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Gold Mining Simulator News

Patch 1.7.0 [public beta]

Patch 1.7.0 - Optimization Beta Tests
    Global fixes and optimizations:
    • [added] Implemented a new occlusion culling system.
    • [updated] LOD-level updates and reworks for most of the machines.
    • [updated] Day-night cycle light calculations.
    • [fixed] Collision data corrections all over the map.
    • [fixed] Machine tire trail system performance update.
    • [fixed] Performance issues with the nVidia(R) RTX-series are probably fixed.
    • [optimized] Rendering pipeline of mountains and trees.
    • [optimized] Shadow casting by static and dynamic objects.
    Warehouse optimizations:
    • [added] New entrance gate in the hangar for better interior occlusions.
    • [updated] Reworked lighting placement and parameters.
    • [optimized] Adjusted geometry and LODs of equipment inside.
    Location-specific assets and environment optimizations:
    • Town outskirts.
    • Part & Mashine Shop.
    • Bank & Warehouse.
    • West & East bridge.
    • Sawmill & Port.
    • All of the parcels.
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Thank you for sending us all the reports and suggestions.
You're awesome human beings!

Feel free to join us on our Discord server:
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https://store.steampowered.com/app/451340/Gold_Rush_The_Game/

https://steamcommunity.com/games/451340/announcements/detail/3878224183438329838

Season 29 has ended!

Hello Miners! ⛏

Here are the results for Season 29. Congratulations to all of the winners! 💰🚜



Get some rest before we announce next season, you've earned it :)

Looking for gold, they dug too deep!

☕Chill and drill (for a huge gold pocket💰) in Season #𝟮𝟵!⛏️

Get 𝗚𝗼𝗹𝗱 𝗥𝘂𝘀𝗵:𝗧𝗵𝗲 𝗚𝗮𝗺𝗲 𝗡𝗢𝗪:

https://store.steampowered.com/app/451340/Gold_Rush_The_Game/

Let's get diggin'! 💪👷

Remember to follow us on Facebook: https://www.facebook.com/goldrushthegame/

Patch 1.6.3.15553

Season 29 Patch
    Core features:
    • [added] The gold distribution is now randomized on every claim (the overview below is just an example; you might have a different distribution in your game).
    • [added] Additionally, each claim features a unique distribution with its own pros and cons (e.g., Old Arnold's has an even distribution while having less overall gold than Nighthawk, but Nighthawk requires lots of drilling to find rich deposits).
    • [balanced] Increased drilling range for manual drilling (mostly likely you'll make 9 holes, sometimes 6, and rarely 4 - instead of the usual 1 to 4 per use).
    Gold distribution per claim:
    • [Old Arnold's] - even distribution, low density.
    • [River Town] - very big clumps of moderate density.
    • [Pine Valley] - a lot of small clumps of high density.
    • [Nighthawk] - a few very small clumps of very high density.
    Seasonal features:
    • [adjusted chest locations] Quest for chests: Grab up to 22 chests placed randomly around Heines, Alaska. As a reward, you will receive a buff per chest that applies in the current season.
    • [balanced] The value of extra gold nuggets from drilling has been slightly increased after the previous reduction.
    • [added] The Pine Valley parcel rent price was set to $0.
    • [removed] The Nighthawk parcel rent price has returned to its default value.
    • [added] Fade into the night with the new Season #29 anthracite excavator skin (winners only!).
Thank you for sending us all the reports and suggestions.
You're awesome human beings!

Feel free to join us on our Discord server:
https://discordapp.com/invite/goldrush-thegame

https://store.steampowered.com/app/451340/Gold_Rush_The_Game/

Season 28 has ended! Congratulations to the winners!

Hello Miners! ⛏

Here are the results for Season 28. Congratulations to all of the winners! Good job! 💰🚜



Visit us on Facebook: https://www.facebook.com/goldrushthegame/