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Fury Unleashed News

Fury Unleashed will leave Early Access on May 8! Free demo available now!



Hi everyone!

We are happy to announce, that after 5 years of development, the game will be having its full release on May 8!

 Dear community!

We are thankful for all your support over the span of the 3 years Early Access period on Steam! The help that you have given us with improving our labor of love is irreplaceable. But that's not the end of the road! Get ready for the biggest update yet, that will come along the full release.

If you have already played the game, we would love for you to leave a review, as it helps us immensely! And if there is even something in the game you had any problem with, we will gladly help on [Steam Forums] or our [Discord server].

https://store.steampowered.com/app/465200/Fury_Unleashed/

Don't forge to also check our brand new Date Announcement Trailer!

https://www.youtube.com/watch?v=YRZwYLi1gpg


 Demo version available now!

Another news is, that the free demo version, called Fury Unleashed: Prologue is available right now. You can go to its Steam page, and download it if you like.

The prologue version contains nearly the entire content of the first of three comic books included in the full game, as to preview the game for anyone willing to try it out.

The best thing is, all character progression made in the demo seamlessly transfers to the full version!

https://store.steampowered.com/app/1262960/Fury_Unleashed_Prologue/

Tell your friends to unleash their fury and stay awesome!
Awesome Games Studio Team

Update #63 - Rare, Legendary, Enhanced even further



Hello again!

Lately, we used the first paragraph to convey the "coming soon" news, without pointing at specific dates. This time, we are ready to announce some concrete things. Let's get ready to... update!

 Demo version & full release

This might not be the main point of the patch, but we think it is important enough to post it first. We would like to announce that the demo version of the game named "Fury Unleashed: Prologue" will be available on March 30.

If you are interested, you can wishlist the Prologue now, to receive a notification on its release:

https://store.steampowered.com/app/1262960
The same day, we will announce the release date, so stay tuned! The prologue will be available on to everyone, who wants to try out the game for free, and it will consist of the first comic, although having some content from the full version cut out. Best thing is that any progress made will automatically transfer to the full version, so there is no reason not to tell your friends to have a try when it becomes available.

Don't let your Fury's weapons cool down through, as it's not a bad idea to practice before new content arrives with the full release version.

 Equipment rarity & enchantments

Following our players' feedback, we are once again making tweaks in the equipment department. This time, we are introducing a notable difference in item tiers, as well as improving some things.

From now on, items you gain are tiered as common, rare, and legen... wait for it... dary! This doesn't always mean that a legendary item will be better than common one in every situation, but it adds a new layer of depth into any playthrough and will help some players decide on which item to choose.

Another thing added with this update is weapon enchantments, which are random now, and usually not locked in place with certain tools of destruction. Even though your flamethrower would make the enemies blow up on death and cause collateral damage to their surroundings? Or maybe you thought, that that one railgun didn't have enough "freeze anything its beam touches"? Well, times have changed, and now are the times of acid imbued heavy machine guns.

As the items are tiered now, we can further improve upon the rewards system. Normal "blue" item chests will now usually grant players mostly common items, with a chance for a rare one. But the rewards for secret challenges, defeating bosses, and other great feats of strengths, will now be guaranteed to grant players at least a rare, if not legendary item!

 Two new skins & more customization

This time, we'll be adding not one, but two new skins! What are their name and background is for you to decide, as you are free to roleplay them in any way. Was the Fury warped into a skeletal cultist, that fights against his new lord's will? Or did our hero just return from a cold-war space exploration mission as a now-immortal astronaut? Our guesses are as good as yours :) You can unlock new skins as a reward for achieving the combos of 100 and 150.

With this update, we are also enabling the custom heads from Steam Workshop to be used with any of the unlocked skins! No longer will you be forced to use your custom-made OC cybernetic ancient demon's head with a body of a mere mortal. Cyber-Ancient-Demon-Furry it is!

 New aiming system and animations

For a long time, we were thinking about polishing the visual side of how the character animations on weapon aiming looks and functions. We've decided to change some things, and as of now, if Fury isn't actively shooting at anything, his/hers/its hand will fall into a neutral, resting position. This also makes the weapon's default red laser pointer disappear, until it is needed again to point out doom for the enemies.

