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"Blitz Turns 5!" Operation



Three new heroes join the fight!


The latest technology, formidable appearances, and an almost complete lack of noise ensured by electrical traction. Meet the Y5 tanks of the Hybrid nation!


https://steamcommunity.com/games/444200/announcements/detail/1617270764196164453
FAQ


What are the dates of the "Blitz Turns 5!" operation?

The "Blitz Turns 5!" operation will be held from June 19 to June 27:
  • CIS: from June 19, 8:00 (MSK) to June 27, 8:00 (MSK).
  • Europe: from June 19, 14:00 (CEST) to June 27, 14:00 (CEST).
  • North America: from June 19, 6:00 (PT), 9:00 (ET) to June 27, 6:00 (PT), 9:00 (ET).
  • Asia: from June 19, 14:00 (UTC+8) to June 27, 14:00 (UTC+8).
If you don't manage to collect all earned rewards from the Gift Box before the end of the "Blitz Turns 5!" operation, enter the game by July 6 and get them credited to you automatically.


How can I raise the level of the Gift Box and receive presents?

No matter the outcome, for every battle with an Epic Sweet booster installed you will receive 10 Birthday Candles and 60 Birthday Candles for every battle with a Legendary booster applied.

If you win, you will receive an additional 3 Birthday Candles, and 3 more Birthday Candles for every ally who joins the battle with any Sweet booster installed.

Birthday Candles automatically raise the level of the Gift Box. By reaching a new level you'll earn rewards. The prize pool includes Premium vehicles, attachments, a rare camouflage, a legendary avatar, Free XP, parts of certificates for gold and Premium Account time, boosters, and credits.

How can I get Sweet boosters?

Epic Sweet boosters can be obtained by either completing missions (2 Sweet boosters per each mission) or by opening the Gift box.

To acquire Legendary boosters, combine Epic Sweet boosters or open the Gift Box (available at levels 15, 25, 35, 45, 55, and 70 of the Box).

For more information about participation in "Blitz Turns 5!" operation, please go to the game client and our official website.

Check out these Exclusive DLC Packs!



Yippee! Our DLC page isn’t empty anymore! Today we launched three packs for all occasions of a tanker’s life!

https://store.steampowered.com/app/1072560/3_days_of_premium_account_Pack/

In these bundles, you’ll find two mighty tanks with quite a few useful bonuses. There are all kinds of boosters, a decent sum of credits, and Premium Account time! Plus, to add even more icing on the cake, you’ll get items that are only available through Steam DLC: the Graphite rare camouflage and CVC Helmet unique avatar. Fight in a stylish outfit!

https://store.steampowered.com/app/1072561/Starter_Pack/

https://store.steampowered.com/app/1072562/Strv_74A2_Mega_Pack/

FV217 Badger: Armored and Fearless!



Welcome back, friends!

Today, we are tracking an amazing animal tank, right in its natural habitat. A native of the British Isles, you might know the Badger by its Latin name: FV217 Badger. This beast has a thick skin, sharp teeth, powerful claws and is very hot-tempered. Should it find its prey, the usually calm and docile creature turns into a ferocious and destructive predator!

https://www.youtube.com/watch?v=eIUHfmlQ9Is

Good news: you can tame this predator and it will gladly follow your commands! New containers have just arrived, and you might just find the FV217 Badger lurking in one of them. Open them up and get this Collector Tier X TD with the “Royal Reception” attachment. The “Esquire” legendary camouflage will give it the natural look it bears in the wild!




The Badger’s Lifestyle and Habits


Place of Origin: British Isles

The vehicle was based on a British heavy tank, the Conqueror. And although, according to official reports, the project was curtailed at an early stage, the Badger actually got loose and can be found in several locations: the burning desert sands, the arctic and it even found its way into concrete bunkers. According to the observations of leading tankologists, the Badger has impressive characteristics:



Bone Structure and Appearance

The Badger’s hull is stocky, squat and features sloping armor in the front. Like most TDs, the FV217 has no turret and relies on a decent supply of hit points and its thick exterior in combat. Even heavy tanks will wish they could handle enemy attacks like the Badger!

