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PC Update 2.8 (26.01.2022)



Greetings, Exiles!

We’re kicking off 2022 with our new update! 2.8 is bringing two oft-requested features: server queues and emotes for followers!

Coming with 2.8 is the ability to assign emotes to your followers! Whether you want them to look more alive, or stage the new and hottest choreography this side of the Exiled Lands, this feature will bring new life to your army! Along with it, we have worked on a bevy of new emotes you can learn by interacting with new locations on both game maps, both for human followers and for pets. Groovy!



On the other hand, server queues will let you join a server that’s full without the need to smash that join button for minutes! Instead, you will now be automatically sent to a queue with other fellow Exiles trying to access the same server and you’ll join once a spot is available! This is also customizable via server settings in case you want this feature disabled or tweaked in your private server.



And bundled with these additions come a myriad of new fixes and Quality of Life changes that we hope will make your adventures in the Exiled Lands (and Isle of Siptah) more enjoyable.

Thanks once again for your continued feedback and support and stay safe. After all, 2022 will be a very exciting year for Conan Exiles!
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IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
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  • Server Queues!


Join your favorite server in style. While you can still frantically smash that join button, we offer a less barbaric solution by just letting you wait politely in a queue.
Keep that frantic energy to see your enemies driven before you and hear the lamentation of the other Exiles in the queue.
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  • Follower Emotes!


Tired of your followers staring into the void while at your base? Give them some workout to do with our new feature!
Assign emotes to them, both previous and new, and inject new life into your fief!
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  • Server queues!
  • Follower emotes!
  • … new emotes!
  • Tons of QoL and bugfixes!



