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Conan Exiles News

PC Patch 2.4.4 (26.05.2021)

Greetings Exiles!

Today we bring to you patch 2.4.4, which will lead to the full launch of Isle of Siptah on the 27th! In it, we’re including a thorough beauty pass for the Isle, in particular for the new areas introduced in 2.4 to have them all shiny and ready, along with performance and thrall fixes.

We appreciate your continued support along the way, and see you on the 27th as we ship Isle of Siptah out of Early Access!
Stay safe!

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UPDATE: May 26th @ 6:10 PM EDT

We have released a minor client update that fixes an issue related to loading mod maps in single-player mode.

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**IMPORTANT NOTE REGARDING MODS**

*Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.

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* Adjusted existing and new systems to ensure compatibility with the Windows Store, including mod support and cross-play between Windows PC Gamepass and Steam versions of the game.
* Fixed a number of PC-specific crashes.
* Fixed a number of crashes across all platforms.
* Added a significant number of optimizations mainly geared towards consoles but all platforms will benefit from these changes.
* Fixed a number of issues in regards to co-op (listen server) gameplay.
* Fixed an issue that would cause performance to drop when activating one of the three Grey ones pools. Well well well.
* Reduced number of spam entries in the log in regards to the building system.
* Being teleported out of a vault should no longer result in a crash or falling through the mesh.


* Fixed an issue that would cause the anti-undermesh system to trigger false positives at Scuttler’s Shortcut.
* Further refined the anti-undermesh detection on Siptah. This setting is still not enabled for Siptah Official servers.


* You can now block clan invites by checking the box found on the Clan tab.


* Fixed an issue where Paved Stone Walkways could not be placed.
* It is no longer possible to place multiple doors into the same door frame.


* The Parchments feat learned from the Voidforge should now appear under the Library of Esoteric Knowledge as intended.


* Arrows should no longer pass through a knocked-down enemy.
* Spiders spawned from the Globe of Yezud should no longer attack their owners. They’re nasty enough as they are.
* Children of Gullah should not drop skeleton keys, making some videos instantly obsolete. Sorry!


* Fixed Invader carpenter specializations so they are consistent with the other profession thralls.
* Followers should no longer fall through the terrain and die a mysterious death.
* Followers should no longer fall through the terrain after teleporting.
* Fixed an issue that would cause follower distance settings to reset on server restart.
* The bearer NPC in Sepermeru should no longer attack players on sight.


* Fixed an issue where difficulty settings were not applied correctly in Single-Player/Co-Op modes.
* Grey One Bow and Grey One 2h Axe feat teachers are back from their vacations and are now where they should be.
* Silent Legion heavy boots should now tint correctly.
* Fixed visual imperfection with many legwear pieces poking through footwear. They should now tuck correctly, in time for the summer.
* Fixed an issue where loot would not be visible upon first opening a chest or container.
* Rescued thralls should now respect the thrall cap limit if enabled.
* Male Character equipped with any variation of Slaveforged Ceremonial Bracers had texture gaps on the elbows area. This has now been fixed.
* Primitive Skirt now behaves naturally when equipped on a female character in combat stance.
* Fixed a number of other minor cosmetic issues with other sets and equipment.
* Fixed an issue where a certain hairstyle would stretch out while using a Healing Wrap.
* Fixed an issue where a banner was not visible for the player.
* Under the hood fixes and improvements for the server transfer feature. We are still working on this feature and will announce its launch once it is ready for prime time.
* Final touches and improvements for the Twitch Drops feature.


* New lands in Siptah have received a new polishing pass, addressing withstanding cosmetic defects, missing collisions and bodies of water, and other similar issues. Time to explore, Exiles!
* Similar to above, tweaked a number of LOD issues with Siptah’s environment and terrain.
* The grass from the Isle of Dawn should now render a bit further away from the player.
* It is no longer possible to climb onto the braziers in the Fractured Citadel.
* Branches, Wood, and Stone should now be able to be picked up at the Northeastern beach in Siptah’s new lands.
* Fixed a mysterious interactable spot in Mounds of the Dead that provided nothing but false expectations. Until now.


