasy; and three, to introduce an added element of choice in character progression.

It is worth keeping in mind that changes to the attributes and perks have far-reaching effects throughout the game, affecting combat, followers, resource gathering, and so on. In addition to the overhaul we are introducing the option of corrupting your attributes, providing additional perks focused on the twisted nature of sorcery.



We will start off by looking at the changes to overall progression, then move on to the specific attributes and their effects, and finally, corruption, the unique new perks that come with it, and the price to pay for those who choose to wield the virulent powers of sorcery.

[h3]Meaningful Progression and Choice [/h3]

In Age of Sorcery, we’ve reduced the max number of attribute points you can earn from 390 to 60. Also, each attribute is now maxed out at 20 points, and there is no ramping cost as you level. In this way, every point placed into an attribute should be and feel far more impactful.

Further supporting this design goal, a new perk is earned for every five points put into an attribute. At every 10 points, you can choose between two different perks, meaning that every attribute has two milestones where you can choose between two perks, at 10 and 20 points.



With these changes, we look forward to players trying out various different builds and perk combinations to specialize their character. And with sorcery in the mix, diversity will be even greater, as we will show soon.

[h3]The Power of Perks [/h3]

We have some really cool new perks coming in Age of Sorcery. Let’s look at a few examples. One of the 20-point agility perks is Rolling Thrust, which causes your first attack after a dodge to cost no stamina and have increased penetration.

The Builder perk makes all the structures you build more stable, and Survivalist makes tools last a lot longer and significantly reduces your hunger and thirst.



Shield master lets you block unblockable attacks at a higher stamina cost and you react twice as quickly after successfully blocking. There are many more brand-new perks, so make sure to explore all the possibilities and combinations.

Due to the new maximum of 20 points per attribute, you will be able to max out three of the attributes if you choose to, something which wasn’t possible before. You are also free to distribute your points across more attributes to increase your versatility in several different aspects.

[h3]New Attributes [/h3]

As you can see in the list below, Accuracy, Encumbrance, and Survival have been replaced by new attributes. All attributes’ effects have also been tweaked. Here’s the list:

  1. Strength: You are a titan of muscle. Makes you deal more damage with strength weapons and somewhat increases your carry capacity.
  2. Agility: Precision, skill, and speed keep you alive. Deft weapons deal more damage and you have increased stamina.
  3. Vitality: A living Exile is a deadly Exile. Increases hit points.
  4. Authority: They will all kneel before you. Authority makes it easier to knock out thralls and followers deal more damage.
  5. Grit: The harsh elements and struggle for survival have carved out a deep well of willpower, providing you with increased stamina and armor.
  6. Expertise: Some destroy, some build. You do both. You can carry more weight.


[h3]Corruption - Power Demands Sacrifice![/h3]

In Age of Sorcery, you will be able to cast a plethora of sorceries, but these powers come at a cost. Only those touched by corruption can channel such dark forces, and they are easy to spot; hungry eyes staring from gaunt faces; blackened veins webbed across withered skin and atrophied muscle.



Sorceries require varying amounts of corruption to be present in the one trying to cast it. Each sorcery cast corrupts you a little more. The more corrupted the person, the less health and stamina they have. An Exile cannot sacrifice more than half of their health and stamina, but at this point no sorcery will be beyond their grasp.

The next step in the path to corruption is sacrifice. In Age of Sorcery, you can corrupt your strength, vitality, and authority to gain completely new corrupted perks, but to do so you require Soul Essences. These are acquired by bringing a living human to the sacrificial stone and tearing their soul from their body, leaving them a smoking husk, and you the proud owner of their Soul Essence.



You can now corrupt your strength, vitality, and authority up to the number of points you have spent in that attribute, costing a Soul Essence for each point. For example, if you have six Soul Essences and four points in vitality, you can corrupt your vitality up to four, leaving you with two Soul Essences.

Corrupted perks are acquired at the same intervals as normal perks and replace the previous regular perk. Each point of corruption spent past the first perk in a certain attribute will increase the potency of that perk.

Corrupted perks are only discovered when you meet the requirements for them. It’s worth noting that corrupted perks are not about casting sorceries directly. If you corrupt your strength for example, you will gain a perk that increases your damage beyond the limits of regular strength, albeit at the cost of your max health and stamina.

Corruption can be removed by being around dancer thralls, but if you have corrupted your attributes, your corruption will be locked to that level and can only be cleansed by resetting your attributes.

[h3]More to come! [/h3]

We look forward to seeing you all experiment with varying levels of corruption and different perks to create your ideal Exile, be they barbarian, sorcerer, or somewhere in-between.

