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Public Beta patch notes for Week 2

v3.5.45.40127-public-beta

Ohoï vikings!
It's time for the second week of the public beta. This time, we have updated the trade victory to answer your feedback and added something a lot of you have been waiting for a while...The balancing of multiple clans.


[h2]Trade victory / Miklagard Faction[/h2][hr][/hr]

We’re happy with the overall direction of the trade-victory rework, but thanks to your feedback we now see it still need some serious adjustments. The victory has been rebalanced to be slower to achieve, and a bit easier to contest. (We’ll keep adjusting the values following new feedback)

[expand]
  • Miklagard initial Kröwns pool is composed of [color]500 > 1000 Kröwns[/color]
  • To reach Trade Victory you need to reach [color]40% > 50% of the Pool[/color]
[/expand]

You’ve also pointed out the rewards for 15% and 25% prestige were either too strong, or not as interesting as they might have been and so they’ve been reworked to hopefully be more balanced and more interesting to most clans and most plays.

[expand]
  • 15% Step : Now gives less resources, no longer gives Stone and Iron, but gives 50 Lore and 15 Fame
  • 25% Step : No longer send Military Units, but +5 Stone and +5 Iron every 6 Months
[/expand]

[h2]Clans[/h2][hr][/hr]

[h3]Hounds[/h3]

As you’ve been many to point out and despite previous nerfs, Hounds Clan is still much stronger than other clans, at least in early game. So that’s what we want to target with this new balancing patch, make the clan units weaker in early game to slow down its clearing and scaling capacity, without touching too much at its power later in the game. (But making it arrive at this peak a bit later, as a consequence)

[expand]
  • All military units base HP : [color]65 > 60[/color]
  • Foxskin
    • Initial Move Speed is [color]reduced slightly[/color]
    • Shredding Claws Ability
      • Max Speed Reduction [color]-15% > -10%[/color]
      • Max Dmg Increase [color]+15% > +10%[/color]
  • Bearskin
    • Initial Defense [color]11 > 8[/color]
    • Def gain for each level [color]+15% > +25%[/color]
      • At level 5 : 17.5 > 16 Def
      • At level 7 : 21 > 20 Def
    • Blade Breaker Ability
      • Atk Power Reduction [color]-25% > -20%[/color]
    • Death Deceiver Ability
      • Make units invulnerable for [color]2 sec > 1.5 sec[/color]
  • Boarskin
    • Initial HP [color]75 > 60[/color]
    • HP gain for each level [color]+15% > +25%[/color]
      • At level 5 : 120 = 120
      • At level 7 : 140 > 150
[/expand]

[h3]Owl[/h3]

Owl is a bit overtuned as well, especially some knowledge, in particular Parasitic Vegetables, so we’re making it a lot less of a powerhouse. In the meantime, Owl, despite some natural advantages for scouting, is almost never used for this in multiplayer settings. To reinforce this we’re adding a scouting bonus with its Fame 200, equivalent to what other clans can achieve by upgrading their scout camp.

[expand]
  • Parasitic Vegetables
    • Reduce only Food Consumption in the zone
    • Reveal resources every [color]1 > 3 Months[/color]
    • [color]Amount of resources received is capped at a Maximum of 80 Food, 50 Kröwns, and 50 Wood (= 25 Lore)[/color]
  • Fame 200
    • Increase scouting speed of Norns by [color]+15%[/color]
    • [color]Increased Lore gain from Shared Knowledge is removed[/color]
  • Fame 500
    • [color]Branches effects boosted by relation is removed[/color]
[/expand]

[h3]Boar[/h3]

Boar seems to be lacking behind in the current meta, and specific clan features like menders play a very little role in the clan gameplay in multiplayer, so we’re giving them a big boost to hopefully turn this around.

[expand]
  • Mender
    • Prod [color]+1 > +1.5 Lore[/color]
  • Herbalism
    • Prod in zone per Mender [color]+5% > +7.5%[/color]
    • Mender Heal Speed [color]+20% > +40%[/color]
[/expand]

[h3]Squirrel[/h3]

Since previous nerf to Squirrel meal effect for allies, Squirrel is now less played than other support clans, especially in multiplayer setting. So we’re following your suggestions to make it scale with time to become more impacting later in the game.

