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GraveRun News

šŸ†™ Map Editor update!


šŸ³ Few people know, but GraveRun has an online map editor:
http://gredactor.graverun.ru/

This fact was not particularly highlighted anywhere, except in a pair of streams, and this is why:
In order to save server resources, cloud storage was cut down and the use of the editor resembled a cartridge with Zelda without a battery — either do it all at once or start over again each time...

However, the hearts demanded a change and the save system was reworked, also the local save ability was added. Now, in the best traditions of DIY, you will be able to create a map in a few clicks, on which you can play and change it at any time by uploading it back to the editor šŸ‘

Rubric: MyFirstMod



My acquaintance with the game in 2011.

Hello everyone. I'm one of those players who likes to change games for themselves, to add something of their own.
In 2011, I looked through a list of indie games with the "shoot'em up" tag and came across GraveRun.

After a quick content check, I found out that everything in this game is stored in simple text files with few code lines, which I can change or add something new. I didn't find the AK-47 so decided to make it myself - I copied files of M-16 and changed damage, rate of fire, other gun values, also sound files and few other things. I found a suitable image for the HUD in the Internet, then I drew a pixel sprite of the weapon in character's hands. Done! I was very proud of my work because it was my first experience of creating mods in games. And I was only 15 years old.
I decided to contact the developer and found his blog in LiveJournal. After a while, my mod was finalized and added to the game, to which I was very pleased.
Later, I added another weapon - a Gauss rifle. I even remember as we argued, whether it should have recoil and what laws of physics apply to it.

After a while, I decided to help the developer with English translation of game content and update posts, which I still do.
I hope this helps the project to become more popular and gain a large enough player base to appear in the list of Steam recommendations. Or maybe someone else will join the ranks of developers šŸ™‚

Fixed desync problem with weapons, crates and NPC


DEAGLE WITH AN UNDERBARREL
LOLWUT?
Not the strangest thing you can see while testing!

In multiplayer, there was a desync problem with weapons, crates and NPC, which caused similar problems. šŸ˜…
So, we fixed this one already. šŸ˜Ž

We have our own studio site! 😃


http://wa.graverun.ru/

Back to the topic: Yes, unfortunately on endless levels desynchronization progressing by time and braking all fun. I'm working on it. And on balance, because jeeps are ruining it too šŸ˜…

A new version 20190723, with an online play! šŸŽ®ā˜ŽļøšŸŽ®



Added multiplayer! Oh, it has finally happened! But don't judge it too harshly, it's still in beta. Expect some bugs šŸ˜…
I will be happy if you share your experience. Will try to release some fixes as soon as possible.

But that's not all, there's more changes:
  • Added protection system Steam DRM. The end of piracy! (no)
  • Steam will see Log.txt as a file with dynamic data. Steam won't rewrite it anymore.
  • More logging into Log.txt. I hope it will be a help to everyone. To us and to modders.


Fixes:
  • Spawners will now work correctly with player amount multiplier.
  • Zombie-catapult will count as a boss in survival mode - a BOSS screen warning message will appear.
  • Fixed a bug that didn't let you shoot from a vehicle, if you entered it using dash move.


For modders:
  • New scenario command: "LevelUp" - get one level upgrade.
  • Added scenario command: "Enemy, AddWithoutMultipler" - adds an enemy without player amount multiplier. For example, spawning a boss with this command won't spawn 4 bosses if there's 4 players. šŸ˜„
  • Added a one-line versions of tooltip and text bubble commands - "AddTextBox" and "AddTooltip"
  • Added a one-line version for tasks - "Task, Add:"
  • Spawners (Script Object) will now ignore tabulated lines. Same like commented lines.