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Fury Unleashed News

Update 1.8.2b - Hotfix

Hello all!

We've pushed a small update containing this change:
  • Item unlock events will now occur properly

Stay awesome,
Awesome Games Studio Team

Update 1.8.2a - Hotfix

Hello all!

We've pushed a small update containing this change:
  • Game analytics are now functioning properly

Stay awesome,
Awesome Games Studio Team

Online CO-OP Full Release!



[h3]Hello everyone![/h3]

The time has finally come!

We're proud to announce, that with today's update, the Online Co-Op mode becomes available on all platforms. Improved, fixed & with extra polish at every corner. Enjoy the game with your friends, no matter where they are, as long as you both have an internet connection and two copies of the game 😉

It took some time to implement it fully on Steam and all the different platforms, and we hope you'll have tons of fun and will build lots of great memories with your buddies! You simply need to start the game on the platform of your choice, and then select the "Online Co-Op" from the main menu.

Thank you for your support & all the feedback throughout the beta phase!

Unleash your furies and enjoy the experience of jolly cooperation :2018bestaward:

[previewyoutube]https://www.youtube.com/watch?v=l93g8uMYhkA[/previewyoutube]

[h3]Improvements & Quality of Life changes![/h3]

Naturally, the new co-op mode isn't everything, as while we were working on the update, we've improved other things too! As previously mentioned, our players' feedback was invaluable while working on them, so as always - thank you for all the reports and suggestions! We wouldn't be here if it's not for all the awesome Furies around the world :)

  • Addition of the controller vibration with different preset modes included. Try it out, it's awesome!
  • The Save & Quit feature can now be used in every game mode, that includes Online Co-Op.
  • In co-op modes, combo time is now increased by 50% while both players are alive.
  • Difficulty spike reduction tweaks for the second and third page of the first comic-book world.
  • The shield of enemies that wield it, can now be pierced, blocking 60% of damage (from 100%).
  • More improvements to translations, with support for the new online-related lines.
  • Another set of minor improvements and bug-fixes to both co-op modes.




[h3]Stay awesome![/h3]

If you appreciate the work we're putting into the game for over 6 years now, please consider helping our tiny team, by writing a review for Fury Unleashed (helping immensely, might I add). Every single one increases the game's reach, so more people know about Fury, which also directly increase the number of players, to enjoy the game with. This way, you also help us fund the future projects, to continue doing cool stuff for all of our current and future players! If you've already left a review - thank you!

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You can review the game by clicking here :heart_me: If you do - thank you! We appreciate it a lot!

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We'd also like to note, that if you've ever find any trouble with the game, or have encountered a bug, we're here to help, so hit us up any way you'd like, and we'll respond directly as soon, as we are able to!


@AwesomeGamesStd @AwesomeGamesStudio @awesomegamesstudio   https://discord.gg/m4JfXuS


Have tons of fun playing with your friends & family!
[h3]Awesome Games Studio Team[/h3]

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Oh... almost forgot :sans:

Check out the first preview from our next game:

[previewyoutube]https://www.youtube.com/watch?v=RFeIHWd1sDU[/previewyoutube]

Update 1.8 - Online Co-Op Beta: Phase Two



[h3]Welcome all![/h3]

Oh, how the time flies! It was like yesterday that we've announced the beta phase of the online co-op game mode in Fury Unleashed, and now we're getting ready for the next step - more on it below. We're also happy to release another set of improvements from the beta build into the stable release for all of you to enjoy!

On a side note, we've been experimenting with different storefront artwork, and our artist drew a new piece to freshen things up a bit. You can get a full-resolution version by clicking the image below:

           


Online Co-Op Beta - Second Phase


The Online Co-Op mode is now available for everyone in the PC version of the game - that means Linux and macOS also. You can play it on the main build version, by selecting it from the main menu.

We might not be ready to release Online Co-Op as a finished product just yet, but we can't wait anymore to share the fruit of our combined effort with you, our players!

The beta branch proved to be very helpful to find all the new ways to break the game and make it cry in the corner. We've since bought so many sweet and comfort things to ease out its pain, that we believe the core problems to be fixed already.

But, non-core problems are problems still, so we can't say our work on the online mode is done. That's why it is still labelled as a "BETA", but now, it's even more accessible and easier to just jump in and have fun with friends old and new.



Fixes & Quality of Life


While we worked on the online mode, we've also implemented lots of improvements to the overall experience, which will also changes few things in both single player & local co-op modes.

Some of those changes consist of things we've been asked about, but for different reasons were on the back burner of the to-do list. It's always important for us to receive feedback from you - the players - on what would you like to see improved/changed, as it's entirely possible, that we'll implement these things in the future. Don't be afraid to share your thoughts with us!

Here's a very brief list of changes. Take note, that it consists of few spoilers!
  • Enemies in the Epilogue chapter now drop black ink, to ease out the leveling experience.
  • "SUPERHOT" & "Crypt of the NecroDancer" game modes can now be played with "Full" controller aim-assist (previously "High" was the maximum), making them more accessible for all players.
  • Some bosses had their amount of HP adjusted, not to feel so "spongy" and improve the flow.
  • Crash fixes for the Steam Workshop interface and other rare circumstances & cases.
  • Some UI elements are now properly selectable and/or clickable with every controller option.
  • Improved translations for every language, with support for the new online-related lines.
  • Dozens of improvements to both co-op modes. E.g. player resurrection inside the Epilogue chapter.


Thankfully, most of these are now marked as "DONE" 😜


What's next?


As always, we try to be as transparent, as we can. Online co-op took way more time to implement than we originally anticipated, and the global pandemic certainly didn't help with the schedules. While not being flawless with the dates, we strive to improve!

We're still working hard on polishing the player experience and won't stop until online mode is ready to be fully release on both the PC and consoles. What comes after wholly depends on the game's popularity and demand.

We've got heads full of ideas and passion, so we hope for all of you to stay with us and support us going further into the great unknown - our fun might just begin!


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If you don't mind, go ahead and leave us a user review. It helps us with the game's visibility - which directly affects number of players - so we'd appreciate it a lot!

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For latest updates and other fun stuff, make sure to follow us on any of our social media profiles ːfu_goldː
Psst 🤫 We're sharing some new things there...

@AwesomeGamesStd @AwesomeGamesStudio @awesomegamesstudio   https://discord.gg/m4JfXuS


Have a great amount of jolly cooperation ː2018bestawardː
[h3]Awesome Games Studio Team[/h3]

Update 1.7.7 - Hotfix

[h3]Hello all![/h3]

We've pushed a small update containing this change:
  • The main menu "Online Co-Op Info" position now directs to the latest announcement about the online beta start.


Stay awesome,
[h3]Awesome Games Studio Team[/h3]