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Follower Leveling System and Follower Limit

Dear exiles,

As you know, we're working on adding mounts to Conan Exiles. You may also know that we're adding mounted combat, so you can crush your enemies and drive them before you using weapons from horseback.

[previewyoutube][/previewyoutube]

What you may not know is that we're also adding a leveling system for Pets and Thralls (collectively called Followers going forward). Please note, this is only for Thralls and Pets you can place out in the world and have follow you, not crafting thralls.

The upcoming leveling system allows you to to level your followers through combat in the same fashion that you do as a player. Leveling a Follower grants them stat-points that are automatically distributed through a weighted system (see below), and these stats grant various bonuses such as improved health, improved damage, and so forth.

How does it work?


Stats

Stats for Followers are based on what you might expect in Conan Exiles: They use the same stats as a player; Strength and Accuracy improve melee and ranged damage; Vitality determines the health of a Follower, Agility grants a bonus to armor, and Survival reduces the effects of negative debuffs on the Follower. Endurance and Grit are not used for Followers, since no-one wants to have a Follower that all of a sudden runs out of stamina mid-fight and has to go and have a lie-down, hilarious as that might've been.



When placing a Follower, they have a base level and base stats. Different Factions and Tiers of Follower have different base stats and base level. As an example, a Darfari Follower will typically have more Survival, while Votaries of Skelos have more Vitality. Higher tier humanoids (Fighter III for example) may start with even higher stats. Stats are also affected by worn items, such as armors and weapons.

These stats inform secondary stats, such as damage, hitpoints and resistance to debuffs in the same manner as they do players. All the effects from stats can be viewed by inspecting your Follower with the radial menu and selecting "Info" from it.

Leveling

As mentioned before - Followers have a base level. They also have different learning curves; some may level slower or faster than normal. You will need to find out which of the factions and races that level the slowest/fastest yourself. However, it should be said that the slower a Follower levels up, the more powerful (on average, given the variance of growth curves) they become.



The maximum level for a Follower is currently set to 20. This is not to be measured up against player-levels, as Followers gain more points per level than a player.

How do I level up my Followers?

Having your Follower come with you and being a part of combat will award them experience points in the same manner as your character would normally. Crafting, Exploration and other activities will not grant your follower experience. Easy prey like Hyenas are ideal for a newly obtained Follower - although you may opt for a more risky approach and take your newly hatched Spiderling to the Unnamed City. It's risky but if you're careful this strategy may work out for you.

An important note here is that your Followers only gain experience points while they are following you. You will not be able to post your followers in a circle around a world boss and just wait things out.

Stat growths

Your Followers have a growth-curve for each stat, represented as a percentage value. This is how likely it is for the stat to level up when your follower levels up. This growth-curve is largely, but not always, the same throughout factions for humanoids/races as for animals, but you may find rare outliers that will prove to be extra useful. Keep a look out for that extra rare super-ostrich and get your own Battle Chicken!

The growth-rates make it easy to see if you really want to keep your new Follower or dismiss them.



You can dismiss your follower by using the "Break Bond" command from the radial menu. This will immediately remove the Follower from your employ - no more dragging them over to the Volcano in order to watch them die horrifically in lava (although if you are in a particularly nasty mood, you can still do this, of course).

Perks

Followers may gain perks as they level up. These perks further enhances the capacity of your Follower. The more specialized the perk is, the more bonus it will grant. Followers may have up to three perks once they have fully leveled up.

What will happen to my old pets and thralls?

When this new system comes into play, your old Followers will be less powerful on average than the new Followers. The new thrall leveling system won't roll out retroactively, so old Followers will be without levels, stats and perks.

Why are we doing this?

We have been wanting to incorporate a leveling system for Followers in Conan Exiles for quite some time, but the timing has never been quite right.

With the implementation of Mounts, we felt there was no better time to implement this system than now. Finding super-rare followers will now be a more rewarding experience, as you can now nurture them further and make them stronger by taking them into battle.

In short: We wanted to have a system that is interesting to dive into while also making each individual Follower more special.

What about Modding?

The leveling curves, base stats and growth potentials are all fully moddable through tables. There will be a guide available for modders on what the different aspects of pet leveling and growth are available.