[expand]
  • Effects of Meal for allies scale from [color]50% to 100%[/color] with the relationship between the Squirrel and ally clan
[/expand]

[h3]Snake[/h3]

Snake Scorched Earth was previously changed to be possible to trigger on the clan’s own territory, this was a mistake, we are reverting it to how it previously worked, possible only in neutral or enemy territory.

[expand]
  • [color]Scorched Earth ability can no longer target ally zones.[/color]
[/expand]

[h3]Stag[/h3]

Following previous changes to the Stag clan and to the knowledge Glory of the clan especially, it needs to be readjusted to account for the new retroactive nature of its effects.

[expand]
  • Glory of the clan increase all Fame gains by [color]+30% > +15%[/color]
[/expand]

[h3]Others[/h3]

Minor adjustments following balance feedback

[expand]
  • Ox - Torfin Provocation ability cooldown is increased to [color]3 months > 6 months[/color]
  • Lynx - Oskoreia ability cooldown is increased to [color]5 months > 8 months[/color]
[/expand]

[h2]Conquest[/h2][hr][/hr]

Since the previous AI rework, some Conquest Battles, especially 1v3 / 2v6 have become much more difficult / frustrating, than they were originally intended to be, so we’re readjusting the numbers of AI opponents as an adjustment, and to avoid some of them feeling tedious to complete in certain settings.

[expand]
  • Battles 1v3 and 2v6 have been rebalanced to be 1v2 and 2v4 instead, to adjust the difficulty following changes on the AI.
[/expand]

[h2]Bifröst[/h2][hr][/hr]

As noted by many solo players, the Bifröst is a mode that is challenging to complete without teammates. This change is a first step in making the challenge more interesting for you.

[expand]
  • When playing solo, after surviving each wave you’ll now be able to pick 2 bonuses among 6. (Instead of 1 among 3 previously)
[/expand]

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Patch notes for 29/10/2024

v.3.5.44.40084

[h2]Bugfixes[/h2][hr][/hr]
  • Servers - Added tools to investigate the servers issues
  • Bonus - Fixed similar conquest bonuses overlapping each other
  • Bonus - Fixed free upgrade amount granted from theses bonuses
  • Bifrost - Fixed finished saves being loadable
  • Bifrost - Fixed a crash when selecting a Paladin from the clan of the Lion while carrying a relic
  • Rig’s Saga - Fixed crash on mission 8 when loading the save and attacking a Wyvern (will not fix the current save, you need to restart or avoid attacking the Wyvern)
  • Hound - Fixed Boarskin ability healing soul animals

[h2]Known issues[/h2][hr][/hr]
  • Bifrost - Owl branch on ally territory will not grant the lore


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Late night with the Draugrs

After travelling through the Bifrost, it is time for our vikings to come back home... but they weren't expecting to land in the dangerous land of the Draugrs once again. Will you be able to triumph in Draugrheim?

Here is all you need to know about the event.


[h2]TEMPORARY GAME MODE[/h2]
Starting now and for until November 7th, we welcome you back to our spooky special event where you will be able to engage in battle in the terrifying Draugrheim biome.

In this temporary game mode, you will have to conquer your fears in the land of the living dead and face some terrible (eight-legged) creatures roaming the land of Northgard."

If you feel like some of these new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.

[h2]NEW TEMPORARY TOWN HALL SKIN[/h2]

Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn an exclusive Town Hall skin. You can claim it in Expeditions



The southern kingdoms will also have to face the danger of Draugrheim! You will be able to claim their sinister town hall as well!




Happy spooky season to all of you!
We hope you'll enjoy some Draugrheim for this season, we know some had already asked for it to be available, it is now!

-Shiro Games


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Public Beta Launch | Community Update

Ohoï Vikings!
While we take care of the Bifröst mode, it's time to slowly turn toward the next update!
An open beta will be opened containing the main change regarding Trade & Prestige...The trade victory rework!


[h2]The old trade victory[/h2][hr][/hr]

Just like the Wisdom Victory was before, we feel like the Trade Victory is in a frustrating situation right now, for different reasons.

  • It is a very self-centered way to play, and not a very interesting one. All a clan has to do is wait behind their borders, accumulate kröwns, and wait for the numbers to go up.
  • It does not really offer opportunities to opponent players. If they want to make it harder for a player targeting this victory they don’t really have other options apart from eliminating them outright. If they can’t, the clan is basically certain to win.
  • The great trade-route is not that interesting in itself (except for Raven maybe), and so starting to trade with it immediately puts a target on the clans doing it, as this signals a move for victory. So generally most players just avoid it entirely.
  • The reliance on one specific Knowledge (Shipbuilding) means the trade-route is not even an option for you to focus on Trading-posts instead. Making it irrelevant in many games simply due to map generations, clan selected, or else.


