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Making History: The Second World War News

IJN Models Update

Factus Games announces the release of a new content expansion for Making History: The Second World War featuring many of the foremost vessels of the Imperial Japanese Navy. Among the models you get are Fubuki-class destroyers, Fusō-class dreadnoughts and the largest battleship ever constructed, the Yamato, plus many more.



This is a free DLC enhancement that includes some minor system changes and bug fixes. All current and new owners of Making History: The Second World War will see the Japanese fleet models on Full or Medium Model Set options with the latest update, version 1.0.61701.46.

We’ve also added in a newly built British Dreadnought model that was constructed for the upcoming Making History: The Great War Gold Edition. Factus Games intends to provide more models, events and scenarios for The Second World War in the near future.

Release Notes:
- Added new Japanese & British ship models into game
- Fixed error in Japanese Northern Route Event to provide Japanese Mech Infantry instead of German
- Added region control checks for German Unit expansion events
- Put in fix for Japanese Puppet Mengjiang triggering Sino-Japan war
- Communist and Fascist governments will not form an alliance unless they are both at war with the same great power
- Fixed paging issue on sub group selection panel
- Removed some duplicate code that code prevent some events from firing.

Post-Release Update #3



A new version of The Second World War is now available. In this release we’ve implemented a Difficulty system to provide a greater challenge to players who are finding the game too easy. As with any new system, we expect there might be further adjustments needed to get the difficulty levels balanced.

Another significant change is really a bug fix. Shipping interdiction was not fully working as intended. Sinkings were destroying cargo but not Shipping Capacity. You would lose the coal but keep the ship carrying it. We’ve fixed it so that both are now destroyed when an interdiction event is successful. This change had a massive impact on some nation’s Shipping stockpiles - especially the Axis Powers. Blockades against the enemy should have greater strategic results.

In addition to the two big items described above, we’ve also provided some new content items. Players can now attempt to re-establish Austro-Hungary. This event is triggered if the Austrian nation conquers Budapest. The Scandinavian Union events from TGW have been rewritten and added to SWW. This time, the player can found the the Scandinavian Union as Norway in addition to Denmark and Sweden.

The Scandinavian events are also tied to some new Steam Achievements. Other new achievements include a Greater Egypt where the Kingdom of Egypt needs to control Sudan, a Lusitanic Empire which is a Greater Portugal challenge, and one if the French conquer Berlin.

Future updates should be more content and community driven. In this release we implemented a user request that allows players to edit their nation name and I believe most of the resolved bugs were pointed out to us by the community. Of course we will continue to resolve issues brought to our attention and we have not closed the door on adding new features.


Release Notes:

- Research success tooltip now correctly shows base research chance.
- Update research success chance when changing education program funding when appropriate.
- Fixed bad comparison checking for path existence when building transportation improvements
- Suppress Relations penalty for lifting embargo against my enemy when joining a war - which automatically overrides embargos.
- Reworked Japanese-Siam Event to keep Japan declaring war on Siam even if they agree to military access
- Added missing triggers to prevent Greenland from forming an Independent Colony. This is not a supported government type and it broke flag display references.
- Added Peace Treaties to Egyptian-Axis Events so Italy and Germany would end war with Egypt.
- Removed Mechanized Infantry from French Artillery Group.
- Changed Thrace region religion from Sunni to Orthodox.
- Fixed bug that prevented shipping capacity being destroyed by interdiction.
- Rebalanced Interdiction Power for ships now that they can actually destroy Shipping Capacity
- Colonies will now change their readiness to General Mobilization if they border an enemy.
- Added a Government Policy action to allow players to change their nation's Name.
- Fixed some UX issues with editing text strings in game.
- Implemented Difficulty settings that adjust, Combat, Production and Research for AI nations.
- Implemented difficulty modifier for National Stability.
- Implemented difficulty modifiers for Combat Power
- Implemented Resist modifier from difficulty settings.
- Reduced the number of difficulties levels to 5 with "Normal" as the default.
- Old saves will default to having a difficulty level of “Normal”.
- Fixed missing branch string for Artillery in Selection panel tooltip.
- Added 3 new Chinese cities to increase Nationalist China viability.
- Removed nation names from description strings for the nations that have no descriptions... avoids the name stacking in the lobby
- Added 6 new Achievements
- New Austria Hungary and Scandinavian Union Events
- Updated Austrian Flags
- Fixed bug preventing units from leaving former enemy territory after transferring territory.

The Great War Chinese Translation Beta Version


Now available on Steam.
To try it, go to game properties. Under the Betas tab, select the “edge-Bleeding Edge” option.
Use the access code: BleedingEdge

Launch the game and switch the language under Options in the main menu.

The Tutorial is not yet working in the Chinese version. This should be fixed when we do an official Chinese release next week.

Post-Release Update #2

Another minor post-release update is now active. This one resolves a few bugs and user requests like balancing suggestions and UI improvements. We will continue to make updates to the game when new issues arise. New features and content changes are being evaluated for future releases.

Release Notes:
- Trade routes are better at avoiding enemy waters
- Can now load onto troopships in cities with port access
- Check for intra-empire access for port icon tooltip in the city selection panel
- Added Turkish to Turkmenistan Nationality
- Raised Combat Strength of Mechanized Infantry
- Fixed misspelling of Ile de France
- Fixed various event text errors
- Added checks to events to prevent nations going to war without player choice
- Reworked Turkish Nationalism Events so playing Turkestan or Ottoman won’t remove troops or Research progress
- Added tooltips to column headers in the economy panel
- Fixed production tooltip to include a factories production factor per turn
- Ensure mod ui data is included in shared data
- Updated "Moscow Falls" notification image
- Fix to prevent skipping upgrade requirements
- Increased build times on most ships
- Changed some AI Naval Recruitment settings to prevent some nations from building carriers
- Update the cost of govt programs for human players each turn in UI
- Include purge corruption in the government programs to be updated
- Fixed a content bug where an infantry unit was being stuck with some artillery
- Added unique icon for Units Destroyed
- Rebalanced Combat properties for Medium and Light Tanks
- Added Coastal Defenses at Truk
- Added MPU requirements for city buildings to the encyclopedia and production tooltips

Post-Release Update #1

A small post-release update is now available. In general, the release was released in good shape. There were a few bugs found by the community but that’s not surprising in a complex game like this. Please report any suspected bugs and we’ll do our best to solve them quickly.

There has also been a few requests by players. Two of these related to modding. We created a scenario that basically blank called Empty World Scenario for those who prefer to build their mods from scratch. It’s only available in the editor.

Several users have posted question about adding custom flags to their mods. It has always been possible. We now made it a little easier and there is some documentation to help guide you through the process, including an example. These can be downloaded from the Factus Games website here: https://factusgames.com/pages/support

Release Notes:
- Fogging Set to Default
- Fixed UI Scrollbar error in Port Panel
- Removed Heavy Siege Artillery from regular Artillery groups - they are rail movers
- Added longer build times for capital ships and large bombers
- Added missing Greek notification image
- Fixed bug in UI that show incorrect resource requirements for carrier air units
- Added new Empty World Scenario - for Editor use only
- Improved ability to add custom flags to mods
- Revised Recruitment Notification images
- Added Global notification when/if Japan attacks Pearl Harbor
- Expanded text space for Artillery properties