[h3]Currently known issues[/h3]
  • We are aware Microsoft Store users may not see patches downloading and installing automatically. The only known workaround is to uninstall and reinstall the game. Unfortunately this process is out of our hands, but we are pushing for a fix to it.
  • Fixed a number of crashing issues. This should result in better game stability.
  • Fixed an issue that could cause the game to crash after starting a coop game.
  • Fixed an issue that would cause rain to affect performance significantly.
  • Fixed a number of crashes in the EGS and Microsoft Store versions of the game when downloading mods.
  • Fixed a number of exploits regarding stamina consumption and undermeshing.
  • It should no longer be possible to place fence foundations too close to each other by exploiting building mechanics. Read more about this fix in this separate post.
  • Added new queuing system when joining a server. When attempting to join a server that is currently full, you will automatically be queued.
    - New UI elements now show your queued status, as well as your position in the queue.
    - Two new server settings have been added to control this new feature: EnableLoginQueue (default True), and DisconnectionGraceTime (default 180, in seconds).
  • It is now possible to assign emotes to followers!
    - Humanoid NPCs can now generally play any of the existing player-learned emotes.
    - Scattered across the Exiled Lands and Isle of Siptah, you can now find new interactables that will unlock new emotes you can assign to your followers and pets!
  • The Nemedian Frame will now leave a ghost item when the last in the stack is used up.
  • Stage floors should now be possible to place next to door frames and fence foundations.
  • Raised the Large Campfire and all Tanneries up slightly to make them flush with the ground when placed.
  • Fixed an issue in regards to Gate Frames losing stability when placed under certain circumstances.
  • Fixed a number of building issues reported during the Testlive period.
  • Fixed a critical issue that caused placeables to lose stability under specific circumstances.
  • Fixed a number of issues that caused some feats to be missing after learning them under specific circumstances.
  • Fixed an issue where left-hand sided attacks from a mounted rhino would not cause damage.
  • Fixed a rare issue where thralls would remain in a state where they could not attack nor get attacked under specific circumstances.
  • You asked, we delivered: The ranged attack of Spitting Spiders has now been fixed and your nightmares can finally be fueled from a distance. Other ranged creatures have also been fixed, but they are not as terrifying as Spitting Spiders are they. (Edit 2022/01/26: Added mention to other creatures as well. Reason: Missing from patchnotes)
  • Mammoths now rotate in a less janky way.
  • Shaggai Horror pets now have a projectile for their ranged attack.
  • Rhinos should no longer moonwalk out of combat, probably making this the most sad and disappointing patchnote line since the potion of endowment nerf.
  • NPCs should no longer move when performing ranged attacks.
  • The Undead nations of the Sanctuary of the Serpent signed a treaty and thus, Undead Archers and Undead Hyenas should no longer attack each other. For now.
  • Fixed additional issues where thralls and NPCs would spawn with XX_Unarmed in their inventory.
  • Kraxus will now spawn where he’s supposed to at the rate he’s supposed to, the Bastard.
  • Thralls should no longer randomly fall through Nemedian Hatch Doors.
  • Thralls that have been knocked down should no longer forget their guarding location.
  • Thralls should now be able to engage with giant enemies correctly, instead of getting confused at the complex concept of a straight line.
  • Fixed an issue where the Purge would spawn inside Treehouse bases.
  • Gold nodes should now require a minimum of 2 chops instead of 1, to avoid Exiled Cryptobros making this the new gold-seeking fad.
  • Replacing a building piece will now give you back the piece if it is at full health, or the equivalent dismantle materials if the piece is damaged.
  • Swapped the input mapping when using bows with a controller to be more intuitive. You now aim with the left trigger, and shoot with the right trigger. A new setting lets you use the old system (“Invert Bow Controls”).
  • Khitai Scout Saddle should now show the correct colors.
  • Fixed an issue that would prevent an NPC to show up if a mod saved data onto it and such mod was removed from the game by the player.
  • Fixed an issue that would cause the camera to stop controlling movement while hanging/climbing under specific circumstances.
  • Unlocked fast travel locations should no longer be lost when transferring servers.
  • War Sickles should sheath correctly now.
  • The Sandstorm should no longer kill players in the Broken Highway if they have not crossed it yet, or if they load in that area while a Sandstorm is ongoing.
  • Some hair colors showed incorrectly. This has now been fixed. #abouttime
  • Fixed a number of issues in regards to the Server Queues system reported during Testlive.
  • Addressed a number of issues reported during Testlive related to the Follower Emotes system.
  • Fixed a visual issue found during Testlive where certain NPCs would have missing torso textures.
  • Fixed several issues found in regards to Grave Matters.
  • Fixed a number of visual imperfections across Siptah locations.
  • The Scorpion Den will now evict players that log out to the start of the dungeon, and will respawn dead players there as well.
  • We let it go and it should no longer snow inside the Temple of Frost.
  • NPCs should now play certain threaten emotes when engaging or about to engage a target.
  • Pieces that are picked up and returned to the inventory at full health should no longer show dismantling animations/debris.
  • Did we mention that we added new emotes for followers and pets?
  • Bravely pausing their hourly wheel of pain sessions, our #spellchekker team fixed another round of typos and grammar errors. Since there will probably be more typos out there that they missed, they’ve gone back to their mandatory exercises until further notice. #stillhiring
  • Stamina should no longer show less than 0 on the GUI.
  • Stormglass gate frame can no longer be climbed and mantled.
  • Health of a building that is being repaired should now update immediately.
  • New icons have been added for the new follower emotes.
  • Added new UI icon for thrall inventories.
  • Full servers now show their queue size on the server browser.
  • Added new filter on the server browser to filter results based on queue size.
  • Updated the credits section of the game.

Grave Matters event now live!

Greeting Exiles!

Something stirs in the air and a coldness grips your bones.

You sense a nefarious darkness growing within both the Exiled Lands and the Isle of Siptah.

The veil between our world and the outer dark is starting to tear, and droves of undead stalk the land. Mystical pillars rise in dark rituals and the ominous chanting of sorcerers can be heard as whispers on the wind.

You can take on this new threat and fight the sorcerers and the unnatural undead they summon. Be on the lookout for rituals of dark sorcery as you explore either the Exiled Lands or the Isle of Siptah.

By stopping the rituals you may earn unique rewards, such as some brand new placeables or even the Skelos Cultist Master armor set of the sorcerers.

The event lasts from today, December 7th, and until the 10th of January.



This event introduces the all-new event system to Conan Exiles and more events will follow in the future.

Perhaps this is just the beginning? But the beginning of what?

The new Update 2.7 is also live today. It adds a lot of fixes and improvements, including a new Point of interest protection system, where the obelisks of the Exiled Lands will receive extra protection from building pieces placed too close.

Click here to read the full patch notes for PC.

