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Oxygen Not Included News

[Game Hotfix] - 660455

Fixes All Versions
  • ​​​​​​​Fixed issue causing some symptoms of Slimelung to persist after the disease had been cured.

[Game Hotfix] - 660272

Changes and Improvements All versions
  • Updated localizations.


Fixes Bionic Booster Pack
  • Fixed Flydo not shutting down when its power bank was depleted if there were high-priority chores to do.
  • Fixed a crash when loading workshop translations last updated in 2020 or earlier.
  • Fixed issue where Slimelung would cause a Bionic Duplicant's breath to decrease incorrectly.
  • Fixed issue causing Bionic Duplicants to appear to contract Food Poisoning despite being immune to all the symptoms.
  • Fixed Bionic Duplicant Radiation Sickness status item tooltip showing effects that do not apply to Bionic Duplicants. Note that while they are immune to the ‘Stamina’ and ‘Bathroom Use Speed’ effects of radiation sickness, Bionic Duplicants do suffer athletics penalties at all tiers of radiation sickness.


Modding
  • Fixed typo in ModDevLog of requiredDlcIds/forbiddenDlcIds when testing dev mods.

[Game Update] - March 2025 Quality Of Life - 659901



Hello, friends!

Our March 2025 Quality of Life update is out today! This free update squashes some long-standing bugs and improves UX in all versions of the game. It also includes DLC-specific additions, bug fixes, and improvements for The Bionic Booster Pack. 

Highlights of this minor update include:

QoL & bugs for all versions
Weve introduced a smarter search function in the build menu and Research screen. It uses fuzzy search, synonym matching and even initialism—for example, you can now search "mm" to find the Microbe Musher—to help you find what youre looking for faster. Improving searchability is an ongoing process, and we hope to keep building this out in the future.

Another thing thats got us all in a fizz is the new range of visual effects applied to liquids: a mild "underwater"-type distortion becomes increasingly conspicuous as the liquids temperature rises, eventually leading to bubbles that intensify as it approaches its boiling point.  

Weve also changed the way that liquids get displaced in the sim, to fix some liquid duplication bugs. 

The database continues to expand, and now contains entries for our quirky little Duplicants—including basic health metrics and links to the various systems that keep the crew alive and well. 

The Bionic Booster Pack
We fixed a bug where the Flydo fetch drone would fly erratically on autopilot when it depleted its power bank supply. We also updated the Skill screen for Bionic Duplicants to add an overview of all the boosters available on that world. You can even assign or unassign boosters directly from that screen. Bionic Duplicants are now susceptible to diseases, too! 

The Frosty Planet Pack
Bammoths wont run into walls anymore, and there are now themed Monument blueprints for this DLC in the Supply Closet! 

Summary
We fixed a bunch of bugs (including some veteran ones like liquid duplication!), made our search functions more responsive, added visual feedback to liquids that are heating up, improved booster management in The Bionic Booster Pack, and added cosmetic blueprints to The Frosty Planet Pack. 

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch.

Help us track down new bugs to fix, or click here to send us your feedback and ideas! We appreciate all your input. 

Full patch notes below. 
 