Thrall and Pet Cap


Thralls and Pets will become a limited resource going forward. Specifically - [cur]placeable[/cur] combat thralls and pets. You can still have as many crafter thralls as you please. When Follower leveling rolls out the Follower limiter will also be set in place.

How does it work?

A player/clan will have a maximum amount of Followers available to them. This maximum amount grows depending on the amount of members in the clan. A solo player will have a maximum of 55 available Followers. If they create a clan, and a new member joins the clan, this maximum goes up by 5 to a maximum of 60. Each new clan member will add an additional 5 to the maximum allowed Followers. A full clan will have a maximum limit of 100 placed Followers total.



Do note that these numbers are not final, but largely represents the growth of the cap we want.

Is this the case for private servers as well?

Partially - private servers MAY opt to use the system if they like but it's not mandatory and is part of the server settings. Your server admin may allow a bonus of 400 thralls per additional clan member if they decide to use the Follower limit.

What happens to Followers already placed when the patch hits?

Since we need to implement a limit for followers, random followers will be deleted periodically until the cap is respected. We recommend organizing any thralls you definitely want to keep before the patch hits. We are not able to allow you keep "legacy Followers" that go over the Follower limit (let's be honest here, no-one should have 400+ Followers strewn about their base as a means of lagging out other players).

Why are we doing this?

We are doing this for multiple reasons, first and foremost of which are reducing lag and increasing server frame-rate, especially for consoles. In addition to this, a limit like this will make building enormous landclaim areas more difficult to defend, which is one of many steps we intend to take towards solving problems with sieges and PvP going forward.

More info on stream


Join us on our streaming channels on Thursday at 5pm CET / 11 am EST / 8am PST where we will go into further details about the new Follower leveling system and the limiter mechanic.

Please direct any questions you might have about the leveling system and the limiter to this forum thread and we will endeavor to answer them on stream.

PC Patch (24.10.2019)

Greetings Exiles!

We’re releasing a new patch with fixes to many of the performance issues introduced in the latest patch. These should solve many of the low FPS and abnormally long load times you’ve been sending us feedback about.
We have also bulked up in cough syrup and distributed it to thralls and player characters to stop the pneumonia outbreak when they were idling, as well as fine-tuned the running stop animation.
Many of the issues regarding altered item stats (such as different temperature protections) should also be tackled in this patch, along with some other bugfixes.

Thank you for your continued support and for your invaluable feedback.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.



Currently Known Issues

  • We’re aware of an issue with missing SFX for NPCs and player characters, particularly during combat situations. We’re working on that and it’ll be fixed in the next update.




  • Optimized some material and texture sizes to generally improve performance.
  • Optimized current assets to improve performance.
  • Fixed a number of crashes related to asset conflicts.
  • Optimized files by deleting outdated and invalid assets.
  • Additional file size optimizations to improve performance across the board.
  • Increased the amount of logs in case of blueprint Virtual Machine crashes.
  • Fixed incompatibility with upcoming Windows 10 20H1 update (currently Insider Preview).




  • Fixed an exploit regarding infinite stamina
  • Battle Standards can no longer be used to prevent players from placing objects around their base.
  • Fixed an exploit regarding undermeshing.




  • Fixed an issue where some equipment would grant you double the amount of attribute points.
  • Blood and Sand equipment had their temperature resistances swapped by mistake. This is now fixed.
  • Particles for the end-boss fight in the Wine-cellar should now work as intended.
  • Pit of Yog and Rift of Yog (and their placement brushes) can no longer be used to kill NPCs and players.
  • Fixed a couple of issues with the Debaucheries of Derketo DLC emotes.




  • Tweaked the male stopping animation to make it much less extreme; it will no longer look like your character has a stomach-ache when movement ends.




  • Distributed cough syrup in the Exiled lands, which effectively removed the groans and moans from idle animations.


Trello Report Board


We have a public bug tracking board here! You can check this to track the issues that get brought up by the community the most. In the “For prioritization” column you can vote for the issues you would like us to prioritize and we will make sure it gets moved into development asap. You can read the full details on how it works on the forum post here.

Funcom at TwitchCon: Conan Exiles



If you attended this year’s TwitchCon, you may recognize this goofy group! From left to right we have Andy, Nicole, Natascha, and Eirik who manned the Funcom Twitch booth through the weekend.

Let us start off by saying it was an absolute pleasure meeting everyone who stopped by to check out Conan Exiles or see what’s new. Everyone was incredibly kind, welcoming, and happy to talk with us.


