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Oxygen Not Included October 2022 Roadmap


Hey friends,

As we mentioned recently, we’re shifting our focus to releasing ongoing updates instead of a DLC2. You can read more about that here.

A new adventure means a new roadmap—here’s what you can expect from us over the coming months!

[h3]Overview[/h3]
We’ll be releasing free, ongoing updates several times a year. Actual timelines will vary as we settle into a rhythm. Currently, the plan is for them to be seasonal.

You can look forward to fresh new content that’ll keep your Duplicants on their nonexistent toes—like the Story Traits mentioned below—as well as bug fixes and performance and quality of life improvements. There’ll be something for both base game players and Spaced Out! DLC players in every update.

One of the big new additions is the Story Trait system. It’s an interactive POI take on world traits, with unique gameplay challenges that unlock new lore and offer ongoing benefits once completed. They’re designed to build out the ONI universe and create new ways to interact with the existing gameplay loops.



It all kicks off in our October update.

[h3]A few specifics [/h3]
Some of the projects we’re working on for the next few updates include:
  • Story Traits! The inaugural pair are a gargantuan dream-analyzing machine and a handy critter-mutator. More to come…
  • Expanded surface gameplay tools and content!
  • QoL improvement! E.g. Expanded database and a searchable build menu for the base game, and improvements to Spaced Out! rocketry.
  • New Room types! We’re thinking: Laboratory, Mission Control Room, better bedrooms…

[h3]And then? [/h3]
Bigger things like new starting biomes, richer world gen options, and even new sim systems are on the horizon too, but these take longer to develop, so no short-term promises.

Another long-term goal we’re working on is a cosmetic skins system. Our skins system will be modeled on what’s worked for Don’t Starve Together, so anyone who’s ever played DST will feel right at home. We’re starting with some new decor, buildings, clothing and then we'll gather feedback and see what else you’d like skinned. It may be a little odd to add cosmetic skins to a single-player game, but we’re hoping this’ll let us keep making free content updates for everybody rather than DLC.

[h3]Summary[/h3]
We’re planning to release several free updates per year, starting in October. They’ll include new content, performance and QoL improvements, and bug fixes. A new cosmetic skins system is also in the works for future updates.

Thank you to everyone for your bug reports, feedback and forum posts! We read it all, so keep it coming. We’re so excited to be blasting off in a new direction with such a stellar crew.

No more DLC for Oxygen Not Included, devs decide to do free updates instead

Oxygen Not Included is not getting any more DLC, Klei Entertainment has announced. Instead, they're going to keep pumping out free updates for all players.

Read the full article here: https://www.gamingonlinux.com/2022/08/no-more-dlc-for-oxygen-not-included-devs-decide-to-do-free-updates-instead

DLC/Update News


Hey friends,

We have some big news…

…we’ve decided to release ongoing updates instead of a DLC2!

Ever since the Spaced Out! DLC launched in December, we’ve been exploring ideas for the next chapter of Oxygen Not Included. Those conversations started out as discussions about DLC2, but as we kept digging, we realized that a distant DLC2 release just wasn’t the right fit for our long-term goals.

We want ONI to feel like a true universe: infinite and ever-expanding!

And most importantly, accessible to our whole community.

While a second DLC would certainly expand the game, it’d limit our design choices. We’d have to decide which features base game players would have access to—and which ones they’d be left out of.

The more DLCs there are, the harder it gets for us to implement bug fixes and balance changes that are viable for everyone across all versions of the game. That sounds about as appealing as an all-mushbar buffet.

We want you all along for the ride! So we’re shifting our focus to building out a lot of the same content and systems you’d expect from a DLC, and releasing them regularly as free game updates that work for both base game and Spaced Out!

No colony left behind.

[h3]What’s next?[/h3]
We’re working on a roadmap to let you know what to expect as we explore this exciting new chapter of ONI—we’ll post that here as soon as it’s ready.

[h3]Summary[/h3]
We’re expanding the ONI universe through ongoing updates rather than a DLC2! These free, regularly scheduled updates will be designed for both the base game and the Spaced Out! DLC. Roadmap coming soon.

Our heartfelt thanks, as ever, to this incredible community! We’re overjoyed to be able to share our little corner of the cosmos with you.

[Game Hotfix] - 514967

Hey folks,

This is a hotfix for the Fast Friends update fixing a few critter crashes and Gassy Moos not eating. Full notes below:

Changes and Improvements
All Versions
  • Minor revisions to Chinese translations
Fixes
All versions
  • Fixed issue preventing Gassy Moos from eating gas grass.
  • Fixed crash that could occur when an egg leaves an Incubator before a Cuddle Pip finishes hugging it.
  • Fixed crash that could happen after ranching critters.
  • Dupes are no longer able to stand at locations where their heads would exceed the world boundaries. 

Spaced Out!
  • Fixed issue causing digging Duplicants to occasionally get stuck in an infinite falling loop.

[Game Hotfix] - 510738 and 510972

Hi friends, just a small hotfix today to address some issues in the Fast Friends update. Patch notes below.

510738
[h3]Changes and Improvements[/h3]
All versions
  • Added a new masterwork canvas artwork.
  • Updated all Korean, Russian, and Chinese localizations.

[h3]Fixes[/h3]
All versions
  • Fixed issue causing certain strings to show in English when running Russian translation.
  • Hatching Oakshell, Sanishell, Cuddle Pip and Delecta Vole eggs now qualifies for the “Good Egg” achievement.
  • Fixed crash that could occur when atmo suits melted.
  • Fixed issue causing camera zoom and UI scroll commands to sometimes conflict when using a gamepad or Steam Deck.

Spaced Out! only
  • Close UI panel sound effect is no longer played when switching asteroids.


510972
  • Fixed issue causing crash on launch when a minor error was detected in translation files