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Uprising: The Mystical Abilities

Master invisibility, illusions, time jumps, and lightning strikes to enemy tanks. These mystical abilities that break the laws of the universe are available now in the new Uprising battle type.

Harness them and make your combat capabilities almost unlimited!



There are 16 abilities featured in Uprising. They can be divided into two types:
  • Active abilities that you can enable yourself when you see fit by tapping the Abilities button in battle
  • Passive abilities that work permanently from the moment you join the battle.
In Uprising, every tank possesses one active ability depending on the vehicle class. Generally speaking, light and medium tanks feature Shadow or Time Jump, heavies use Play Dead or Dust Devil, while tank destroyers have Hunter's Mark or Blood Trail.

Elixir earned in battle can get you ten more passive abilities. You can select them from three random options as you wait to return to battle:



The acquired passive abilities work permanently during battle even after the vehicle has been destroyed and returned to battle.

Some passive abilities are available in two variants: standard (Grade I) and a more expensive and enhanced one (Grade II).

The more Elixir you accumulate, the more abilities you can get.



The stock of Elixir is being constantly accumulated during battle. To earn more Elixir, you need to perform useful actions in battle. For example, deal damage, destroy enemy vehicles, or perform the scout role.

Effects from different abilities can add up and complement one another. For example, adding the Doubleshot ability to Chain Lightning will enable you to attack three opponents at once and with double the speed. Create your own strikingly powerful combination of abilities and unleash them upon your enemies!

Active Abilities
Time Jump
Takes your tank 4 seconds into the past to the same position on the map and with the same amount of HP it had.
This ability does not take effect if your tank is destroyed.
Cooldown time: 30 seconds

Play Dead
To enemies, the tank takes on the illusion of a destroyed one: its appearance changes, HP is not displayed, and when spotted, it's not marked as an enemy vehicle.
In this state, the vehicle can drive, rotate the turret, and shoot. The effect ends when the tank gets damaged. While the ability is in effect, the enemy tank's first shot doesn't do any damage.
Duration: 15 seconds
Cooldown time: 35 seconds

Shadow
The tank becomes invisible and moves at an increased speed. The effect ends when the tank takes a shot or receives damage.
+300% to engine power.
+30 km/h to maximum speed.
Duration: 10 seconds
Cooldown time: 35 seconds

Hunter's Mark
Enables allies to deal increased damage to the enemy vehicle that Hunter's Mark was aimed at.
+60% to damage by all allies to the target vehicle bearing the Hunter's Mark.
Duration: 10 seconds
Cooldown time: 30 seconds

Blood Trail
Enemy vehicle marked by the Blood Trail loses HP while moving.
−10% from the maximum HP every 10 m.
Duration: 10 seconds
Cooldown time: 45 seconds

Dust Devil
Instantly spins the enemy tank in a random direction.
Cooldown time: 50 seconds

Passive Abilities


Doubleshot
Enables your vehicle to fire 2 shells per shot.
Results in increased gun dispersion and aiming time.
+140% to gun dispersion.
+80% to aiming time.
Cost: 400 of Elixir

Chain Lightning (Grade I and II)
Enables you to deal damage not only to the target vehicle, but also to its two closest allies, all with one shot. Inflicts increased damage to all affected vehicles and takes effect only upon penetrating enemy armor.


Grade I
Effect Radius: 60 meters
Bonus to damage: +25%/+15%/+10% to single-shot damage of your vehicle.
Cooldown time: 6 seconds
Cost: 200 of Elixir


Grade II
Effect Radius: 70 meters
Bonus to damage: +45%/+35%/+25% to single-shot damage of your vehicle.
Cooldown time: 6 seconds
Cost: 400 of Elixir

Last Gasp
Upon receiving fatal damage, the vehicle is not destroyed but it continues playing with 1 HP left.
The ability does not take effect in the event of an ammo rack explosion.
Cost: 100 of Elixir

Supernatural Power (Grade I and II)
Boosts the vehicle's speed and mobility during a battle.

Grade I
+110% to engine power.
+10 km/h to maximum speed.
Cost: 100 of Elixir


Grade II
+210% to engine power.
+20 km/h to maximum speed.
Cost: 200 of Elixir

Sixth Sense
Allows you to see the reload bar above enemy vehicles.
Cost: 100 of Elixir

Inferno
When fired at any target or object on the map, the shell explodes and causes splash damage to all enemies within a 25 m radius.
+30% of your tank's maximum HP to damage.
Cooldown time: 30 seconds
Cost: 400 of Elixir


Jagged Shells (Grade I and II)
Increases damage from a shot.

