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Grotesque Tactics: Evil Heroes News

Update released!

See the complete list of changes on the forum
http://forums.steampowered.com/forums/forumdisplay.php?f=992

Grotesque Tactics: Evil Heroes Update Released


Updates to Grotesque Tactics: Evil Heroes have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New features
  • 10 Steam achievements
  • New optional deferred rendering system with day night cycle, screen space ambient occlusion (SSAO), depth of field, rim lighting, unlimited dynamic lights, etc...
  • Combat GUI: new damage font effect
  • Diagonal movement and combat now possible
  • Roaming characters
  • Normal maps, specular maps and parallax maps
  • New GUI elements
  • New sound effects
  • Added torches
  • New vegetation models
  • New screen effect seen on critical hits
Updates
  • Some SSAO performance optimization
  • Conversation GUI: game text speed slider affects text fade-in speed
  • Conversation GUI: raised LMB press fade speed by factor 10
  • Conversation GUI: correct behavior with LMB if text has been fully faded in
  • Conversation GUI: correct behavior of mouse wheel when conversation dialog windows are active
  • Many improved camera systems with additional options in game
  • Improved navigation (character avoidance, ground slope affects acceleration)
  • Improved performance
  • Improved terrain textures
  • Increased global games peed by 20%
  • Removed the quick talk button
  • Improved grid fading
  • Improvements to the English text

Fixed
  • Invisible Mandy if killed during the first fight before she entered the party
  • Disabled entity slider
  • Conversation GUI: invisible characters
  • A rare problem where characters have been assigned wrong grid cells
  • Memory leak that caused items not to be cleaned up after loading a save game
  • Indoor levels are now cached out
  • A selection particle rotation problem
  • A GUI problem with special attacks and right mouse button
  • A rare crash in the event system
  • An AI problem with characters being both in seduced and berserk states
  • On occasion the dialog system would freeze if it focused on a dead NPC
  • Some items overlapped in the inventory system
  • Added a tool in the root game directory to help bypass the config tool for those experiencing problems
  • Many minor fixes

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Grotesque Tactics: Evil Heroes Update Released


Updates to Grotesque Tactics: Evil Heroes have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Optimized english language texts
  • Trinigy vision engine update to 7.6.24, may improve stability (depends on DirecX SDK February 2010, you may need a local directx update)
  • Optional code for positioning hardware cursor (better results on lower framerates)
  • Performance improvements in quest
  • and dialog-system (fixes cyclic fps drops)
  • Config tool: added background music
  • Config tool: added windowed option
  • Config tool: added disable intro-videos option
  • Config tool: removed tahoma font dependancy (fixes a crash on some machines)
  • Fixed a bug where pressing escape in the option menu the first time would mess up the menu system
  • Clamped the mouse speed to 0.1
  • More error outputs if the gfx hardware does not meet the requirements
  • Charmed chars are auto-uncharmed if game goes into explore mode (fixes misc potential quest deadlocks)
  • Camera: iso move speed has been increased
  • Camera: height angles have been changed to avoid level collisions
  • Necessary release files are now copied into the related MyDocuments folders (write access is required, otherwise an error occurs)
  • Alternate improved exception handling with the option to send debug reports anonymously
  • Fixed a bug where you could not attack anymore after a levelup
  • Fixed a bug where the conversation would not continue if the related partners were out of processing range
  • Changed chocochicks fraction to friendly in order to avoid some movement deadlocks
  • Changed fraction of three soldiers in riverwind in order to avoid a movement deadlock situation
  • Dawnclaude is set to invisible before he joins the party (otherwise it was possible to kill him in advance)
  • Fixed a tooltip for dawnclaude not showing up
  • Added cheats (tba later)