Changes and Improvements
  • All versions
    • Smarter search text matching in the Research screen and build menu
      • Search inputs (e.g. a building’s category, recipes, common name synonyms, and small typos) now return more useful results.
      • Initialisms can also be used, e.g. mm will match Microbe Musher.
    • Updated liquid visual effects, including special visuals when approaching boiling points.
    • Updated Solid Crude Oil tile and ore art.
    • Building requirement text and status items now better indicate the skill or booster required to operate them.
    • Database
      • Duplicant and Bionic Duplicant database entries now contain more information about their survival and advancement needs, and links to relevant systems. These are works in progress.
      • The Health entry in Systems now includes information about Sleep requirements.
      • The Printing Pod database entry now shows the art for the building.
      • Added building icons to building category database entries.
  • Spaced Out! only
    • Worldgen: Minor changes to mining room POI on Superconductive Asteroid. Removed oxygen and changed the material of the doors.
    • Duplicants incapacitated by Deadly levels of radiation will now have their exposure severity reduced to Extreme upon entering a triage cot.
  • The Frosty Planet Pack
    • Fixed an issue that was causing Bammoth animations to clash with walls.
  • The Bionic Booster Pack
    • Updated bionic boosters Skill screen UI to allow for booster management.
    • Bionic Duplicants now have the capacity to actually get sick from germ exposure.
    • Fixed a bug where Bionic Duplicants consuming disease-tainted oxygen canisters were not transferring the disease to their internal oxygen tanks.
    • The Gunk Extractor now applies germs to Bionic Duplicants after use.
    • The room bonus from the Gunk Extractor now lasts 3 cycles.
    • Added a Diagnostic that signals when an Atomic Power Bank is nearing the end of its lifetime. (Spaced Out!)
    • Building requirement text and status items indicate the bionic booster required to operate them in lieu of skill assignment.
  • All versions
    • Fixed a bug where liquids on special tiles (e.g. airflow tiles) were being displayed as if they were floating above the tiles instead of sticking to them.
    • Fixed Biobot, Rovers (Spaced Out!), and Flydos (The Bionic Booster Pack) choosing to idle over lower priority chores.
    • Fixed a bug causing the element of worn out Atmo Suits to change to Dirt after being repaired.
    • The Power Control Station building no longer describes itself as being a necessary part of a power plant.
    • Fixed a bug where Duplicants could slip when walking over a mesh tile that had a slippery liquid inside.
    • Fixed Bottle Emptier not emptying milligrams.
    • Fixed an issue with the UI scale on 16:10 monitors causing the UI to appear small even at 200%.
    • Fixed an issue that could happen when launching the game on Macs, when installed on a non-native file system such as FAT32/exFAT.
    • Fixed an issue where an Incubator whose egg had recently been removed would request the egg when loading the save again.
    • When the power circuits are rebuilt (e.g. network is disconnected or reconnected either via construction, destruction or circuit breaker):
      • The current load on all circuits is now set to an invalid value (-1)
      • the wire sidescreen will display this state as "?"
      • the wattage sensor will now not change its automation state until it receives a valid value from the wire it is monitoring.
    • Power icons on the Power overlay for under construction and placement preview are now consistent.
    • Fixed an issue causing critters to recalculate their food target more often than necessary.
    • Fixed the top of the Fish Feeder not visually updating correctly.
    • Fixed Pacu not eating seeds from a newly built Fish Feeder.
    • Fixed Sweepy sometimes not picking up an item when moving.
    • Fixed inconsistent text alignment on suit dock sidescreen buttons.
    • Simulation
      • Fixed liquid duplication caused by a liquid falling and displacing a neighboring cell simultaneously.
      • Changed the way liquids are displaced in the sim, preventing liquid duplication in certain situations.
    • Performance
      • New conduit flow computation algorithm to improve worst-case performance when rebuilding liquid/gas conduits.
      • Performance improvement: Reduced number of memory allocations per frame in various systems of the game.
      • Reduced memory allocations during Auto-Sweeper update.
    • Database
      • Fixed missing link on "Buildings->Category".
      • The database entry shortcut icon in the Microchip and Data Bank UIs now correctly links to their respective database entries.
  • Spaced Out! only
    • Fixed potentially spawning partial unit mass when transfer pickupables to debris.
    • Fixed space exposure surrounding a rocket interior not working correctly until save/load.
    • Added Data Analysis Research to the list of research types in Systems/Research, and corrected a typo where Interstellar Research pointed to the Orbital Research Center instead of the Virtual Planetarium.
    • Fixed an issue causing Duplicants with deadly levels of radiation sickness to repeatedly fall out of their hospital beds.
    • Fixed a crash that could occur when trying to deploy a dead Duplicant in a Trailblazer Module.
    • Fixed oversized click area on Launch Rocket UI button.
    • Fixed oversized click area on Abandon Ship Rocket UI button.
  • The Frosty Planet Pack
    • Fixed Bammoth navigation to prevent them from running into walls.
    • Fixed an issue where Ice Meteor Showers didnt contain meteors if The Frosty Planet Pack was not installed.
  • The Bionic Booster Pack
    • Fixed Flydos moving erratically when their power bank was depleted.
    • Fixed Flydos sometimes not being eligible for errands.
    • Fixed a crash related to power banks depleting in a Flydo.
    • Fixed a bug that caused Bionic Duplicants to not use assigned Gunk Extractors if a hospital room existed in the base.
    • Fixed a crash that could occur when a Bionic Duplicant leaves a rocket interior to land in a Trailblazer Lander.
    • Fixed inconsistency with Flydo recipes and mass of Flydo.
    • Fixed newly crafted Flydos having a missing status item.
Supply Closet
  • The Frosty Planet Pack
    • Added DLC-themed cosmetic blueprints for monument parts.
  • A significant refactor of the DLC system was made. Attempts were made to prevent mods from breaking, but some will need to be updated by their creators.
  • Deprecated supportedContent in mod_info.yaml, instead use requiredDlcIds and forbiddenDlcIds. See the stickied post in the modding forum for more information.
  • A large number of methods were marked [Obsolete] with descriptions of what to switch to. Please check your warnings and turn on warnings as errors.
  • Added IHasDlcRestriction interface. The intention is for this to be implemented anywhere requiredDlcIds/forbiddenDlcIds are used.
  • Specifying DLC requirements for IEntityConfig has changed.
    • Deprecated IEntityConfig.GetDlcIds().
    • DLC restrictions are now optionally specified by implementing IHasDlcRestrictions.
    • Mods implementing GetDlcIds are detected and assumed to be in the old AVAILABLE_ format, and loaded correctly.
  • IEquipmentConfig implements IHasDlcRestrictions with similar considerations as IEntityConfig.
  • IBuildingConfig implements IHasDlcRestrictions.
  • ComplexRecipe now supports forbiddenDlcIds too.
  • Added IHasDlcRestrictions to a number of other classes.
  • Deprecated all SaveLoader DLC methods. Added static methods to Game for checking DLC state of the current save; use this instead.
  • Removed support for pre-Spaced Out! mods missing mod_info.yaml. The mod_info.yaml file has been required in order to upload a mod since 2021 and the majority of affected mods no longer work.
  • Mod screen:
    • Added tooltip explaining why a mod cant be loaded to the mods screen.
    • Added tooltip to mods on the mods screen to display their description defined in mod.yaml.
  • Added translation support for name and description in mod.yaml. The fields can be either a string key or plain text.
  • Changed codex yaml DLC checks to requiredDlcIds and forbiddenDlcIds (previously it was dlcIds and forbiddenDLCIds).
  • FileSystem ignores filenames starting with "._" (AppleDouble format)
Since Last Update
  • Fixes
    • All Versions
      • The water shader distortion effect is no longer affected by the camera zoom level.
      • Stabilize the ordering of items in the Research Screen and Build Menu.
      • Trim whitespace off the ends of search text to avoid excluding
      • matches due to whitespace differences.
    • Base game only
      • Fixed crash when using Triage Cot
    • Spaced Out!
      • Fixed oversized click area on Abandon Ship Rocket UI button.
    • The Bionic Booster Pack
      • Fixed inconsistency with Flydo recipes and mass of Flydo.
      • Fixed newly crafted Flydos having a missing status item.

