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S2ENGINE HD News

S2ENGINE HD 2019.1.9 FINALLY RELEASED

We have finally released S2ENGINE HD 2019.1.9 update.
The most important features are:
  • animation retargeting
  • a new filesystem that take care of references of every asset in the project

In addition, A lot of bugs has been fixed.

P.S.
Asap it will be released a new tutorial that will explain how to replace Easy Game Pack soldiers with custom models without needing new animations and logic.

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Following are the release notes:

CORE
  • - [NEW] Added parameter "EnterCount" to Swicth class object
  • - [IMPROVEMENT] Now MusicTrigger can fade out a music on a given channel if no music file is specified for that channel
  • - [BUG FIXED] variable for "Axis" parameter in "RotateTo" GameMachine action isn't set the first time action is executed
  • - [IMPROVEMENT] Now Timers store elapsed time when serialized.
  • - [NEW] Added paramater musicVOlume to "MusicTrigger" object class
  • - [NEW] Added paramater musicVOlume to "MusicSwitch" object class
  • - [IMPROVEMENT] Now triggers work using their bbox if no target volume is set
  • - [BUG FIXED] when an object uses gamemachine with a single state playing an animation, for certain models the object playing the animation disappears when starting game simulation.
  • - [BUG FIXED] when resetting the values of "SM2Class", "SH2Class" and "SK2Class" parameters in the Import dialog, they are emptied.
  • - [IMPROVEMENT] Now, when saving the state of an object during saving game state, current states of object gameMachine are also saved.
  • - [IMPROVEMENT] Now it is possible to play global sounds on 4 different channels
  • - [NEW] Added "SerializeStates" option in GameMachine for saving the current states of a gameMachine in a Game State.
  • - [NEW] Added action "FlushShadowmapCache" in GameMachine
  • - [BUG FIXED] Engine sometime crashes when renaming an object
  • - [BUG FIXED] Engine crashes when re-importing an animation that is playing using GameMachine
  • - [BUG FIXED] Engine sometime crashes when flock objects are instanced and game simulation is started.
  • - [NEW] Added animation inspector
  • - [NEW] Added animation retargeting tool in models editor
  • - [NEW] Added "GetModelNodeFromSource" action in GameMachine
  • - [IMPROVEMENT] Now Wireframe visualization works also for Skinned models
  • - [IMPROVEMENT] Now Wireframe visualization works also for terrain meshes objects
  • - [IMPROVEMENT] Now Wireframe visualization works also for grass and clouds objects
  • - [IMPROVEMENT] Now Wireframe visualization works also for particle system objects
  • - [BUG FIXED] Wireframe visualization doesn't work well for hierarchical models
  • - [BUG FIXED] Some raycasting operations in editor are perturbed by global rain object
  • - [IMPROVEMENT] Added brush sphere in placement tool
  • - [IMPROVEMENT] Improved placement tool painting
  • - [NEW] Added shortcuts for "Rotate 90 X", "Rotate 90 Y" and "Rotate 90 Z" tools
  • - [IMRPOVEMENT] Now selected objects are drawed with outlines
  • - [IMRPOVEMENT] Now selected object materials are drawed with outlines
  • - [IMPROVEMENT] Now the system checks for duplicated entries when configuring shortcut keys
  • - [BUG FIXED] GUI Widgets treelist wrong scrolling when selecting an item below collapsed parent items
  • - [IMPROVEMENT] Added paramneters "motionSpeed" and "facingSpeed" to AIGetMotionInfo action
  • - [NEW] Added parameter "textureID" to "SetCameraTexture", "SetCameraAlpha" amd "GetCameraAlpha" GameMachine actions.
  • - [BUG FIXED] Crash when passing from a cutscene to another in editor mode
  • - [IMPROVEMENT] Added "Prev Keyframe" and "Next Keyframe" button into cutscene tracks editor
  • - [BUG FIXED] Crash when re-importing a mesh used as collision mesh in an object belonging to switch class
  • - [IMPROVEMENT] Improved sorting speed of objects outliner and object picking dialogs
  • - [IMPROVEMENT] Faster (about 10x) "IsolateSelection" references updating
  • - [NEW] Added "GenerateLayerMask" action in GameMachine
  • - [IMPROVEMENT] Improved Shadowmap bias results for spotlight shadowmaps.
  • - [NEW] Added parameter "UP" in lookAt and nodeLookAt gameMachine actions.
  • - [NEW] Added "GetObjectAngularSpeed" gameMachine action.
  • - [NEW] Added "Vec3SLERP" gameMAchine action.
  • - [NEW] Introducing The "Resource Files Table" for speeding up reference updating when using "MoveTo" and "Rename" operations on Project resource files.
  • - [NEW] Added option "ShowReferences" in the dropdown menu of project assets. Thanks to "Resource Files Table" it lets you to see file links to other files.
  • - [NEW] Added "GenerateResourceTable" option inthe main menu for re-generating the Resource files table every time you want.
  • - [BUG FIXED] If you delete an asset and close the engine by saving all unsaved assets, next time you open the editor, the asset file is still in the project.
  • - [BUG FIXED] Some wav files loading make engine crashing
  • - [BUG FIXED] Align on X axis tool inverts object faces on some orientations
  • - [BUG FIXED] If you try to attach an object, already attached to a parent object, to another object, the new link isn't applied when testing the game or reloading the scene.
  • - [IMPROVEMENT] Faster (about 20x) game simulation (F7) startup
  • - [BUG FIXED] Track, river and fence tools don't resize in the correct way.
  • - [BUG FIXED] Alpha test particle systemn not showed into prefab viewport
  • - [NEW] Added new action "SetPositionFromObjectByDistance" in GameMachine
  • - [NEW] Added new action "AIDeleteObject" in GameMachine
  • - [BUG FIXED] lights make engine to crash on Intel HD 520 cards
  • - [NEW] AIEnableSense now has parameters that can be set using variables.

