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Age of Gladiators II: ROME - New Screenshots!



I have attached some in-game screenshots for Age of Gladiators II: Rome. Still a work in progress as will be adding additional 2D graphics on the screens to spruce things up, but this gives you a general idea of the layouts and UI!









Arena and combat screenshots will be coming soon!

Age of Gladiators II: ROME - Progress!



Just a quick update to let everyone know I am hard at work still on Age of Gladiators II: Rome!

Some things in the works right now:


  • Arenas: These are being designed as we speak. As the player progresses through the various cities, the arenas they fight in will be come grander, until finally reaching the Coliseum itself!
  • 3D Models: Gladiators will come from three regions in the game (Italia, Gaul, Africa) and will have their own ethnic abilities. The preliminary looks at the models as they are being design right now are fantastic; much more detailed. Looking forward to showing more.
  • Armor: Once the models are complete, armor will be worked on next. I'm going for six armor sets to start (two light, two medium, two heavy). The armor sets themselves will match much of what we have seen in artwork and movies featuring gladiators to-date.
  • Weapons: Weapons are finished and will be in-game shortly.
  • Animals: I just coded in the beasts (lions, tigers, wolves, bears) today. Like the first game, this will allow players to send their gladiators against either human or beast opponents.





  • 2D Boss/Gladiator Portraits: These have been completed (see above for a few examples) and are now in-game. I decided to go with an art style for bosses and gladiators closer to the first game, with both gladiators and bosses having a unique face and personality.
  • UI: The UI is being designed right now as well and should be completed in the next couple weeks. It won't take me long to implement that in the game so that I can start showing people how the management (non-combat) side of things will look.
  • Coding: The game backend is almost entirely coded now and is being tested as we speak. The majority of what's left at this point is just putting in the above art elements and then more testing!


I'm really excited to start showing you some screenshots very shortly!

Age of Gladiators II: ROME - Progress!



Just a quick update to let everyone know I am hard at work still on Age of Gladiators II: Rome!

Some things in the works right now:


  • Arenas: These are being designed as we speak. As the player progresses through the various cities, the arenas they fight in will be come grander, until finally reaching the Coliseum itself!
  • 3D Models: Gladiators will come from three regions in the game (Italia, Gaul, Africa) and will have their own ethnic abilities. The preliminary looks at the models as they are being design right now are fantastic; much more detailed. Looking forward to showing more.
  • Armor: Once the models are complete, armor will be worked on next. I'm going for six armor sets to start (two light, two medium, two heavy). The armor sets themselves will match much of what we have seen in artwork and movies featuring gladiators to-date.
  • Weapons: Weapons are finished and will be in-game shortly.
  • Animals: I just coded in the beasts (lions, tigers, wolves, bears) today. Like the first game, this will allow players to send their gladiators against either human or beast opponents.





  • 2D Boss/Gladiator Portraits: These have been completed (see above for a few examples) and are now in-game. I decided to go with an art style for bosses and gladiators closer to the first game, with both gladiators and bosses having a unique face and personality.
  • UI: The UI is being designed right now as well and should be completed in the next couple weeks. It won't take me long to implement that in the game so that I can start showing people how the management (non-combat) side of things will look.
  • Coding: The game backend is almost entirely coded now and is being tested as we speak. The majority of what's left at this point is just putting in the above art elements and then more testing!


I'm really excited to start showing you some screenshots very shortly!

Age of Gladiators II: ROME - Enemy Bosses

Greetings! This is the first update announcement for Age of Gladiators II: Rome.

I have been hard at work coding the new game itself, but now that the artwork is starting to come in, I have something to finally show you. You will find below some early-phase portraits of a few of the bosses that you'll be encountering - though the final versions will be more polished and will have slight changes to them (the pipe will be removed from the top-left character, for example).

I wanted the artist to make them look a combination of untrustworthy, nasty, insane, ruthless, vain, and calculating. I don't know about you, but I would say mission accomplished so far!

Age of Gladiators II: Rome will have the same city progression as the first iteration; though fame will also play a part in the ability to progress to new cities. Which means you'll be seeing and dealing with these people a lot...

Age of Gladiators II: ROME - Enemy Bosses

Greetings! This is the first update announcement for Age of Gladiators II: Rome.

I have been hard at work coding the new game itself, but now that the artwork is starting to come in, I have something to finally show you. You will find below some early-phase portraits of a few of the bosses that you'll be encountering - though the final versions will be more polished and will have slight changes to them (the pipe will be removed from the top-left character, for example).

I wanted the artist to make them look a combination of untrustworthy, nasty, insane, ruthless, vain, and calculating. I don't know about you, but I would say mission accomplished so far!

Age of Gladiators II: Rome will have the same city progression as the first iteration; though fame will also play a part in the ability to progress to new cities. Which means you'll be seeing and dealing with these people a lot...