Grade I
+20% to damage from one shot.
Cost: 100 of Elixir


Grade II
+40% to damage from one shot.
Cost: 200 of Elixir

Rapid Fire (Grade I and II)
Increases firing speed.

Grade I
−20% from the gun reload time.
Cost: 100 of Elixir


Grade II
−35% from the gun reload time.
Cost: 200 of Elixir

Wolf Strike (grade I and II)
Increases the efficiency of ramming attacks.

Grade I
+60% to damage caused to an enemy vehicle by ramming.
−35% from damage by enemy ramming.
Cost: 100 of Elixir


Grade II
+110% to damage caused to an enemy vehicle by ramming.
−65% from damage by enemy ramming.
Cost: 200 of Elixir

Phantom
When leaving the spotting range, the tank becomes invisible. The light bulb appears immediately.
Cost: 100 of Elixir

Harness these mystical abilities and crush anyone who stands in your way!

Uprising: Dark Magic on the Battlefield!



As the Hunter's moon rises in the sky, the wind sings its mournful song. In times like this, the line between life and death becomes thinner and the laws of the universe begin to crack. But the battle must go on!

Test your skill in the new Uprising battle type. Unleash your tanks' mystical abilities upon the enemy and continue the fight even after being destroyed!

https://www.youtube.com/watch?v=kKLyLSerztY
Uprising

In Uprising, the destruction of a tank does not mean the end of the battle. On the contrary, combat is in full swing! During each battle, your tank can respawn twice, becoming even stronger and more dangerous than before. But don't get too comfortable. If your tank is destroyed a third time, you're out.

After each respawn, your tank becomes invisible and receives a major speed boost for ten seconds. Go full speed towards the spot of your destruction and wreak vengeance on the opponent who tried to send you to the Garage!

Please note that respawns and abilities available in the new battle type will enable you to cause more damage, which will pay off in increased credit earnings. However, the cost of repairs will also increase because in each battle, your tank can be destroyed several times.

Abilities

In Uprising, special mystical abilities that change the laws of the universe will be at your disposal. Harness them to make your combat potential almost unlimited!

Caught in a trap and received damage? Just rewind time.

Spotted an enemy tank? Turn invisible and strike from behind.

Found yourself surrounded? Rush off at inconceivable speed!



In Uprising battles, each tank features one permanent ability depending on your vehicle's type. Ten more abilities can be purchased in battle using the accumulated Elixir.

More details about all abilities used in the Uprising battle type can be found here.

Elixir

Elixir is gradually accumulated throughout the whole battle. Your effective actions in battle, such as causing damage or spotting enemy vehicles, will earn you even more Elixir, which will allow you to purchase more abilities.



Schedule

The Uprising battle type will be available:
  • CIS: from October 18, 08:00 (MSK) through November 2, 08:00 (MSK)
  • Europe: from October 18, 14:00 (CEST) through November 2, 13:00 (CET)
  • North America: from October 18, 6:00 (PT) / 9:00 (ET) through November 2, 6:00 (PT) / 9:00 (ET)
  • Asia: from October 18, 14:00 (UTC+8) through November 2, 14:00 (UTC+8)


To play an Uprising battle, select it in the menu next to the "Battle!" button.



Vehicles

Battles are fought in Tier V–X vehicles.

The Mode and Maps

Battles are fought only in Encounter Battle mode on all maps, except for Normandy and Falls Creek.

Uprising Avatars

For your victories in Uprising battles, you will be rewarded with a permanent avatar.
There are 7 avatar grades in total from Common to Legendary. The more you win, the higher the avatar grade you get!

Harness these mystical abilities and turn them to your advantage!

The Fierce Lycan



What have I done?! No, no... How could that happen?!

Just yesterday, these piles of debris around me were tanks. Safe, sound, and brimming with energy. But now, even their creators wouldn't recognize them. They're turned inside out, bleeding fuel and oil, their tracks in tatters, pieces of wires sticking out from blown off turrets. I did it. For I am the vehicle Lycan And you better run away from me as fast as you can!

https://www.youtube.com/watch?v=T3x5YgKeUvE
My curse — or gift, you might say — I am beholden to the Folio. This magic book contains many secrets, one of which is the secret of my creation. Complete missions, use special boosters, and earn Glyphs. They will help you decipher the Folio's pages and upgrade its level. Reach level 45 and you will become the master of the Lycan. I will fiercely fight under your command and earn you countless victories!

https://steamcommunity.com/gid/103582791456015721/announcements/detail/1580126850048411458
The Knight Legendary Camouflage


At level 60, the Folio will grant you an ancient armor created specifically for the Lycan. From the moment I don this red leather plate armor with metal containing enchanted inscriptions, I receive Lycan Knight as my battle name. At the mere sight of me, enemies will die in horror a thousand times over even before I start firing and ripping them to shreds!