* Fixed an issue that would cause certain settings to not respect “Restore Defaults”.
* Setting the volume slider to 0 should now completely mute the sounds.
* Fixed a number of missing localization for certain prompts.
* Fixed a number of localization issues. #lespellcheckereur
* Added Twitch integration to the main menu UI.
* Feats of the Harpy Armory and Iron Short Sword should no longer have the same icon.
* Fixed an issue where the game would present players with a warning about their thralls being deleted once they reached the soft cap on thralls. Thralls are not deleted until the hard cap is reached. The feedback should now properly be displayed when the hard cap is exceeded instead.
* Fixed a number of UI issues when playing with a controller.

AMA With Dennis Douthett, Lead Designer

Lead Designer Dennis Douthett is taking to reddit for all your burning questions! The AMA is now live:

https://www.reddit.com/r/IAmA/comments/nh43s5/i_am_dennis_douthett_i_am_the_lead_designer_for/


Update: AMA is over! In case you missed it, here's a recap put together by forum user nokosa!

https://forums.funcom.com/t/recap-ama-with-dennis-douthett/166289

Conan Exiles Turns 3!

Exiles!

The past few years have been an incredible journey - from our humble roots in Early Access, to our official launch in 2018, and now navigating these challenging times as we all wonder just what’s around the corner at every turn.

But Crom made us strong, and you’ve made us stronger still.

We know it’s been a little bumpy at times, and to that we offer our deepest appreciation for your support, your passion, and your patience over the years. We wouldn’t be here without YOU: The modders, the builders, the artists, the slayers, the roleplayers, the adventurers; the community.
You, Exiles, are who we are truly grateful for. Thank you!!

It doesn’t just stop at text this humble Community Manager wrote, either! A bunch of developers wanted to give their personal thanks - even the most camera-shy of us came out of the woodwork for this one! Meet some of the team across Durham, Oslo, Lisbon, and everywhere between:

https://youtu.be/TCMZaDRW_OY



Additionally, some incredible artists in the Conan Exiles community are here to share their creations in celebration of our 3rd Anniversary! 

We reached out to Aayndre, IndustryThirteen, Kevin Catalan, Yojimbe, and ProzacGirl, and asked each of them to create an illustration based on a prompt. 

Behold, the fruits of their talent and tablets, and thank you all for your amazing work (and for putting up with our nitpicking)!

Click on an image for the full view! Each artist has their Twitter or Instagram linked.

Yojimbe (Twitter: @artyojimbe)


IndustryThirteen (Twitter: @iNDUSTRY13)


ProzacGirl (Twitter: @DrawingProzac)


Kevin Catalan (Instagram: @KevinCatalan)


Aayndre (Twitter: @aayndre)




And to close us out, another personal thank-you from our Project Director, Scott Junior:

[h3]"Hey Exiles!
Just like in the video, I'd like to personally thank you all for joining us in this trying year, and I hope we could offer some much needed levity and escapism for everyone out there. Thank you to our moderators, private server admins, and mod makers for bringing so much life to our game and community.

Thanks again for everything this past year, and here's to the coming year and many more after!"
[/h3]



May your wits be keen, your shelter stand strong, and your thirst always quenched. We’ll let you decide how. ;)

Stay safe and stay excellent to each other, Exiles. We’ll see you on the other side.

Sincerely,
The Conan Exiles team

Here’s what we revealed at Twitch Gaming Show

Greetings, Exiles!

Did you catch today's Twitch Gaming Show? We had some very exciting news to share.
First, we announced that Isle of Siptah will be leaving Early Access on PC and launch on all platforms on May 27th!

And, of course, what better place to announce that we are also adding Twitch Drops to Conan Exiles for the first time ever? That's right, when Isle of Siptah launches, watching live streams on Twitch will yield some cool in-game rewards that we can't wait to show you.

We also announced that Conan Exiles is coming to Xbox and Windows GamePass! Keep your eyes peeled for more info on that.

Finally, we premiered a video that summarized the changes Isle of Siptah has undergone since Early Access launch. It gives you a good look at the visual and content changes and explaining it all is Project Director Scott Junior and Senior Art Director Gavin Whelan.

https://youtu.be/xjMFr4wJKkI

You can also drop by https://www.twitch.tv/twitchgaming to take a look or revisit any favorite part.

We’re dropping hot news at the Twitch Gaming Show!

Greetings, Exiles!

Exciting news! On Thursday May 6th at 11:00 am PST/8:00 PM CEST at www.twitch.tv/TwitchGaming we will be part of the Twitch Gaming Show where some familiar faces will drop some hot news! We’ll be revealing things that should be exciting news for both PC and console players alike.

Can’t wait to see you there!