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PC Update - Age of Sorcery Chapter 3 (2023.03.14)

Exiles!

Get your gears ready, as Chapter 3 is now out! Introducing a new mechanic we hope you get to love as much as we did creating it: Golem Shaping! Gather different parts and raise your golem in the new workbenches. Depending on which parts you use, you will be able to raise guardian golems that will follow you in your quests, or utility golems that will gather resources for you on demand! Take it one step further with the coatings to further customize your creations!

Chapter 3 also introduces a new encounter! A moon eclipse is looming over the nightime skies. Face Kurak and all the dark forces protecting him in his lair for rewards that will be worth your time!



Another big addition we are adding in Chapter 3 is a complete overhaul of the Journey System. We went back to the drawing board and redesigned the system from the ground up. New objectives, more meaningful paths, new UI, and even rewards to make your user Journey all the more meaningful and satisfying!

That’s not all included in this update: many new fixes to known issues, stability improvements as well as a new Battle Pass track (including mannequins!) join the game making this one of the most packed releases to date in the Age of Sorcery.

Thank you for the continued support for Conan Exiles, and stay safe!

IMPORTANT NOTES REGARDING MODS
  • Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
  • This patch comes with a Devkit update provided in advance to the modding community. This may cause instability in mods that have not been updated to the latest version.
  • Please give some time for your favorite mods to be updated to the latest version if you experience issues after the release of this patch.



Construct your own Golem using different parts, specialize it in combat or utility to harvest materials for you! Apply coatings to add special effects and extra customization!
New crafting benches, reagents, NPCs, loot and other goodies await in this free update!


A brand new journey system with new and redesigned challenges for a more comprehensive and welcoming learning experience.
Get rewards for completing journey steps and milestones, including resources and equipment!

The night has retreated, replaced by a foreboding eclipse, amplifying catastrophic sorceries being conducted in the shadows.
Mek-kamoses knows Kurak hides beneath the sands. He has fashioned a Transportory Stone for any adventurer willing to take on Kurak and attempt to return his head to Mek-kamoses.



Chapter 3 brings a brand new Battle Pass track, with 60 levels to progress through offering new and exciting rewards, including mannequins!


  • Golem Shaping!
  • Journey System revamp!
  • New encounter: Bloodstone!
  • New Battle Pass and Bazaar items!
  • Bug fixes!
  • …and much more!
(Link opens the full patchnotes in our forums).

A Guide to Golem Shaping in Age of Sorcery — Chapter 3

Greetings Exiles,

The release of Age of Sorcery — Chapter 3 approaches swiftly! On March 14 you will prevent a cataclysmic ritual, brave a new boss-dungeon, experience a full journey system overhaul, new Bazaar and Battle Pass cosmetics, and a brand-new feature: Golem Shaping.

Today, we will dive into how you can craft your very own golem to follow you on your adventures. These followers are highly customizable - invaluable gatherers of resources and powerful warriors in battle.

[h3]Blood of the Giant Kings [/h3]

The powerful sorcerer, Mek-Kamoses, has received a vision and has charged you with collecting a mysterious new resource for his ritual: Blood Crystals. When the ancient Giant Kings fell, it is said their blood seeped into the earth, where it remained for aeons, spreading beneath the world through ever-flowing rivers of molten rock.

After eons, the blood has cooled and hardened into crystals. At long last, it rises from the depths, charged with forces potent enough to animate the land itself. Seek out and slay these new creatures to tear the crystals from their bodies.



Mek-Kamoses is not the only one who can use them. Speak to Master Carver Huang who stands close to Mek-Kamoses at his spire (or Camp of the Castaways on Isle of Siptah) to take your first step into the mystical art of Golem Shaping.

[h3]Shape your Golem for War or for Wealth [/h3]

Once you have spoken to Huang, you will be able to craft the Golem Workbench and the Guardian Assembly Station. Opening the assembly station will present you with a number of slots, each representing a part of your golem’s body.

