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Below & Beyond: Hotfix #2 - Patch Notes

Game version
PC: 1008025

Gameplay Improvements
  • Remove the Micro-G Auto Extractor prefab from the default loadout for Asteroid Landers, so you don't accidentally include a prefab without having one.
  • Visual improvement to the base of asteroids (mostly for photo mode).


Bug Fixes
  • Fixed dome birth controls.
  • Fixed the same anomaly event appearing multiple times.
  • Fixed dust storms, cold waves, and meteor storms not triggering.
  • Fixed the martian surface filling with water after connecting a lake to a water producer.
  • Fixed asteroid landers sometimes not properly showing their status when returning from an asteroid at the very last second.
  • Fixed drone control fix for broken food storages.
  • Fixed a crash that sometimes happened when landing an Asteroid Lander with drones on an Asteroid.
  • Fixed a crash when Asteroid Landers departed with drones.
  • Fixed not being able to order seeds from the earth for old saves without B&B.
  • Fixed cold waves not vanishing after they end, in old saves.
  • Fixed the “must include” filter for seniors.
  • Fixed missing images for anomalies.
  • Fixed smart complexes not receiving electricity after loading old saves.
  • Fixed the "Winter is Coming" rule not being selectable in the game rules screen.
  • Fixed the RC Safari's missing UI panel (the one showing visitors).
  • Fixed lamps of the elevator floating in the air in some cases.
  • Fixed incorrect ground texture after refabbing buildings within a Mega Dome.
  • Fixed missing warning when launching a rocket back to earth while still unloading cargo
  • Fixed sponsor-specific rovers' weight being counted twice for Lander/Elevator/Resupply cargo.
  • Fixed the asteroid lander not loading more than one rover of each type.
  • Fixed the asteroid hopping achievement unlocking after visiting 10 asteroids, instead of 11.
  • Fixed wasp drones in colony always showing 0 in the resupply menu
  • Fixed the camera zooming into the wrong sector in the underground.
  • Fixed Philosophers Stones Mystery that couldn't be completed after destroying a stone.
  • Fixed a crash related to the Inner Light Mystery on old save games.
  • Fixed landing pads being unusable after canceling the construction of a rocket.
  • Fixed an empty B&B tech tree showing for old saves.
  • Fixed drones facing the wrong direction while gathering Metals or Exotic Minerals.
  • Fixed the Fast Radio Burst turning several colonists into Geniuses.


And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.

Known issues
  • The crash related to food storages has been fixed for the majority of saves but can still occur occasionally, investigation is in progress.

Surviving Mars gets a needed hotfix clearing up Below and Beyond

Below and Beyond released recently as the new expansion for Surviving Mars now that Paradox Interactive has decided to pick up development again but it has been problematic.

Read the full article here: https://www.gamingonlinux.com/2021/09/surviving-mars-gets-a-needed-hotfix-clearing-up-below-and-beyond

Below & Beyond: Hotfix #1 - Patch notes

Game version: 1007874

Gameplay Improvements
  • The lander rocket now loads items in increments of 1 instead of 5.
  • Moved the cave-in clearing tech earlier in the tech tree, now appearing between position 5 and 8, instead of as the 13th tech.
  • Change the order in the cargo screens, grouping buildings of the same type together.
  • Rebalance rewards for recurring Recon Center discovery events.
Bug fixes
  • Fixed colonists and drones getting stuck in food stockpiles. Attention: the fix requires the rebuilding of depots and food production buildings that display broken behaviour!
  • Show the Lander Rocket immediately amongst the pinned items on Mars when it does its last second launch as an Asteroid goes out of range.
  • Lander Rocket now properly loads all drones when launching at the last second as an asteroid goes out of range.
  • Lander rocket now only starts loading drones, rovers, crew and prefabs if everything is available.
  • The “died in orbit” trigger will activate only if the crew actually dies.
  • Removed colonists that died in orbit.
  • Cave-ins can be reached more easily by drones to clear.
  • Fixed issue where elevator cargo could get lost if both sides of the elevator requested the same resource.
  • Fixed issue where elevator cargo could not be updated after the initial request.
  • Fixed vehicles cannot be transferred through the elevator using right-click.
  • Ancient Artifact spawns the correct amount of drones.
  • Auto explore of the RC Explorer no longer reveals hidden anomalies.
  • Added missing icons for pinned surface passage and underground passage.
  • Correctly updated pin dialog when transporting RCRover.
  • Fixed incorrect game over condition when colonists died on Asteroids while there were still alive colonists on Mars or the Underground.
  • Fixed issue where cables and pipes were created on the wrong map.
  • Workshifts now properly update while on another map.
  • Prevented refabbing landing and trade pads while they're in use.
  • DLC buildings will be accessible on a new game after loading an old save.
  • Fixed missing Passenger Rocket UI in the resupply menu on old retail save.
  • Cheat panel improvements (available in creative mode only on Windows, Mac, Linux).

And several other underlying code fixes that were presumably causing bugs, especially to save games from before the update.

Platform-specific fixes
  • Fixed startup crash on certain Windows 7 installs.
  • Removed the assert window on Linux.
  • Disconnecting controller issue.
Known issues
  • Dome births cannot be controlled.
  • The game crashes when a lander rocket is departing with drones in cargo while the asteroid moves out of range.
  • Youths, adults, and seniors occupy child-only buildings.
  • Same anomaly events are found multiple times on the surface, breaking the game balance.
  • There is no warning about an unloaded cargo when launching a rocket back to Earth.
  • Crash related to Inner Light Mystery on old retail saves.

Quick! Surviving Mars is free to keep for the next few hours


This is a PSA to all you fans of city-building sims: Surviving Mars is free to keep on Steam right now, and you have until the end of the day to grab it. To be fair, Surviving Mars is less a "city" builder and more a colony builder, where it's your job to set up a home on the little red planet for humans to populate. It's a good time too, we reckon it's one of the best management games and best building games on PC, so you might as well take this opportunity to add it to your library.


Read more

Sci-fi city builder Surviving Mars is free-to-keep on Steam for a very limited time

Surviving Mars is back under active development support, and the first DLC of the gentle relaunch has just landed. What better way to get people buying the new content than giving away the original game for free? That's exactly what publisher Paradox is doing, but if you want your freebie, you better move to claim it fast.


You can get Surviving Mars for free on Steam right now. It launched as a 24-hour promotion, so you'll need to be fast - time runs out on Wednesday, September 8 at 10am PDT / 1pm EDT / 6pm BST. Once you've claimed it, it'll remain in your Steam library forever, just as any game you might've purchased with actual money.


This promo comes alongside the launch of Below & Beyond, the first major piece of Surviving Mars DLC to launch in two years. As the name suggests, it lets you take your colonies underground, or set off for asteroids in order to collect more esoteric resources.


Read the rest of the story...


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Surviving Mars has a new developer, new expansion coming this year