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S2ENGINE HD News

S2ENGINE HD 2023.2 BETA ACCESS

Hi Guys,

I've enabled the access to the next S2ENGINE HD 2023.2 BETA to all Bronze Patrons:
https://www.patreon.com/posts/s2engine-hd-2023-96122381?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

As usual the BETA will remain as a Patrons exclusive for about 2-3 weeks then I'll publish it on Steam for all. In other words it will be available to all about the end of this month.

I remember you that if you want to be up to date with s2engine, if you want to know more about s2engine development progress, if you want to interact with s2engine community, if you want to interact directly with me, subscribe to S2Engine Discord community: https://discord.gg/w63xrPCAKX


Enjoy and Stay tuned!
PROFENIX STUDIO

S2ENGINE HD 2023 audio fix patch

Some users reported me they had problems with audio library in thie latest update.
This patch should fix the problem.

S2ENGINE HD 2023.1

RELEASE NOTES

  • Now 0.00 / 24.00 daytimes cannot be moved, to prevent wrong time of day interpolation.
  • Increased the speed of prefab placing about a factor of 30x
  • Improved Voxel lightmaps blending (introduced new parameter "FallofExp")
  • BUGFIXED: when updating a vegetation layer the terrain sometimes disappear.
  • BUGFIXED: timeBasedlod doesn't work with vegetation layers
  • NEW: Added IntToBool action
  • NEW: Added FloatToBool action
  • Improved traslate cutscene track speed with huge number of frames

Fixed version Text

We have changed the version text on the splashscreen, in the editor about dialog box and on the editor window caption

S2ENGINE 2023 OUT NOW!

Hi to all,

Today is THE DAY!
We have finally updated the engine after 2 years.
We apologize for this situation, during these years we have been very busy with HELLSEED.
Starting from March 2023 we have returned back on the engine and updated it (together with EasyGamePack).

[h3]The changes are a lot, but we can list some of the most important ones:[/h3]
  • Fixed AMD Radeon drivers incompatibility
  • Texture streaming has been finally implemented
  • Many new gameMachine actions added
  • Fixed time Stepping system + rigidbody interpolation added into physics engine for improving player synchronization (explecially for 3rd person cameras)
  • A lot of optimizations for reducing loading times, terrain vegetation, object instancing and rendering.
  • Ribbon particle systems.
  • Some Artmospheric scattering artifacts have been fixed.
  • Decal reflections have been fixed.
  • Alpha test shader has been improved using dithering.
  • New manual is now public and integrated into the launcher.


[h3]EasyGamePack also has been improved:[/h3]
[previewyoutube][/previewyoutube]
  • A completely new demo,
  • improved enemy characters animations and behaviours,
  • improved death animations and ragdolls,
  • improved blood and smoke particle systems,
  • improved explosions,
  • improved HUD and inventory,
  • Game templates 1st implementation


[h2]IMPORTANT NOTICES:[/h2]
  • [h3]Since the engine has received a lot of changes we suggest to make a clean installation.[/h3]
  • If you note some stuttering during gameplay, try to save again every STX texture (sturreting is mainly due to old STX versions that do not support streaming).
  • Lens distortion shader has been changed, so it requires new tuning.
  • "Shadow bias" parameters of the lights must be set to "0.005" value to avoid artifacts because the shadowmap shader has been changed a bit.
  • Manual is still work in progress, we'll integrate new info during next days.
  • Currently EasyGame Pack Tutorials aren't updated.
  • Due to texture streaming, publishing with archive (compress flag enabled) could not work well.


We have changed our update plans and starting from now updates will be much more frequent than during the last years :)

Do not forget to join our Discord community: https://discord.gg/WB28gBW

You can also contribute becoming a Patron: https://www.patreon.com/s2engine


Enjoy and stay tuned!