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Oxygen Not Included News

[Game Update] - 471883 + Update Info

Hello everyone!

We've got a late-Friday patch to address a number of issues that came up in the Breath of Fresh Air Update.

This patch should address many of the immediate issues, especially concerning rocketry and UI.

Unfortunately, it seems that we didn't catch as many of these issues in the Public Testing branch as we had hoped. We have this patch for you today, and we are still going through your bug reports and feedback while we work to address your concerns, so please let us know any issues you're running into in the bug forums!

Additionally, there are some known changes which are going to take longer to work through, so we're putting up a temporary archive branch on steam which represents the state of the game prior to the Breath of Fresh Air Update. You can use this to continue existing saves or play on an older version while we work out the remaining problems. To play this version, right-click on Oxygen Not Included in your Steam library, click on Properties, and choose Betas > public_previous_version. (You may need to relaunch the Steam client for this option to appear.)

We know this update has not been great for many of you, and we're sorry for the frustration this situation has caused you! We will keep working hard to fix this situation, and to make ONI even better than it was before.

Thanks, as always, for being part of ONI's development with us! Have a great weekend.

[h2]Changes[/h2]
  • Added "Clear all pinned resources button" to pinned resources panel header


[h2]Bug Fixes[/h2]
  • Don't crash the game if a mod has a typo in mod.yaml or mod_info.yaml. (Unless it's a dev mod, then still crash!)
  • Fixed issue where the Priorities screen was missing the prioritize/deprioritize all buttons.
  • Fixed issue with "Enable Proximity" button on the Priorities screen not being clickable.
  • Added a few more mutually exclusive Duplicant traits
  • Fix issue preventing right-click dragging on the left half of the screen
  • Update Simplified Chinese localization
  • Fix doubled-up music when worldgen fails
  • Base Game Only
  • Fixed issue where rocketry buildings under construction could not be cancelled.
  • Rocketry building placement restrictions returned to expected "stacking" restrictions
  • Gas and Liquid cargo bays changed back to their original 1000 kg storage limit.
  • Cargo bay module strings restored to their expected base game versions.
  • Removed Rocketry skill since it's only used in Spaced Out!
  • Fixed issue sometimes causing oxidizer tanks to drop their contents of load.
  • Restored priority control settings to Solid Oxidizer Tank
  • Fix crash that could prevent saves with Space Scanners from loading
  • Fixed an issue where rockets returning from a mission did not properly land. This also resulted in a missing Deconstruct button on the Command Capsule.
  • Non-command rocket modules launch and land correctly.
  • Fixed issue preventing Command Capsules from sending green automation signals when their flight path was blocked
  • Spaced Out!
  • Fix crash when switching from base game to Spaced Out if the DLC wasn't previously installed. (Now it forces Steam to install it.)
  • Updated the update timer in the main menu for next update

Klei address some long-term concerns in Oxygen Not Included in the latest update

While Klei has been busy expanding the Oxygen Not Included expansion Spaced Out, they've now come back to the main game to improve it for everyone.

Read the full article here: https://www.gamingonlinux.com/2021/07/klei-address-some-long-term-concerns-in-oxygen-not-included-in-the-latest-update

[Game Hotfix] - 471618

[h2]Patch notes:[/h2]
  • Fix issue preventing the game from launching on OSX
  • Updated Korean translations
  • Fix a crash when completing a Colony Imperative in the base game
  • Fixed the Oxygen Not Included logo alignment in the main menu
  • Spaced Out:
  • Fix some worldgen failures caused by the Niobium Moonlet

The Breath Of Fresh Air Update is now Live!


Hey space friends!

It's been a while since we've done a big update to the base game of Oxygen Not Included! While we've been working primarily on Spaced Out! for the last while, our desire has always been to improve and evolve the game as a whole. There are a number of changes we've made in Spaced Out! which are just general good improvements to the game, or that we had planned for the base game all along but finally got the opportunity to implement during Spaced Out! development.

This includes bug fixes to the game and the underlying simulation, making improvements and upgrades to the UI, and a major upgrade to the modding system to help future-proof mod development. It also includes a couple new buildings, Duplicant traits, and improved worldgen.

Up until this point, the base game and Spaced Out! were running on separate codebases, so fixes we made would only exist for one version or the other. After today, the codebases have been unified so everyone is running the same version of the game! This has been an epic process for the development team, but now it means that bug fixes will arrive for everyone at once, and that all players can benefit from ongoing improvements to the game.

This patch includes some major code updates, including a new Modding API and an upgraded version of the Unity engine. There will be growing pains in the short term while mods are updated (please give modders a chance to catch up!) but these will support the stability and growth of the game into the future.

These changes address some long-term concerns in Oxygen Not Included. This game, and you the players, continue to inspire us. We want to keep improving it and making it the best game we can! The major features and changes include:
  • New traits, including traits that grant skills to Duplicants right out of the printing pod
  • Some shuffling of the tech tree, notably moving most of the Conveyor Rails techs one tier earlier
  • Updated food storage mechanics, making refrigeration easier and more effective, but removing exploits and creating a natural progression for fully preserving food
  • Meter Valves allow sending precise amounts of material down a pipe, manually or using automation
  • Oxygen Masks are a new low-tier suit, allow Duplicants to work for longer in low-oxygen areas but not protecting them from harsh environments
  • Suit durability mechanics will be available in the base game (off by default), which add some upkeep costs for suits so they aren't so overpowered
  • "Stinging eyes" and related debuffs give more reason to be cautious with chlorine and other gasses and liquids
  • The Diagnostics panel, updated Resource screen, and other UI improvements make it easier to stay on top of what's happening in the base
  • Demolition skill allows duplicants to destroy those Gravitas ruins once and for all

There may be some inconsistencies as a result of this, so if anything has broken, or any Spaced Out! weirdness snuck into the base game, please report it in the bug forums. Thanks!
[h2]Spaced Out![/h2]
As the Spaced Out! DLC gets closer to launching, we're continuing to focus on polish, bug fixes, and tying up loose ends.

We're continuing to refine worldgen tuning, and have added a "Classic Forest Start" cluster to play on. Renewable regolith has landed back in the game on its own planetoid. There's lots of finalized animation and sound effects coming down the pipe, including new art and leak mechanics for nuclear waste barrels. We're also spending more time looking at performance and have some promising leads.

Colony Imperatives are being added and revised. With new Monument parts, an Artifact Analysis Station, and a strange Gravitas device hanging out near the Temporal Tear, your Duplicants will have so many boxes to check off! (We also added a few new Spaced Out!-exclusive artifacts.)

Thanks for sticking with us through this large technical challenge. If you notice anything that seems to be amiss between the two versions of the game, please report it as a bug! And as always, we'd love to hear any other feedback you have. Take care!

[Spaced Out! HOTFIX] - 469473

Hi friends,

Just a small patch today to fix a crash some OSX players are experiencing. Currently Apple Silicon/M1 is only supported through Rosetta and we accidentally included a non-functioning native build.

Fixes:
  • Removed unsupported OSX arm64 binary (Apple Silicon / M1 chip)