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The Almighty T-22 Medium



The T-22 medium is, without exaggeration, a near perfect tank. It is dynamic and maneuverable like the Leopard. Fast-firing like the T-62A. Accurate even while driving at full speed like the Patton. Exceptional at deflecting enemy shells with its cleverly designed armor like the IS-7. Its turret is as resilient as the T95's front. Get one of the rarest and most effective tanks in the game!

Containers that may include the Collector T-22 medium or other rewards will be available in the in-game Store through August 31. Come and open them!


The Uncatchable Legendary Camouflage




The Uncatchable Legendary camouflage is effective on all map types. It doesn't require replenishment and changes the tank name in battle to T-22 Uncatchable.

A Tank That Influences the Battle's Outcome


If you think we’re praising a medium tank too much, even though it’s a Tier X tank, trust us. It’s worth the praise. The T-22 medium is a tank that won’t back down where others might. No tank in the game can overcome all situations, but this one will come out on top more often than not, usually swaying the battle outcome in the process. With great power comes great responsibility... Think you can handle it?



The T-22 medium resembles a heavy tank from the IS-3/IS-8/IS-7 line, highlighting a "pike nose", solid turret, and deceptive sides that easily deflect enemy shells.

The frontal hull armor is just 100 mm thick, which is not enough for this tank to block the shots of most Tier X opponents. But thanks to its shape and steep slope, the vehicle's frontal armor will sometimes deflect stray shells, saving your hit points.



The sides of the hull are a different story. With the vertical side skirt and the sharp slope of the main hull underneath, this tank is as deceptive as Soviet heavies. Despite the weak 80 mm armor, penetrating the sides of the T-22 medium upon angling is near impossible.

The rounded turret with its 230 mm of frontal armor can repel shells fired from even the most powerful guns. So whenever possible, hide the hull behind cover and enjoy watching your enemy's squirm! But remember, it won't be easy to take advantage of the turret armor when playing on rough terrain as the gun’s depression angle is just 6 degrees.



Similar to the Object 140 and T-62A, the T-22 medium is armed with a 100 mm gun. It deals devastating damage per minute: 3,000 HP without bonuses and 3,500 HP with equipment and provisions applied. The gun reloads in 5.3 seconds, and its stabilization and accuracy allow the T-22 medium to strike a target even while driving at full speed.

This tank pays the price for such impressive firepower with low single-shot damage for a Tier X vehicle and mediocre standard shell penetration. 240 mm won't always be enough to penetrate heavily armored enemies at the front. Yet, the T-22 medium is a maneuverable and dynamic tank that can easily flank the enemy, and then the high rate of fire will do its part.



Thanks to its high specific power, this tank effortlessly reaches speeds of 40–50 km/h. Add equipment, provisions, and the Engine Power Boost, and you'll be able to climb any mountain and take any key position!

Skillfully maneuvering between obstacles and circling around enemy vehicles is a piece of cake in the T-22 medium. This tank barely loses speed when traversing. For example, while moving at 50 km/h, the T-22 medium will only slow down by 5 km/h on a 90-degree turn and just 10–12 km/h on a full turn!



The close-range combat efficiency is slightly dampened by the turret. Sometimes, its traverse speed isn't enough to aim at the enemy all the time. To enhance this and other characteristics, we recommend you use Improved Fuel and Extra Combat Rations in battle.

The Collector T-22 medium is well-suited for both aggressive maneuvering battles and flanking movements. If needed, this tank can effectively snipe at long distances. When driven by a skilled player, the T-22 medium will prove the enemy team’s undoing. Take command of this awesome tank!

Update 6.2



Fuel up your vehicles, cause we're going on a trip to the New Bay metropolis! Concrete skyscrapers, highways, and the geometric layout of streets will make for a lot of exciting battles. In this update, both designers and engineers have done their best: British heavies at higher tiers will dazzle thanks to unique provisions and consumables. These new features, as well as balance improvements and camouflage, traditional components of our updates, will become available on August 14.

https://www.youtube.com/watch?v=5rb3VbOrQX4
We Built This City on the Shore

Get ready to conquer new frontiers! The New Bay map will be available for vehicles of Tier VII and higher in regular and rating battles and in Encounter Battle and Supremacy modes. Check out the Tanks and the City article if you want to feast your eyes on the city or wander about its streets and alleys.

Diversified Gameplay of the "Brits"

British Tier VII–X heavy tanks can now be equipped with:
  • Reactive Armor and Improved Engine Power Boost consumables.
  • Sandbag Armor and Enhanced Sandbag Armor provisions.

Read the Exclusive Consumables for British Heavies article to learn more.

