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Learn how to play the Hounds with Larsman

If you're just discovering how to play the Clan of the Hounds and want some advice on how to get the most out of it, we've got you covered!

Larsman, a Northgard member and content creator, has made a quick guide on how to play the Hounds, a good way to catch up with people more familiar with that type of clan!

[previewyoutube][/previewyoutube]
You can also find him on twitch on the following link → twitch.tv/larsmanlive

If you don't have the clan yet, you can buy it or wishlist it by using the link below!

https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/

Patch notes for 31/05/2024

v3.5.5.38206

[h3]Bugfix[/h3]
  • Hounds - Fixed crash when collecting souls with a brawler when no warband slot are available to transform it in berzerker (Ctrl + right click to consume all carcass in a tile)
  • Hounds - Brawler assigned to Longship Dock can’t be attacked or attack a unit
  • Hounds - Fixed Military Path that could be opened by clicking on Military Path notification from other players
  • Hounds - Fixed a crash when hovering a Brawler camp in fire on an uncolonized tile with a villager
  • Hounds - Fixed Improvised Carpentry not unlockable in multiplayer games
  • Hounds - Fixed first conquest bonus allowing to level up a berzerker to level 7 before reaching fame 500
  • Hounds - Fixed a crash in conquest mission Dystopia when a unit in Brawler camp was selected to be transformed in Ghost Warrior
  • Hounds - Conquest “Age of Vampires”, “Surrounded” and “How to Train your Wyvern” will not appear in solo conquest
  • Raven - Fixed raid sent with only the Giant from the relic
  • Fixed Sailors and merchant counting for the same production on a same tile
  • Fixed animation for the Guardian of the Realms in conquest mission Titanomachy when upgraded
  • Fixed a crash when Militia would try to reach a decolonized tile
  • Fixed some crash when loading a save
  • Fixed some text issues


[h3]Known issues[/h3]
  • Brawler camp - Cancel fight button should not be clickable when only a soul is in the camp
  • Raven - Giant life from relic doesn’t scale depending on the number of mercenary sent with the raid
  • GOG and EGS version will be released soon
  • Cross of Vidar - Mission 4 raids may be blocked during the travel
  • Owl - Giving Erudition before 30 relation doesn’t give free Carved Stone when you reach 30 relation
  • AI will not play on creative map in multiplayer
  • Missing some localisations
  • Some text issues



https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/

Clan of the Hounds | Available now

Hello Warchiefs,

It is now time for you to find your savage roots and claim the Clan of the Hounds…


[previewyoutube][trailer][/previewyoutube]

Unleash the beasts


The Sons of Ragnarök, as they have come to be known, are indeed as destructive as the event their past leader, Hvedrung, worked so hard to unleash. Freed from the gods' restrictions, they might indeed be the nightmare Northgard feared…


This new clan is a perfect alternative to the Clan of the Wolf; a huge emphasis has been placed on aggressiveness. While it doesn't have any warchiefs of its own, you'll be able to develop units to an unprecedented level!

↓ Find out more about the clan on the store page below ↓

https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/

[hr][/hr]
[h2]The Claws & Jaws season[/h2]

This is the end of the Claws & Jaws updates. What do you think about this format? Any feedback is welcome!
This is the first time we've done a two-part release. We are quite happy with this as it gives us more time to work on both updates and ensure the best possible quality at launch.

If you’d like to stay up to date on what’s next, we have created an X account dedicated to Northgard.
There you will find our patch notes and other Northgard related content!

Follow us on X

See you all soon for the next update…

-Shiro Games

Clan of the Hounds | Patch Notes for 30/05/2024

v3.5.4.38172

[h2]CLAN OF THE HOUNDS[/h2]

  • The clan of the hounds is now available in-game.
  • The clan of the Hounds will join Ranked on a later date.