We hope you have enjoyed this dive into the changes coming to attributes and perks. If you missed them, we have already released similar articles on Sorcery, the building revamp, and Creative Mode. Go forth and feast your eyes!

There is more yet to come.

Stay Alive, Exiles

Battle Pass and Bazaar Full Overview in Age of Sorcery

Greetings, Exiles!

In Age of Sorcery, we’re upgrading the way we release both free and paid content. We are committed to developing Conan Exiles for ages to come, and with our system of Ages and Battle Passes, we can craft more evenly paced free content updates with an easier way for all of you to support the game’s growth and receive exclusive cosmetics.

After the update, you will find three new tabs on the far right of the tab menu: Challenges, Battle Pass, and Bazaar. Today, we will go through these and hopefully answer any questions or concerns on your mind.



First, a brief explanation of how the Battle Pass works. Whether you purchase it or not, you can progress through 60 levels by completing Challenges (more on those later). Each level has a reward tied to it, and while some of these levels are free, most are available through the paid Battle Pass.

If you don’t have the Battle Pass but progress through it for the free parts, then decide to buy it later, you will still receive all the rewards up to that level at once. In other words, awards apply retroactively.

[h3]Cosmetics, not Power [/h3]

Before we get into the contents of the Battle Pass and Bazaar, let’s quickly talk about what’s not in it. It was clear from the outset that we would not sell anything that gives power. Essentially, the new Battle Pass replaces the previous DLC system but remains tied to cosmetics.

That means that any weapons or armor you see in the Battle Pass rewards will give you the recipe to craft it, not the weapon itself, and will have a base game equivalent in terms of stats.

You will also be able to use these weapons and armor to apply its looks to other gear through the illusion system, a new feature in the Age of Sorcery Update. This lets you apply one piece of gear's look to another of the same category. There are also no experience boosts or anything that gives you an advantage in PvP.



The Age of Sorcery Battle Pass also includes a bunch of free items. A new type of item that you can get from the free part of the Battle Pass is spell flasks. These are 5-stack one-use items that let you cast one of the new sorcery spells, such as lava floe or invisibility.

We believe these serve as a nice introduction to the mechanics of the new sorceries without the need to become a sorcerer, and everything that entails. They also shouldn’t disrupt multiplayer because they can only be earned and used once.

[h3]What’s in it? [/h3]

As mentioned, the Battle Pass includes only cosmetics (and the one-use flasks). Here's a full list of the categories of items in the first one, but these will change for future ones:

  • Armors
  • Weapons
  • Building Pieces
  • Pets
  • Emotes
  • Decorations
  • Flasks
  • Warpaints
  • Mounts
  • Saddles
  • Crom coins

Most of these are in some way themed around sorcery, such as the rune-carved building pieces, colored wall torches, or sorcerer’s armor. The mounts are no ordinary steeds, as they all bear the vile mark of undeath.



Every few Battle Pass levels, you will also earn the new currency – Crom Coins. We have set this up so that anyone who progresses through the entire Battle Pass will receive enough Crom Coins to purchase the next Battle Pass, and so on. This means that in theory, you only need to purchase the first one to get all future Passes by using coins , provided you progress through them all.

We wanted the Battle Pass to be a part of the world and narrative, so with each Battle Pass page that you progress through (paid or not), you will discover the dark beginnings of Sorcery in the Exiled Lands.

[h3]The Bazaar [/h3]

Crom Coins can also be used in the next new tab on the menu: The Bazaar. Here, you will be able to purchase cosmetics in smaller bundles or individually. For example, perhaps you want building pieces but not weapons. The Bazaar lets you pick only what you want.

There are a limited number of items in the Bazaar that rotate over time. We’ll have a pool of items that rotate in based on demand.



When a new Age begins and the Battle Pass resets, you will no longer be able to earn the items you did not progress to, but we may rotate modified versions of them into the Bazaar at a future time, and we will be closely monitoring community feedback on this aspect.

[h3]Progression - Challenges [/h3]

You level up your Battle Pass by completing Challenges. These are five rotating objectives that each give a certain amount of XP when you complete them. When you finish one, it’s replaced by a random new one, without any limits, so you can level the Battle Pass for as long as you want.

Every day, you’ll receive five Challenge XP multipliers, which stack up to a total of 25, so if you don’t play for about four days, you’ll still get them. Each time you complete a Challenge, a multiplier is used up, giving your next Challenge a significantly larger XP reward.

If you come across a Challenge you don’t like, you can reroll your set of five. There are three rerolls which reset every 24 hours.



