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Echo #109: Relic rework

Hey all, this is just a quick post about the current status of the game's development.

So, first of all, yes, I am currently working on a relic rework update.



It's pretty much done, this is what changes it'll bring:

Dismantling relics now always gives reliquary diode.
Relic property amount: Increased from 7 to 9, one above fully upgraded etalons.
Relics can now have scaling properties. E.g.: +x maximum armor, +x ether on kill.
Graphically improved Upgrade Sockets, Amplifier Well.
Tempoquake, Cryostasis now reduces weapon damage by 50%, instead of 90%.

These relics now increase relic limit by 1 and no longer compete with stronger relics for relic slots:

Legionvault, Fractal Arsenal
Scepter and Needles
Suun's Loom, Atomic Library
Deathlink, Assault Adapter
Surge Accelerator, Exothermic Focus
Eternity of Destruction, Arsenal Extender
NA-1, Naonic Archive
Strengthsource, Tridenkorian Flagship Systems
Zero Spire, Coolant Injector
Mark of Defender, Hero's Exempt
Radiance and Blight, Aberrant Alliance
Flame Tower, Redirection Hub

Now it's possible to disable animations of these relics by rotating them:

Asymadrenlysk, Craeno's Final Creation
NA-1, Naonic Archive
Eternity of Destruction, Arsenal Extender
Everlasting Light, Ether Networks
Legionvault, Fractal Arsenal
Trism of Glory
Duality of Transience, Etherion's Catalyst
Upgrade Sockets, Amplifier Well
Strengthsource, Tridenkorian Flagship Systems
Surge Accelerator, Exothermic Focus
Crippled Vault, Broken Reality

Endgame changes:

Decayed fragments required to create deterioration relics: Reduced from 1000 to 100. There's no reason to keep more casual players from getting Arcane Arsenal achievement. Including myself =]

Level 30+ alloy container vendor stock: Increased from 3 alloy containers to 22. Made getting those transient containers less of a hassle.

At max spaceship level: Altered Instance and Absolute Deterioration multipliers now also affect the experience. That means millions of Ascension XP!

The plan is to release all that and more next Saturday.

After that, I'm thinking about doing the set rework. I think I'll finally nerf Lodeon's Ultimatum and rework Oesa's Radiance, Kithalia's Blight, and Etherion's Clash sets.

I also might add a new mission type - something to add some visual variety to the game.

So that's the news for now, until next time!

PS.: I almost forgot to mention - I will update the library assets. Don't know when, so just hang in there.

Some news

Some have things have changed.

1)

Sector Six is no longer published by Michael Jendryssek.

Without him, Sector Six would probably not be on Steam today and I am very grateful for that - I'm sure all those players who enjoyed Sector Six can relate, so let's thank him =]

From now on everything will be managed by me, Aivaras Klimas a.k.a. Zuurix.
That should not affect players in any way.

2)

Sector Six might get some updates.

I have decided to dedicate Saturdays to working on low priority projects - side projects and finished major projects. This includes Sector Six!

Currently, I'm busy with Magic of Autumn, but after some time I'll be able to start updating Sector Six.

First of all, I'm thinking about doing a small relic rework - a bunch of minor changes to making relics truly the top tier parts.

But more about that later - for now that's all the news.

Until next time!

Update! German translation added

This update adds German translation by Spiffosi and Milkshaker!

Other changes:

Techamer's rewards are now better: +200% inate loot quality for parts created by Techamer.
Destroyed areas now no longer draw backgrounds.
Trism of Glory achievement number is now displayed with a custom font in all languages.
Fixed: Trying to take screenshot by pressing F12 while using controller switches to keyboard and mouse mode.
Fixed: Shadows of the Past graphical glitch.
Fixed: Ship surfaces are not removed.
Fixed: Switching languages deletes wrong fonts.

Have fun!

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Update! French translation added

This update adds French translation by Alexandre Magin a.k.a. All_Zebest!

Also, fixed a bug that made Strike + Nodes deal more damage than it should.

Have fun!