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Developer Diary: Light Tank Changes

[p]Commanders![/p][p]As you already know, the Rough Riders Battle Path is coming in July and the main topic of it will be the history of armored cavalry – or, in game terms, Light Tanks. Upon reviewing the performance of the entire class, we discovered that while some of them are performing adequately or even very well (MPF comes to mind), some others are in serious need of improvements. Today, we’ll tell you more about them.[/p][p][/p][p]At this moment, we are working on the following changes:[/p]
  • [p]Tier 1 PT-85: Improved HEAT damage and penetration (440mm, 310 damage) and reduced reload time from 4.68s to 4s[/p]
  • [p]Tier 2 T92 (and T92 ACAV): Improved camouflage from 25% to 30% and reduced reload time from 3 to 2.6s[/p]
  • [p]Tier 3 Scorpion: Improved camouflage from 25% to 30%[/p]
  • [p]Tier 4 Scorpion 90: Improved camouflage from 25% to 30%, viewrange increased from 340m to 440m, improved AP shell damage and penetration (550mm, 290 damage), improved AP shell damage and penetration (605mm, 390 damage)[/p]
[p]Please note that the Scorpion 90 shell adjustments will also be made to LAV-300 as it uses the same shells. Let’s continue:[/p]
  • [p]Tier 5 M551 Sheridan: Increased its mobility by improving acceleration (2.8s and 11s respectively) and hull traverse (63 deg/s)[/p]
[p]Begleitpanzer 57 is performing very well for its Tier and does not need any buffs.[/p]
  • [p]Tier 6 RDF/LT: The gun is manually loaded on this model so the vehicle will receive a loader.[/p]
[p]In fact, the RDF/LT (which is obtainable as a prize from the Rough Riders Battle Path) is received a larger number of buffs, so let’s take a closer look at thus vehicle. The following changes will be taking place:[/p]
  • [p]Improved camouflage from 25% to 30%[/p]
  • [p]M464 AP shell penetration increased from 550mm to 575mm[/p]
  • [p]M464 AP shell damage increased from 260 to 290[/p]
  • [p]T70E3 HESH shell damage increased from 230 to 260[/p]
  • [p]0 to 32 km/h acceleration improved to 1.65s[/p]
  • [p]0 to max acceleration improved to 11s[/p]
  • [p]Maximum speed increased to 90 km/h[/p]
  • [p]Maximum reverse increased to 40 km/h[/p]
  • [p]Hull traverse rate increased to 77.49 deg/s[/p]
[p]Moving on to other Tier 6 Light Tanks:[/p]
  • [p]Tier 6 Expeditionary Tank: Viewrange increased from 410m to 420m[/p]
  • [p]Tier 6 Stingray 1: Reload time within magazine improved from 3 to 2.7s[/p]
  • [p]Tier 6 VFM 5: Vehicle now has a 7-round magazine with 2.7s between shots within and 20s full magazine reload (partial reload is possible), we have also gave the vehicle a new HE shell with 55mm of penetration and 690 damage[/p]
[p]On Tier 7, CV90105 TML requires no buffs as it is performing fairly well. The same can be said of Stingray 2, therefore:[/p]
  • [p]Tier 7 TAM 2IP: Increased hitpoints from 2200 to 2400, improved camouflage from 25% to 30%, improved viewrange from 430m to 440m and improved acceleration (3.53s and 15.39s respectively)[/p]
[p]Coming up on Tier 8, most Light Tanks perform fairly well. Harimau, Griffin 120mm and Leopard Cockerill do not need any improvements. Did we mention we’d be adding Griffin 120mm to the Rough Riders prize pool? Because we will, but more on that later. For now, there are three tanks that need to be addressed here. First is the ASCOD:[/p][p]This vehicle has two turrets – a manned one and an unmanned one.[/p]
  • [p]We removed the Ready Rack mechanism from the manned one and set the regular reload time to 3.5s[/p]
  • [p]The unmanned turret reload time within its magazine was improved from 4s to 2s[/p]
[p]And now, the bigger stuff. Dragun 125 is getting a larger set of changes, including:[/p]
  • [p]Improved camouflage from 20% to 25%[/p]
  • [p]Maximum speed increased to 75 km/h[/p]
  • [p]Reload time improvement from 5.14s to 4.9s[/p]
  • [p]Viewrange improvement from 430m to 440m[/p]
  • [p]Vehicle received a new Invar-M tandem HEAT ATGM with 1050mm of penetration and 770 damage[/p]
  • [p]Vehicle received a new 3UBK14F1 thermobaric ATGM with 80mm of penetration and 1000 damage[/p]
[p]And M8-105 Buford is receiving the following changes:[/p]
  • [p]Reload time improvement from 3.74s to 3.5s[/p]
  • [p]Increased hitpoints from 2500 to 2750[/p]
  • [p]Viewrange improvement from 430m to 450m[/p]
  • [p]HEAT round M152/6 now offers 810mm penetration and 610 damage[/p]
  • [p]Added a new transmission module adding 2.5% bonus to acceleration 10% bonus to hull traverse[/p]
[p]On Tier 9, CV90120T Ghost is performing well enough, as are ZTQ-15 and Anders. Remaining are the VT-5 and M8-120 Thunderbolt II. The VT-5 is receiving the following changes:[/p]
  • [p]Increased the BTA2 APFSDS shell penetration to 740mm (ZTL-11 uses similar shell, there it is increased to 800mm)[/p]
  • [p]Added a new HE shell, DTB2 from ZTL-11[/p]
  • [p]Increased the amount of ammo carried from 54 to 66[/p]
  • [p]Increased the amount of APS charges to 12[/p]
[p]The M8-120 Thunderbolt (and its Hades version) is receiving the following changes:[/p]
  • [p]0 to 32 km/h acceleration improved from 3.93s to 3.5s[/p]
  • [p]0 to max acceleration improved to 17s[/p]
  • [p]Increased hitpoints from 2650 to 2800[/p]
  • [p]Reload time improvement from 4.21s to 4s[/p]
  • [p]Viewrange improvement from 430m to 440m[/p]
[p]And, last but not least, there’s the highest Tier. On Tier 10 there are only three Light Tanks (as of now) and two of the three perform really well – especially the MPF. The K21 XC-8 is getting the following buffs:[/p]
  • [p]Increased hitpoints from 2650 to 2900[/p]
  • [p]Reload time improvement from 3.53s to 2.7s[/p]
  • [p]Increased the amount of APS charges to 8[/p]
[p]And that’s it. There are several more buffs we are working on, but those are not related directly to Light Tanks. From American vehicles, the T249 Vigilante will receive a different Gatling gun mechanic (similar to the M48 GAU-8) along with a shell penetration buff, some improvements to Shilka (mostly penetration) and VCAC Mephisto (increasing the amount of missiles carried and some reload times), all based on your feedback.[/p][p]We hope that you’ll enjoy the changes and, as always:[/p][p]See you on the battlefield![/p]

