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Everything You Need to Know About Battle Standards



Battle Standards is a new type of placeable that we think a lot of you are going to appreciate. Since Early Access we’ve had players ask us for ways to establish specific areas as PvP zones, specifically so they can set up arenas for dueling and gladiatorial combat on servers not specifically dedicated to PvP.

Battle Standards will do exactly that.

The Placeable

The Battle Standard is a tall, placeable flag with two crossed swords on the front. It’s intention is to establish a PvP “Zone” in an area around it. The intended functionality is to allow players to first build an arena structure and then establish the PvP Zone with the cunning use of a flag.



We’ve implemented several additional special functions and rules to the battle standard in order to prevent griefing and exploiting:

  • Once crafted and placed, it can’t take damage
  • Once placed it will prevent placing down other structures inside the PvP area (so make sure you’ve finished your arena before plonking down the flag)
  • The Battle Standard doesn’t have land-claim
  • It uses exclusive placement rules to prevent multiple arenas being placed too close to each other.
  • PvP combat inside the Battle Standard’s area of influence is completely optional, so people can’t trick you into PvP combat when you don’t want to.
How it works:

In an area around the Battle Standard, PvP is allowed, even outside normal PvP limits. When you enter the area you’ll get a warning message on the screen asking if you want to enable PvP combat. This message will only appear if you’re not eligible for PvP, e.g. if you’re on a PvE server or outside PvP combat hours on a PvP server.

The warning message will give you the option to opt in, opt out, always opt in, or always opt out.

  • Opting in makes you instantly eligible for PvP combat while inside the Battle Standard’s area of effect. Leaving the area will turn off PvP combat.
    • If you opt out you can walk around in the Battle Standard's zone of influence, but without being eligible for PvP combat
  • Choosing to always opt in does not turn off PvP combat once you've left the area.
  • Choosing to always opt out will opt out of all Battle Standards for that session.


Battle Standard choices will be saved on a per-session basis. Logging out, then back in, will reset whatever choice you made before you logged out.

Dying in the arena doesn’t drop any loot. The exception to this is if the server already has the option to drop loot enabled. Then loot will drop as normal.

FAQ:
  • What is the point of having Battle Standards on PvP servers?
    • On full PvP servers the Battle Standards will be useless, but can be used to mark arenas or areas of interest
    • On timed PvP servers the Battle Standard will let you organize PvP fights outside the PvP window
    • On PVE-C/PvE servers the Battle Standards will work as described above
  • What about NPC damage?
    • The Battle Standard won’t change anything when it comes to NPCs. NPCs and wildlife will still be able to do damage within a PvP area. Death by animal in a PvP area will have the same effect as death by player (no loot drop).
  • What if I enter with a thrall?
    • Thralls won’t be affected by the Battle Standard, only the player
  • How do I know if a player is eligible for PvP combat?
    • There will be an icon on their health bar, similar to the buff/debuff icons
  • What will PvP look like in clans?
    • PvP mode should override friendly fire setup for players in the same clan

Decay timers on official servers back to normal values next week.

Hey everybody!

Hope you all had a wonderful time this summer and enjoyed the break with your close ones.
We announced back in July that our official timers would increase to 2 weeks so you could enjoy your summer away from the Exiled lands. As August fades away, we’ll be reverting those timers to the standard 7 days on all official servers, all platforms. That also includes PS4 which had 14 day timers since it was featured in PS+ to help with the huge influx of new players. When, you’ll ask? On September 6th! (that is, a week from the time of this post).

But this isn’t the only big thing happening next week, as we’re going to launch our next patch, including our new DLC pack “Blood and Sand” on September 3rd!



If you’re curious about what this patch will include, you can watch our previous devstream or read the Testlive patch notes to get an idea of most of the stuff included, with new changes and fixes packed in that we’ve been working on for the past week. And if you want to get an idea of all the goodies coming in “Blood and Sand”, you can take a look at our latest devstream showcasing all the bloody and sandy stuff bundled in, or read the very convenient recap put together by our community here.

Thank you all for your continued support and see you in the Exiled lands!

Conan Exiles Dev Stream - Update 37 Highlights



Did you miss today's stream? Fear not, intrepid Exile! You can catch the VOD over on YouTube and get the rundown on what's coming in Update 37!

https://youtu.be/FVrKtJXzfgg

If an hour long YouTube video isn't your thing, here's a quick recap:


- Battle Standards will let you enable PvP zones on non-PvP servers, so you can now wage private duels against friends and frenemies alike. You won't lose your inventory if you're killed within the area of effect of a Battle Standard!

- We're introducing two new weapons: Two-Handed Great Axes, which are great for crowd control, and Short Swords, which are quick and accurate.

- Attack animations for Longswords, Great swords and Pikes have been changed for certain combo attacks. Jump to [time] in the video for more details.

- We're expanding your options for modifying weapon attributes with new Weapon Oils and better mod kits. Weapon oils will give your weapons and tools a huge boost, but will severely hamper durability.

PSA: Avatar summoning temporarily disabled on Official servers

Hey everybody,

We’re aware of a current issue that some players are using to obtain and store avatar tokens in unintended ways. This is being abused by a few players and clans to create unfair situations in some official servers. Our team is aware of these methods and are working on a fix thanks to the collaboration of our community. However, we do not have any estimate times regarding the launch of this fix.

After discussing it internally over the past few days and examining the situation many of you have reported, we’ve decided that the best way to proceed until this issue is patched live is to disable Avatar summoning on all official servers in effect immediately.

We’ve also been increasing our security measures to make sure players who have been negatively impacting the game via exploits, cheats and other methods cannot keep circumventing any sanctions applied to their accounts on PC.

We apologize for any frustrations this might cause and we truly appreciate your feedback and patience.

PC Hotfix (02.07.2019)

Dear exiles!

It's time for a quick hotfix to take care of some issues that popped up after the most recent patch. This patch includes fixes for poison on daggers, acid arrows, and a Grit perk fix.

  • Acid arrows now cost more to craft and instead of doing 10 damage to durability per tick, they do 1 damage per tick.
  • Dagger weapons now apply 2 poison stacks per hit instead of 3.
  • Specter Coating can no longer apply negative effects on players and the weight of it has been reduced by half


  • Changed how bandages work - It is now possible to remove bleeds instantly using Bandages. Doing so will put a small cripple effect on you instead. Bandages can now also be used while in combat.


  • Acid arrows no longer do damage outside PvP Raid-time
  • Fixed an issue where the Fluid Swings Perk (40 Grit) was always in effect
  • The Jhebbal Sag potion again grants +8 Accuracy
  • The icons for the building competition paintings have found their way back into the game