[previewyoutube][/previewyoutube]

PC Update 2.7(08.12.2021)



Greetings, Exiles!

We’re unearthing Update 2.7, just in time to rattle and chill your holiday break!

Something stirs in the air and a coldness grips your bones. You sense a nefarious darkness growing within both the Exiled Lands and the Isle of Siptah. The veil between our world and the outer dark is starting to tear, and droves of undead stalk the land. Mystical pillars rise in dark rituals and the ominous chanting of sorcerers can be heard as whispers on the wind.

You can take on this new threat and fight the sorcerers and the unnatural undead they summon. Be on the lookout for rituals of dark sorcery as you explore either the Exiled Lands or the Isle of Siptah. By stopping the rituals you may earn unique rewards, such as some brand new placeables or even the Skelos Cultist Master armor set of the sorcerers, starting today and until January 10th!



With Update 2.7, we’re adding a new Point of Interest protection system. This first iteration will prevent obelisks in the Exiled Lands from being blocked, and will destroy any interfering constructions until access is guaranteed. We’re also focusing on polishing the new Nemedian building pieces and cosmetic sets, with fixes to collision boxes and visual polish to minor issues with armors and placeables. Along with that comes the hinted at upgrade to the building pickup system, where any pieces that would’ve otherwise collapsed when picking one up will now be sent to the inventory!



And, what could be the highlight for many of you, we’ve finally delivered one of your most requested changes since the game’s release: it should no longer rain indoors! Any sheltered areas will now protect from the rain and you should no longer see your fancy rugs and furniture soaked in rain. Making those roofs work for it, you know?

Along with these changes we’ve been working on other fixes and general layers of polish to the game. We hope these improvements make your adventures in the Exiled Lands and Siptah more enjoyable, so you can focus on grabbing all that new loot!

Thanks once again for your continued feedback and support, and stay safe!
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IMPORTANT NOTE REGARDING MODS

Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed. For the purposes of testing, we recommend not using any mods when playing on Testlive.
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Limited-time in-game event: Grave Matters!



The veil between our world and the outer dark is starting to tear, and droves of undead stalk the land. Mystical pillars rise in dark rituals and the ominous chanting of sorcerers can be heard as whispers on the wind.
From today, until January 10th, you can earn unique rewards by stopping the rituals scattered across the Exiled Lands and Isle of Siptah!

Point of Interest Protection System!



Obelisks in the Exiled Lands will now be protected against obstructing constructions. This new system will check against any total blockings and destroy the offending structures. This can also be enabled in private servers by adjusting a new server setting!

No more rain indoors!



You can now sing and dance in the rain, happy again, as you’ll finally be able to shelter from it in your home.
Roofs will now protect against rain! No more soaked bases! Hallelujah!



  • Limited-time in-game event: Grave Matters!
    POI protection system!
    No more rain indoors!
    Pick-up system upgraded!
    Fixed to Nemedian pieces and sets!
    Tons of #spellchekker fixus!
    and more!

