See the complete list of changes on the forum http://forums.steampowered.com/forums/forumdisplay.php?f=992
Grotesque Tactics: Evil Heroes Update Released
Updates to Grotesque Tactics: Evil Heroes have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
New features
10 Steam achievements
New optional deferred rendering system with day night cycle, screen space ambient occlusion (SSAO), depth of field, rim lighting, unlimited dynamic lights, etc...
Combat GUI: new damage font effect
Diagonal movement and combat now possible
Roaming characters
Normal maps, specular maps and parallax maps
New GUI elements
New sound effects
Added torches
New vegetation models
New screen effect seen on critical hits
Updates
Some SSAO performance optimization
Conversation GUI: game text speed slider affects text fade-in speed
Conversation GUI: raised LMB press fade speed by factor 10
Conversation GUI: correct behavior with LMB if text has been fully faded in
Conversation GUI: correct behavior of mouse wheel when conversation dialog windows are active
Many improved camera systems with additional options in game
Grotesque Tactics combines the features and clichés of Western and Asian console RPGs and provides a highly addicting and entertaining change to the current, more serious role playing games.
Offer ends this Thursday at 4pm PST.
Grotesque Tactics: Evil Heroes Update Released
Updates to Grotesque Tactics: Evil Heroes have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Optimized english language texts
Trinigy vision engine update to 7.6.24, may improve stability (depends on DirecX SDK February 2010, you may need a local directx update)
Optional code for positioning hardware cursor (better results on lower framerates)
Performance improvements in quest
and dialog-system (fixes cyclic fps drops)
Config tool: added background music
Config tool: added windowed option
Config tool: added disable intro-videos option
Config tool: removed tahoma font dependancy (fixes a crash on some machines)
Fixed a bug where pressing escape in the option menu the first time would mess up the menu system
Clamped the mouse speed to 0.1
More error outputs if the gfx hardware does not meet the requirements
Charmed chars are auto-uncharmed if game goes into explore mode (fixes misc potential quest deadlocks)
Camera: iso move speed has been increased
Camera: height angles have been changed to avoid level collisions
Necessary release files are now copied into the related MyDocuments folders (write access is required, otherwise an error occurs)
Alternate improved exception handling with the option to send debug reports anonymously
Fixed a bug where you could not attack anymore after a levelup
Fixed a bug where the conversation would not continue if the related partners were out of processing range
Changed chocochicks fraction to friendly in order to avoid some movement deadlocks
Changed fraction of three soldiers in riverwind in order to avoid a movement deadlock situation
Dawnclaude is set to invisible before he joins the party (otherwise it was possible to kill him in advance)