That’s where the workbench comes in. Craft your golem parts there and then fit them into the appropriate slot in the assembly station. There are six parts to a golem: a head, a torso and a pair of legs and arms, but you don’t necessarily need all of them to animate your golem. A headless, armless golem is completely possible, although significantly less useful in battle.



The material you choose for each of these parts has a huge impact on the golem itself. The most basic golem can be crafted with stone while the most powerful golem is pure blood crystal. All golem parts, even those of stone, require some blood crystals to craft. More powerful and specialized golem parts can be found as loot throughout the game, while a few recipes can be acquired with knowledge points and crafted. Some parts are even sold by Master Carver Huang for blood crystals, although his stock is always changing.

To give your golem a weapon, it must be crafted together with the arm in the workbench, fusing them together. Depending on how you want to put your golem to use, you’ll want to equip it with the appropriate weapon type. For example, equip it with the scythe or sickle to make it efficient at gathering plants, or a maul for minerals. Some weapons are good for both gathering and fighting, such as an axe, which chops limbs and trees with equal efficiency.

[h3]Give your Golem Purpose [/h3]

Your golem may lack a soul, but it can pack a punch. By default, your golem will follow and defend you, using whatever weapon you have given it. To order it to collect a certain material, place that material in its inventory, and if that material exists within a certain area, and it has the required tool equipped, your golem will autonomously begin to harvest it.

Deep customization comes into play with special body slots. Craft the Lightning Rod Guardian Head and watch as your golem harnesses the power of lightning storms to destroy your enemies. Or make the Lotus Burner Guardian Torso to provide a buff around your golem depending on the lotus you burn in it.



Your golem can also be coated in either brimstone or tar in the construction phase. Both golems will fight enemies normally but in addition, a brimstone golem will choke enemies that hit it with a gaseous cloud, while a tar golem will create pools of tar on the ground that can be ignited. Throw a fire orb at a golem surrounded by enemies, then watch it stride out of a pile of bodies.

An important aspect of Golem Shaping is that Golems cannot be healed, and damage they take over time will eventually and irreversibly break it down. Golem Shaping is a craft that you will return to again, crafting new combinations of Golems each time.

To offset this, a Golems’ hard skin can occasionally deflect attacks, completely avoiding damage, and unlocking Authority perks that provide or improve healing of other followers will further improve your Golem’s sturdiness in this regard.

As you adventure through the Exiled Lands, collect new golem parts and craft new upgraded golems. Combine the parts you find and explore a wealth of combinations. Only one golem can fight for you at a time (or two with the authority perk), but you can create an army standing by for your selection.

We hope the idea of having your own customized golem companion is as exciting to you as it is to us. Watching your own creation stomp wordlessly into a group of enemies certainly pleases the sinister sorcerer in the back of our minds.

Age of Sorcery — Chapter 3 releases March 14.

See you then, Exiles.

Discover what's coming in Age of Sorcery — Chapter 3!


[h3]The sun bleeds over the Exiled Lands. A strange light spears the sky as the ancient blood of the Giant Kings rises from the earth. Ritual cries shiver in the air to welcome a black dawn.[/h3]

Greetings Exiles!

The Age of Sorcery has set the Exiled Lands simmering with conflict and volatile powers. In Chapter 3, you will witness and participate in its culmination as the rituals of great sorcerers clash.

Chapter 3 brings a new boss-dungeon, Golem Shaping, and a full revamp to the Journey System. Alongside the free update you will have a new Battle Pass and Store Items brimming with cosmetics.

[h3]The Story Continues[/h3]
The new Chapter also advances the narrative that has been developing since the beginning of the Age of Sorcery. Every day, the world is cast in the blood red shadow of an eclipse, a portent of doom if ever there was one. Assist Mek-kamoses and discover the terrible purpose of the one behind the spread of sorcery - Kurak.



