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Conan Exiles News

Our First Dune: Awakening Direct Just Dropped!

Greetings Exiles,

As you may already know, we have several pots cooking here at Funcom. While our dedicated Conan Exiles Team has been working on new updates, we’d like to give you a peek at what's simmering under the lid of the brand-new game our other team has been working on, Dune: Awakening.


We just released our first ever Dune: Awakening Direct, a major showcase of the game, hosted by the amazing Soe Gschwind! If our next take on Survival MMO on Arrakis piques your interest, we urge you to head over and watch it. There’s a game trailer, a seven-minute featurette, and an interview with our Creative Director, Joel Bylos.

[h2]Check out Dune: Awakening Direct now! [/h2]

Age of War: Chapter 3 Hotfix (2024.02.06)




  • Resolved a memory leak affecting some servers
  • Fixed a server crash involving an interaction with pillars and ceiling pieces
  • Fixed an item duplication exploit
  • Spit Roast Campfire now has a thrall slot
  • Avatars once again take damage as intended
  • Fixed an issue where the camera was incorrectly snapping to a dead target after they had been killed while locked on

Share Your Thoughts in Our Player Survey

Greetings Exiles!

As we always say, your feedback is extremely important to us, and we’re always looking to improve our ways of making sure it’s heard.

As the team works hard on what’s coming in 2024, we want to hear your thoughts on Chapter 3.



We read as much online feedback as we can across all our channels, but player surveys are a great framework to get opinions on specific topics, while also getting feedback from people who do not usually leave comments.

Your thoughts genuinely make a difference to the ongoing development of Conan Exiles, so if you want us to hear you loud and clear, please take a few minutes to go through our player survey:

[h2]TAKE THE SURVEY[/h2]

We plan on doing many more surveys like this and are excited to see the results.

Slay and Survive, Exiles

From the Producer's Desk - 2023 in Review



Greetings Exiles:

It’s 2024 and time we looked back at some achievements and challenges for Conan Exiles in 2023. Your ongoing support drives our efforts to develop fresh content for the game. Let’s look back at the year’s highlights and some of the hurdles we’re determined to overcome.

Five Years of Adventure 2023 was a big deal here as we celebrated the 5th Launch Anniversary of Conan Exiles on May 8. This marked half a decade since we’ve been developing content and playing this game together. Our journey, including our Steam Early Access launch, now spans over six years – a testament to the game’s enduring appeal and your continued support.



Switching to the Age system back in 2022 was a huge decision, and this past year has shown the advantages of constant releases and a regular cadence.

In 2023, we wrapped up Age of Sorcery with its 3rd chapter and released Age of War – Chapter 1 along with its 2nd and 3rd Chapters. You’ve tested your skills against Kurak as well as the Stygian Legion, and you’ve expanded your settlements with Clan Hoards, Emblems, and now Taverns. You’ve bolstered your defenses with Golems and guard stations so you could withstand the full wrath of revamped Purges, and even took the fight to the enemy in the Siege of al-Merayah.



This amount of content, coupled with updates to existing core features like Combat and the Journey System, has all been possible to develop and add to the game for free thanks to the Age and Chapter system.

This community’s creativity and passion were remarkable in 2023, and the team appreciates all you do immensely. We’re thrilled to roll out our new Creator Program and would like to thank our amazing content creators who joined up and made videos, guides, streams, and communities that shape the Exiled Lands. The Mystic Masterpieces Art Contest and Yogtoberfest Halloween Screenshot Contest showcased some amazing talent, and we’re constantly in awe of all the spirit and dedication of our modding community. You’re all an inspiration!



Despite these successes, we faced some challenges as well. We recognize that some of our releases have not been as smooth as we would like and affected your experience. Recently, the launch of Age of War Chapter 3 was hampered by some significant issues that needed urgent attention. This is not acceptable, and we are implementing steps to ensure each update meets your expectations, such as managing scope more effectively and improved testing procedures.

As we continue the journey into 2024, our commitment to you is as strong as ever: For one, performance and optimization is a constant focus, and we are committed to keeping a focus on console performance and game optimization.

To improve our communication further, we are also starting a new initiative to run player surveys after each Chapter release, the first of which arriving next week.

We have tons more new content and features planned, as well as Quality of Life improvements you’ve been asking for, to ensure that Conan Exiles continues to be the game you love and the community you can never get enough of.

We can’t wait to share all this with you over the coming months, beginning with the Age of War – Chapter 4, arriving in Q1 2024.



Thank you for your continued support, enthusiasm, and feedback. Here’s to an even more adventurous 2024!

Warm Regards

Rodney W. Harper

Project Director, Conan Exiles

Age of War Chapter 3 Hotfix 2 Patch Notes (2024.01.16)

New hotfix available (2024.01.16)



  • Removed a method for creating floating ceilings
  • Addressed several undermesh locations and a method for travel from undermesh bases




  • New server setting: BuildingValidationEnabled (true/false) - false by default
  • Setting this to “true” will upon server startup destroy any building piece with no stability
  • Note to server admins: consider carefully whether to turn this on or not, and perhaps testing locally first, as constructions made before more recent bug fixes might be impacted




  • Yamatai Floor Pillow is now located in the “Decorative” category in the construction hammer menu to avoid confusion about functionality
  • Armor display stands now correctly show the armors’ dyed looks
  • Armor display stands no longer turn partially invisible upon loading
  • Female armor display stand once again reflects gravity
  • Vanir Chieftain Hammer now displays correctly on a display rack




  • Dead Leg and The Glasser now correctly requires an improved workbench (or better) to be crafted




  • Jhebbal Sag is no longer invulnerable to projectile attacks




  • Camels can now be placed in stables
  • Prisoners rescued from cages on Isle of Siptah will no longer be ungrateful and just walk away
  • Thralls now consistently turn to face their enemies before taking a swing at them
  • Thralls assigned to bar stools (and other less important objects) now return to their correct position after a bar fight (and other less important activities)




  • Purge Demolishers have been toned down




  • The Siege of al-Merayah
  • Fixed a condition where the siege would not reset properly
  • Resets no longer keeps additional surviving defenders around for next time
  • Vanquishing Commander Bak-Nimlot now provides less XP
  • Commander Bak-Nimlot is now always audible over other sounds
  • Added a short delay on the final fanfareVoidforge weapons no longer disappear from corpses on Isle of Siptah
  • Purge bases will no longer spawn outside the Curse Wall
  • The “Craft a trap” journey step now resolves when placing a trap using the construction hammer
  • Fixed visual on Corsair Cutlass basket-hilt when viewed from a bit farther away




  • Data Collection Policy prompt will now open in a browser if Steam Overlay is disabled
  • Setting for auto-facing on attack removed as it was no longer used