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Oxygen Not Included News

[Game Hotfix] - 546664

Small hotfix to official Russian translations.

Changes
  • All Versions
    • Updated Russian translations.
Fixes
  • All Versions
    • Fixed issue causing Korean text to appear in Russian language patch notes.

[Game Hotfix] - 545357

A small hotfix to update official translations and fix some localizations bugs.

Fixes
  • All versions
    • Fixed localization of strings using "click" and "press" verbs.
    • Fixed several invalid or unsupported characters in strings.
    • Fixed issue preventing patch notes summary showing correctly when Korean language selected. 
    • Updated Chinese localization.
  • Spaced Out! only
    • Fixed issue causing build menu category buttons to bounce for an unreasonable amount of time when switching active worlds.

[Game Hotfix] - 544793

Hi all, this fixes a couple of issues some OSX users were experiencing in the new update. We're still working on other fixes but wanted to get these ones out quickly.


Fixes
  • All Versions
    • Fixed issue causing sudden slime lung and radioactive contaminant germ blooms.
    • Fixed DLL related error on OSX save game loading and new game starting.

February 2023 Quality of Life update!


Hey friends,

Welcome to our February 2023 Quality of Life update!

This update includes a bunch of fixes, additions and changes designed to help colonies look and feel even better in both the base game and Spaced Out! DLC. That includes UX improvements—like a new search function for the build menu!—along with bug fixes, sweet new cosmetic skins (aka blueprints) and a snippy new tool.

[h3]Bugs! Fixes! Changes! [/h3]
We’ve been steadily squashing bugs and making changes. Recent efforts include: Critters no longer get stuck in their “Waiting to be Groomed” state! Equipping a suit at a dock no longer plays the yellow alert sound when the suit was previously marked as yellow alert! Drywall can now be rotated! …and more.

[h2]Highlights[/h2]
[h3]All versions[/h3]
  • Added search function to the Build Menu.
  • Added list view option to the Build Menu.
  • Added a new Disconnect tool.
  • Equipping a suit at a dock no longer plays the yellow alert sound when the suit was previously marked as yellow alert.
  • Drywall can now be rotated.
  • Added new cosmetic skins.
  • Dream Journals can now be stored in any storage that allows inedible solids.

[h3]Spaced Out! Only[/h3]
  • Squelchy Asteroid now starts with random geysers, like the other Classic-style asteroids.
  • Replacing one rocket module with another now returns materials from the original.
  • Asteroids will no longer be seen on the top edge of certain asteroids, above the red-lined world limit.


[h3]Searchable Build Menu[/h3]
There are a lot of buildings in ONI, so we’ve made it easier to find the one you’re actually looking for. The build menu’s new search function pulls up any building whose name is typed into the search field, no matter which category it’s in.

You can also search by subcategory (e.g. searching for “Pipes” will pull up all of the pipes in the game) or click on the new list-view icon in each category to browse the subcategories in that section.

[h3]New Disconnect Tool[/h3]
You can now sever the connection between pipes, wires, Transit Tubes and Conveyor Rails yourself, using the new Disconnect tool. That means your Duplicants can focus on more interesting tasks…or spend more time at the water cooler, if you’re feeling generous.

[h3]Supply Closet [/h3]
The next time you’re in the Supply Closet, turn up the volume! We’ve added new music and UI sound effects, so it’s more fun than ever to restyle Duplicant outfits and swap out blueprints. (Hint: the latest batch of blueprints includes whimsical new floating friends for Balloon Artists!)

To claim your new ONI blueprints: Click on “Supply Closet” in the Main Menu, and hit the “Check Shipments'' button. That’ll take you to the Klei Rewards webpage, which has two free mystery crates up for grabs—you’re welcome to redeem both. You can then view your collection of blueprints in your online inventory or in-game, in your Supply Closet.

[h3]Summary[/h3]
The build menu is now searchable and sorted into subcategories, there’s a new way to cut conduits and connectors, the Supply Closet sounds are jammin’, and we’ve squashed some bugs!

You can share bug reports, feedback or ONI-themed philosophies about life here. We really appreciate your input.

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch.

Full patch notes on the official forums here.

[Game Hotfix] - 537329

Hi everyone,

Happy 2023! This patch fixes a number of Hot Shots issues we saw over the holidays. Patch notes below...

Fixes
  • All versions
    • Fixed Laboratory room sometimes failing to detect a working light when a non-working light is also inside the room.
    • Fixed Geotuner sidescreen not allowing more than 5 Geotuners to select the "No geyser selected” option.
    • Fixed crash that could sometimes happen when deconstructing a statue or painting.
    • Fixed Pips looking like they are carrying a seed all the time.
    • Fixed issue allowing decor bonuses from previous artworks to stack when an artwork's style selection was changed.
    • Fixed Somnium Synthesizer story trait Pajamas not displaying correctly after being equipped.
    • Blueprints
      • Fixed Puft Bed layering issues when a Duplicant is disturbed while sleeping.
      • Fixed Dreamboat, Puft Bed, and Bouncy Castle beds looking built before the construction errand is complete.
      • Copy building tool will now select the default version of the building if the copied item's blueprint is not owned.
      • Fixed issue preventing selected blueprints from applying to buildings placed as replacements to other buildings.
    • Mysterious Hermit story trait
      • If a Duplicant dies while knocking at the door, it’s now possible for another Duplicant to complete the chore without reloading the save.
      • Fixed crash when removing food from the Mailbox while the hermit is retrieving it.
      • Disabling/enabling the Gravitas Shipping Container during the same session the story trait was completed no longer crashes.
      • Game no longer crashes when completing the story trait while the hermit checks the mail.
    • Conduction Panel
      • Fixed a bug where Conduction Panels built behind a Manual Airlock or Mechanized Airlock door would crash when the door closes.
      • Deconstructing a Conduction Panel behind a Pitcher Pump no longer crashes.
      • Fixed a bug where a building would not stop overheating when cooled below its overheating temperature using a Conduction Panel.
  • Spaced Out! only
    • Fixed an issue causing Conduction Panels to behave differently based on the number of asteroids visited and rockets built.