1. LUNA The Shadow Dust
  2. News

LUNA The Shadow Dust News

Trading Cards, Badges, Emoticons and Backgrounds

Hello, lovely LUNA The Shadow Dust players

You’ve been asking about Steam trading cards for a while - here’s the news you’ve been waiting for!

[h2]Trading cards[/h2]



Our artist Beidi has spent a lot of time creating some really nice artwork for cards, badges, emoticons, and backgrounds. These are available now and will drop when you play the game. If you're into collecting Steam trading cards, there's now a great reason to replay the game if you have finished it already!

[h2]LUNA on the Nintendo Switch[/h2]
Unlike many action-based games, point and click titles require changes more focused on redesigning interactions, when porting to a new platform. These changes can even conflict with a lot of mechanisms within the game, for example, the ‘hover mouse over an object to get a hint icon’ feature. We have to re-imagine the experience of playing LUNA from a new perspective in order to find the best way to keep the fundamental point and click feeling, while boosting the mobility of our characters on new hardware. Players should feel that there's tangible feedback in their movements when using the controller.

Now that the control design is more or less done, we're starting together with our publisher to test and debug the full Switch version!

[h2]Mini Interviews[/h2]
There are so many behind-the-scenes stories we'd like to share with our players. As a result, we've made them into a series of mini-interviews. You can watch all of them on our Youtube channel.
For example, here's Composer, Susie Wang, explains how she approached composing for LUNA The Shadow Dust and matching the mood to that of the story and the wider world.
[previewyoutube][/previewyoutube]


Hopefully to bring more news to you all soon!

Take care and with love,
Lantern Studio Team

节奏激斗,拳拳到肉!《节奏快打》现已发售

Dev Update & Merchandise News

Hello, lovely LUNA The Shadow Dust players,

At a strange time like this, we hope all of you are well. Much the same as everyone across the world, all the members of Lantern Studio are more or less forced to work from home under each country’s individual quarantine regulations. It is a hard time for all of us, so many things have been unexpectedly affected but we're still trying our best to keep up our spirits - to work, relax and take care of our family members as best we can. There hasn't been a time in memory in which ALL of us are in such a crisis together, and the only way to get through it is to both help each other and look after ourselves. It is an extremely difficult time for any small studio like us, so we sincerely thank everyone who has purchased our game (and other indie games) or supported us (and other indie teams) in any way!

Despite all the doom and gloom, there are still some bright spots in our life.
Let’s share some of the news about the LUNA tasks we’ve been working on over these recent days in quarantine!

[h2]Switch version[/h2]
It occurs to us sometimes that when we first started working on LUNA, back in 2015, the Nintendo Switch didn't even exist. Since then, it has become one of the most popular gaming platforms across the globe - how fast the world changes! We are now working very hard on porting LUNA to the Switch, designing some new mechanisms that allow for a mouse-based point and click game to run smoothly and intuitively on both a touch and controller-based gaming device. Not all of us have the dev kit for the Switch yet, so testing out the game on our PS and Xbox controllers has sometimes been a bit challenging too. There are occasional visual clues and tutorial animations that will require a redesign, but we’re ultimately excited to see our little game getting shaped up for Switch in the near future!

[h2]Merchandise[/h2]
After factories across the world went silent, we had some doubts about the timescale within which we could bring LUNA merch to the table. Now that some factories are back open, we have been able to receive the very first of our LUNA merchandise prototypes! Based on everyone’s feedback (thank-you!), the pin set, postcards and the poster are the first batches of items we will put into production. More will come in the future! This week, we’re really excited to be finally able to show off these lovely items for the first time! ✧*。٩(ˊωˋ*)و✧*。



Due to the global quarantine situation, the postage and delivery services are however still unfortunately also highly affected and we don’t know exactly when we will be receiving these items, but we’re still excited to share some of the pictures with you all. Once the restrictions are let off a bit, we will be able to sell these products to everyone worldwide. We promise we will update everyone about this!

