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Fury Unleashed News

Patch 1.8.91

Hey everyone!

We've just pushed an update containing these changes:

  • The background layers in the Epilogue chapter are now less intrusive to make the gameplay-important layers be more distinguishable/readable. Let us know if this improves your experience!
  • Fix for the players getting stuck not being able to interact with an item/reward portal after defeating a boss in co-op modes while the other player have a completed quest status active.
  • Fix for the cases of the input being doubled to the second player controller in the local co-op mode.
  • Control mapper updated to support new controller types (e.g. PS5/DualSense controller).
  • An online co-op session no longer pauses for both players when alt-tabbing / switching focus.
  • Added a new option in main menu to inform about new games we're working on.
  • Other minor improvements/fixes.

We're constantly monitoring the situation on any remaining issues reported by the players and will continue to search for the reasons as to why these might potentially still happen. Please report to us (and send us logs) in case any issue appears while playing the game.

Thank you for all your feedback, patience, and understanding!

[hr][/hr]As you might have heard already, we're also working on two new games, one of which is our new take on the action roguelite platformer genre – this time, in a dark fantasy setting – but it'll still take some time for us to announce it properly (it will be worth it!). The second one – Yet Another Zombie Survivors – already has its Steam page, and we plan to launch it into the Early Access period soon! If you think you might be interested, or want to support us, feel free to add it to your wishlist. Thank you!

https://store.steampowered.com/app/2163330/Yet_Another_Zombie_Survivors/[hr][/hr]
@AwesomeGamesStd @AwesomeGamesStudio @awesomegamesstudio   https://discord.gg/m4JfXuS

Stay awesome,
Awesome Games Studio Team

Update 1.8.5 - Hotfix

Hey all!

We've just pushed an update containing these changes:

  • Further balance of the number of traps: sawblades, projectile launchers, acid drops, floor mines, laser beams, etc.
  • Removal of the "H" (Hero Stats) keyboard shortcut, which caused issues in online cooperation mode. The Hero Stats is fully accessible from the pause menu.
  • Fix for the visual error of ammo indicator sometimes being stuck on the screen in front of the player, when playing with a controller.
  • Other minor improvements/fixes.

Stay awesome,
Awesome Games Studio Team

Update 1.8.4 - Hotfix

Hello all!

We've pushed an update containing these changes:

  • Due to popular demand and gathered data, we've decreased the number of traps across the whole game. This applies to sawblades, projectile launchers, acid drops, floor mines, laser beams, etc.

  • Implemented a bigger buffer for mouse movement detection to counter rare cases of unwanted control method switching from a controller to keyboard & mouse.

Stay awesome,
Awesome Games Studio Team

Update 1.8.3b - Hotfix

Hello all!

We've pushed a small update containing this change:
  • Fixed a bug which made it impossible to spend skill points using a gamepad

Stay awesome,
Awesome Games Studio Team

Update 1.8.3 - CO-OP Improvements



Hello all!

We always take the feedback from our players seriously, and upon the one we've received about the Online CO-OP mode, we're providing changes listed below:
  • Ink orbs, blood orbs (HP), and grenade boxes drop are now fully synced between both players in Online CO-OP.
  • Increased number of item portals spawning in CO-OP; there are now 2 more portals per comic-book page / level.
  • Weapons are now two times more common among all item types in CO-OP modes to compensate double the number of players needing them.
  • Players in CO-OP modes now respawn with the same equipment & weapons they've had before dying.
  • Balance: Respawning players now have the current HP amount of the living player instead of 100%.
  • Balance: When changing comic-book pages (levels), the current HP amount of the player who has the lowest health will be set to the amount of the other player's HP (ex. P1: 80/120, P2: 50/100 -> P1: 80/120, P2: 80/100).
  • Possible fix for the loading screen freeze that could have happened while changing comic-book worlds (most commonly between worlds 1 & 2).
  • Other minor improvements & bug fixes.


Let us know, what do you think about these changes. Thank you for your patience & for playing!

Stay awesome,
Awesome Games Studio Team