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The European Nation is Advancing!



Update 6.3 will bring a ninth nation to the game — the European Nation. The new Tech Tree currently contains only one branch with ten various tanks from four countries: Finland, Poland, Sweden, and Italy.

The branch is topped off with Italian tanks equipped with guns using the autoreloading system. This new mechanism combines the best of two worlds: the phenomenal rate of fire by "drummers" and the ability to shoot as soon as one shell has been loaded into the magazine. Get acquainted with the new tanks and prepare to research the European Nation!

Each tank of the European Nation will be displayed with its own background in the Garage. The Polish one with the Polish flag, the Swedish one with the Swedish flag, and so on. As for provisions that improve the mastery of the crew, tankers of the European Nation can take into battle the tastiest Cinnamon Roll (+3%) as well as a Cheesehead (+10%) suitable for long-term storage.


Tiers I–III. Finland and Poland


  • Tier I. The Vickers Mk. F
    This base Finnish tank will appear in your Garage along with a slot. It possesses great dynamics, good maneuverability, and a penetrating gun.
  • Tier II. The 10TP — 210 XP
    This Polish tank has a slow turret and thin armor as well as good dynamics and a penetrating gun with high damage per minute. In terms of mobility, the 10TP is like the BT-2 and in terms of firepower, it's similar to the LT vz. 38.
  • Tier III. The 14TP — 700 XP
    It represents the development of the 10TP's idea: the engine has become more powerful, the speed higher, the gun more effective, and the armor a bit thicker. Its gun is great at damaging Tier III vehicles, but it's a bit weak against Tier IV. On the other hand, the 14TP accelerates quickly, maintains its speed on irregular terrain, and provides great damage per minute.
Tiers IV–V. Sweden


  • Tier IV. The Lago — 2,500 XP
    This Swede has weak armor, but great mobility. It will easily outflank opponents, change directions, and arrive on time to defend the base before rejoining the main battle. The Lago will be similarly effective with the base gun and the top gun. The first is more accurate, penetrating, and fast-firing, while the second deals a major blow of 120 HP per shot.
  • Tier V. The Strv m/42 — 8,000 XP
    This vehicle contains everything an average medium Tier V tank has: high power-to-weight ratio, weak armor, the standard 110 mm of gun penetration, and 160 HP of single-shot damage. Nevertheless, the Strv m/42 has one unique trait. The depression angle of its gun reaches 15 degrees! That’s why this Swede feels especially comfortable hiding from enemies and returning fire from behind very steep slopes.
Tiers VI–VII. The Italians with Classical Arms


  • Tier VI. The P.43 bis — 24,500 XP
    It is rather frisky with comfortable penetration while dealing some of the best single-shot damage among its peers. This tank is an excellent choice for quick flanking attacks, capturing key spots, and providing fire support for allies.
  • Tier VII. The P.43 ter — 53,370 XP
    The direct evolution of the P.43 bis received thicker frontal armor for the hull and turret, a faster firing gun with increased accuracy and penetrating characteristics, and a more powerful engine. In terms of gameplay, the P.43 ter is like the T20 or the Comet. This Italian always gets to the right place at the right time and never stops attacking and retreating, tiring out the opponent and depriving it of 225 HP with each shot.
Tiers VIII–X. The Italians with the Autoreloading System


The peculiarity of the European Nation's top tanks is their autoreloading system that combines the advantages of standard guns and magazine-fed guns. In this system, the magazine does not reload all at once, but rather shell by shell.

[previewyoutube][/previewyoutube]
  1. When the magazine is fully loaded, you can fire just like a common "drummer". You shoot and another shell is loaded into the gun from the magazine. For these Italian tanks, it takes 3 seconds.
  2. After that, a new shell starts being reloaded into the vacant slot in the magazine. The more shells left in the magazine, the quicker the autoreloading. But if you continue firing, the autoreloading process will be restarted.
  3. Upon having expended the whole magazine without pausing for autoreloading, there's no need to leave the battle for 15-25 seconds. You can continue the fight like a tank with a standard gun.
Provisions and Improved Ventilation influence the autoreloading speed of each shell in the magazine.


Tier VIII. The P.44 Pantera — 87,200 XP


Judging by its look and name, this tank resembles the German Panther, but they have little in common except for the gun's sniper-like accuracy. The German "cat" is heavy, accelerates slowly, and is armed with a standard gun. The Italian tank is totally different as it's lighter, more maneuverable and dynamic. The armor of the P.44 Pantera hides its powerful 1,000 horsepower engine that bestows great dynamics and a maximum speed of 60 km/h.