The Challenges range among several varied tasks, from killing a certain type of enemy to collecting materials, and more. Our goal with them is that you shouldn’t need to go out of your way to complete most of them, making you naturally level as you play the game.

[h3]Progression - Pace [/h3]

Each Battle Pass will last for about 13 weeks. We have seen the concerns about how long it takes to fully complete, and our goal has been to balance it to a satisfying pace.

In practice, that means that if you play at least one hour on two separate occasions every week, you should be able to complete the entire Battle Pass before the next one comes along. If you play a single two-hour session, you may still finish it, but will need to complete some of the more difficult challenges. This is an estimate but gives a good impression of the pace.

The progression is also linear, meaning that it will not get harder to level the further you get.

[h3]A New Age for Conan Exiles [/h3]

The Battle Pass is only one aspect of a larger change, which is Ages. Each Age will be split into chapters, with each chapter being a major free content update.



The Battle Passes and Bazaar allow us to release major content without a price tag, meaning we don’t need to split players between expansions. It means we can create an evolving world where the playing field remains equal.

We hope this has clarified everything for all of you. As always, we will continue to monitor feedback. We’ve included a lot of details in this text, so keep in mind that numbers and details may be tweaked before launch.

Stay alive, Exiles

Building Unleashed – Creative Mode in Age of Sorcery

Greetings Exiles,

Have you ever wished you could just build to the horizon and not worry about bashing rocks and chopping trees? That’s what Creative Mode is for. In Age of Sorcery, we’re making building as easy as possible, and today we’d like to talk about this new mode, explaining exactly how you can access it, and what you can do in it.



[h3]How and where to access Creative Mode [/h3]

Conan Exiles is many things, including a sandbox. Creative Mode pushes this aspect to its fullest, letting you build without costs or restrictions. To access it, you simply open the menu and hit “Activate Creative Mode”, and boom.

Raise your city into the sky.

Of course, this mode will only be accessible on servers that allow it. On a private server for example, you can activate it whenever you want. By default, you’ll need to have administrator permission too, but you can make it available to anyone on the server through an option. We’ve also added an option to remove the stability loss multiplier, and the ability to build anywhere. So how does it work?

[h3]I’ve activated it, what happens now? [/h3]

Once you’re in creative mode, you’ll automatically equip the new construction hammer and be good to go. You can find all the details about the building revamp in a previous article. When you build in Creative Mode, there are no material costs, and you have access to every building piece and placeable in the base game and any DLC you own.

When you activate Creative Mode, you effectively freeze survival mechanics and your own progression. You take no damage, you don’t gain experience, and when you exit the mode, your learned recipes return to what you had before you activated it.

Not every hammer is used to break.

Double tap the jump button and take to the sky, completing your journey to the apex of builderdom. And don’t forget that you can hold the sprint button while flying too, to really zoom around. Flight controls have also been tightened up overall to ensure a pleasant flight with ConanAir.

When you’re flying, it’s considerably easier to build tall structures, along cliff edges or up in mighty trees. You not only get a great overview of what you’re building but can also reach clunky places more easily and don’t run the risk of blocking your own placements with your body in confined spaces.

It’s also much easier to create the right building patterns with your foundations when flying around in Creative Mode. Because Conan Exiles uses a mix of triangles and squares you can get stuck with constructions where no piece will fit and you end up with gaps in your beautiful castle or stronghold. If you fly and lay down foundations for your whole base first, you can avoid having to rebuild much later.

No longer bound to the earth, I am the construction worker’s final form. I do not concern myself with the petty squabbles of lesser beings. I am a builder of cities. A creator. A GOLDEN GO – wait where are you going?

Besides making you really good at building, Creative Mode may give you a god complex, but that’s a risk we’re willing to take. Combined with the building revamp, building is both faster and more fun.

Picture this: You and your friends start off by taking some time building two huge cities, then you open the server to the public to populate them. Maybe you split into two clans, and besiege each other, or simply let people explore. In creative mode, you can completely change the face of the Exiled Lands and make it yours.



There are so many possibilities, and we’re constantly amazed by the imagination and creativity we see from the community, so we’re really hyped to put this tool in your hands.

Keep your eye on our channels as we’ll be releasing more details on Age of Sorcery.

Stay Alive, Exiles

Sorcery in the Conan Exiles 3.0 Update – Sacrifice and Power

To find enlightenment in the gasping darkness… whispers that rolled under the skin. How could mere flesh be a vessel for such power? And blood deliver it? With the right knife, he realized, reality could be sculpted. Bled. But the world was only as malleable as the mind allowed. Already they flocked to him. He would show them where to cut, to wring the darkness and drink the power. He set to work.

