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Project Haven News

July Development Update

Greetings Steel Dragons!

It has been a few weeks since the Steam Next Fest, and we hope you’ve had fun playing the Project Haven demo. While still relatively early in development (we’re officially still in alpha and almost everything is still subject to change), we feel it represents our vision for the game going forward, and we’ve been overjoyed with the positive response to it so far. We’ve been relatively quiet since the festival, as we’ve returned to our natural, subterranean home in the Code Mines, slowly excavating the bits and bytes required to construct the final game.

[h3]You talkin’ to me?[/h3]
From the feedback we received on the demo, we’ve identified and squashed a lot of the biggest issues with the game already. Check out our Twitter feed to see some of our smaller updates. Still, one element clearly stood out as especially divisive among players - our combat bark system. While it’s functioning as intended, players are split on whether it brings flavour to the battles or just adds unnecessary noise to the battlefield, and player response varies a lot between characters.

[previewyoutube][/previewyoutube]
While we’re tweaking some lines of dialogue to better represent battlefield conditions and our thematic intent, we’ll be taking a hard look at ways for players to control the frequency and intensity of combat chatter.

[h3]Move like you mean it[/h3]
Beyond that, we’ve been focusing on character pathing to make sure that characters no longer wiggle into locations that they can’t path their way out of. On the subject of movement, we’ve implemented a whole new advanced technique - a combined ‘slice the pie’ command that allows characters to strafe their way around an obstacle while maintaining aim on a fixed point. A great technique for passing a potentially deadly doorway, as you can see in this clip:

[previewyoutube][/previewyoutube]
We’ve also improved how characters move when leaning around cover. Characters can now take a half-step out of cover to get a better look around a corner at the cost of a single action point, or just lean slightly to minimise the amount of meat you’re exposing to incoming lead.

[previewyoutube][/previewyoutube]
And because you should never skip leg day, we’ve added more Crouch and Prone options to the UI. You can now perform these actions through the radial menu or via the action bar. Of course, true operators have their hotkeys memorized to keep that workout going all battle long.



On the subject of UI improvement, your character’s planned movement path is now fully visible during Free Mode. You’ll see a continuous line drawn along your planned movement path, instead of just the dashed version during Turn-based mode.



And one frequently requested quality-of-life improvement: You can now hold the Middle Mouse button to open up a whole new world of camera movement options, for when you absolutely need the perfect angle on a firefight.



[h3]The Future Of Combat, Tomorrow[/h3]
And we’ve got plenty more changes in the pipeline. The UI is getting some more love across the board to both make it quicker and easier to use, but also present more pertinent info to players at all times. We’ll also be implementing a way to control camera visibility especially within buildings to better navigate in those situations.

We’re massaging the brains of our AI grunts so that they’ll have a more natural range of behaviours. Right now they’re either very deadly who’ll set up the perfect shot, or blind to the easiest opportunity. Plus, some bugs have been identified causing NPCs to play less-than-optimally.

And we’re really going deep into the brains of our characters to tweak their combat barks. We’ll be adding new lines to cover more possible scenarios and reduce repetition of dialogue, and increase the amount of interaction and combat banter between characters. Plus, some clumsier lines are either getting axed or rewritten to better convey the tone we want to project.

These are only some of the improvements we’ll be making, but stay tuned for more updates!

[h3](Dream)hack the planet[/h3]
Some of you might have noticed that we’ve taken our Steam demo down. Don’t feel bad, though - it served its purpose well, and it has been safely recycled. A new and updated demo featuring some of the improvements mentioned above will be rolling out on July 24th, coinciding with our appearance at Dreamhack Beyond! Fans can claim free digital ticket events here, or just return here on Steam to try out the latest version.


We’ll also have an even further improved version of the demo ready for you all to enjoy later in August, where we’ll be making a (digital) appearance at Gamescom. Stay tuned, wishlist and follow Project Haven on Steam for updates as and when they happen in your news feed. Don’t forget to follow us on Twitter, Facebook, Instagram and join our community Discord either. It’s where all the cool kids hang out.

[h3]We’re doing numbers[/h3]
And to wrap up, some interesting statistics from our time at the Next Fest:
  • Almost 700 of you left us comments. We love to hear from you!
  • Most players (72%) played the demo in Normal mode. 20% played on Easy, and only 8% challenged Hard or Insane modes.
  • 74% of you turned off the profanity filter. You clearly like your mercs rude and crude.
  • A mere 5% played the demo in co-op mode. Next time round, give it a spin! The game is designed for co-op from the ground up, so share the fun with a friend.