[h3]New Features[/h3]
  • Boss-Dungeon - Enter a new dungeon and clash with Kurak the Age of Sorcery’s epic culmination.
  • Golem Shaping - After aeons spent crystallizing in the earth, the ancient blood of the Giant Kings has risen to the surface. Collect this new resource by defeating new monsters and animate Golems to do your bidding. This is the first time ever that a follower can be used to gather resources.
  • Journey System Revamp - The new system encourages both new and veteran players to complete each journey, taking you on unexpected adventures with valuable rewards.
  • Mek-kamoses' Spire - The spire’s light can be seen piercing the sky from across a great distance, drawing Exiles to the new hub where they will encounter Mek-kamoses and learn about the precipice before which everyone stands.



[h3]A New Battle Pass & Bazaar Cosmetics[/h3]
Whether you purchase the Battle Pass or not, you can follow the story as you progress through it by completing challenges (and of course receive the free rewards, too). Here are some highlights of the long list of cosmetic weapons, armors, decorations, pets, and more that the Battle Pass and Bazaar have to offer:
  • Expanded Turanian Building Set (Bazaar)
  • Secret Passages, like a carpet-covered trapdoor (Bazaar)
  • Blood Crystal Weapons (Battle Pass and Bazaar)
  • Golem Shaping Armor Set (Battle Pass)
  • Turanian Mercenary Camel Pet (Battle Pass)
  • Golem Skin Variation (Battle Pass and Bazaar)


[h3]Community Stream[/h3]
Keep your eye out for today's community stream over on our Twitch channel, where we will show you the update in more detail and answer questions from chat.

We can't wait for you all to experience this new chapter for yourselves. We're very happy with the how Ages have allowed us to add tons of free content, while letting you support the development through the Battle Pass and Bazaar.

Keep your eye out for more news as we approach the release of Age of Sorcery — Chapter 3!

PC Age of Sorcery Chapter 2 Hotfix 2 (2023.02.16)

  • Fixed an issue that would terminate the game on launch.
  • Addressed a couple of crashes.
  • Addressed an issue that made gate frames unable to be placed if they were not in contact with the ground and a foundation.
  • Call of the Dead does now, indeed, call the dead again.
  • Mirror Mark spell is now working as intended.
  • Addressed an issue where placeables that cast light would not do so unless you looked at them directly.
  • Addressed additional instances where interactions between jumping and climbing would present issues under certain circumstances.


  • Fixed an issue that could cause items in the shortcut bar to not update their icons.

Age of Sorcery Performance Patch (2023.02.07)

Greetings, Exiles!

We’ve been working on a addressing several performance and stability issues reported over the past weeks, as well as a bunch of other general issues. Game performance and stability should improve on consoles and older hardware as a result. We’re continuing to monitor performance and stability and we’ll continue work on making Conan Exiles run as smoothly as possible on each platform.



We have also addressed an issue regarding the Latrine placeable. However, some accounts that previously purchased this item bundle might not pick up the change automatically and need a push on our end to move things forward. If that’s the case for you please submit a ticket to our Help Center and make sure to select “in-game purchase” as the issue type.

Thank you for your support and here’s to a smashing 2023!

IMPORTANT NOTES REGARDING MODS

Please remember that updates can mess with the functionality of your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.
This patch comes with a Devkit update provided in advance to the modding community. This may cause instability in mods that have not been updated to the latest version.
Please give some time for your favorite mods to be updated to the latest version if you experience issues after the release of this patch.




