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Little Walker News

Trading cards, Cloud saves, Demo

Hey all,

There's finally a demo!

Trading cards should also be live, and cloud saves should be
functional. I've only tested the saves myself though, so if there happens to be a problem, let me know (I'm just one guy after all) :Osteve: /

Thank you kindly!

My bad - How to restore your save!

Hi again!

I realized that while working on the cloudsave feature, I changed where the save files normally go. So you may start the game and be horrified to see your data missing, but it should still exist on your hard drive!

Here's what to do:

- Open steam
- Go to Library
- Right click Little Walker and go to Properties at the bottom.
- Click the Local Files tab, then click "Browse Local Files..."
- Cut or Copy the files that say "save" and "A", and simply paste them into the folder titled "saves"

That should do it! Sorry for the inconvenience. ^_^;

My bad - How to restore your save!

Hi again!

I realized that while working on the cloudsave feature, I changed where the save files normally go. So you may start the game and be horrified to see your data missing, but it should still exist on your hard drive!

Here's what to do:

- Open steam
- Go to Library
- Right click Little Walker and go to Properties at the bottom.
- Click the Local Files tab, then click "Browse Local Files..."
- Cut or Copy the files that say "save" and "A", and simply paste them into the folder titled "saves"

That should do it! Sorry for the inconvenience. ^_^;

New Hard mode, User interface, and improvements!

Hey everybody!

It's update time and there's a challenging new hard mode to test your skills. A new achievement to show proof of your accomplishment as well.

But beyond that I spent a fair bit of time making various improvements!

Probably the most notable would be the fancy new slide-down menu that appears when you hover your mouse near the top of the frame.

Your "spirit bar" is now visible at the top left, and smashing enemies now spawns tokens which fuel your recovery process if you hit 0.

Upon pressing escape it will no longer quit the game, but rather pause the game and give you a list of useful shortcut keys.

Trading Cards should also be up and running in the next couple days as well.

Last but not least I've optimized some things so it should (hopefully) run a little better for some people.

As always, thanks for playing! ːsteamhappyː

New Hard mode, User interface, and improvements!

Hey everybody!

It's update time and there's a challenging new hard mode to test your skills. A new achievement to show proof of your accomplishment as well.

But beyond that I spent a fair bit of time making various improvements!

Probably the most notable would be the fancy new slide-down menu that appears when you hover your mouse near the top of the frame.

Your "spirit bar" is now visible at the top left, and smashing enemies now spawns tokens which fuel your recovery process if you hit 0.

Upon pressing escape it will no longer quit the game, but rather pause the game and give you a list of useful shortcut keys.

Trading Cards should also be up and running in the next couple days as well.

Last but not least I've optimized some things so it should (hopefully) run a little better for some people.

As always, thanks for playing! ːsteamhappyː