This one, we'd especially love to hear what are your thoughts about. Those changes may (or may not) affect the way you play on both the keyboard+mouse and on the gamepads. We believe that it makes Fury's movement look more natural and "clean", as the hero isn't constantly targeting everything with murderous intent. Everyone deserves a moment to contemplate from time to time on how nothing in the universe can stop you.



And naturally, there are other minor things, such as:
  • Ink collection range was increased by 40%, so you won't have to run for your money (ba dum tss) as much as before.
  • Hive Abomination had its health and hitboxes tweaked, not to overstate its welcome.
  • In co-op, if one of the player's controllers turns off or is unplugged, turning it back on should associate it with the correct player.
  • Optimization - of course, it has further improved, as we strive for more with almost every consecutive update :)
  • Bugfixes - of course, there are, but we do try our best for them to be less of (bugs, not fixes) with every next update.


Special thanks, for bug reports and feedback, to: Addis Spencer, Dragonfox, Mizu.Q, oleg-provotorov, Reflector, USteppin.

And of course thanks to everyone in the community, for continuous support, engagement, or simply for being yourselves, as you are awesome just the way you are :)

Here's another reminder, that we'd love for you to chat with us on our [Discord server], as well as to join our social media (links below)!

Stay awesome!
Awesome Games Studio Team

Update #62 - Furry Unleashed, boss reworks, soundtrack now available!



Hi everyone!

Here we are, at the final lap, so without further ado, let's jump into things coming in this patch.

 New boss and a facelift of the old ones

A new boss has been added for the first comic: Corrupted Hive. Its power is reliant on insects that reside inside, but it can also "pack a punch" by itself, or so they say. Some of the other bosses had visual tweaks both to their attacks and their looks. Most importantly, Master of Souls and Priest of Souls both had reworks, so now, their respective fights with Fury look and proceed differently than before. Prepare to be challenged anew! There are more bosses and enemies on the way, but you'll have to fight them on the game's full launch!

 Soundtrack released

Our jamming tunes, composed by The Witcher's composers Adam 'Scorpik' Skorupa and Krzysztof Wierzynkiewicz, are finally available in their full glory! Following the recent changes to how OST sales can work on Steam, it's not a DLC, so even people who don't own the game can buy it. Our soundtrack consists of 24 songs in MP3 and FLAC formats, and you can acquire it here: https://store.steampowered.com/app/1232750/Fury_Unleashed_Soundtrack/

 A new skin - Furry

We've heard people misread our game's title as "Furry Unleashed" so many times that it was simply natural for us to embrace the idea. We are open to new ideas, and with that in mind, there was no reason not to include an option tailored for our vulpine friends out there! So, here we are. You've told us that fury isn't the only thing that could be unleashed, and we've listened. Furry skin is unlocked as a reward for achieving a combo of 30. Just... try not to force us to change the game's title again, please? It would make an awesome April Fool's Day joke, though.



 Bloodless mode

There's also something for people who either dislike seeing blood and dismemberments or are would like to play the game while young children are around. We've added Bloodless mode, where there is no presence of red liquids, and enemies "poof!" out of existence, instead of dying graphically. You can activate it at any time in the game's options menu. Do try it at home!

 Optimization & fixes

We've spent a countless amount of hours since the last patch, streamlining the data, and optimizing the game. We understand that it isn't something that we can display like fireworks accompanied by orchestral fanfares but believe us. We did a lot of things for the game so that it will run better on low-end machines, and also there should be more than enough memory left for those pesky browser tabs ;)

There were also errors waiting to be fixed, so we did just that. Thanks for all the reports! Here's a list of some of the bugfixes:
  • Lots of co-op fixes and quality of life (e.g. separate map control), but there's still more to come!
  • Weapons no longer tend to stack on each other visually. RIP amalgamations of a rocket launcher and a crossbow.
  • Sometimes, sketch event and secret challenge enemies would spawn in different spots than anticipated. Nevermore.
  • Ninja quest for melee assassinations now targets enemies that are designed to be cut, sliced, and diced.
  • Fast traveling using a mouse click won't accidentally start firing Fury's weapon like it used to.
  • Accidental left-stick presses will no longer keep the map open, and also there's a menu option to disable it altogether
  • Ultrawide screen resolution are now fully supported

Thanks to everyone in the community, and special thanks to: ChrissyHia, cjrunfiles, gerrard725, HiddenStake, PlaSmiCNoMaD, SexyPanther and Yeldo for the feedback that helped us improve the game.

