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FireAlpaca SE News

🆕FireAlpaca New Brushes Added

[p]🔥🦙Added new brushes🦙🔥[/p][p]Three types of 'Hatching Pen' have been added![/p][p]This brush makes it easy to draw pen hatching😊[/p][p][/p][p][/p]

FireAlpaca SE 3.0.46 Released

[p]We believe we have fixed the issue causing the application to fail to launch.[/p][p]You should now be able to launch the game even after deleting PreLaunchFlags.ini. (if it still doesn't launch, please let us know)[/p]

🆕FireAlpaca SE Limited Brush Added!

[p]FireAlpaca SE limited brush🖌️✨[/p][p][/p][p]Added ‘Pompom Watercolor’![/p][p]This watercolor brush creates round stains that appear in various spots😊[/p][p][/p][p][/p]

FireAlpaca SE 3.0.45 Released

[h3]Function Addition[/h3]
  • [p]You can now change the default save format to MDP files in the preferences.[/p][p](this is a deprecated option as it does not save differences like previous versions and is very slow to save)[/p]
  • [p]Added a self-diagnostic mode for troubleshooting startup failures.[/p][p]If you cannot launch the application without changing PreLaunchFlags.ini to tileAllocator=false, please try launching it with tileAllocator=true and adding a line for selfCheck=true to verify if it works.[/p][p]A file named SelfCheckResult.txt will be created. Could you please share the contents of this file?[/p]
    \[dev]
    tileAllocator=true
    selfCheck=true
    [p][/p]
[h3]Failure Correction[/h3]
  • [p]Fixed a bug where the ant display would disappear when adding a selection area with the Rectangle Selection tool using the Shift key.[/p]
  • [p]Fixed an issue where border width 2 information for text layers was not saved when saving an MDZ file.[/p]
  • [p]When saving an MDZ file, if an RGB color profile exists, the CMYK color profile would not be saved. This has been fixed.[/p]
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FireAlpaca SE 3.0.44 Released

[h3]Function Addition[/h3]
  • [p]Added Wintab initialization state to the stroke log display (Windows)[/p]
  • [p]Added a self-diagnostic mode for troubleshooting startup failures.[/p][p]If you cannot launch the application without changing PreLaunchFlags.ini to tileAllocator=false, please try launching it with tileAllocator=true and adding a line for selfCheck=true to verify if it works.[/p][p]A file named SelfCheckResult.txt will be created. Could you please share the contents of this file?[/p]
    \[dev]
    tileAllocator=true
    selfCheck=true
[p][/p][h3]Failure Correction[/h3]
  • [p] Fixed an issue with auto-scrolling on the canvas when using tools like rectangular selection in high-DPI desktop environments.[/p][p][/p]