The especially strong armor is located in the front of the hull: here enemy shells will have to deal with up to 280 mm of steel! The main protected sectors are 215 mm thick, but taking the steep slope into account, it’s more like 350 mm! To deal any damage to this Badger head on, enemies will need to hit the lower plate. But this doesn’t necessarily guarantee penetration: thanks to the sloping, its effective thickness reaches 250 mm.



Under normal conditions, the Badger wears the standard British colors, but prefers to fight in the legendary Esquire camouflage, bearing the “Royal Reception” attachment. The camo gives the vehicle a gray-white color that badgers are known for and its title will change to “Badger, Esq.” in battle. The attachment adds a menacing mine trawl and machine gun shield that lets you know it’s “teatime”!


You’ll have better luck trying to break through the Badger’s sides, but don’t celebrate too early! The thinnest spots are covered with screens, and the conning tower’s sides have a reliable thickness of 152 mm: just enough to allow for side-scraping. Obviously, its back end is a weak point. But just like any smart animal, the Badger will make sure no threats can see it!

Mobility and Habitat

Usually the FV217 Badger is in no hurry. Its average speed is only about 24 km/h, which is not surprising given its level of protection. Getting up to 20 km/h takes only three seconds, and about 10 to hit the top speed of 30 km/h. Therefore, at the start of battle, the Badger normally sticks around the starting positions and gradually moves inland or waits for the enemy to approach.



Despite the impressive armor, the Badger tries to keep the enemy at a distance. More importantly, this animal must find positions where enemies cannot ring circles around it. Due to the large mass and structural features of the engine, this mammal turns in place very slowly, so maneuverable tanks pose a real danger.

Hunting and Nutrition

The Badger is a true omnivore. If something moves, it will eat it – or at least try. In this respect, this Badger’s more like a fox: it will hunt and kill any prey, even if it’s full. Such manners haven’t just appeared out of the blue, it’s in its nature: its weapon is perfect for the methodical destruction of anything that falls in its sight.

Among Tier X TDs, the Badger has one of the fastest-firing guns. It’s capable of inflicting 3,000 damage in a minute and piercing 280 mm of armor with its standard shell and 370 mm with its APCR. Though its alpha strike isn’t as large as that of other Tier X TDs, the Badger’s strong frontal armor allows it to use its rate of fire at 100% and not spend time sticking its head out from a shelter to attack, in turn reducing the aiming accuracy. Don’t think of this animal as a simple badger, it’s more like the honey badger: vicious and a danger to anyone and everyone!



Climbing up hills is not this badger’s forte; it takes a long time. But its weapon has a gun depression of 10 degrees, and the FV217 can comfortably shoot enemies, hide its lower armor plate AND further increase the slope of the frontal armor. Therefore, mountain walks definitely will be good for this creature’s health… and bad for the health of its enemies!

The Badger is a heavily armored TD with a large HP pool, a powerful weapon and a striking appearance. Become one of the first owners of this new Collector Tier X and tear enemy tanks to pieces with a primal, bestial rage!

Welcome to the realistic battle!



Immerse yourself into the chaos of realistic battles. Forget the markers and the light bulb! To hell with armor highlighting! A true tanker will find the enemy on their own and guess the soft spot to deliver a shell. No excuses, no mercy. The time has come to prove you haven't joined our ranks for nothing. Show them who's the coolest tanker on the battlefield!

https://www.youtube.com/watch?v=k30hskSyyos
Fight in realistic battles from June 10 to June 16 and earn rewards for the first 10, 20, and 30 victories:



Pre-Battle Briefing


Realistic battle presents a true challenge for your skill. All the usual tips and comforts have remained in regular and rating battles.