Curse Gift of the Folio

I see that you firmly believe you can subdue me. But first, you have to fully understand the kind of power you are dealing with... Just look at my characteristics.

I've been blessed with steel fangs and solid armor that easily bounces off shells, and my sides are covered with paw-screens. My turret is a wolf's face with a thick screen on its very front. My tenacious clawed tracks tear into the ground and armor of the poor devils on my way with the same ease. My engine of a heart fills me with inexhaustible energy. My gun sows doom and destruction.

I'm also very tenacious. My internal modules and the gun are almost completely invulnerable to being knocked out or even damaged in the slightest. I can be destroyed, but I won't let the enemy out of my death grip until my last dying breath!



I wasn't always like that. In a past life, I was a “John Doe tank”. I was one of those whose name and appearance you would forget within five minutes of encountering. Then everything changed when night fell on Alpenstadt.

At the very start of the battle, I was slow and fell behind my team. Only a moment ago, the dark streets were overflowing with tanks, but now I'm alone. And I was scared. Something was hammering the cobblestones. I thought it could be the horrible Tankenstein creeping up to get me. Or it could have been the Gravedigger who saw me as its next client. A quick shadow darted past the alley. Was it the Dracula circling me?



In a panic, I took off running without looking back, stopping only once I found myself in a dense forest. There was a book shrouded in an unearthly light, waiting for me among the trees. And a whisper, speaking inside my turret almost inaudibly: "You'll never be just another tank. You'll never feel scared again. They will all fear you, and everyone will beg for mercy. Take my gift!"

And I agreed.

It felt like a thousand shells struck my armor in a flash, the edges of my optics colored by a reddish haze. I did obtain incredible power, but... control belonged to someone else! An invisible commander took the maximum from my engine and sent me back into battle. I could only watch my performance in disbelief. I was achieving numbers I had only ever dreamed about!



Infused with magic, the engine accelerated me to 20 km/h within a mere 2-3 seconds, and within 5-6 seconds to 30 km/h, and in 8-10 seconds, I was already pushing my limit at 35 km/h. I rammed into a light tank at full speed. The poor fellow almost flipped head over tracks while I didn't lose a single hit point. It tried to run circles around me, but my turret quickly turned and caught the enemy in its sights. What a shot! The enemy’s turret flew high into the air!

While I was busy with the little guy, more serious opponent showed up. The IS and Tiger's shells hit my front, but the sloped 100 mm of "pike nose" armor withstood everything they could throw at me! I was ordered to move closer. My new gun was clearly intended for close-range combat. The retaliatory 400 HP shot forced the enemies back into cover.



Heeding my new master's will, I rolled behind the hillside. It proved a smart decision. The vulnerable lower armor plate was now well-protected. It was unbelievable! And with my 10-degree gun depression angle, I could use the turret to block damage. It's small, easily deflects shells, and has very few weak spots. Almost the whole of the turret front is shielded with an 80 mm screen . Good luck to those who try to pierce it!

At the same time, I have no problem penetrating armor. 175 mm is not the highest value, but it's just enough to easily bite through the skin of any enemy on my tier! Look who's emerged from cover. Nice of you to join the party, heavies. Fire! One down! And while 15 seconds of reloading tick by, my tracks bite into the cobblestone ground, shortening the distance between me and my second opponent. One more final point-blank shot and the second heavy became scrap metal. No one survived the city. Except for me, the Lycan...



The initial shock of what happened faded away, and with time, I recalled more details of these events. I had been turned into a ferocious machine of destruction by the Folio, compelling me to mercilessly destroy everyone in my way. I didn't mind. I liked my new appearance. Only a fool would refuse such power.

Once again, the sun's going down, and my senses become more acute. I hear other tanks' engines roaring from many kilometers away. To me their tracks are like an open book. I'll do everything in my power to save them from myself. I’ll lock myself in the Garage and throw away the key. I'll dump my fuel, remove the tracks, and unload the ammunition. But the Lycan will go hunting anyway. The poor buggers will have to run for the hills wishing for the night to end before I overtake them!

The Hunter's Moon Folio


The hunter's moon Folio is a forbidden book with its own will. Complete missions and earn ancient Glyphs to decipher the Folio’s pages and unlock its new levels.