The Pantera's top gun is outfitted with the autoreloading system. It will take this tank only 6 seconds to fire 3 shells, dealing 675 HP of overall damage. After that, the P.44 Pantera can continue battling with a 7-second reload time for each shot!

The commanders of the P.44 Pantera will gain access to the Furious Legendary camouflage. It changes the tank's name in battle to the P.44 Pantera Furious and costs 1,450 Gold.




The panther's scowl on the turret's side highlights the savage nature of this tank. The two main colors are separated by racing stripes, and the stenciled inscriptions on the sides highlight that the P.44 Pantera is a truly Italian vehicle: extremely fast, highly maneuverable, and simply beautiful.

Tier IX. The Prototipo Standard B — 162,350 XP


This Italian tank and the German Leopard PT A are prototypes from the same project that resulted in the Leopard 1. Although the Standard B is not as sporty as its German brother, these tanks are quite alike. And all the leopards' tactical tricks work excellently for the Prototipo Standard B, taking into account the even more dangerous armament.



The base gun of this Italian does not possess the autoreloading system, but it has the autoloading system with a 4-shell magazine. In just 9 seconds, the enemy tank loses 900 HP. And it takes only 11 seconds for the magazine to reload. These characteristics will make it easy for you to save up some XP for the top gun!

Once the top gun is equipped, the Standard B will unleash its full potential. In "drummer" mode, you'll deal 1,050 HP every 3 shots, and in standard mode, you'll cause 350 HP every 8 seconds. The gun's penetration will be enough to deliver shells not only through the sides and rear of most opponents, but also their front. Although the Standard B has almost no armor, its opponent will have little time to react before experiencing a hailstorm of Italian shells!

Tier X. The Progetto M40 mod. 65 — 250,200 XP


[previewyoutube][/previewyoutube]

The Progetto 65 also lacks thick armor, but the millimeters it has are used as effectively as possible. The upper glacis plate and the upper parts of the side armor are placed at a very slight ricochet angle, enabling them to easily deflect many crazy shells. However, all other parts of the armor, even the turret, rarely withstand enemy shots.



But does the absence of good protection really prevent the Leopard 1 from regularly finishing a battle at the top with regards to the amount of damage dealt? The Progetto 65 manages to perform quite successfully without the extra tons of steel. It would only slow the tank down!

The goal of the Progetto 65 is the express delivery of shells directly into enemy tanks. When this hot Italian joins the battle, its opponents have to nervously gaze about, watching for where the Progetto will jump out and from which side fly 3 more shells to deal 1,050 HP of damage. How does one tussle with this tireless fighter when it doesn't even need to reload its magazine? While enemies try to find the answers to these philosophical questions, the Progetto 65 tortures their armor and gives out free tickets to the Garage.

After researching and buying the Progetto M40 mod. 65, go to the Appearance tab. The Legendary Gladiator camo will be waiting for you there. It changes the tank's name in battle to the Progetto 65 Gladiator and costs 2,550 Gold.




With this camouflage, the spirit of an ancient warrior who survived hundreds of merciless battles seems to fill the tank. Its once-white armor is now covered with the scars of combat, and it's looking forward to new battles. Like a military chariot bristling up with spears, your tank will break through enemy lines at full speed, leaving no chance for victory!

Update 6.3 is on the horizon and the way to the Progetto 65 will soon be open. Collect XP and get ready for new victories!

Rewards for Daily Victories



The opportunity to fight on picturesque battlefields of World of Tanks Blitz is already a reward. However, getting something extra on top of valuable trophies after a successful battle is even greater. From August 23 through September 2, you'll be getting rewards for the first victory of the day:



Certificate for Vehicle Research


Get certificates for vehicle research! They provide a 50% discount for the XP required for researching vehicles of the corresponding tier. With them, you'll be able to research the vehicles you want faster!



Desert Wind Camouflage


Unlock the Desert Wind Rare camouflage for your favorite vehicle. You can do this in the Appearance menu of the selected vehicle.



Useful Resources


Replenish your stocks of gold and credits. Acquire Premium Account and boosters that will earn you more XP and credits in each battle. And don't forget about the Garage slot: you can never have too many places for new vehicles.

Briefing


Learn more about the conditions for receiving rewards:
https://www.youtube.com/watch?v=snPftc7CMTw
Schedule
  • CIS: from August 23, 8:00 (MSK) through September 2, 8:00 (MSK)
  • Asia: from August 23, 14:00 (UTC+8) through September 2, 14:00 (UTC+8)
  • North America: from August 23, 6:00 (PT) / 9:00 (ET) through September 2, 6:00 (PT) / 9:00 (ET)
  • Europe: from August 23, 14:00 (CEST) through September 2, 14:00 (CEST)


How to Get Rewards

From August 23 through September 2, for the first victory of the day, you will get 1 Star that opens a container with a certain reward.

