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Empires of the Undergrowth News

The Hungry Spider Returns

It's that time of year again. The nights are drawing in, the air is getting colder.... and the Hungry Spider awakens, and finds that he is ravenous.

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The Hungry Spider level will be around for the remainder of the spooky season - to access it, click on the cobweb that has mysteriously appeared in the lab. In this level you directly control an endlessly starving wolf spider (although I am of the belief that he has some sort of terrible metabolic issue) as he eats his way around a web-shaped map.

To those who haven't played this one before, it is a brutally difficult level and few have achieved victory in it. The uber creatures are the real killer, and you'll have to take them all out to win. Upgrade your abilities as you level up, improving your chances against the monsters.

But in the end, of course, the real monster is you.

Beetles Rise Up! New Extra Level Out NOW

Discard the shackles of oppression - in our latest extra level Beetles Rise Up!, you must grow your beetle pack to annihilate your captors. All of your beetles are controlled by a single pheromone marker - simply move near beetles to add them to your pack, bolstering your strength. Kill all enemies and free all beetles to win! Game knowledge from your campaign and freeplay experiences will be helpful; it'll allow you to gauge threats before you take them on.

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Your game client will not need to update to get the new level; it will already be there.

This extra level is inspired by Beetle Uprising, a game by our friends at Iocane Games! It's a deeply complex genetics game with real-time tactics and some colony management elements. Check it out here: https://store.steampowered.com/app/662680/Beetle_Uprising/

Notice about the campaign we must post with each new extra level:

For those concerned about extra levels taking up dev time, please know that compared to the campaign content, these missions take practically no time at all to develop - just a few short hours apiece (you can watch us do most of the development for these on stream). Because they all use existing assets, systems and artwork, one of our devs can create an extra level very fast indeed.

We're still charging full steam ahead with the fire ant update - we just thought there's plenty of you who would appreciate something new to play in the meantime.

September 2021 Newsletter

At this stage in the development cycle for the rest of Empires of the Undergrowth, we’re very close to having all of the creatures for the 4th tier complete (as well as a sizable chunk of the 5th tier ones). Our environment artist is working hard on perfecting the aesthetic of the Green Swamp, as the art team populates it with appropriate (and sometimes dangerous) flora.

An infestation of harvestmen from TheRealStormCZE on our Discord

We’re ready to show off some of the underground look that the fire ants and their enemies will inhabit, as well as focusing on something that has, until now, evaded the Undergrowth entirely – vertebrates! The fire ant levels will feature a number of backbone owners, and we’ve been dying to show them off to you. We’ll also talk about the events we’ve been part of recently.

Swamp Environment


We showed off some early work on the underground look for the 4th tier last time, but we’ve now completed it, so let’s revisit!

The fire ant levels are set in the Green Swamp, a nature preserve in North Carolina. Fire ants are not native to this area, but considering their invasiveness this is not an issue. We chose the green swamp specifically for its lush plant life, specifically the Venus fly trap (which we’re not quite ready to show just yet) and the wide variety of game-appropriate species inhabiting it.

The eerie glow of the underground

A few months back we hired Dan C, who has taken to the role of environment artist with great enthusiasm. His vision for the Green Swamp was of an eerie, teal-lit underground, reminiscent of a glow worm cave.

Fire ant workers come to clear the nest entrance

Inspired by various slime moulds that grow in damp conditions, he’s created this wonderful aesthetic which is quite different to anything that’s come before it, and adds some nice contrast to the bold redness of the fire ants themselves.

The slime mould-inspired lamps and growths are generated for us by the engine as we work

Next time around we’re likely to have plenty to show for the surface too! We tend to show things off on Saturdays as part of Twitter’s Screenshot Saturday weekly hashtag, so remember to follow us on our socials to see stuff as soon as we post it.

Amphibians


The amphibians (the class Amphibia) are one of the five major classes of vertebrates. They’re widespread around the globe, and modern amphibians all exist in three orders – the frogs (Anura, 90% of amphibians), the salamanders (Urodela) and the caecilians (Apoda). We’re representing frogs and salamanders in Empires of the Undergrowth.

Coming into making this game, we were all beginners at nearly all aspects of game development. As we’ve continued the project all of us on the team have improved in the areas we’ve worked at. When we started all this, the idea of including the more complex considerations that go along with vertebrates (musculature, skin, more complex movements, etc) didn’t seem like something we wanted to touch on but that’s all changed. Let’s talk about some of the 4th tier’s amphibians.