From October 8 to November 2, participate in the Hunter's Moon event! Decipher the Folio's pages to unlock its levels using ancient Glyphs. On each level, there will be unique rewards including:

https://www.youtube.com/watch?v=RdbQcZFd74U
Folio Cipher

A palaeography master solved the ancient Glyphs and created the Folio Cipher, the key to the great power. The one who gets the Folio Cipher will:
  • Immediately unlock 30 levels of the Folio
  • Receive access to 2 additional missions each day until November 2
  • Be able to unlock new levels of the Folio using gold until November 3
The Folio Cipher will be available in the Store from October 18 to November 3. The faster you get the Folio Cipher, the more rewards you'll be able to receive!
The Dreadful Nightmare


The Nightmare used to be a simple StuG III that ferociously fought against the sinister Folio's creations until it was overwhelmed by its dark influence. The hunter's moon power changed the tank destroyer: it received a gun of insuperable power and strong side screens. As for its appearance... The presence of the Nightmare on the battlefield puts terror into the hearts of enemies and makes them run away in fear!

The Fierce Lycan


Just like the Nightmare, the Lycan used to be a regular battle vehicle before it was affected by the ancient Folio and transformed into a fierce predator. Its appearance took on wolf-like features, its armor became stronger, the gun gained more power, and its internal modules are now close to invulnerable. Each Hunter's moon, the Lycan goes after its victims, ready to relentlessly destroy anyone in its way!

https://steamcommunity.com/gid/103582791456015721/announcements/detail/1580126850048352597
Schedule

When you can unlock levels of the Folio using Glyphs:
  • CIS: from October 18, 08:00 (MSK) through November 2, 08:00 (MSK)
  • Europe: from October 18, 14:00 (CEST) through November 2, 13:00 (CET)
  • North America: from October 18, 6:00 (PT) / 9:00 (ET) through November 2, 6:00 (PT) / 9:00 (ET)
  • Asia: from October 18, 14:00 (UTC+8) through November 2, 14:00 (UTC+8)

Everyone who has the Folio Cipher will be able to unlock levels of the Folio using gold until November 3.
Learn more about the Hunter's Moon event in the game or on our portal.

Update 6.4



Darkness has befallen Alpenstadt. Otherworldly powers are waking up and preparing to cross over into our already troubled world. Very soon you will discover what new creatures they bring! Meanwhile, let's take a closer look at the changes that will take place in Update 6.4. New camouflages, balance improvements, and other fixes will be added to the game on October 16.

[previewyoutube][/previewyoutube]

Camouflage Creates Atmosphere

The deceptively peaceful Lucky Legendary camouflage can be now installed on the WZ-113G FT for 2,550 gold. It changes the tank destroyer's name in battle to WZ-113G FT Lucky.



We also prepared a whole set of eerily beautiful and terribly stylish Rare warpaints, as well as an unusual attachment.
  • Pumpkin Spice for 65–750 gold.



  • Spidertrap for 65–750 gold.



  • Scary Swarm for 65–750 gold.



In addition, you can dress your vehicle in a themed camouflage:
  • Pumpkin Mayhem for 65–750 gold.
  • Spooky Web for 65–750 gold.

The Woodland Ranger and Fire Sentinel Rare warpaints will no longer be available in the Appearance tab.
New attachments were added:
Bicycle for the WZ-113G FT at 1,200 gold.



Wings of Night is available for some vehicles at 400–4,000 gold.



The Standard Bearer attachment became available for the T-22 medium at 4,000 gold.

Vehicles Become Stronger

The multipliers for Combat XP and credits earned were increased for researchable Tier IV tanks. The exception is the B1 and M7, for which the multiplier for credits earned was slightly decreased.
Decreased gun reload time:
  • From 6.23 to 4.31 s for the Vickers Medium Mk. III.
  • From 6.23 to 3.84 s for the Valentine AT.
  • From 5 to 3.5 s for the M3 Light.
  • From 5 to 4.2 s for the top gun of the D2.
  • From 7.19 to 4.79 s for the Renault UE 57.
  • From 13.42 to 11.51 s for the Großtraktor - Krupp.

The average damage of an APCR shell was decreased from 40 to 30 HP for the M2 Medium Tank, M22 Locust, and M5 Stuart.

T82
For the gun:
  • Dispersion on gun traverse was decreased.
  • Dispersion at 100 m was decreased from 0.52 to 0.451 m.
  • Aiming time was decreased from 5.8 to 4.6 s.


T-28 mod. 1940
For the gun:
  • Reload time was decreased from 10.74 to 8.15 s.
  • Dispersion at 100 m was decreased from 0.412 to 0.393 m.