Resolved Issues: Game not Running

[p]Commanders![/p][p]We’re happy to inform you that we have resolved the game launcher issues that began the last weekend and were preventing the game from starting. In order to apply the fix, please make sure to update the game launcher to version 354 (the option to do so is available in the launcher).[/p][p]In case you are still suffering from issues, please make sure to restart your computer and recheck your game files (option available upon clicking the arrow button next to the launch one). We apologize for the inconvenience and, as always.[/p][p]See you on the battlefield![/p]

Offer: Kornet-D1, Object 195 and Object 490

[p]Commanders![/p][p]Today we’ve prepared the following items for you:[/p]
  • [p]Object 490 Tier 10 Premium Main Battle Tank[/p]
  • [p]Object 195 Tier 10 Premium Main Battle Tank[/p]
  • [p]Kornet-D1 Tier 10 Premium Tank Destroyer[/p]
[p]Between June 17 and June 24, 2025, the following items will be available:[/p][p][/p][h2]Object 490[/h2][p][/p][p]The Object 490 Main Battle Tank was an advanced concept from the waning days of the Soviet Union. Designed in the 1980s, it represented a radical departure from the MBT paradigm. Its distinct wedge-like shape, along with the fact that the crew was located in the back, offered unparalleled levels of protection. But the most interesting part of the design was its double suspension paired with two engines, allowing the vehicle to stay mobile even after suffering significant damage. However, the conclusion of the Cold War put an end to this design, along with many other advanced Soviet projects. You can learn more about this vehicle in our dedicated article.[/p][p][/p][p]In Armored Warfare, the Object 490 Tier 10 Premium MBT is perhaps the best armored vehicle in the game. It’s a true behemoth that is almost impossible to slow down, let alone knock out, and concentrated effort is required to stop one of these things when encountering them on the battlefield. The combination of extremely thick armor and a powerful 152mm gun makes this tank incredibly deadly, even though these advantages are balanced by its mediocre agility and the fact that its gun is only forward facing. This MBT is ideal for you if you prefer slow, methodical advances while dealing massive amounts of damage with each shot. If you keep your flanks secure, you’ll be all but impossible to stop.[/p][p]The Object 490 MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.[/p][p]This bundle is available in our Web Shop.[/p][p][/p][p][/p][p][/p][p][/p][h2]Object 195[/h2][p][/p][p]The Object 195 Main Battle Tank is one of the 1980s Soviet supertanks, intended to fight the next generation of NATO MBTs. It was developed in Nizhny Tagil by the experienced Uralvagonzavod design bureau (UKBTM), which was responsible for such legendary tanks as the T-72 and T-90. Much like other such prototypes, it was designed to be armed with massive 152mm smoothbore cannon in an unmanned turret. A single prototype was built and it allegedly passed state trials between 2008 and 2010 but the project was discontinued due to a lack of financing. You can learn more about it in our dedicated article.[/p][p][/p][p]In Armored Warfare, the Object 195 is a Tier 10 Premium Main Battle Tank and one of the most versatile vehicles you can get your hands on thanks to a combination of excellent armor, unmanned turret, 152mm hard-hitting gun and one special feature – the coaxial 30mm autocannon that allows you to take out unarmored targets without having to waste a shot of your main weapon.[/p][p]The Object 195 Tier 10 Premium MBT is available in our Web Shop via Loot Crates. Collect 100 blueprint pieces from these crates to obtain the vehicle.[/p][p]This bundle is available in our Web Shop.[/p][p][/p][p][/p][p][/p][p][/p][h2]Kornet-D1[/h2][p][/p][p]The Kornet-D1 Tank Destroyer was one of the proposed variants for the BMD-4M chassis. As a dedicated tank hunter, it was supposed to be armed with two Kornet ATGM quad launchers, providing the Russian Airborne forces with long-range tank-killing capabilities. The project was launched in 2013 but the vehicle never reached the prototype stage with the program likely being canceled in 2018. You can read more about it in our dedicated article.[/p][p][/p][p]In Armored Warfare, the Kornet-D1 is a Tier 10 Premium Tank Destroyer and a tracked counterpart to the wheeled Kornet-EM progression vehicle. It is only lightly armed but also very stealthy and its lack of vision range is compensated by the ability to deploy a Sniper. Additionally, when configured properly, the vehicle is capable of launching two missiles at once, making it incredibly deadly against any target, especially at long ranges.[/p][p]This vehicle is available via Loot Crates, which drop Kornet-D1 parts. Collect 100 Kornet-D1 parts from these Loot Crates to assemble the whole vehicle.[/p][p]This bundle is available in our Web Shop.[/p][p][/p][p][/p][p][/p][p]We hope that you will enjoy the offer and, as always:[/p][p]See you on the battlefield![/p]


