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Sector Six News

End of Linux version support

Hey Linux users,

Unfortunately, due to a lack of resources, I will no longer be updating the Linux version of the game.

If it's any consolation, the game appears to be working properly via Proton:

Library > Sector Six > Properties > Compatibility > Enable: Force the use of a specific Steam Play compatibility tool > Select: Proton Next

(The game doesn't work via Proton Experimental - other versions of Proton are untested)

The non-latest Linux version of the game will remain untouched.

I was unable to verify that it works properly, so I will be de-listing Sector Six as a game with a Linux version.

I always wanted to have Linux versions of the game, but that has become too difficult for me.

Thanks for playing!

Update! QoL, auto-fire improvements, relic fixes

Hey all,

The promised update is live!



Here are the changes:
  • Ascension Reactor is now generated at item level 90.
  • Reliquary Diode item now sets relic level to your current spaceship level.
  • Auto-fire is now toggled by holding [Control] + pressing an ability key.
  • Auto-fire status is now saved between missions and game sessions.
  • UI now indicates which abilities are on auto-fire.
  • Added information about auto-fire to the manual.
  • XP is now distributed faster (A.K.A. XP bar now fills faster).
  • Gaining over 10 million XP in a mission will no longer cause lag + it is distributed instantly.
  • 3 inventory pages are now the new default.
  • Node + Strike attack visual effect has been toned down.
  • Fixed: Pause menu 'controller cursor' was not usable.
  • Fixed: Broken Infinity UI shows "NaN".
  • Fixed: Setting instance severity via Infinity Instances increases altered part chances globally.
  • Fixed: Entering New Game+ via Time Rift mission does not reset instance severity.
  • Fixed: Mission overview shows incorrect difficulty rewards when viewing a story mission.
  • Fixed: Alloy container ether/armor on kill boost was not updated when the container was removed.
I have also added a bunch of new character avatar optimization options!
See the new possible avatars above - there are many more combinations, of course.
(Avatar can be changed at any time via settings, no need to start a new game!)

It's a small thing, but I wanted to add something new for long-time buyers.

Note:
In case of critical errors, the previous game version is available via betas.

Library > Sector Six > Properties > Betas > Enter: fallbackbranch > Select: Fallback branch

Please report any errors, this update has touched some of the very old code, and consequences are hard to predict and test.

(Also, the Linux version of the game will be updated within the next few days)

Anyway, thank you very much for everything and...

Until next time!

Argentine Peso and Turkish Lira price change

A bit ago Steam proposed new default prices in Turkish and Argentine currencies.

I am changing it now to these prices:

Argentine Peso
115 -> 700

Turkish Lira
16 -> 95

The game used to cost very little when on higher discounts in these currencies so that's the main reason for this change.

I believe this was exploited in several previous sales.

Happy new year!

Hey all,

Happy new year! It is sort of a custom at this point to write something about my plans for the upcoming year.

First of all: The patch I hinted at once is finally in development.

Planned changes:

- Ascension Reactor fix: It will always be generated at item level 90.
- [Hold shift + use ability] to toggle auto-fire. I find the current method to use auto-fire a bit annoying.
- Auto-fire is preserved between missions and play sessions.
- Abilities on auto-fire will be indicated as on auto-fire in the UI.
- Several exploit fixes.
- Possibly a change to how XP works to speed up mission end screen XP distribution.

With this patch I'm also porting the game to the new engine version: This long-term support (LTS) version is promised to not be updated with new features, meaning I will be able to return to this game years later and have it open without any problems.

It means I might be able to make patches like these easier.

In 2023 I plan to release at least 2 new games and clear up my development queue, moving forward toward Sector Six reboot.

Sorry for taking so long with it all and I hope I can impress with upcoming releases of 2023!

https://store.steampowered.com/app/1184450/Magic_of_Autumn/

https://store.steampowered.com/app/1786910/Magic_of_Spring/

https://store.steampowered.com/app/1097560/Light_of_the_Locked_World/

https://store.steampowered.com/app/2152950/Beyond_the_Gate/

Small Moons: Beyond the Gate and other games

Hey all,

Just wanted to share links to games I am currently working on right now.

Beyond the Gate


I recently added this game to Steam: I plan to release it early next year.
It's a small game I made years ago - I decided to update it and release it on Steam.

https://store.steampowered.com/app/2152950/Beyond_the_Gate/
It is an RPG (ARPG?) with loot and other procedurally generated content.
If you're a fan of Sector Six, I'd recommend checking out Beyond the Gate (It has a demo!) - Sector Six and BTG share a lot of the same DNA ^_^

Magic of Spring


Magic of Autumn's sequel - a card game and RPG hybrid with a conjuring mechanic: Turn everything in the game's environment into playable cards.

https://store.steampowered.com/app/1786910/Magic_of_Spring/
Currently, in the late stages of development, we are about to start preparing for release.

Light of the Locked World


My ambitious RPG! Currently on hold as I'm working on Magic of Spring - but I am planning to return to this project in near future.

https://store.steampowered.com/app/1097560/Light_of_the_Locked_World/
So, yeah, I'm working hard as always to make the best games I can make for you guys and the next year is going to be pretty exciting!

Thank you.

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