Introduced Balance Changes

Find the full list of balance changes in the Balance Improvements in Update 6.2 article.
The AMX 50 Foch (155) received a 2-shell magazine gun alternative. The armor of the STB-1 was significantly reinforced on all fronts. Some German Tier IX and VIII vehicles now penetrate better.
We slightly weakened the KV-1 's armor so that Tier IV–V tanks can stand in opposition to it. The KV-2 will now have to aim at the vulnerable spots of its enemies more carefully. The FV4004 Conway lost some durability and will fire more sporadically.
Plenty of changes to gun parameters at lower tiers will allow for the damage and rate of fire to increase more logically and gradually upon progressing from tier to tier.

Designed a Vibrant Camouflage

The Topsy-Turvy Rare camouflage was introduced at the cost of 65-750 gold.


Added a New Rule to the Matchmaker

In Update 5.4, we arranged for newcomers to fight against each other at first. Starting from Update 6.2, players that showed extremely low efficiency or that were absolutely ineffective in a string of recently played battles will be matched to such "training" battles.To return to the common queue, they'll just need to fight a series of battles where they prove beneficial to their team. We expect that this change will lead to a reduction in the number of "turbo leaks" and "turbo victories" so that experienced fighters will meet players with low or zero efficiency more rarely.
New matchmaker rule will be tested on CIS and EU live server within Update 6.2. The rule will apply as long as there are enough players in the matchmaker queue.

Said No to Outdated Devices

Starting from version 6.2, we cease supporting iPhone 4s, iPad 2, iPad mini, and iPod touch 5G. You'll still be able to launch World of Tanks Blitz on these devices, but we cannot guarantee stable performance of the game client.

Crafted Beauty

The Jack-in-the-box effect was added for several Tier VI–VIII tanks.
Shot effects for maximum graphics quality settings were reworked.
Now, the ammo rack explosion is not counted when calculating the costs for repairing destroyed vehicles. That will save you several credits.

Fixed Bugs

An icon in the vehicle carousel now changes upon installing the Claw Legendary camouflage on the SU-76I.
Incorrect display of textures on the IS 's turret was fixed.
Destroying the Object 252U is now counted in The Lion of Sinai accumulative medal.
Various screens, notifications, and descriptions were improved.
General bugs and client crashes were fixed. 

Exclusive Consumables for British Heavies



One of the previous updates introduced a branch of British tank destroyers featuring a distinctive trait: exclusive consumables and provisions. These unique consumables distinguished the new vehicles from the others, while making battles more dynamic and varied.

In Update 6.2, four British heavies will get their own exclusive set of consumables and provisions. The Black Prince, the Caernarvon, the
Conqueror, and the FV215b will get a chance to build on durability, reduce received damage for a little while, and accelerate considerably thanks to the Improved Engine Power Boost.





Sandbag Armor
Provisions
  • +3% to vehicle HP
  • Activated automatically. Permanent effect throughout one battle.
  • Resupply: 2,000–3,000 credits




Enhanced Sandbag Armor
Provisions
  • +6% to vehicle HP
  • Activated automatically. Permanent effect throughout one battle.
  • Resupply: 3,200–5,000 credits




Reactive Armor
Consumables
  • -20% to damage from any shell
  • Duration: 15 seconds
  • Cooldown time: 75 seconds
  • Resupply: 5,600–8,400 credits



Improved Engine Power Boost
Consumables
  • Increases engine power by 50%
  • Increases traverse speed by 10%
  • Increases maximum speed going forward by 8 km/h and in reverse by 10 km/h
  • Duration: 15 s
  • Cooldown time: 90 s
  • Resupply: 5,600–8,400 credits



Select new combinations of consumables and provisions and marvel at the tactical opportunities that these British heavy tanks have opened up for you. Stand strong against enemy fire for longer, surge into the attack at higher speeds, or change positions and tally dozens of spectacular victories!

Tanks and the City


We bet that you sometimes think about big city lights when driving around the hills of Oasis Palms or taking cover behind the ancient walls of Fort Despair and Naval Frontier. Update 6.2 makes those big city dreams come true. Meet a brand new map called New Bay! It's available in rating and regular battles and in Supremacy and Encounter Battle modes for vehicles of Tier VII and higher.


The map layout in Supremacy mode | The map layout in Encounter battles

Here, massive concrete skyscrapers rise above the clouds while brick buildings from the previous century tell the long tale of their lives. The cable bridge, the map's unique feature, overlooks the city's port, ready to play a part in tankers' memorable battle moments.



[1] Bridge

Let's examine the zones. The bridge across the river is the most unique part of the metropolis. Time after time, quick light tanks will climb on top. Some tank destroyers might take a risk and support their allies' advance since there's a great view of the routes from the spawning point to the center of the map. It's quite convenient to shave off HP from those who dared to capture the base in Encounter Battles, and numerous cross-overs let you quickly change directions. In Supremacy mode, base A is hidden under the bridge. Surrounded by buildings and containers, it won't be easy to reduce capture points.  