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Server Maintenance

[p]On the 17th of June 2025, starting from 7:00 CEST, the server will not be available for 3 hours due to a planned server maintenance. Please note that the maintenance can be extended beyond the abovementioned timeframe. We apologize for the inconvenience.
[/p]

Rough Riders Battle Path: Economy

[p]Commanders![/p][p]During our recent launch of the Rough Riders Battle Path pre-order, many questions were raised about the Battle Path’s requirements that we’d like to summarily address in this article.[/p][p][/p][p]Right off the bat, let’s look at the economy. We did several things differently compared to the previous Battle Paths.[/p]
  • [p]We shifted the focus back from missions to the main progression, thus increasing the prices of later Battle Path levels[/p]
  • [p]In addition to providing a large number of new prizes like in earlier Battle Paths, we also added a number of existing assets to the level progression, for which existing players are compensated (some of them are available even new through the Battle Path shop for example and, in this sense, can be considered a Battle Coin transfer to the new Battle Path)[/p]
  • [p]We repurposed the missions – instead of being objectives by themselves with their separate rewards, they now serve to provide players with more Battle Coins[/p]
[p]Overall, the economy looks as follows:[/p]
  • [p]Chain missions (which will require Light Tanks in various Tier brackets) will provide bonus 20.000 Battle Coins and have been tuned to become easier to complete[/p]
  • [p]Compensations for existing items will reach up to 65.000 Battle Coins with each existing asset offering 1.500 Battle Coins as a compensation – the amount was tuned based on the number of extra items added to the Battle Path (with Commander Diaz getting a special high compensation prize)[/p]
  • [p]Another free event (much like Operation Liberty) will launch during the Rough Riders Battle Path to provide extra Battle Coins and many extra boosters[/p]
  • [p]At the same time, the total cost of passing the entire Rough Riders main content from Level 1 to Level 50 increased by 75.000 Battle Coins. Please note that this by itself is nowhere near new or unprecedented as, even without overprogression, some previous Battle Paths had even higher requirements[/p]
[p]As a result, for players who own some of the American items provided in this Battle Path, the progression may even be easier than the current Battle Path.[/p][p]A separate issue is that of the entry price. We understand that this is a sensitive topic for many of you, especially with what’s going on in the industry right now. It has been a difficult decision for us as well, but we would love to win you over with the Battle Path content we will highlight in the future, such as:[/p]
  • [p]New skins and prizes[/p]
  • [p]New gameplay features of the vehicles[/p]
  • [p]Light tank buffs – and not just the reward ones featured in Rough Riders, of course[/p]
  • [p]The yet-unannounced system partially tied to the XM1302[/p]
[p]We will post more about these before the launch of the event itself so that you can see for yourselves whether what we have prepared for you is worth your time.[/p][p]And, last but definitely not least, we’d like to thank you for all your feedback as well as your continued support that inspires us to continue working on this game even a decade after its launch. It means a lot for us to see you submit even the harshest of criticisms because, at the end of the day, the opposite of support isn’t hate – it’s indifference, and you show us every day how much you care. We will do our best not to disappoint.[/p][p]See you on the battlefield![/p]