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Surviving Mars: Below and Beyond DLC touches down with a free update

Surviving Mars: Below and Beyond is the brand new expansion with Paradox Interactive reviving the game under a new developer with Abstraction and there's a free update too.

Read the full article here: https://www.gamingonlinux.com/2021/09/surviving-mars-below-and-beyond-dlc-touches-down-with-a-free-update

Surviving Mars: Below and Beyond DLC out with a free update, Surviving Mars free to keep

Surviving Mars: Below and Beyond is the brand new expansion with Paradox Interactive reviving the game under a new developer with Abstraction and there's a free update too.

Read the full article here: https://www.gamingonlinux.com/2021/09/surviving-mars-below-and-beyond-dlc-out-with-a-free-update-surviving-mars-free-to-keep

Below and Beyond Changelog

[h3]Game version[/h3]

PC: 7299998
PlayStation: 01.25
Xbox: 1.0.0.28

[h3]Below and Beyond[/h3]

Underground
  • A new area to explore right beneath your colony. Uncovering what the Martian Underground has been hiding from us, perhaps we can even find something rivaling our wonders.
  • Expand your colony into the Underground, providing shelter against the hazards from the surface and bringing you closer to richer deposits.
  • Be careful, as there may be underground marsquakes that can lead to dangerous cave-ins.


Asteroids
  • Venture to asteroids as they fly past Mars, giving you a limited window to visit them.
  • Set up temporary mining outposts to extract as many rewards as you can from each asteroid.
  • Bring back Exotic Minerals, a new resource exclusive to asteroids, to improve your colony on the Martian surface and its underground.
  • Some asteroids may not be as they appear and have a mystery to solve while you are on them.


Recon & Expansion tech
  • Unlock multiple specialized buildings, rockets, and upgrades in the underground and on asteroids.
  • Gain benefits and upgrades for your entire colony.


[h3]Free Update[/h3]

New Building:
  • Amphitheater - a new building to comfort your colonists and increase tourists' satisfaction.


UI Improvements:
  • Construction Ranges - You can now hold CTRL (Y on Xbox and Triangle on Playstation) to see dust ranges of other buildings and other relevant ranges.
  • Reorder tech queue - You can now easily adjust the order of techs within your research queue.
  • Leak Icons - Cable and Pipe leaks now show icons above them so you can easily locate them.
  • Cycle Grids - You can now cycle through different power grids and life support grids by clicking on power or oxygen and water in the top bar.
  • Extended Resource info - We expanded the Top UI tooltips with more information per resource.


More Colony Control:
  • Custom Colony Name - Change your colony's name to best fit your colony.
  • Dome birth limit - Besides allowing and forbidding births, you can now also allow births as long as the dome still has available living space.
  • Must include Filter - Colonist filters now have an option to include all colonists with a certain trait or specialization, even if they have undesired traits.


Balance Changes:
  • Rebalanced the Door to Summer event.
  • School Spire; reduced the odds of the genius trait being given.
  • Smart Apartments; reduced resident slots and increased maintenance cost.
  • Medical Post; reduced number of colonists that can use it per shift and increased service comfort.


[h3]Known issues[/h3]

Asteroids:
  • Drones that are “busy” with transporting resources do not get added to the cargo of a Lander rocket when the asteroid moves out of range. This can occasionally cause a crash
  • After salvaging an asteroid lander, its contents are dumped on the landing pad. Any drones and RCs part of the cargo can not be used
  • Pin menu does not show incoming Asteroid Landers from Asteroids
  • There is no warning about an unloaded cargo when launching a rocket back to Earth
  • Drones occasionally try to get to the unreachable area on Asteroids in order to gather resources
  • The camera is out of the map if the player clicks on the Astronomer's pin while s/he is in orbit (Dying Wish mystery)


Underground:
  • Even after clearing debris, the area is uneven and unbuildable
  • Some cave-ins are unreachable and therefore cannot be cleared which prevents further exploration.
  • Shuttles can fly ‘too high’ vertically in the Underground.


Platform specific:
  • MAC: Many UI images don't show up in the Mac build
  • Black squares are shown instead of B&B content icons on Epic build (Mac)

Surviving Mars: Below & Beyond available now!

Get ready to dig below the Red Planet’s surface and experience a hole new world, because Surviving Mars: Below & Beyond is now available!

[previewyoutube][/previewyoutube]

With the Below & Beyond expansion, you can expand their colony’s horizons into underground caves and lava tubes, and beyond the surface to fleeting asteroids. The redefined Recon & Expansion tech tree gives you the tools to build, discover and evolve your colony. Construct underground buildings and bases to provide the colony with additional levels of protection against natural disasters. Leverage technological discoveries to mine passing asteroids for exotic resources - just make sure to get back before it leaves orbit!