We had a very large amount of people who came to the booth that were Conan Exile fans! It was such a pleasure to speak with them and talk about what they do in game or things they’d like to see for the future. Many of them were from private RP servers, so hearing about their characters and backstories was absolutely amazing. In particular many players from the Hyborian Age RP server showed up!


We also were able to meet up and chat with a lot of great and notable streamers of Conan Exiles. Here are just a few. You can click their name to be taken to their Twitch channel!

SvalaGaming

CletusBueford

INDIE, FistofTheWalrus, and TheOnlyRyan.



We were also incredibly happy to learn a couple that came by who met in Conan Exiles and plan on getting married in the near future!


We also got to meet ErynLyn, yanDreaya, HeartOnMySleeve, Cotastus, and so many others.

They also got to try out the horses. Mounts are still a work in progress but those who tried them out gave us valuable feedback on it, saying they felt smooth and intuitive. Those that were hesitant about mounts initially, quickly warmed up to it after cantering around the world. The dismount animation in particular garnered a good amount of excitement! :wink: We hope you all will feel the same once it’s out!

You can see a little on how they’ll look and work here, along with swimming and mounted combat:
https://twitter.com/ConanExiles/status/1178060396500017152
https://twitter.com/ConanExiles/status/1178017494344310785

Partner Program

If you visited the booth, you may have also discovered our Streamer Program sign. If you weren’t able to attend, here’s the scoop! We are currently researching and planning on putting together a Partner Program. A survey was open at the convention to those who would be interested. The survey is still here so you are more than welcome to take it as well. The survey is to gather what you find important or prioritize in a streamer program. Survey Link.

And that’s that! Again, we had an amazing time at TwitchCon this year and meeting so many of you. If we missed you at the booth or were there and have pictures, please share!
Cheers!

PC Hotfix (09.10.2019)

Hey everybody,

We’re releasing an emergency hotfix to solve an issue that would cause thralls to revert to 100HP substitutes with no gear equipped. All previously equipped gear before the patch should still be there after the hotfix.

We’re also aware of performance issues introduced after the patch and thrall idle noises being repeated too often. We’re working on those issues and a new hotfix will be released as soon as possible.

Thanks for your feedback and support.

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.





  • Fixed an issue with thralls converting to 100HP equivalents with no gear equipped. All equipped gear before the last update should be visible again.

Debaucheries of Derketo Pack is now available

The third DLC Pack included in this year’s Season Pass is now available for purchase! With the Debaucheries of Derketo Pack we’re expanding your building and roleplaying options in several ways.

[previewyoutube]https://youtu.be/2oYmZsemsmQ[/previewyoutube]

For all you builders and interior decorators out there we’re adding new building pieces and placeables that will let you build the tavern of your dreams. Wine racks, curtains, counters, even an entire chess set, is available at your fingertips.

But that’s not all: you can also build special treetop foundations and rope bridges to bring your jungle constructions to the next level. Once your treehouse is finished you can create an opulent bedroom with red curtains and new luxurious beds.



We’re introducing twelve DLC exclusive emotes that you can only get with the Debaucheries of Derketo Pack. These include things like juggling balls, chugging a mug of beer and smashing it into the ground, and acting drunk. Finally, with the new clothing options you can cover yourself in new jewelry, dress like an innkeeper, or live out your fantasies of being a noble with all new outfits.

  • 10 new building pieces
    • Pieces to build rope bridges, stages and a tree hut foundation
  • 10 new armor pieces in two sets, such as the Dark Templar armor
    • Two heavy sets with an epic end-game version of each
  • 12 new exclusive emotes
    • Juggle, drink beer, look nonchalant, angry and much more
  • 10 new outfit pieces, such as the innkeeper and noble
    • Decorative clothing perfect for roleplayers
  • 6 new warpaints
    • Decorative warpaints symbolizing emotions, like passion or lust
  • 29 new placeables for building a tavern interior plus more
    • Craft wine racks, curtains, tavern counters and chess sets
  • 10 new jewelry pieces
    • Two sets of jewelry, one in gold and one in silver


All the new content from Debaucheries of Derketo is exclusive to this DLC and adds a host of new visual options but does not give any in-game advantage in power. All the new items have comparable stats to existing items.