SU-85B
Dispersion on hull traverse of the stock and top suspension was decreased.
The aiming time for the top gun was decreased from 5.2 to 3.1 s.

Alecto
For the top gun:
  • Reload time was decreased from 11.03 to 9.59 s.
  • Dispersion on gun traverse was decreased.
  • Dispersion at 100 m was decreased from 0.499 to 0.431 m.
  • Aiming time was decreased from 5.3 to 3.8 s.


Covenanter
Dispersion on hull traverse was decreased.
For the gun:
  • Dispersion on gun traverse was decreased.
  • Magazine reload time was decreased from 11.51 to 9.59 s.


B1
The front now has a lower glacis plate. Its armor thickness is 27 mm.
All other parts of the frontal armor were evened out at 75 mm (previous values varied from 75 to 80 mm).
The armor behind the drive wheels at the front of the suspension was enhanced from 25 to 75 mm.
The side armor of the driver's cabin was enhanced from 20 to 65 mm.

T1 Heavy Tank
Increased armor:
  • From 83 to 127 mm for the upper glacis plate.
  • From 70 to 127 mm for the sloped parts of the upper and lower glacis plates.
  • From 44 to 76 mm for the side armor above the tracks.

The frontal armor of the lower glacis plate was weakened from 102 to 83 mm.
The armor of the frontal part and gun's mantlet for the stock turret was enhanced from 102 to 115 mm.
The armor of the frontal part and gun's mantlet for the top turret was enhanced from 102 to 127 mm.

BDR G1 B
Increased armor:
  • From 75 to 80 mm for the upper glacis plate.
  • From 65 to 80 mm for the sides.
  • From 65 to 80 mm both in the front and the rear and from 30 to 50 mm on the top for the parts of armor above the tracks.
  • Lower glacis plate armor was weakened from 90 to 75 mm.

Increased stock turret armor:
  • From 65 to 100 mm for the front.
  • From 65 to 76 mm for the sides.
  • From 80 to 100 mm for the gun's mantlet.

Increased top turret armor:
  • From 90 to 105 mm for the front.
  • From 80 to 86 mm for the sides.
  • From 60 and 70 to 76 mm for the range finder on the commander's cupola.

The top gun's mantlet armor was enhanced from 70 and 30 to 100 and 100 mm.

VK 30.01 (H)
Increased armor:
  • From 50 to 100 mm for the upper glacis plate.
  • From 50 to 100 mm for the machine gun's mantlet in the upper glacis plate.
  • From 50 to 80 mm for the hull sides.

Increased turret armor:
  • From 80 to 100 mm for the front.
  • From 60 to 80 mm for the sides.
  • From 0 to 80 mm for the part behind the gun's mantlet.

The gun's mantlet armor was enhanced from 40 and 20 to 80 mm.

VK 16.02 Leopard
For the top gun:
  • The number of shells in the magazine was increased from 9 to 12.
  • The number of shells per shot was increased from 3 to 4.
  • Dispersion after firing was decreased.
  • Dispersion on turret traverse was decreased.


M6
Increased armor:
  • From 102 to 127 mm for the upper glacis plate.
  • From 86 to 127 mm for the radio operator and driver's hatches.

Increased stock turret armor:
  • From 102 and 83 to 140 and 140 mm for the front.
  • From 102 to 140 mm for the gun's mantlet.

Increased top turret armor:
  • From 102 to 150 mm for the front and gun's mantlet.
  • From 83 to 86 mm for the sides.


112 Glacial
Increased armor:
  • From 80 to 140 mm for the lower glacis plate.
  • From 0 to 150 mm for the part behind the gun's mantlet.


K-91
The UBR-412D AP shell was replaced with UBR-412DA. The average damage was increased from 310 to 350 HP.
The ZUBK4 HEAT shell was replaced with ZUBK4A. The average damage was increased from 260 to 300 HP.

Darkness Falls in the Mountains

For just one update, the Alpenstadt map received night lighting and became Horrorstadt.



Shells Fly Beautifully

The turrets of the Prototipo Standard B and Sherman Firefly can now be blown off upon destruction.
Shell tracers received a new improved look.
The vehicle names were updated: the T6 Dracula and Helsing H0 became simply the Dracula and Helsing.

Bugs are Fixed

The clan supply discount now applies to provisions for vehicles of the European nation.
The bug where the characteristics of the stock and top suspension of the 14TP were identical was fixed.
Various screens, notifications, and descriptions were improved.
General bugs and client crashes were fixed.