[h3]Finally, we have one important announcement for those who haven't decided to buy the game yet, but are following its development: Fury Unleashed's price will be increased on March 2nd. It'll cost 19.99$/19.99€ or the corresponding price in case of other currencies - so if you want to get it ahead of the upcoming full release, now is the best time.[/h3]

As usual, join us on our social media (links below) and have a chat with us - as well as the rest of the community - on our [Discord server] or [Steam Forums].

Stay awesome!
Awesome Games Studio Team

Update #61 - Unlocks and Fate



Hello everyone!

As we are tirelessly preparing the final chapter of Fury's journey, we've made sure to bring an update for all of our Early Access players. We hope you are excited to dive into the new stuff and improvements we prepared for everyone!

 Weapon unlocks and a new NPC

Enigmatic Mistress of Fate makes her first appearance. Being an entity, that exists between comic and chaos worlds, she can be found in unusual places, communicating with Fury through spirit skulls that surround her. She will provide the hero with sketches, used to unlock new weapons for the player, which can be later found in the world or obtained from other non-playable characters. Completing secret levels will also grant Fury an offer of different rewards to choose from the Mistress herself.

 Gunlord's arsenal overhauled

Fury's old friend is back, and you should see him a lot more often. Now Gunlord does not only help with loadout unlocks but also sports an arsenal of guns to sell, that's worthy of his name. Of course, everyone needs a hero, and it will be your job to provide Gunlord with additional tools of destruction, by completing the beforementioned sketches.

 Updated handbook & workshop support

An in-game item list was added to the handbook to complement the unlock system. You can now check weapons, garments, and other items, both available in your playthroughs, and those of which you need to unlock by a sketch. Additional love was given to the Steam Workshop system, as from now on, it has a better integration in the hero appearance menu. We are excited to see what new characters will the community make and upload to the workshop!

 Optimization, quality of life and eye-candy

As usual, we spent many hours on how the game works, raising the framerate while not decreasing visual or audio quality. In fact, we improved the quality by adding new effects as well as lots of additional detail and eye-candy to the second and third comics. Fast travel system was reworked slightly - you'll spend less time pressing buttons, more time traveling. It needs a second to get used to, but it's worth it! Also, you will always be able to travel to any rooms available while using gamepads, which was previously impossible in certain rare cases.


Naturally, that is not everything included in today's update, but here's another glimpse of "everything":
  • First batch of fixes for co-op mode. We know that there is a lot of work still to be done for it to work flawlessly, and we are committed to fixing all of the problems in the end.
  • Crosshair style and size changes in options while in-game are simultaneously shown in realtime.
  • Bunch of improvements on different translations, and a new Chinese font.
  • Addition of new secret levels/rooms (and there is still more to come!).
  • There is a new logo of our company, so we'll exhibit it seamlessly while the main menu loads.
  • So many fixes, we gained a level by just squashing the bugs.


Special thanks to everyone who helped with their bug reporting and feedback, which includes, but is not limited to: ChrissyHia, Glaidy, johnstein, King MOS, NiteCrawla, Oilyscoob, Saifon, Thomot512, Thultex, Watinga, Weasel, Wn3ku, Yeldo, and Zeforas.

Remember that we are always open to all the feedback we can get, so feel free to tell us what you think about the game and its development, as well as to report the potential bugs and problems you might have encountered.

You can find our social media links below, as well as join the discussion on the [Steam Forums] and our [Discord server].

Stay awesome!
Awesome Games Studio Team

Update #60 - Small update

Hey everyone!

We've just pushed a minor update and here's what's in it:
  • Loading screen tips with new graphics, to make the wait more interesting and informative.
  • Fury's model is now better rendered on different resolutions, decreasing its pixelation.
  • Sometimes when you quit the game, a new screen reminding about our social media will appear, helping to further build the community. Naturally, it can be effortlessly disabled to never be displayed again, so no worries!
  • Some destructible objects stolen by bugs were successfully recovered to be destroyed at will.
  • Other minor graphics and gameplay fixes

Remember you can always join us on our [Discord] to chat about the game or the current weather ; )

Have fun!
Awesome Games Studio Team