Key features of the realistic battle:
  • No armor highlighting is available in Sniper Mode.
  • Armor penetration and damage do not vary: if a vehicle's characteristics mention 148 mm as a shell's average penetration and 340 mm as average damage, then the gun will always penetrate 148 mm of armor and deal 340 HP of damage. An HE shell can cause lower splash damage if it hits more protected parts of armor.
  • Enemy vehicles are not displayed on the minimap.
  • The opponents' vehicles are visible at any distance unless they are hiding behind obstacles.
  • The light bulb doesn't flick on if you've been spotted by an enemy.
  • Markers above the enemy vehicles are displayed only when the enemy falls into the aiming circle.
  • Allies can also see the markers above an enemy vehicle when it's been hit or rammed, or when the “Destroy objective” command has been given.
  • Icons of consumables and damaged modules are not displayed above the opponents' vehicles.
  • The Enemy Spotted ribbon does not show.
  • Battles are held only in Supremacy mode on the Desert Sands, Oasis Palms, Rockfield, Normandy, Dead Rail, and Winter Malinovka maps.
Realistic battles can only be accessed using Tier V-X vehicles. Vehicles that are not allowed in realistic battles: IS-3 Defender; O-47; T28 Defender; Tankenstein; Nameless; Lupus; Predator UM; Gravedigger; Smasher; Edelweiss; Hafen; T6 Dracula; Helsing; WZ Blaze; Vindicator UM; Kuro Mori Mine; Pz. IV Anko SP; Scavenger.


Schedule

Fight in real battles from June 10 to June 16:
  • CIS: from June 10, 10:00 (MSK) to June 16, 23:59 (MSK)
  • Europe: from June 10, 10:00 (CEST) to June 16, 23:59 (CEST)
  • North America: from June 10, 10:00 (PT) / 13:00 (ET) to June 16, 23:59 (PT) / June 17 2:59 (ET)
  • Asia: from June 10, 10:00 (UTC+8) to June 16, 23:59 (UTC+8)


Every night, realistic battles become temporarily unavailable:
  • CIS: from 2:00 (MSK) till 8:00 (MSK)
  • Europe: from 2:00 (CEST) till 8:00 (CEST)
  • Asia: from 2:00 (UTC+8) till 8:00 (UTC+8)
  • North America: from 22:00 (PT) / 1:00 (ET) till 2:00 (PT) / 5:00 (ET)

Pass through the crucible of a realistic battle, demonstrate the skill of a true tanker, and get rewards. See you on the battlefield! 

Update 6.0



So many things become available on June 5 that they hardly fit into the intro. This includes a branch of British tank destroyers with a Tier X featuring a magazine loading system as well as provisions and consumables for new tank destroyers that will give you a unique gameplay experience. We've improved armor highlighting and decreased spread of armor penetration for more shooting confidence and efficiency. Also, mechanics now allow blowing off enemy turrets for the BOOM-BANG Jack-in-the-box effect! This paragraph is coming to an end, and we have not yet mentioned avatars awarded for victories and an income bonus for watching ads. Available from June 10 in realistic battles as well ...

For more details and nuances, read below or watch the video for more vivid and substantive information:
https://www.youtube.com/watch?v=DA6Jl5AYS-Q
Dominate the Battlefield Driving British Tank Destroyers

This new branch starts from the Sherman Firefly and includes four tank destroyers:
  • The Challenger at Tier VII
  • The Charioteer at Tier VIII
  • The FV4004 Conway at Tier IX
  • The FV4005 at Tier X
Apply Unique Provisions and Consumables

Consumables added for the new "Brits":
Shell Reload Boost
  • Reduces each shell's reload time by 30%
  • Duration: 15 seconds
  • Cooldown time: 75 seconds
  • Can be mounted only on the FV4005. Cost: 8,400 credits
Reticle Calibration
  • Decreases gun dispersion by 40%
  • Reduces aiming time by 40%
  • Duration: 15 seconds
  • Cooldown time: 65 seconds
  • Resupply: 5,600–8,400 credits
Improved Engine Power Boost
  • Increases engine power by 50%
  • Increases traverse speed by 10%
  • Increases maximum forward speed by 8 km/h and maximum reverse speed by 10 km/h
  • Duration: 15 seconds
  • Cooldown time: 90 seconds
  • Resupply: 5,600–8,400 credits