In the 3.0 Update, Age of Sorcery, we deliver dark magic into your hands. The team is thrilled to fulfill the promise of Sword & Sorcery that lies at the savage heart of Conan the Barbarian. This has been the dre am and vision since launch, and it’s incredibly exciting to have the opportunity to reach this huge milestone.



In this article, we will delve into the sorcery elements of the Age of Sorcery update; what it is, how you can acquire these powers, and more.

[h3]A Creeping Affair [/h3]

The powers you will wield in Age of Sorcery are not the fireball-flinging, magic missile spells you find in many traditional fantasy games. The team has taken great care to balance authenticity to Robert E. Howard’s stories with satisfying gameplay. Sorcery in the Conan universe is an insidious, creeping affair, and this is also the approach in Age of Sorcery.

Should you take the path of corruption, you will choose the dominion of demons and ritual sacrifice, where power requires preparation. Raise the dead, conjure darkness and ice, and summon demons to tear apart those who oppose you.



[h3]The Journey into Darkness – The Sorcerer’s First Steps [/h3]

Sorcery is not just a mechanic that we have applied on top of the game, it’s a journey woven into the world itself. Something is happening in the Exiled Lands. Sorcerers are spreading their vile influence, recruiting yet more people to preach their corruption. At the center of it all is a mysterious figure who claims to see beyond our world.

Should your curiosity and thirst for power get the better of you, take heed of the maps and mysterious writings that the sorcerers carry with them.

With the clues found on these dark missionaries, you will eventually acquire the Tome of Kurak, that lets you unlock sorceries one at a time. To do this, you must find and combine Sorcerous Spell Pages at the new Thaumaturgy Bench.



As you progress and learn new spells, you’ll require more and more pages. To speed up this process, you can now take sorcerers as thralls, forcing them to research pages for you over time. As you cast your first spell, you will realize that when you reach for corruption, it too flows into you.

[h3]Words of Power [/h3]

To cast sorceries, you must equip a staff, which you can craft from the Thaumaturgy bench. Each sorcery is a spoken phrase. When casting a spell you will select your words in order through runes that appear before you. A spell from the realm of death will start differently than one from the realm of dreams, for example.

When you utter the final word, the sorcery will take effect.

[h3]The Cost of Sorcery[/h3]

Performing sorcery fills you with corruption, visibly withering your body the more you do it. Some spells require a high amount of corruption to cast, but with sorcerous powers the body becomes weaker, lowering your max health and stamina.



As you become more corrupted, you can put points of corruption into your strength, vitality, and authority. For every perk milestone you reach with corruption, it will change into a special sorcery perk that synergizes with your new powers.

After the first perk, every subsequent corruption point put into that attribute will scale up your corrupted perks, making them more powerful.

There are ways to cleanse corruption, but once you’ve tasted the virulent powers, will you really let them go?

[h3]The Sorceries [/h3]

[h3]Call of Nergal [/h3]

With the Call of Nergal, you can summon a bat demon to lift you into the sky and carry you a great distance. You will be lifted upward and then control the direction of your glide. Your bat has an energy bar which depletes over time, which you can use to ascend higher at will.



[h3]Creeping Darkness [/h3]

Draw in darkness, and then release it tenfold, plunging your surroundings into the black of night. This is no natural darkness, as the skittering sound of spiders that accompanies it attests. Enemies caught in this unnatural nightmare are terrified until attacked.



[h3]Lightning Storm [/h3]

Conjure a great storm cloud that strikes your enemies in the area with lightning, while leaving you and yours unharmed.



There are many other sorceries such as an ice bridge, invisibility, and more, but we will let you discover those by yourselves.

[h3]Rituals [/h3]

Rituals are a major aspect of sorcery that bring an element of crafting into the mix. Sorcery and summoning require reagents, some more sinister than others. By bringing an unfortunate captive to the sacrificial stone you can draw their blood to be used to summon various demons at the Circle of Power, another new crafting station.



By having the new ritual crafting stations at your base, you will be able to teleport to distant locations, raise the dead, summon demonic mounts and followers, and by the power of illusion, change the appearance of your gear.

There is still much left to discover in the Age of Sorcery that we’ll cover in other articles. Sorcery adds a whole new dynamism to the Exiled Lands, in both how you interact with the world, and other players, and we can’t wait to see how it leads to all kinds of unforgettable moments.

Thank you all for being here for this amazing milestone in Conan Exiles’ journey. There’s more yet to come!

Stay Alive, Exiles