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Gold Mining Simulator News

Halloween Time - Limited Event is LIVE! - 50% OFF

Have a Happy Haunted Halloween
with the time-limited event and 50% OFF discount!* 🎃
What's new?
  • Haunted Vehicles Skins
  • Spooky Decorations

Make sure to find and unlock your skins before the event ends!
Full changelog:
  • Terrain and Environment collisions correction
  • Skins for Drill, Frankenstein and Small Excavator
Now let's get trick-or-treating!

*50% promo starts October 28 at 10 am PT

Patch 1.5.5.13184

Hello Miners!
We have just released a small patch, which deals with the reported issues. Please make sure your game is up to date.
Changelog:
  • Fixed collisions
  • Fixed material on mats and mosses
  • Pickup - Transport Crate blocked doors
Let's get digging!

Hotfix 1.5.5.13165

Hello Miners!
We have just released a hotfix, which deals with the reported issues. Please make sure your game is up to date.
Changelog:
  • Fixed crashes caused by wrong collisions around the hotel area
  • Fixed Loader shovel movement
Let's get digging!

Patch 1.5.5.13159

Hello Miners!

We have just released a new Patch with optimised memory usage by Journal and DigTube. Please check also other fixes below.
Fixes changelog:
  • Memory usage optimisation of Journal and DigTube
  • Collisions change in the city
  • Tire marks went through sluice boxes when spawned
  • Sluicebox Grate - dirt capacity correction
  • Mobile Wash Plant – falling rocks did not have textures
  • Main Menu – quit question always have quitted game no matter the answer
  • Both Excavators – loaded game missed Tooth to Stick, so Forward/Backward and Bucket Up/Down would not work
Have fun digging!

Hotfix 1.5.5.13113

Hello Miners!

We have just released a hotfix 1.5.5.13113. Make sure to update your game!
Changelog - Fixes:
  • Tutorial Stage 2 – Save and Load action before putting stuff to Pickup and then Save and Load action upon allotment arival caused diapering stuff from truck
  • Journal - Fuel consumption by power generator
  • Gamepad – Going to Main Menu, after choosing YES caused nothing to happen
  • Balance – Prices of Old Arnold and River Town
  • Pausing game while looking at the same time on Frankenstein’s fuel meter caused that fuel was still consumed
  • Field of View – After coming back from Main Menu and game load FOV would automatically be back to 60
  • Allotments – balance fixed (prices, gold density)
Let's get digging!