After September 2, all Stars will be removed without compensation.

Winds of Wins



Meteorologists are forecasting the imminent onset of the Winds of Wins. The raging gusts will carry a bunch of rewards: credits, boosters, and other useful assets. The grand prize is the Premium 59-Patton!

And if that's not enough, from August 23 through September 2, more rewards await you for scoring your first victory of the day!

https://www.youtube.com/watch?v=zrC4fXmMP_Y

The Formidable 59-Patton




The 59-Patton is a modified Soviet-Chinese Type 59 with the turret of the American M48 Patton. From its predecessors, the vehicle has inherited excellent combat characteristics: sloped 100 mm armor, great dynamics, a 90 mm gun with a high rate of fire, nice stabilization as well as good depression and elevation angles.

FAQs


When will the Winds of Wins event be held?
  • CIS: from August 23, 8:00 (MSK) through September 2, 8:00 (MSK)
  • Europe: from August 23, 14:00 (CEST) through September 2, 14:00 (CEST)
  • North America: from August 23, 6:00 (PT) / 9:00 (ET) through September 2, 6:00 (PT) / 9:00 (ET)
  • Asia: from August 23, 14:00 (UTC+8) through September 2, 14:00 (UTC+8)


To participate in the Winds of Wins, new players need a Tier V vehicle or higher.

How to get the rewards?

Fight in regular and rating battles in Tier V-X vehicles from August 23 through September 2. Each victory will bring you 20 Winner Pins.

The Winner Pins will be awarded to players who earned at least 100 Combat XP per battle before multipliers were applied.

Exchange Winner Pins for rewards on the event screen:



The rewards include boosters, credits, Free XP, and a certificate for a camouflage. The Winds of Wins' grand prize is the Chinese Premium Tier VIII 59-Patton tank!

If you already have the 59-Patton in your Garage, you will receive 2,000,000 credits as compensation for this tank.

After September 2, you will have one more day to complete the remaining stages using the Winner Pins earned or in-game gold. The unused Winner Pins will then be removed from your account without compensation.

The Almighty T-22 Medium



The T-22 medium is, without exaggeration, a near perfect tank. It is dynamic and maneuverable like the Leopard. Fast-firing like the T-62A. Accurate even while driving at full speed like the Patton. Exceptional at deflecting enemy shells with its cleverly designed armor like the IS-7. Its turret is as resilient as the T95's front. Get one of the rarest and most effective tanks in the game!

Containers that may include the Collector T-22 medium or other rewards will be available in the in-game Store through August 31. Come and open them!


The Uncatchable Legendary Camouflage




The Uncatchable Legendary camouflage is effective on all map types. It doesn't require replenishment and changes the tank name in battle to T-22 Uncatchable.

A Tank That Influences the Battle's Outcome


If you think we’re praising a medium tank too much, even though it’s a Tier X tank, trust us. It’s worth the praise. The T-22 medium is a tank that won’t back down where others might. No tank in the game can overcome all situations, but this one will come out on top more often than not, usually swaying the battle outcome in the process. With great power comes great responsibility... Think you can handle it?



The T-22 medium resembles a heavy tank from the IS-3/IS-8/IS-7 line, highlighting a "pike nose", solid turret, and deceptive sides that easily deflect enemy shells.

The frontal hull armor is just 100 mm thick, which is not enough for this tank to block the shots of most Tier X opponents. But thanks to its shape and steep slope, the vehicle's frontal armor will sometimes deflect stray shells, saving your hit points.



The sides of the hull are a different story. With the vertical side skirt and the sharp slope of the main hull underneath, this tank is as deceptive as Soviet heavies. Despite the weak 80 mm armor, penetrating the sides of the T-22 medium upon angling is near impossible.

The rounded turret with its 230 mm of frontal armor can repel shells fired from even the most powerful guns. So whenever possible, hide the hull behind cover and enjoy watching your enemy's squirm! But remember, it won't be easy to take advantage of the turret armor when playing on rough terrain as the gun’s depression angle is just 6 degrees.



Similar to the Object 140 and T-62A, the T-22 medium is armed with a 100 mm gun. It deals devastating damage per minute: 3,000 HP without bonuses and 3,500 HP with equipment and provisions applied. The gun reloads in 5.3 seconds, and its stabilization and accuracy allow the T-22 medium to strike a target even while driving at full speed.

