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Oxygen Not Included News

[Game Hotfix] - 526233

Hi friends, this hotfix has a few fixes for the Sweet Dreams update. Patch notes below.

Changes and Improvements All Versions
Added sound to Pajama Cubby Duplicant interaction.

Fixes All Versions
Fixed issue preventing regolith tiles from falling from the top edge of the map.
Fix for crash that could occur when Oxyferns were uprooted.
Fixed crash that could occur when a Duplicant sculpts an Ice Block.
Corrected misaligned UI main menu UI that displays when the build is run on the "public_previous_update" Steam branch. Note that this change will not be observable until the Sweet Dreams update moves to that branch.
Spaced Out! only
Fixed crash that could occur when a Robo-Miner mines Resin.

Oxygen Not Included has a new animated short, plus a 'Story Trait System' update

Klei are back with a brand new big update to Oxygen Not Included, after they decided not to do any more paid DLC so this is the first of many free updates to come. Plus a fancy new animated short.

Read the full article here: https://www.gamingonlinux.com/2022/10/oxygen-not-included-has-a-new-animated-short-plus-a-story-trait-system-update

Oxygen Not Included - Sweet Dreams Update!


Hi everyone,

The Sweet Dreams update is out today!

It’s the first installment in our new series of ongoing updates. Want to know more about why we made the switch to consistent updates instead of making a DLC2? It’s all right here.

If you’re curious about our plans for the next few months, check out our new roadmap.

[h3]Story Trait System[/h3]
This update marks the debut of our new Story Trait system, a collection of interactive POIs buried deep inside the asteroids. You can find them in the Story Options tab on the Choose A Destination screen in-game, and read more about them in the roadmap.

We’re pretty excited about our first two story traits: the Somnium Synthesizer harnesses the power of Duplicants’ subconscious minds by unlocking their ability to dream for the very first time, while the Critter Flux-O-Matic offers a new way to roll the dice on critter morph outcomes.

This system—and this inaugural pair of traits—is designed for both base game and Spaced Out! DLC.

[h3]New Room & Building[/h3]
Duplicants in all versions of the game can now enhance their food with delicious additives! We’ve added a new Kitchen room, which enables the use of the new Spice Grinder.

Spice mixes produced at the grinder can be sprinkled onto certain meals to improve things like shelf life and Duplicant strength. Bon appetit!

[h3]Other Cool Things[/h3]
In Spaced Out!, the Plug Slugs have gotten some tuning changes (including a new refined metal diet), and their species has grown to include two new morphs: the unbreathable-gas-guzzling Smog Slug and the liquid-inhaling Sponge Slug.

Also: Critters in all versions of the game now queue for ranching, the build menu showing room requirement info, and we’ve put an end to the total anarchy of multiple meteor showers sometimes happening all at once.

[h3]Highlights [/h3]
All versions
  • Added Story Traits system and UI
    • Added Somnium Synthesizer story trait
    • Added Critter Flux-O-Matic story trait
  • Added Kitchen room type
  • Added Spice Grinder building (Freshener Spice recipe, Brawny Spice recipe, Machinist Spice recipe)
  • Enabled renaming rockets
  • Fixed a number of Transit Tube bugs
Spaced Out! only
  • Added Smog Slug and Spong Slug critter morphs
  • Added Rocketeer Spice recipe to Spice Grinder

[h3]Summary[/h3]
We’ve added a new Story Trait system with two new story traits, a new Kitchen room and Spice Grinder building, and two new Plug Slug morphs—along with a bunch of other improvements and bug fixes. More info in the patch notes below.

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary Previous Update branch. Just keep in mind that it’s unsupported.

Thanks for all of the feedback and suggestions—keep ‘em coming! You can report bugs here.

For the full patch notes, please see the post on our official forums.

Oxygen Not Included October 2022 Roadmap


Hey friends,

As we mentioned recently, we’re shifting our focus to releasing ongoing updates instead of a DLC2. You can read more about that here.

A new adventure means a new roadmap—here’s what you can expect from us over the coming months!

[h3]Overview[/h3]
We’ll be releasing free, ongoing updates several times a year. Actual timelines will vary as we settle into a rhythm. Currently, the plan is for them to be seasonal.

You can look forward to fresh new content that’ll keep your Duplicants on their nonexistent toes—like the Story Traits mentioned below—as well as bug fixes and performance and quality of life improvements. There’ll be something for both base game players and Spaced Out! DLC players in every update.

One of the big new additions is the Story Trait system. It’s an interactive POI take on world traits, with unique gameplay challenges that unlock new lore and offer ongoing benefits once completed. They’re designed to build out the ONI universe and create new ways to interact with the existing gameplay loops.



It all kicks off in our October update.

[h3]A few specifics [/h3]
Some of the projects we’re working on for the next few updates include:
  • Story Traits! The inaugural pair are a gargantuan dream-analyzing machine and a handy critter-mutator. More to come…
  • Expanded surface gameplay tools and content!
  • QoL improvement! E.g. Expanded database and a searchable build menu for the base game, and improvements to Spaced Out! rocketry.
  • New Room types! We’re thinking: Laboratory, Mission Control Room, better bedrooms…

[h3]And then? [/h3]
Bigger things like new starting biomes, richer world gen options, and even new sim systems are on the horizon too, but these take longer to develop, so no short-term promises.

Another long-term goal we’re working on is a cosmetic skins system. Our skins system will be modeled on what’s worked for Don’t Starve Together, so anyone who’s ever played DST will feel right at home. We’re starting with some new decor, buildings, clothing and then we'll gather feedback and see what else you’d like skinned. It may be a little odd to add cosmetic skins to a single-player game, but we’re hoping this’ll let us keep making free content updates for everybody rather than DLC.

[h3]Summary[/h3]
We’re planning to release several free updates per year, starting in October. They’ll include new content, performance and QoL improvements, and bug fixes. A new cosmetic skins system is also in the works for future updates.

Thank you to everyone for your bug reports, feedback and forum posts! We read it all, so keep it coming. We’re so excited to be blasting off in a new direction with such a stellar crew.

No more DLC for Oxygen Not Included, devs decide to do free updates instead

Oxygen Not Included is not getting any more DLC, Klei Entertainment has announced. Instead, they're going to keep pumping out free updates for all players.

Read the full article here: https://www.gamingonlinux.com/2022/08/no-more-dlc-for-oxygen-not-included-devs-decide-to-do-free-updates-instead