[h2]Pine Woods Tree Frog[/h2]

The pine woods tree frog (Hyla femoralis) is a small frog that favours dark, damp conditions – making them ideal swamp dwellers. Despite their name, they are often found on the ground as well as in trees! They inflate their throats to make a distinctive, fast croaking sound (sound effects are a work in progress), especially at dusk. They’re fond of an insect supper, and ants are certainly on the menu.

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[h2]Narrow-mouthed toad[/h2]

The narrow-mouthed toad (Gastrophryne carolinensis) is native to much of the United States. Its diet consists primarily of ants – a trait that will make it one of your bitter enemies when the fire ant update comes for Empires of the Undergrowth, despite its cuteness! It is not technically a toad, but is colloquially called one because it is mostly terrestrial.

[previewyoutube][/previewyoutube]

[h2]Dwarf Salamander[/h2]

The dwarf salamander (Eurycea quadridigitata) represents the Urodela order, one of the three modern orders that make up the amphibians. It prefers swampy conditions and spends much of its time burrowed in the leaf litter. Its serpentine movements will be based on older code that was never finished for the cut velvet worm from the 3rd tier. This system allows it to bend its flexible spine as it travels, trailing its long body after it. There’s still some tweaks and adjustments to be made to the animation systems of this creature, but it’s far enough along to show you the main points.

[previewyoutube][/previewyoutube]

[h2]American Bullfrog[/h2]

So on to the biggest of them all! The American bullfrog (Lithobates catesbeianus) is widely spread around the world due to human introduction, but their native range is the eastern United States. Large, noisy and usually very hungry, bullfrogs are not fussy in their diet. In fact, generally speaking, the diet of the bullfrog consists of whatever will fit inside the bullfrog.

A bullfrog attacks a spicy snack (bombardier beetle)

Like the other frogs, the bullfrog is able to use its long tongue to grab and eat enemies at a considerable distance. As a titan, it can be climbed upon by swarming ants, dealing extra damage to vulnerable spots on its body. We won’t post any videos of this titan-class creature until closer to release. It’s on course to be the largest actual creature that will be in the game, if you don’t count the scientist (we don’t).

Events


With much of the world getting closer to some semblence of normalcy, events are starting to happen and we’ve been fortunate enough to join a number of these remotely over the past couple of months. Our first in-person event in nearly 2 years will be EGX 2021 in London, starting on Thursday 7th October (next month at time of writing)!

[h2]EGX 2021[/h2]
Three of us from the Slug Disco team (developer Liam, marketing content creator Dan and community manager Mike) will be joining our friend Paul Herve where we’ll have two booths at EGX, one showing Empires of the Undergrowth (a great opportunity to talk to us about the fire ant update!) and the other showing Paul’s awesome upcoming creature evolution game Adapt (more on this collaboration coming in the future). We’ll be in the EGX Rezzed Zone for all 4 days of the event (Thursday 7th October – Sunday 10th); come and find us if you’re in the area. We’re quite friendly.

The last time they let us out in public – EGX 2019 along with Ecosystem & Beetle Uprising

[h2]Indie Arena Booth[/h2]

The most outright fun event we were virtually part of this year was the Indie Arena Booth as part of GamesCom 2021. The Summercamp of Doom event was presented in a top-down RPG format where you gained XP by interacting with NPCs, and unlocked badges by talking to the denizens of virtual booths. It was a ton of fun and certainly a unique way to present things! The demo we developed for this event included a fire ant demo level “The Promised Land”, which has disappeared for now but thanks to everyone who played it whilst it was there. Fire ants will be back with tier 4!

Our virtual booth in the Summercamp of Doom!

[h2]Big Indie Pitch[/h2]

The Big Indie Pitch runs regular competitions for indie developers in a variety of categories. We entered a while back, and to our astonishment won first place in their Digital Big Indie Pitch (PC+Console Edition) #9! Liam was interviewed afterwards, so if you’d like to hear a little of his perspective on how the games industry has treated us read through that article. Liam stresses that a combination of sheer optimism, belief in our product and a generous smattering of luck got us to where we are now. I feel he leaves out a lot of hard work over a long time! Thanks so very much to Steel Media Ltd. for running this fantastic event. We’ll be making good use of that promotion package!

We won!

[h2]BitSummit[/h2]

Lastly but by no means leastly, we had a physical booth at this year’s BitSummit, which is Japan’s longest-running indie games festival. We couldn’t be there in person due to the pandemic, but it was fantastic to know our game was being exhibited on the other side of the world! Japanese is one of the additional languages we intend to translate the game into for full release.

Our booth at BitSummit. One day, we’ll be there in person!