[h3]Thanks for your time, and we’ll see you all at Dreamhack![/h3]

https://store.steampowered.com/app/443190/Project_Haven/




Tune in for our PvP and Skirmish Dev Livestream this Saturday!

Greetings, Steel Dragons!

[h3]Welcome to the party![/h3]
First of all, a huge thank you to everyone who tuned in for our development stream on Wednesday. If you missed it, we recorded the whole thing and put it on YouTube, too. Secondly, a huge shout-out to each and every player who downloaded and played our demo. We put our heart and souls into it and have been overjoyed with the positive response.

[h3]A PvP Skirmish mode showcase![/h3]
Because you all seem hungry for more, we’re still hard at work improving the demo. Expect some additional voicework and character animation coming in the next few days. We’ve also got another dev stream planned, this time showing off the Skirmish side of the game, and its PvE, Co-op and PvP sides, all played out on procedurally generated maps.

Originally posted by author
[h3]Come and watch Code Three Fifty One take on Project Haven’s procedurally generated skirmish mode, live on Steam at 5pm BST/Noon EST/9am Pacific.[/h3]




[h3]When does the big fight start?[/h3]
Set a reminder and watch on our Steam store page tomorrow at 5pm BST/Noon EST/9am Pacific to chat with us and watch us play a few rounds with and against our PR coordinator, Dominic. He’s a lifelong fan of the Jagged alliance series, but will that be enough to give him a fighting chance against Project Haven’s own developers? Tune in tomorrow and find out.

[h3]You folks are the best![/h3]
Once again, we’re overjoyed at the response to the Project Haven demo. If you haven’t already, mash that Wishlist button (you’d be surprised how much that helps little indie studios like us), and let us know your thoughts on the demo. We’ve got an in-game feedback system, a Steam forum and (if you want to be really cool) a community Discord channel.

The mean streets of Haven are calling again. Best bring some grenades this time.

Code Three Fifty One

Play the Demo and watch the Dev Livestream!

[h3]Greetings, Steel Dragons![/h3]
The contract is signed, the intel is verified - it’s time to lock, load and earn your slice of the pie in the Project Haven demo, available from June 16th. Let’s see what you’ve got.


[h3]What's in the demo?[/h3]
Launching as part of the Steam Next Fest, the demo represents an early (Alpha stage) slice of what you can expect from the full game. You’ll be able to enjoy some basic merc training, three hand-crafted story missions (playable solo or co-op) and really dive deep into our advanced combat engine in Skirmish mode.

[h3]What about Skirmish Mode?[/h3]
Yep, we’re letting you loose on the procedurally generated streets of Haven city. Playable solo, co-op or in PvP, Skirmish mode will provide you with near-infinite combat scenarios featuring four of our starting mercs and no shortage of Brotherhood goons to ventilate.

[h3]What's different from previous demo?[/h3]
For those of you who played our previous pre-alpha demo, you’ve got an updated tutorial and two new story missions to look forward to, as well as new gameplay mechanics, a second NPC to get missions from, and a bucketload of smaller tweaks and fixes.


[h3]When is the Livestream?[/h3]
We (the dynamic duo known as Code Three Fifty One) will also be streaming the game on the 16th. Be sure to tune in on our Steam store page at 7pm BST, 2pm Eastern or 11am Pacific, depending on where in the world you’re tuning in from. Set a reminder and come see how badly our own AI wrecks us.

[h3]We appreciate all your feedback![/h3]
As this is an early demo, we’re hoping to hear feedback from players on what works, what you love and what needs improvement. We’re only a two person outfit, but we reckon that we’re punching well above our weight here; throw down the gauntlet and we’ll see what we can do.

[h3]Where to find us?[/h3]
Lastly, if you haven’t already, please join our Discord channel to connect with us and like-minded mercs, and (of course) wishlist the game on Steam, and tell your tactically minded friends to do the same. It really gives indie studios like us a boost. Thanks!
[hr][/hr]
[h3]See you on the mean streets June 16th. Don’t forget to pack extra ammo.[/h3]


Code Three Fifty One

https://store.steampowered.com/app/443190/Project_Haven/

June Development Update

Greetings Steel Dragons!