EGP
  • - [NEW] Added "captionRescaleDistance" parameter in EnemyCharacter object class
  • - [NEW] Added "HitSound" parameter into player class
  • - [NEW] Added "LowHealth parameter into player class
  • - [NEW] Added "AutoRecovery" and "AutoRecoverySpeed" parameters into PlayerCharacter class
  • - [NEW] Added "LowHealthTexture" and "LowHealthNormal" parameters into PlayerCharacter class
  • - [NEW] Added "HitSound" parameter into enemyCharacter class
  • - [IMPROVEMENT] Improved marine character game machine
  • - [NEW] Added the possibility to change player aiming cross basing on weapon
  • - [NEW] Added the possibility to change player picking icon basing on item to grab
  • - [IMPROVEMENT] Improved blood particle system look.


Hope you appreciate our efforts,
Enjoy and Stay tuned!

PROFENIX STAFF

New Easy Game Pack tutorials

Hi guys,
we have published 2 new tutorials in the Easy Game Pack tutorial series.

The first tutorial is about how to create and setup items that can be used from inventory:
[previewyoutube][/previewyoutube]

The second is about how to create and setup keys, a special kind of usable item.
[previewyoutube][/previewyoutube]

You can find the entire playlist here:
https://www.youtube.com/playlist?list=PLe8a3KyRZGZTh-dpSdIm1Z2nt327yU-8M

Do not forget to subscribe our official channel:
https://www.youtube.com/channel/UC2ZtOnjR0iNnVnBnqIrA53w

Enjoy and stay tuned
PROFENIX STUDIO

PROFENIX STUDIO officially working on HELLSEED



Hi to all,

We are proud to announce we are working on our first game powered by S2ENGINE HD.

The game is an first person horror adventure called HELLSEED.
It will be released in October 2020, starting as Early Access.

You can get more info on the store page:
https://store.steampowered.com/app/1168690/HELLSEED_Chapter_1/

Enjoy and stay tuned!
PROFENIX STUDIO

CHARACTER CREATOR 3 To S2ENGINE HD tutorial

Hi to all,

Today a new tutorial has been published by "Press Play On Tape" on the official S2ENGINE HD channel:
[previewyoutube][/previewyoutube]

In the tutorial Andrea Coppola shows how to create a character using Character Creator 3, and then how to skin and animate it using Blender and Mixamo.
Finally Andrea imports the model and the animations into S2ENGINE HD and makes it to work using GameMachine.

Do not forget to subscribe the new Official S2ENGINE HD channel:
https://www.youtube.com/channel/UCAoghhSNDkGhSwnqM5_nTHA

Enjoy it and stay tuned!
PROFENIX STUDIO

New S2ENGINE HD tutorials

Hi guys,

Thanks to our friend Davide Prestino, today we have a new video playlist on the official S2ENGINE HD channel:
https://www.youtube.com/playlist?list=PLhysts33oCuCEMMPFCaCb-876v1eRx6gK

The first tutorial is focused on creating PBR materials for s2engine:
https://www.youtube.com/watch?v=DFuInkgK3EQ

The second tutorial is focused on importing static meshes from Blender to s2engine:
https://www.youtube.com/watch?v=qsh_bg9y4nE

The last tutorial, last for now, is focused on importing animations from Blender to S2ENGINE, passing through MIXAMO:
https://www.youtube.com/watch?v=tMB3gfkTlT0

Do not forget to subscribe The official S2ENGINE HD youtube channel:
https://www.youtube.com/channel/UCAoghhSNDkGhSwnqM5_nTHA

and the Official PROFENIX STUDIO youtube channel:
https://www.youtube.com/channel/UC2ZtOnjR0iNnVnBnqIrA53w

To be notified about new tutorials and more...

Enjoy and stay tuned!
PROFENIX STUDIO