Also, don’t forget about the brand new Mars Lifestyle Radio with its 16 original tracks. Available on all platforms!

Below & Beyond Dev Diary #3 - Tech Tree and Free Update

Dev Diary #3 - Tech Tree and Free Update

Welcome back, Commander!

Good to have you with us one last time, we've got one more update for you about the development of the new Below and Beyond project. It's me again, Bart Vossen, design lead on the Below and Beyond planning and development team. Previously we went into the development of what lies below and what to find beyond. Today's briefing will focus on how to actually get there and some things we did to make life easier for all commanders.

As usual, let's start with an overview. The Below and Beyond project introduces a variety of new buildings, updates to existing tech, and a few new things that will help us explore the underground and exploit asteroids. This is a lot, and we don't want to overload our scientists with all this work. So, all these things are combined in the new Recon and Expansion tech tree. We recognize that managing a colony on Mars is a massive undertaking. For that reason, we also added a few new things for all players to enjoy, without having to be a part of the Below and Beyond project. These are primarily improvements to your UI and some extra control options, to help you build the exact colony you want and ensure you don't miss anything. Additionally, we made adjustments to a few buildings as some of them were being made obsolete. And in the process, we even found a blueprint for a completely new structure!

You will gradually unlock most Below and Beyond content through the Recon and Expansion tech tree. At first, we focus on getting access to both the Underground and Asteroids, giving you the basic tools you need to venture into these new environments. Underground, and especially Asteroids can be dangerous for colonists at first, so we thought it important to only introduce them after you've grown a bit more familiar with these locales. We'd want to avoid any unfortunate deaths, right Commander? In the later stages of the tech tree, we'll find techs that expand our options and opportunities, both on Asteroids and in the Underground. These advanced techs allow us to mine on multiple asteroids at the same time and possibly, under your well-orchestrated command, extract all possible resources from them.



That said, we didn't want the Below and Beyond project to be a completely separated experience. Several old techs will also improve our abilities to visit asteroids and explore the underground, such as the Advanced Martian Engines tech, which now also reduces fuel requirements for our new Asteroid Landers. This also goes the other way around. The discovery of Exotic Minerals has led to a few new options on the Martian surface. Especially the Drone Hub Extenders will prove useful when an additional Drone Hub would add unnecessary resource management.

But I bet by now you are itching to learn more about these plans to make your life easier since they are completely free for everyone! Below and Beyond adds more places to manage in parallel with your main colony, so we wanted to focus on improvements that help all commanders manage their colonies. We launched an internal investigation to find some of the biggest pain points; cable and pipe leaks being hard to spot, no easy way to quickly have a look at all your separate power and pipe grids, and having trouble placing buildings outside the dust range of others were the biggest. It was most important for us to give you the tools to better handle these; clear feedback where leaks are, an easy way to quickly cycle through your different grids, an option to show dust ranges during construction as well as other relevant ranges based on the building you are constructing, and more information in the resource tooltips. It is important to understand what is going on in your colony so you can prepare and avoid future disasters.

Besides giving you a better overview of your colony, we also made improvements to let you manage your colony the way you want. There were again a few major points we wanted to address. Have you ever been frustrated with reordering your tech tree? Are you tired of colonists still making babies while all domes are already overpopulated? Do you also find it difficult to find that one celebrity on the resupply screen? We say - no more! We added new controls for you to reorder the tech tree, set a new birth limit policy, and added the "must include" filter option. In addition, we had a long and hard discussion with all the different sponsors and persuaded them to give commanders the rights to name their own colony. Please use this power responsibly.



We also heard the many comments about too many geniuses coming from the School Spire and putting Research Labs and Hawking institutes across all colonies out of business. We had another good look at various buildings and their purposes and decided to make a few changes. We reduced the chance that School Spires generated geniuses to ensure your scientists and research buildings are still viable options. We changed smart apartments to function as a bigger version of smart homes, while still keeping apartments relevant in case you want to house as many people as possible. The medical post now helps fewer colonists but gives more comfort, making it a smaller alternative to the infirmary. Lastly, the Door to Summer event just gave bad rewards for all the effort you had to put into it, so we made that one much more lucrative.

Lastly, we know you love to add even more unique buildings to your colonies. That’s why we’re happy to introduce the Amphitheatre. A building where both colonists and tourists can relax after a long day of work. It gives you an early game alternative for colonists with the luxury interest and more diversity in buildings that increase tourists' satisfaction.

It has been a real pleasure giving you these tours, Commander! Unfortunately, it’s the last one we can offer you for now, but the launch of Below and Beyond is just around the corner. In the meantime, we've got one more instructional video for you to watch. Now, if you'll excuse me, I could use a vacation after all this. I’ve heard that Asteroids are all the rage these days. Maybe I'll see you up there. Until we meet again.

[previewyoutube][/previewyoutube]