It’s been a while since we’ve given you a peek at development on Project Haven on Steam but if you’ve been following us on social media or our Discord then you may have already seen some of these exciting details. We’ve been hard at work making sure that this gritty dystopian story is as fun, immersive and nerve-wracking as it can be. Project Haven is our attempt to fill a niche that has gone unfilled for decades now - a story-rich, immersive squad tactics game with co-op, PvP and all the simulation-style details you’d expect of the classics.

If you’re dying to dive into the world for a closer look, there will be a playable demo available from June 16th to June 22nd during the Steam Game Festival Summer Edition. We are also honored to have discovered that our game Project Haven has been featured in the Strategy game section by Steam! Watch the Feature on Youtube:
https://www.youtube.com/watch?v=egSAD6IbqtU

Everything you’ll see in this Alpha Demo is a work-in-progress but will contain the first three campaign missions as well as a taste of Project Haven’s 4 player online co-op.


In the meantime, here are just some of the updates we’ve been working on:
  • Updated Aiming System
    We’ve updated our aiming system so now you can spend extra action points to increase your merc’s accuracy incrementally up to a maximum determined by your character’s skills, weapon and mods. This allows you a more fine grained control over your aiming and action points, while also opening up opportunities for further customization of your characters!



  • Updated AI Behaviors
    We’ve also updated the AI, one of the most significant changes is if an idle enemy spots one of your characters from far away now they can go investigate, opening up a whole world of sneaky ambush tactics!
    [previewyoutube][/previewyoutube]

  • Destructible Cover
    Not all cover is the same. Some types will deflect bullets, some can be pierced and some just blow up when shot, so be careful when choosing which one you get behind.






  • Improved UI
    To improve readability of available options for the player we’ve added some new features to the interface, including adding an icon on nearby vault/mantle points, highlighting usable objects and visibility indicators between the enemies and the player mercenaries.






  • Cameras
    We recently revealed a new challenge that you and your Steel Dragons will be facing. In Project Haven cameras can pose as a roadblock for your path, but can also be an opportunity with the right skills.
    [previewyoutube]https://www.youtube.com/watch?v=lgnNLPwTQX0[/previewyoutube]


With all these new and updated features Haven City is just waiting to be explored. The Project Haven campaign will feature handcrafted maps each telling a story about its residents and its history. Illuminated by flashes of firefights, you can expect to feel as though you’ve just stepped right into a warzone. Explore clogged streets, broken down slumburbs, dark alleyways and more.





We’re incredibly pleased with what we’ve accomplished with Project Haven so far and seeing the gaming community enjoy our game as much as we do is incredibly exciting.
We’re also incredibly pleased to share you with the recent accolades Project Haven has received:
  • The Big Indie Pitch, PC Edition - First Place (2020)
    • By participating in this event we hoped we would receive some valuable feedback but coming away the winner of The Big Indie Pitch left us incredibly pleased.
  • Epic MegaGrants Recipient (2020)
    • Epic Games awarded us a MegaGrant, a fund which will help us continue the work that we’ve been doing, and we were absolutely thrilled by their support and recognition.
  • WN Dev Contest Best Game Winner (2021)
    • Project Haven is the squad tactics game to keep an eye on, according to the judges of the WN Dev Contest. We were super happy to have earned two Best Game awards out of more than 550 entrants.


[h3]Thank you![/h3]

We can’t thank our community enough for your continued support for Project Haven and we can’t wait to show everyone more and continue to impress!





Don’t forget you can also join our community on Discord or Reddit, along with following us on our social media:

Twitter: https://twitter.com/code351
Facebook: https://www.facebook.com/code351games
Instagram: https://www.instagram.com/code351games/

https://store.steampowered.com/app/443190/Project_Haven/?utm_source=steam&utm_campaign=junedevlog

Project Haven x Digital Dragons Indie Showcase

Hello Steel Dragon!

Project Haven has been selected for the Digital Dragons 2020 Indie Showcase!

As part of the event there's a 'Community Vote' award, for the best game chosen by you!

If you'd like to help us out vote in Project Haven at:





Also, don't forget to try out Project Haven's alpha demo, that is available for download until the Digital Dragons event ends!

You will be able to play 3 Campaign missions in Single Player (Co-op campaign will be available in the full release) and Skirmish procedural generation maps in Single Player, Co-op or PvP!

As always, if you have any comments or suggestions, we’d be very interested in hearing from you! So join us on our Discord server, where we will be available to answer any questions you may have and chat with you. We hope to see you there!