  • We have now solved the issue with the Latrine recipe from the Aquilonian Bathhouse bundle.
    • We’ve pushed an additional fix for this item issue on the game’s backend. All affected players should now be able to see and craft the Latrine item normally. In order to see this change in-game, you will need to fully close and restart the game client first.
    • All new purchases should receive the feat and be able to craft it. If you find any other issues with this or other purchases make sure to contact us via the link previously mentioned.
    • If you’re still experiencing any issues with the Latrine item after fully closing and restarting the game, please submit a ticket to our Help Center so that we can investigate and assist you further.
  • Call of the Dead and Mirror Image do not currently work. We're looking to hotfix these as soon as possible.
  • Fixed a number of crashing and stability issues.
  • Fixed additional crashing issues in regards to several systems in the game.
  • Optimized loading times especially on lesser hardware and old gen consoles. This should result in shorter loading times in some cases.
  • Addressed an issue that could cause abnormally long loading times after respawning.
  • Fixed an issue that caused framerate to drop when placing Illusionist Mirrors.
  • Improved performance when opening inventory boxes or opening crafting stations. This should be most noticeable on last-gen consoles.
  • Spawning undead via the Admin panel should no longer crash the game, but it will still bother the necromancer union.
  • Optimized memory usage of spells.
  • Implemented optimization changes which should result in lesser memory usage and derived performance problems when being near NPCs and fighting.
  • Improved memory usage when receiving resources into the inventory.
  • Implemented a system that will prioritize loading of models based on whether they are visible or occluded by building pieces or placeables. This should improve performance and game stability in busy areas by avoiding out of memory crashes.
  • Removed some outdated code lines and deprecated systems to clean up the game code.
  • Updated the version of BattlEye.
  • Addressed several exploits in regards to bypassing physical walls.
  • Some Wallpaints would be partially hidden when used on certain walls. This has now been fixed.
  • Moving placeables while you’re on them should no longer move your character, crushing all Aladdin wannabes in the Exiled Lands.
  • Added the recipe for sorcerous pet food to the Ophidian Magi Cat feat.
  • Grey Foxes can now be damaged. But at what cost.
  • Shield attacks while holding a sword should no longer slide past the target without inflicting damage.
  • Yetis are now able to fight again.
  • Tweaked the backend for Encounters with some optimizations and checks to improve functionality and reliability.
  • Your character will now be invulnerable while in a loading screen and three seconds after exiting a loading screen.
  • “Allow building everywhere” server setting now also lets you place thralls in otherwise restricted areas.
  • When looting or harvesting many items of the same kind, the UI should now group up notifications to prevent UI clutter.
  • In what could be considered the stinkiest issue to date, the Latrine is now fixed and should appear under Knowledge when purchased.
    • We’ve pushed an additional fix for this item issue on the game’s backend. All affected players should now be able to see and craft the Latrine item normally. In order to see this change in-game, you will need to fully close and restart the game client first.
    • All new purchases should receive the feat and be able to craft it. If you find any other issues with this or other purchases make sure to contact us via the link previously mentioned.
    • If you’re still experiencing any issues with the Latrine item after fully closing and restarting the game, please submit a ticket to our Help Center so that we can investigate and assist you further.
  • Fixed an issue that caused many enemies and animals to show fully or partially invisible on consoles.
  • Fixed a number of small visual imperfections on a few armor sets.
  • Fixed an issue that caused not being able to jump after canceling climbing if you had the perk Extended Leap.
  • “Bounty Hunting: Turn in a head and body” challenge progress is no longer reset upon rejoining the session without claiming the reward.
  • Fixed an issue that could cause HP to decrease after restarting the session with corrupted Vitality.
  • Fixed an issue that caused failure to reequip weapons after exiting climbing mode.
  • Fixed a particular wall in the Exiled Lands that would dastardly cancel climbing.
  • Fixed an issue where rubberbanding could cause climbing to fail when reaching the top
  • New sheathing animations!
  • Fixed an issue with Shield floating momentarily when unequipping it while holding an 1h spear or 1h axe.
  • Fixed issue with 2h sword equip animation playing at low frames per second.
  • Icons in the construction UI and the admin panel should now load faster.
  • Updated the description for The Gilt, The Craft and The Lie trophy on the Japanese version to match its current requirements.
  • Renamed a bunch of Wall/Floorsprays to Wall/Floorpaint for consistency.
  • Addressed mixed up reward names and descriptions for the Battle Pass level 27 & 38 rewards.
  • Resolved a number of additional issues where some Battle Pass rewards would have a different name in game.
  • Addressed a number of inconsistency issues with the international localizations of the game.
  • Fixed some item icons in the Bazaar that showed stretched.
  • Localized some missing text entries.
  • Added new sound effects for the new sheathing animations.