Screenshot Central


Something a little different for Screenshot Central this time – the three shots I’ve chosen all come from one player. Frazzz is a YouTuber and long-time coverer of Empires of the Undergrowth, and he recently played the aforementioned “The Promised Land” on his channel whilst it was an event. Thanks to him for sending in these excellent fire ant snaps – he’s really got an eye for them. We look forward to lots more Empires content from him!

Usually I take these screenshots either from our Discord or from the Steam community uploads; those are the easiest way for me to see them if you’d like to have your screenshot selected for a future newsletter.

A fire ant hatches Fire ants link their bodies to create a short bridge to a nearby island The queen is attacked by a group of bombardier beetles – the end is nigh

Gamescom 2021 Fire Ant Demo Level 23rd-29th August ONLY! - 0.2313 Release

We love events, but for obvious reasons we've so rarely been able to attend them recently. Enter the Gamescom 2021 Indie Arena Booth, an online event that is running from 25th-29th August! We have a booth in the virtual world, which you can visit with your 2D avatar. There's an NPC representation of the scientist there to answer some questions, and of course we'll be there ourselves too!

To celebrate this, from the moment of this post there is a limited-time demo level available. For the first time we're letting fire ants loose for a preview before their appearance in the upcoming 4th tier levels! In The Promised Land, you'll need to use the fire ant's bridge building skills to acquire resources from neighbouring islands, before building as long a bridge as you can to reach the aforementioned land that was promised on the right side of the map.

Simply place a pheromone marker on an island you wish to reach, and your fire ants will use their bodies to make a floating bridge for their sisters to use. Beware of falling water levels stranding them - ants that get cut off from the colony will panic and quickly die. Also, keep an eye on the bombardier beetle population - they'll attack your colony together with their near-boiling liquid spray.

The Promised Land will be available until August 29th, when Gamescom ends.

Full patch notes below:

[h2]Features[/h2]
  • Fire ant demo level The Promised Land available between 23rd and 29th of August (accessible through a pop-up in main menu) whilst Gamescom is running
  • Vulkan can now be used in Windows (add -vulkan to launch options)

[h2]Improvements / Changes[/h2]
  • Improved walk cycles across game (creatures should now longer look like they are sliding when slowed)
  • Enemy underground tabs will now stretch to the full available size above the minimap rather than just taking a set size (this allows up to 6 colonies on a map, needed for future levels)
  • Creature’s slow resist will now also resist attack slows

[h2]Fixes[/h2]
  • Really slow creatures wiggle left and right less
  • Fixed an issue with creatures killed during pickup getting stuck in the creature’s jaws
  • Disabled colony section of the colony setup tab in freeplay setup (due to a bug that could cause it to be inconsistent with the basic setup tab)
  • Fixed a bug that could sometimes cause ants to spin on the spot for a short amount of time
  • Reward tooltips will no longer display if the mouse is hovered over the invisible reward area on levels without rewards


[h2]The Promised Land[/h2]
Your Solenopsis invicta fire ants are trying to reach a bountiful area of the jungle. Build floating bridges to nearby islands by placing a pheromone marker on it, when water allows. New objectives will appear as you complete the existing ones. Beware the bombardier beetles!

The Culling - Out Now! New Black Ant Extra Level

Time for the last of the extra levels we put out in beta earlier this year to be released - it's The Culling! In this black ant level, packs of enemies will slowly swell in number during the daytime. If you allow them to grow too large, they will overwhelm your colony when they attack en masse at night.

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The trick is to keep their numbers in check by regular culling - every slain enemy will reduce the intensity of the nighttime onslaught. There are aphid farms to keep you supplied with food, but they'll need defending from ladybird beetles that can strip them bare. Also, beware the tiger beetle larvae lying in wait!

The Culling represents the last of the four extra levels we had scheduled to release, but we're not done with extra content yet! We've got an exciting announcement regarding a special demo level due to coincide with our appearance at the Gamescom Indie Arena Booth which is open online from August 25th - 29th. And yes, it will feature fire ants. More on that when we're ready to update! Also, we might have managed to sneak in one more non-Gamescom related extra level whilst we were at it.

Notice about the campaign we must post with each new extra level:

For those concerned about extra levels taking up dev time, please know that compared to the campaign content, these missions take practically no time at all to develop - just a few short hours apiece (you can watch us do most of the development for these on stream). Because they all use existing assets, systems and artwork, one of our devs can create an extra level very fast indeed.

We're still charging full steam ahead with the fire ant update - we just thought there's plenty of you who would appreciate something new to play in the meantime.