And provisions:

Spall Liner
  • Reduces damage received from HE shells by 20%
  • Activates in battle automatically, works permanently for one battle
  • Resupply: 5,600–8,400 credits


Sneak Up on Them Unnoticed in Realistic Battles

We have gone down the road of unchecked fun provided to us by Mad Games more than once. The time has come to try something radically different. The Realistic Battle type will be available in the game from June 10 to June 16. What's special about it:
  • Armor penetration zones are not highlighted.
  • Penetration and damage do not vary and are always equal to their average values.
  • Enemy vehicles are not displayed on the minimap.
  • The opponents' vehicles are visible at any distance unless they are hiding behind obstacles.
  • The light bulb never flicks on.
  • Markers above the vehicle are displayed while the enemy stays in the aiming circle and three seconds after that. The marker above the enemy vehicle will also be visible for three seconds to all allies if this vehicle has been hit or a quick command to attack was given.
  • Icons of consumables and damaged modules are not displayed above enemy tanks.
  • In realistic battles, the Enemy Spotted ribbon can't be acquired.


Blow Off Enemy Turrets Without Remorse

If you set off the ammunition or destroy a tank with a 3% HP or lower, the turret will be epically blown off for almost any Tier I–IV and Tier X vehicle.



The turret will remain attached:
  • On all tank destroyers and vehicles with an open cabin
  • On other vehicles where it's illogical due to design features (for example, the M3 Lee)

The blown-off turret can deal damage both to enemy and allied vehicles. The damage will be attributed to neither side. If a blown-off turret finishes off a tank, the battle results will display the Crashed destruction status.

But even if you don't manage to knock off a tank's turret, the destruction of the vehicle won't go unnoticed: we have reworked the animation of a vehicle's explosion. It is now truly legendary! The new animation is available only at the maximum graphics quality settings.

Try on New Camouflage and Attachments
Hot specialties:
  • The Hornet Legendary camouflage for the T49, available at 1,450 gold. Changes the tank name in battle to T49 Hornet.
  • The Blitz Rare camouflage, available for 65–750 gold depending on the vehicle tier.
  • The Thunder and Lightning Rare camouflage, available for 65–750 gold depending on the vehicle tier.
  • The Royal Treatment Rare attachment for the FV4005, available at 4,000 gold.

The following attachments will be permanently available:
  • Forward — for the AMX Chasseur de chars. Cost: 435 gold.
  • Pioneer — for the IS-6. Cost: 2,500 gold.
  • Ladder, Lucky Dice, Field Kitchen, Music Lover, and 24 Frames. Cost: 1,950 gold for Tier VII vehicles and 2,500 gold for Tier VIII. They can be installed on the IS, IS-3, SU-152, ISU-152, LTTB, Tiger I, Tiger II, Rhm.-Borsig Waffenträger, T49, and AMX 13 75.


Stock Up on Some Warm Clothing

The entire Garage is leaving the cozy forest for the cloudy French coast of 1944. In Normandy, combat doesn't stop and the foul wind bites to the bone.

Install Cool Avatars

The Victorious avatar is awarded for victories in regular and rating battles, while the Ultimate Destroyer avatar is for Raseiniai Heroes' Medals. Check out the avatars and conditions for receiving them.

In the Avatars screen, you can follow your victories and medals collecting progress. They are counted from the moment you created your account.

Capitalize on Watching Video Ads
Only for iOS and Android devices.

Experience and credits earned in battle can now be increased by 20% for just watching an ad. And it doesn't matter whether you won the battle or not. The profitability of every battle can be increased only once.