[h2]The new Trade Victory[/h2][hr][/hr]

The new victory will be linked to the arrival of the rich foreign nation of Miklagard! Here is what to know at this stage:

Miklagard is a faction outside of the game, to win with diplomacy, you'll need to send them krowns and get their favors! But be warned, the diplomatic war extend to other clans, and you'll have to spend a lot of your income to reach victory!

[expand]
  • The trade with Miklagard can be done via trading post and Docks with the associated knowledge!
  • Specific bonuses/gifts can be gained via trading with them, making this path more rewarding
  • Knowledges and bonuses impact the relations to them like any other routes (Kraken says thank you)
    The goal is to reach 40% of influence toward the faction, and it won't be as easy as waiting in your territory for your influence to grow. you'll have to compete with opposing influences such as:
    • Miklagard itself - The faction start with an initial pool of Influence,
    • The neutral factions - getting rid of them on the map will let you absorb 50% of their influence, the rest fading slowly as time pass
    • Opposing clans - Same as the neutral factions. Get rid of your opponents to take a part of their influence!
[/expand]

[h2]Time for your feedback[/h2][hr][/hr]
As you might have guessed, this is still an early version of the patch. For that reason we only focus on the victory and some functionality might not be entirely functional yet. For that reason we demand you to focus on the specific questions below:

  • Do you find this iteration of the trade-victory more fun to play and interact with than the previous one?
  • Do you see yourself interacting with it more than you did the previous one?
  • What do you think of the rewards offered by the faction? (both gameplay and balance-wise)
  • Do you see yourself playing with it in Pvp settings?
  • Do you see yourself trading with the Miklagard faction even when not directly aiming at a trade-victory?
  • Do you find the current values to be competitive and balanced in Pvp settings? If not why?
Try the feature first and avoid providing feedback based on intuitions or impressions + give us as much details as you can on your play sessions to justify your feedbacks and help us understand your point of view

Be sure to follow those questions for your feedback!
We are waiting for your feedbacks on our Steam Forum or on Discord for more reactivity!

Steam Forum | Discord

↓How to join the public beta branch↓

[expand]
You can find the public beta branch by going in the steam option for the game
[/expand]

Thank you everyone who will participate in this public beta! We'll be sure to read your feedback and add more content later on (like some long awaited balancing...). See you in the public beta branch!

-Northgard Team


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Patch Notes for 22/10/2024

v3.5.40.39999

RANKED SEASON- The current season has been prolonged

[h2]Bugfix[/h2][hr][/hr]
  • Bifrost - Servers available
  • Bifrost - Fixed UI not displayed after reconnection
  • Bifrost - Added security to avoid crash during Gullveig’s fight
  • Bifrost - Fixed Vanaheim map generation starting over and over
  • Bifrost - Fixed second start-with from the clan of the Dragon not working as intended (no slots for thralls on allies production building)
  • Bifrost - Owl Fixed Auto construction step for allies not smooth with the second shared start with
  • Bifrost - Fixed upkeep discount on towers already built when unlocking the Guardian military path
  • Bifrost - Fixed crash when brawler/berserker are fighting in the arena
  • Bifrost - Fixed unit stuck on Gullveig tile after killing it with poison
  • Bifrost - Fixed end winter bonuses not diplayed after reconnection
  • Conquest - Fixed double bonus obtained and crash when opening the victory UI
  • Cross of Vidar - Fixed crash mission 6 after cinematic in game
  • Cross of Vidar - Fixed crashes in mission 1
  • Rig’s Saga - Fixed objective not validated in mission 4 when not building the Longship Dock on the Town Hall tile
  • Wolf - Fixed kröwn earned when killing a Berserker with Spoils of War
  • Dragon - Fixed fame not increasing some bonus from the Dragon Essence
  • Relic - Fixed Gefjun’s Jar reducing food wood and kröwn consumptions
  • Military Path - Fixed free upgrade tower not consumed when used with Guardian path
  • UI - Fixed Operatives Dwarves and Warchief visible in the forge building

[h2]Known issues[/h2][hr][/hr]

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