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  • Fixed a number of crashes and stability issues.
  • Fixed an issue that would cause certain mods to not load after the recent mod loading optimizations.
  • Optimized the game and server logs to be less spammy about a number of outdated errors, and updated to provide more meaningful information regarding connectivity issues.
  • Fixed a number of exploits in regards to the building and clan systems.
  • New limited-time in-game event: Grave Matters. Between Dec 8th until January 10th, find the totems and stop the rituals to earn unique rewards, such as some brand new placeables or even the Skelos Cultist Master armor set of the sorcerers.
  • Added new Point of Interest protection system. In this initial implementation it will protect obelisks in the Exiled Lands. This new system will periodically check the surroundings of these locations. Buildings found blocking access to these resources will be automatically destroyed.
  • This is controlled via Server Setting, and comes disabled by default. PoiProtectionEnabled=false
  • It’s no longer possible to climb over the Nemedian fences.
  • Ceilings can now be snapped to Nemedian Gate Frames as intended.
  • Stormglass fence should now have the correct destructible mesh.
  • Nemedian Fence and Crenelated Wall destructible meshes did not match their models either. This has now been fixed.
  • Fixed a number of improper collisions on several Nemedian building pieces.
  • Fixed a number of known visual issues with Nemedian pieces and placeables.
  • Edited placement volume for the Lesser Wheel of Pain to prevent placing it on top of another one.
  • Updated collision box for Lesser Wheel of Pain to be more appropriate with its ingame model.
  • Fixed several Nemedian items that couldn’t be dismantled at the Dismantling Bench.
  • Black Ice War-Axe now correctly requires Hardened Steel War-axe to craft.
  • It is now possible to squeeze Yakith and Shaggai Horror carcasses in liquid presses for resources. Yummy.
  • Kordovan Tack and Saddle should now be craftable again.
  • Addressed an issue where thralls would spawn with a xx_unarmed bag in their inventory.
  • We have stripped NPCs from their interest in Geology and they should no longer get stuck in front of rocks and ores. This should help them pathfind around them normally.
  • The Tortured King should now have the correct base weapon.
  • We found out Accursed Bearer II was lying about their tier and that is not cool. So we have fixed that. Know your place, Gary.
  • Fixed a number of NPCs that were missing from New Khemi Docks in Siptah.
  • Fixed an issue with a stuck Rocknose near the Tower of Bats.
  • Rejoice, spider zealots-to-be: Harpagus the Hatcher no longer suffers from chronic shyness and should be spawning in the Exiled Lands again.
  • Undead Dragon in the Sinkhole should now spawn even if someone has built close to the Sinkhole.
  • Fixed an issue where a few NPCs wouldn’t spawn due to invalid AI controllers.
  • Increased durability for the Shield of the Grey Ones from 500 to 2000.
  • The amount of Zeal gotten from burning the Flesh of Jhebbal sag has been reduced from 20 per flesh to 1 per flesh.
  • Accessing the inventory of the Lesser Wheel of Pain should now be easier to accomplish.
  • The building pick-up system has been improved to now also send to the inventory any pieces that would collapse when picking up a building piece.
  • Building pieces that had been previously repaired to 100% can now be picked up.
  • Building pieces that are picked up can now be sent to the shortcut bar automatically if another piece of that type is in one of the slots.
  • Interactable objects are now subtly highlighted to ease spotting and interacting with them.
  • Addressed an issue where Rocknoses would lose their textures once they were at a distance.
  • Blood-moon Bow should now have the correct in-game visuals.
  • Elevators now replicate its movement correctly to all players on a server.
  • Fixed an issue where elevators would need to be triggered twice after a server restart to work correctly.
  • Please make sure you’re sitting for the next line. By proceeding you agree to those terms and make us not accountable for any damages caused due to sudden fainting or permanent vocal cords damage caused by intense screaming.
  • You should now no longer see wetness, or raindrops on the character, thralls or NPCs when indoors. In addition, you should no longer see wetness on the floor or on placeables if there is something above it blocking the rain. The wetness on the character will fade in/out for 3 seconds after going in/out of cover.
  • Fixed an issue where a corpse at the Proving grounds would give out a Fragment of Power instead of a Scout Report. #rip
  • Valusian and Tongue of the Serpent Men language dictionaries were missing from the game. This has now been fixed.
  • Addressed an issue where some saddles would show low-quality, grey textures.
  • Fixed a number of character visual imperfections while wearing the Nemedian Scout Vest.
  • Corpses (especially Rhinos) should no longer lose their texture when going out of range.
  • Addressed an issue where sometimes the game client would not receive game invites after a failed attempt.
  • Fixed a number of connectivity issues on the PlayStation version of the game in regards to FLS and offline accessibility.
  • The thrall perk system is now accessible to modders. Happy modding!
  • Added decorations to a Siptah camp that was missing them. World NPCs also deserve nice things, you know.
  • Fixed a spot near the Eye of Ekim where players could get stuck.
  • In our eternal war against the evil forces of cheese -lieutenant of the lactose empire- we have fixed several spots in the Warmaker Dungeon and Grey Ones Pools where it was possible to fight bosses without retaliation. This made dealing with them less con-grate-lating than intended. Crom laughs at your four winds, cheese.
  • Fixed a number of minor visual imperfections across several Siptah locations.
  • The #spellchekker team has ben vury busy fixeng grammor and spelling mistooks in de gaem so now patchnotes løøk like this. Your welcome.
  • Our international and therefore more prestigious #spellchekker team has fixed a number of mistranslations and typos in localized versions of the game.
  • Unusable dye-slots in Nemedian Officer Sandals and Zathite Dancer Beads no longer show up in the Dye UI.
  • The Eastlight and Westlight camp names were swapped. This is now fixed.
  • The Berserk Rage buff has been renamed to Berserker’s Protection and the description changed to match what the buff actually does. The actual functionality of the buff was always to add armor, not damage.
  • Dune Hunter Shoes stopped treading rhythmically and should now correctly state which stat they improve (Strength).
  • Thralls stolen from the Wheel of Pain while being converted will now be listed in the event log.
  • Accounts trying to access an official server with a suspension or ban active will now get a display prompt stating the reason and end time of their suspension.
  • Losing connection while playing will now show a prompt informing the game has entered offline mode when the player is booted to the main menu.
  • Added visual timer informing about time left when character transfer is prevented by a cooldown.
  • Fixed an issue where if two servers had the same name, only one would show up in the server browser.
  • Removed "Report Official Server” link from the server browser as the form is no longer in use.