This tank pays the price for such impressive firepower with low single-shot damage for a Tier X vehicle and mediocre standard shell penetration. 240 mm won't always be enough to penetrate heavily armored enemies at the front. Yet, the T-22 medium is a maneuverable and dynamic tank that can easily flank the enemy, and then the high rate of fire will do its part.



Thanks to its high specific power, this tank effortlessly reaches speeds of 40–50 km/h. Add equipment, provisions, and the Engine Power Boost, and you'll be able to climb any mountain and take any key position!

Skillfully maneuvering between obstacles and circling around enemy vehicles is a piece of cake in the T-22 medium. This tank barely loses speed when traversing. For example, while moving at 50 km/h, the T-22 medium will only slow down by 5 km/h on a 90-degree turn and just 10–12 km/h on a full turn!



The close-range combat efficiency is slightly dampened by the turret. Sometimes, its traverse speed isn't enough to aim at the enemy all the time. To enhance this and other characteristics, we recommend you use Improved Fuel and Extra Combat Rations in battle.

The Collector T-22 medium is well-suited for both aggressive maneuvering battles and flanking movements. If needed, this tank can effectively snipe at long distances. When driven by a skilled player, the T-22 medium will prove the enemy team’s undoing. Take command of this awesome tank!

Update 6.2



Fuel up your vehicles, cause we're going on a trip to the New Bay metropolis! Concrete skyscrapers, highways, and the geometric layout of streets will make for a lot of exciting battles. In this update, both designers and engineers have done their best: British heavies at higher tiers will dazzle thanks to unique provisions and consumables. These new features, as well as balance improvements and camouflage, traditional components of our updates, will become available on August 14.

https://www.youtube.com/watch?v=5rb3VbOrQX4
We Built This City on the Shore

Get ready to conquer new frontiers! The New Bay map will be available for vehicles of Tier VII and higher in regular and rating battles and in Encounter Battle and Supremacy modes. Check out the Tanks and the City article if you want to feast your eyes on the city or wander about its streets and alleys.

Diversified Gameplay of the "Brits"

British Tier VII–X heavy tanks can now be equipped with:
  • Reactive Armor and Improved Engine Power Boost consumables.
  • Sandbag Armor and Enhanced Sandbag Armor provisions.

Read the Exclusive Consumables for British Heavies article to learn more.

Introduced Balance Changes

Find the full list of balance changes in the Balance Improvements in Update 6.2 article.
The AMX 50 Foch (155) received a 2-shell magazine gun alternative. The armor of the STB-1 was significantly reinforced on all fronts. Some German Tier IX and VIII vehicles now penetrate better.
We slightly weakened the KV-1 's armor so that Tier IV–V tanks can stand in opposition to it. The KV-2 will now have to aim at the vulnerable spots of its enemies more carefully. The FV4004 Conway lost some durability and will fire more sporadically.
Plenty of changes to gun parameters at lower tiers will allow for the damage and rate of fire to increase more logically and gradually upon progressing from tier to tier.

Designed a Vibrant Camouflage

The Topsy-Turvy Rare camouflage was introduced at the cost of 65-750 gold.


Added a New Rule to the Matchmaker

In Update 5.4, we arranged for newcomers to fight against each other at first. Starting from Update 6.2, players that showed extremely low efficiency or that were absolutely ineffective in a string of recently played battles will be matched to such "training" battles.To return to the common queue, they'll just need to fight a series of battles where they prove beneficial to their team. We expect that this change will lead to a reduction in the number of "turbo leaks" and "turbo victories" so that experienced fighters will meet players with low or zero efficiency more rarely.
New matchmaker rule will be tested on CIS and EU live server within Update 6.2. The rule will apply as long as there are enough players in the matchmaker queue.

Said No to Outdated Devices

Starting from version 6.2, we cease supporting iPhone 4s, iPad 2, iPad mini, and iPod touch 5G. You'll still be able to launch World of Tanks Blitz on these devices, but we cannot guarantee stable performance of the game client.

Crafted Beauty

The Jack-in-the-box effect was added for several Tier VI–VIII tanks.
Shot effects for maximum graphics quality settings were reworked.
Now, the ammo rack explosion is not counted when calculating the costs for repairing destroyed vehicles. That will save you several credits.

Fixed Bugs

An icon in the vehicle carousel now changes upon installing the Claw Legendary camouflage on the SU-76I.
Incorrect display of textures on the IS 's turret was fixed.
Destroying the Object 252U is now counted in The Lion of Sinai accumulative medal.
Various screens, notifications, and descriptions were improved.
General bugs and client crashes were fixed.