[h2]Everyone’s feedback is important to us[/h2]
We read everyone’s feedback and we can’t express how much we appreciate it, regardless of whether the comments are long or short, positive or negative. The game has connected us with people all over the world in an unexpected way. We have watched people discussing the lore in all kinds of languages we don’t even speak, parents playing LUNA with their kids and couples trying to solve puzzles together. Through it all, people have both shed tears and laughed out loud at the points where we expected the story might impact them. We have received detailed articles, review videos, podcast interview invitations and amazing fan art! Thank you for sharing these with us. We might not be able to reply to every post or comment but we can tell you we read them all and cherish them deeply.

We’re also really touched by the criticism. Sometimes it can seem a bit harsh in the beginning but it really reminds us that there are so many things to learn in game design. While doing our normal debugging, we’re still trying to optimize some of the key shortages in LUNA that some players have pointed out, like character movement speed, some repetitive puzzles that were not challenging enough and those over-complicated game design elements which might have left some players feeling frustrated or that the challenge was unfair.

If you have played our game but haven’t left us any comments, we would really appreciate it if you were to do so, it not only helps us polish the game but also helps other players discover LUNA on Steam and other various platforms. You can write a review on Steam, or send us your feedback on Twitter or Discord.

Last but not least, we want everyone to stay safe, keep up the spirit and carry on!


Take care and with love,
Lantern Studio Team

March Post Launch Patch

Hello, Lovely LUNA The Shadow Dust Players,

It has been almost one month since the launch of LUNA. After another 2 weeks of collecting feedback, we immediately started work on a new patch to address any further issues. We hope that after each patch, the number of bugs can be reduced and the gameplay experience will be even smoother!

So here are the issues we fixed in this updated build:

[h2]Gameplay / functional improvements:[/h2]
-Added “skip” option for all cutscenes, including the game credits that have played before
-Improved interactions across a few levels (The Clock Tower / The Kitchen)

[h2]Bug fixes (in various levels):[/h2]
-Audio bug when skipping cutscenes
-SFX bugs (Game Menu / The Garden)
-Character positional glitch / Character freezing during gameplay (The Library)
-Fixed the issue in which in certain situations, players may not be able to get the Time Travel Paradox achievement.

[h2]Original Soundtrack:[/h2]
We updated the soundtrack album and now players can also download tracks in FLAC format. At the same time, you may also own the MP3 versions.

[h2]Digital Artbook:[/h2]
We’ve uploaded the Traditional Chinese version.


We are grateful for all the feedback provided to us and please let us know if you find any other issues. For general bug reports please comment HERE.

Thank you again for purchasing and supporting our game! ヾ(≧▽≦*)o

Lantern Studio

February Post-Launch Patch!

Hello, Lovely LUNA The Shadow Dust Players,

First of all thank you to everyone who played our game so far, within the first week of launch, we were overwhelmed by the number of the feedback and comments we received from the community. All these valuable feedback and criticisms are read by us and will be helping us to improve the quality of the game. Therefore we sincerely thank you for taking your time writing to us.



So here are the issues we fixed in this updated build:

[h3]Gameplay / visual / function related improvement:[/h3]
- Added a “skip” button for any cut scene that has played before
- Fixed some display issue that caused by large graphic assets
- Fine tuned some cut scene details

[h3]Bug fix ( in different levels) [/h3]
- Character floating or disappearing / Camera movement glitches (Garden)
- Character’s interaction bugs when encountering shadows (Specimen Room)
- Character position shift / Camera movement glitches / Mouse cursor display error (Master room)
- SFX bugs (Top of the tower)
- Typo fix (Credits)

[h3]Steam Achievement [/h3]
- Fixed the bug of not being able to achieve the Bee Keeper Achievement
- Improved the description of the Master Chef Achievement

After updating the game the issues above should be fixed, however, if you encounter any new bugs that weren't on this list, please comment under the [bug report] post which we pinned in our Steam community channel. We will fix them in the following updates.
Thank you!

Lantern Studio Team