1. Oxygen Not Included
  2. News

Oxygen Not Included News

[Game Hotfix] - 447596

  • Prevent a crash when upgrading installed mod data to the newest version
  • The "archived_versions" folder now works correctly for mods distributed through steam

[Spaced Out Hotfix] - 447598

  • Prevent a crash when upgrading installed mod data to the newest version
  • The "archived_versions" folder now works correctly for mods distributed through steam
  • Fix a crash trying to show the patch notes screen on launch
  • Mod animations now load correctly and without crashing for Spaced Out!

[Game Update] - 447268

Welcome back everyone and happy new year! We hope you had good, relaxing holidays. We've got two exciting pieces of news for you today!

[h2]Mod System Enabled for Spaced Out![/h2]
We've got a new patch that will release for both the base game and Spaced Out! DLC, which will allow mods to control their compatibility with different versions of the game. With this update in place, we've turned mod loading back on for Spaced Out!

If you're a modder, head over to this post to see all the details about modding for Spaced Out! For anyone using mods, know that while this doesn’t automatically make your mods compatible with the DLC, it will now be possible for them to be updated. Please be patient while the modders work on these updates, and show them lots of appreciation for their hard work too!

There are a few other mod fixes and tweaks along for the ride in this update as well, which are listed in the patch notes.

[h2]Regular Release Cycle Begins This Month[/h2]
Finally, those of you running the DLC may notice that we've turned the countdown timer back on in the main menu. Our next release will be on January 28th, at which point we'll be going into steady 3-week releases from then on. There will be a testing period as usual before each release, but we want to do frequent updates so that we can iterate on your feedback more quickly than in the original ONI Early Access.

The first testing period will begin in the next couple days, once we're sure this mod patch is stable.

Fixes
  • Turned mods back on
  • Mod Screen now shows which mods are available for the current DLC configuration
  • Reactivated the countdown timer on the main menu
  • Move the DLC toggle button into the main menu buttons now that the countdown is active again
  • Fix crash when entering an invalid int for Coordinates on Asteroid select
  • Fixed crash hovering over Skills button while Trailblazer module descends on world without Duplicants
  • Fixed typo preventing Sweetle eggs from being printed from care packages
  • Fixed crash when Oil Well is deconstructed or melted
  • Fix crash caused by running out of TagBits. This would happen in late-game bases, especially with mods
  • Fixed crash when changing the Bottle Emptier to Sweep Only when a Duplicant has already picked up a bottle to deliver
  • Relink Rocket Platform to stranded rockets when it is rebuilt. For older saves with this issue you will need to deconstruct and rebuild the Rocket Platform
  • Duplicant portraits on the Skills Screen are no longer drawn outside the scrolling panel
  • Remove debug logging for dupes using oxygen masks in space. It was bloating the log file causing a crash on Linux

Mods
  • Mod Uploader now prevents uploading a mod that doesn't have mod_info.yaml
  • Added a link to the forums at the top of the Mod Uploader window
  • Translation mods are now loaded "as mods" rather than directly from steam workshop. This gives the possibility of loading translations locally (easier for developing these mods!) as well as installing translations on non-steam platforms via the "local" mods folder.
  • Mods are now enabled per-DLC so that incompatible mods can be disabled in one case but re-enabled when back on a compatible DLC
  • Cut down on some log spam by making certain messages only show up if a mod is in the dev folder
  • Treat translation mods specially, and default them to ALL DLC combinations if no mod_info is found. This is to make a smoother transition as we roll out the mod_info stuff
  • Removed support for archived_versions.yaml, now the archive system relies entirely on mod_info.yaml

[Spaced Out! Hotfix] - 445987

Hi everyone! Here's a few final bugfixes for the year. Happy holidays and see you next year!
  • Fixed rockets not refueling on landing when there are multiple rockets in space
  • You can no longer deploy a Trailblazer module without first selecting a Duplicant
  • Telescopes built inside rockets will update properly as the rocket moves around the cluster
  • Clear Duplicant assigned buildings when a Dupe is deployed from a Trailblazer module. (e.g. bed, mess table inside rocket)
  • Rover is well and truly kaput once its battery runs out and can't be revived by save/loading
  • Rovers no longer try to deliver themselves as resources

[Spaced Out! Update] - 445739

Hello all,

Thanks for all the feedback on the Terra start! There's lots of ongoing tuning to do here (and to the worlgen of the cluster as a whole) that will happen throughout EA. This patch, we are addressing the earliest game concerns of there just not being enough basic resources in the Sandstone start. (And fixing a bunch more crashes!) Take care!

  • Further crash fixes for errands becoming invalid when rocket interiors are destroyed
  • Fix crash when loading a save with active Yellow Alerts
  • Invalid characters in a colony name no longer crash the game
  • Fix a crash from building a rocket engine after a previous build was cancelled
  • Fix crash when cancelling a warp portal teleport
  • Increase early game resources (more comparable amounts to base game in the Sandstone biome)
  • Prevent warp POIs from appearing on the Terra Moonlet surface