[3] Park and [2] construction site

You can take a break when you are in the park or the construction area. It's quite convenient to hide under old majestic oaks or in the lowlands of the construction site. Concealed by the dense urban area, you can advance in Supremacy mode by capturing bases B and C.



[4] Chinatown and [5] Downtown

Spawn and go along the wide main roads to reach the district with distinctive eastern elements or its neighbor, Downtown. It's a suitable place for regrouping before retaking the port or pushing the attack. There are a couple great sniper positions suitable for supporting any strike near the Chinese gates. While you're waiting for the enemy to appear in your sights, treat yourself to a donut at a local café!



[6] Cargo terminal and [7] Port Warehouse

Despite the cold wind coming off the river, it's always hot here. Light tanks will try to hit the rears of vehicles at the spawning point of spot every enemy, moving or not. Heavy tanks hidden behind containers and warehouse buildings can easily defend key bases.



[8, 10] Uptown and [9, 11] Central Train Station

Team spawn points are placed at the edges of the map. From there, heavy tanks will roll towards the center, but they should act quickly if they don't want to take some shells to their sides. Faster vehicles will rush towards the bridge. Tanks destroyers can take their time, creep a little forward, and punish careless spotters.



Let's take a ride in a big city somewhere on the east coast of America! You'll experience the two-level gameplay, streets with famous buildings, and a new version of hide-and-seek.

The M4/FL10: A Wonder Drum


The M4/FL10 is a tank of many faces. It's both French and American, a medium and a light tank, a drummer and... not a drummer. Let's make sense of this riddle!
https://youtu.be/hOiqp8J0hVo
The M4/FL10 can be unpredictable and adapt to any battle situation like no other. Its unique gun, which combines the advantages of a standard loading system and a magazine loading system, is its greatest strength. Unleash the entire magazine at an enemy tank and finish it off with single blasts without having to wait until all the shells are reloaded. Opponents will never know what to expect from you next!

Before August 21, many players will receive an offer to purchase the M4/FL10. Add this new Premium tank with a magazine autoreloading system to your Garage!


The M4/FL10 is a hybrid using the hull of the American M4 Sherman medium tank and the turret of the French AMX 13 light tank. This union looks quite impressive: the vehicle outline will be a delight to the eyes of both fans of the American classics and admirers of French tank design.



This newbie has something to brag about. It features a great amount of HP for a medium tank, good maneuverability, and an excellent view range. But the crown jewel of its advantages is its three-shell magazine with an autoreloading system. It allows you to use the M4/FL10 as both a tank with a magazine-fed gun and a vehicle with a standard loading system depending on the battle situation.



The magazine-fed gun reloads only after all shells have been fired. But the M4/FL10 breaks this rule. Its mechanism starts reloading a new shell in the magazine right after each shot.

If you fire off the entire magazine, the first shell will be ready to fire in 4.31 seconds. The second and third shells are loaded in 3.84 and 3.36 seconds, respectively. But remember that if you fire before the shell has completely loaded, the reloading process will be restarted.




The autoreloading system allows the M4/FL10 to be flexible and unpredictable. Analyze the battle situation and decide whether it will be more effective to hurl single shots or unleash a hailstorm of shells at the enemy.

If you're sure that three shots will be enough to eliminate the enemy, go ahead and blaze through the entire magazine. You can also play it safe by fending off enemy attacks with single shots. The M4/FL10 will pose a difficult challenge to any rival in combat. The latter will never know whether it's going to be treated to one shell or three shells at once.



Since the armor of this rookie isn't the most reliable, it should avoid exposing itself to enemy fire. The tank has 76 mm of armor in the front and 40 mm of armor on the sides, which are enhanced with a 76 mm plate. The rear is protected with the same 40 mm and an additional screen.

While the M4/FL10 inherited its hull from a medium tank, its turret was taken from a light one, which of course affected the vehicle's protection. With 76 mm of frontal armor and no gun mantlet, the vehicle's turret is quite vulnerable and not ideal for blocking damage.



The M4/FL10 doesn't like to rush towards the barricades. It's much more effective as a support tank when teamed up with heavy tanks. Though not outstanding, the Sherman's engine provides this newbie with a good top speed of 52 km/h. Thus, it can quickly move across the map and strike the enemy from the flanks or rear. That's where its gun with a short aiming time and excellent rate of fire comes in.

Only 1.33 seconds are needed to reload a single shell into the magazine after firing. As a result, the M4/FL10 needs less than five seconds to reel off its entire magazine at the enemy. Clumsy heavies will hardly have time to fire a volley in response. Don't forget about the autoreloading system either. You can keep firing without having to wait for the magazine to be fully loaded.



The M4/FL10 is an unusual tank that is hard to catch by surprise. Master the magazine autoreloading system and experiment with your tactics and playstyle. As for your enemy... Let it be your test subject!