PC Patch 2.6.1 (03.11.2021)

Greetings Exiles,

We have a small update that addresses some of the issues you’ve reported after the 2.6 patch.

We are always working on improving Conan Exiles so please feel free to share your feedback with us.



  • Fixed an issue where continuing a single player game from the Funcom Launcher would send players to a temporary black screen.
  • Dying while dismounting no longer causes performance issues.
  • Replacing any Inverted Wedge Sloped Roof with its Nemedian counterpart no longer results in destruction of both building pieces.
  • DLC building pieces cannot be picked up if the player doesn’t own that content, instead of being immediately destroyed.
  • Nemedian Crenelated Wall piece now inflicts damage as intended.
  • Fixed issue where player’s placeables, buildings and containers would temporarily show as „No owner” until the server restarted.
  • Fixed a number of issues related to player movement and stamina usage when playing with a controller.
  • Nemedian Fence and Crenelated Wall building pieces now have proper dismantle animations.
  • Fixed issue where the DLC ownership requirement prompt was missing when trying to join a Siptah game while not owning the DLC on that account.

People of the Dragon Pack – Now Available!

Greetings Exiles! We have just released the all-new People of the Dragon Pack.

This DLC offers content from the kingdom of Nemedia and it lets you build stunning castles, decorate them with beautiful placeables and use new armors, saddles and weapons.

Want to add some new towers to your camp, or perhaps build something completely new in the Nemedian style, then this is the DLC for you!

People of the Dragon Pack is also available as part of the Conan Exiles – Complete Edition on Steam.

Conan Exiles – People of the Dragon Pack

Build mighty castles and towering fortresses with the People of the Dragon Pack. Enjoy its exclusive medieval style with several brand-new building pieces, such as tall spires, a new type of window and roof.

The building pieces, armors, weapons, placeables and horse saddles of this pack are from the powerful kingdom of Nemedia. In the deep forests and tall mountains just to the east of Aquilonia, unyielding Nemedian castles dominate the landscape, and now you can build your very own in the Exiled Lands!

Decorate your castle with striking vaulted ceilings, a wide selection of carpets, beautiful reliefs, a cozy fireplace, beautiful books, figurines, a stunning boar statue or the mighty banner of the dragon.

[h3]People of the Dragon Pack contains:[/h3]
• 48 new Nemedian building pieces, including new options.
- An expanded full set of building pieces with the same stats as existing tier three.
• 15 new armor pieces in three sets, such as the Nemedian infantry armor.
- Light, medium and heavy sets with an epic end-game version of each.
• 12 new Nemedian weapons including a shield.
- Same power as iron weapons with an epic end-game version of each weapon.
• 32 new placeables, such as books, a flag, bed and fireplace.
- Craft them at the new Nemedian artisan bench.
• 3 new Nemedian horse saddles.
- Equip your horse with a light, medium or heavy saddle.

All the new content in People of the Dragon Pack is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.


Alongside the launch of the new DLC, update 2.6 is also live:

Update 2.6 contains many bug fixes, AI improvements and allows you to pick up your own building pieces! Just placed a piece in the wrong spot? Now you can pick it back up and place it again.

Please click here to read the full update 2.6 patch notes.

[previewyoutube][/previewyoutube]