 

View full update

 

[Game Hotfix] - 652372

Changes
  • Bionic Booster Pack
    • Improvements to Bionic Duplicant oxygen tank refilling behaviors
    • Bionic Duplicants whose oxygen tanks are low during scheduled downtime will refill in cells whose values are at least above the "Breathable" threshold (see Oxygen overlay).
    • Critical/involuntary tank refilling now only starts when the oxygen tank is completely empty.
    • Bionic Duplicants now play the “Gasping for air” animation after refilling their oxygen tanks from empty.
    • Reduced the frequency with which Bionic Duplicants will reconsider their options when selecting the best cell to refill from.
    • Further aligned Bionic Duplicant suffocation breath recovery behaviors with Standard Duplicants for a better “near death” experience. 
    • Bionic Duplicants will avoid (though still consider) stacking on top of each other when selecting where to refill their oxygen tanks.


Fixes
  • All versions
    • Fixed
    • Fixed crash that could happen when a Duplicant digs solid Tallow tiles painted in with sandbox tools.
  • Spaced Out! only
    • Fixed a bug causing the game to freeze when entering the Temporal Tear or self-destructing a rocket with a significant amount of single-unit objects on board.
  • Bionic Booster Pack
    • Fixed issue preventing the Plant Pulverizer from dropping the dirt byproduct of Phyto Oil production.Fixed crash that can occur when Flydo empties Interplanetary Payloads.
       

[Game Hotfix] - 651155

Changes and Improvements
  • All versions
      Geotuner delivery errand type is now Research Supply.
  • The Bionic Booster Pack
      Lavatories now have adjustable priorities so you can set the priority of unclogging a gunked lavatory.
    • The Priority setting for Bionic Duplicants to be rescued will now only appear while they are Powerless instead of at all times.  


Fixes
  • All versions
      Fixed incorrect material name showing for some resources in world pop-up text when material is automatically changed.
    • Unrefined Oil database entry no longer implies that Phyto Oil can be refined into Petroleum.
    • Fixed a bug where repeatedly clicking on the Stress icon on the top left of the screen was not cycling through the list of Duplicants in the order that their names were listed.
    • Fixed issue causing database entries to show malformed 'Produced By' and 'Applications' rows for DLC-exclusive conversions.
    • Steam turbines no longer show previous output level visuals when disabled by automation. 
    • Fixed string formatting for destructive Duplicant notification tooltip.
    • Fixed a bug where the meter on liquid oxidizer modules was not working to represent the amount of liquid inside the tank.
  • The Frosty Planet Pack
      Fixed a bug where the Bonbon Tree trunks that had a blocked pipe connected to them were not restoring their harvest ready animation after playing the unentomb animation.
  • The Bionic Booster Pack
      Fixed crash that could occur when Bionic Duplicants were critically low on oxygen.  
    • Eco Power Banks no longer change their primary element from Abyssalite to Aluminum after recharging or exploding.
    • Insulated Flydo's battery storage so batteries would not melt when Flydo is in high-temperature environments.
    • Fixed a crash that happened sometimes with Bionic Duplicants during red alerts.
    • Fixed Robo-Pilot not requesting more Data Banks when destination changes, and upon landing.
    • Status item for Duplicants watching a Flash Mobber no longer shows debug text.
    • Fixed a bug where the yellow alert screen effect would stay on in a rocket if a Powerless Bionic Duplicant on board had its priority of rescue set to yellow alert, and continue to stay on after the rescued Bionic Duplicant had left the ship.


Modding
  • Traits can now specify required/forbidden DLCs. This also fixes The Bionic Booster Pack Overjoyed/Stress traits being added in saves without the DLC.