Anyone playing the game on a mobile device can obtain gold for watching an ad. However, ads that earn gold and ads that increase battle rewards share the same counter. You can increase your income using this trick up to five times a day. The counter is reset at 00:00 (UTC+0).

Congratulate the Spring Season Winners

The Update release wraps up the Spring Season. Note: Season Containers will be available in the Store till June 12.

In the Garage, the flags with the logos of winning clans have been revealed and the Spring Season logos have been removed.

The Spring Season 2019 button in the side menu has been replaced by the link to the Hall of Fame.

Enter Bonus Codes in a New Tab

In the Settings, the General tab has been added, which now contains the Account and Legal Information screens information. Here, you can also find information about the server, learn more about the game, or enter a bonus code.

Stay Abreast of Important Improvements

The highlighting of penetration zones has been reworked and now gives more accurate prompts to the player on the possibility of penetrating a specific zone. The vehicle armor itself hasn't changed.



Dispersion of armor penetration has been decreased from 15 to 5%. Armor penetration ranges from 100 to 105% upon activation of the Master Gunner skill and 95 to 105% upon the regular shot. The damage spread has remained the same ± 25%.

Certificates for camouflage or an attachment can be exchanged for credits, and avatars can be exchanged for Splinters that can be used to purchase containers with avatars in the Store. Temporary and especially memorable avatars (earned for tournaments, certain game events etc.) cannot be exchanged. Only those certificates that have the Use button next to them in Storage can be exchanged.

We've implemented synchronization of favorite vehicles between different devices. To add a vehicle to your favorites, double tap it in the carousel. On Windows-based devices, the same can be done using a double left-click or a single right-click.

The red indicator on the Missions button will now also appear when containers are available for opening (earlier, it only indicated that there were Keys that could be collected).

To the vehicle purchase screen, a timer for temporary certificates for researching has been added.

And on the very top shelf in the Storage, we've hidden some Sweet boosters. Let's come to an agreement: you can't touch them yet. They are meant for the Birthday!

Learn the Details of Balance Improvements

The shape of commander's cupolas and frontal armor of the IS-6 and IS-6 Fearless has been corrected.

Penetration zones on the Vindicator Ultramarines' scoop now display correctly.

The AMX 30 1er prototype has acquired mounted elements on the sides.

The Tankenstein with a 105 mm Gun T5E1 can participate in rating battles.

Armor in the vertical sections on the sides of the WZ-111-1G FT has been evened out at 80 mm.

A-20
A top gun: average penetration of the HE shell has been reduced from 95 to 39 mm.

Pz. II, M2 Light Tank
All magazine-fed guns have received four more shells to their ammo rack, and their number is now a multiple of the number of shells in the magazine.

M5A1 Stuart, Type 1 Chi-He
47 mm Gun Type 1B: damage of the HE shells has been increased from 50 to 65 HP.

Chi-Ni
A top gun: damage by the Ichi-Go AP shell has been increased from 15 to 30 HP.

B1
Stock gun: average penetration by the APCR shell has been increased from 79 to 84 mm.
A top gun: damage by the AP shell has been increased from 50 to 65 HP.

D2
Stock gun: average penetration by the APCR shell has been increased from 79 to 84 mm.

Cruiser Mk. IV
Stock gun: average penetration by the APCR shell has been increased from 49 to 65 mm.

Pz.Kpfw. III Ausf. A
The average penetration by an AP shell has been increased from 60 to 76 mm.

Enjoy No More Bugs

The bug that made the bonus to concealment display incorrectly in the characteristics of some tanks was fixed. The incorrect display of the Concealment Upon Firing While Stationary parameter in the Bat.-Châtillon 25 t AP was fixed.

Classes of medals in the Awards tab in the battle results are now displayed correctly.

Now the Rotation scale in the vehicle Brief Characteristics fills out correctly.

The game client now doesn't lag when there's a large number of chat contacts.

Various screens, notifications, and descriptions were improved.
General bugs and client crashes were fixed.