[hr][/hr]↓All details about the clan on the dedicated page↓

https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/
[hr][/hr]
[h2]Bugfixes[/h2]
  • Cross of Vidar - Mission 4 fixed Mercenary from raid disappearing
  • Cross of Vidar - Mission 10 fixed assault staying on tile instead of attacking
  • Owl - Guardian of the Realms can’t be placed on the volcano tile
  • Owl - Fixed Iron Wood not mining Iron golem
  • Owl - Fixed Hypnotic Spores not preventing foes to attack
  • Dragon - Fixed Thrall not acquired with fame 200 in conquest mission where the clan start at the center of the map
  • Dragon - Fixed Thrall not counted in production when assigned to Longship Dock
  • Eagle - Wolf Den, Fox Burrow and Draugr Tombs can be closed on ally territory with fame 500 (Ruins and Shipwreck are not affected with this change)
  • Ox - Fixed Tyr Chain Pauldron not granting defense
  • Snake - Scorched earth can’t be used on portal for conquest mission Battle for Midgard
  • Lynx - Fixed Lynx disappearing when loading a save in conquest mission How to Train your Wyvern
  • Raven - Fixed Mercenary from raid to be teleported at the start of the fight in conquest mission Death Match
  • Achievement - Improvised Carpentry cannot be achieved in multiplayer
  • Added security on map generation to avoid unit to walk under water
  • Fixed map generation for conquest mission Fox Hole
  • Fixed Knowledge from Beyound not working when stealed
  • Fixed starting timer displayed not decreasing except for the host
  • Fixed some crash when loading a save
  • Fixed price for the Forester Town Hall skin
  • Fixed some crash due to special letter in nicknames
  • Fixed woodcutter cutting wood in a vacuum
  • Fixed some UI element
  • Fixed some text issue


[h2]Known issues[/h2]
  • Cross of Vidar - Mission 4 raids may be blocked during the travel
  • Owl - Giving Erudition before 30 relation doesn’t give free Carved Stone when you reach 30 relation
  • AI will not play on creative map in multiplayer
  • Missing some localisations
  • Some text issues
  • Crash - Brawlers gathering too much souls in one move whil there are no available warband will result in a crash

Sneak Peek - Designing the Hounds

Hello Vikings!

In today’s Sneak Peek, Art Director “Emak” lifts the curtain on how we design each clan with a unique identity in mind


Who is Emak??


Hello everyone, I'm Emak. I've been managing Northgard's art production for a few years now.
I started working in the video game industry 20 years ago, first as a 3D artist, then as an art director. I joined the Shiro Games team at the beginning, so I'm part of the "four old men" that created Evoland. I was in charge of the 3D part of the game.
I'm now the Art Director for Northgard, designing the characters, setting the mood for the clans and drawing most of the illustrations. I also do some animation and even some special effects.

[hr][/hr]
[h3]The clan’s identity[/h3]

The main difference between the upcoming Clan of the Hounds and previous clans is that it doesn’t have a warchief or traditional combat units (warrior, axe-wielder, shield-bearer). Much of the work revolved around the five special units - the Brawler, an unarmed fighter and shaman who can evolve into one of the four warrior classes (the Berserker). We took a lot of time and care to design l these units in order to maintain a graphical consistency between them all.

I started designing the Brawler as a Shaolin monk, because to me it captured the essence of a spiritually adept martial fighter. For the martial aspect, it was obvious to make him shirtless with lots of scars. His wristband designs are based on pads that boxers use to spar.

For the 'spirituality' part, it's a mix of many religious items: he wears a strong rope as a belt, like a medieval occidental monk. This belt is decorated with rosary beads. His head is covered with a scarf, like the spiritual leaders of many different religions.
To make his design more viking-like (this is Northgard afterall!), I added Celtic patterns to the scarf and belt buckle.

It's a very simple design because it has to represent an early version of the shamanic warrior he's going to become, something neutral where we could add elements of equipment to turn him into a unique unit.

[expand][/expand][hr][/hr][h3]The clan’s units[/h3]

Each berzerker is defined by the spirit of an animal that gives it its specificity. We have :







The Wolfskin, a classic warrior with a two-handed axe

The Boarskin, a savage warrior with a double-bladed spear







The Foxskin, an assassin with throwing knives

The Bearskin, a strong shield bearer


For each design, it was important that the connection with each individual animal was easily noticeable. I also wanted to avoid a "cliché" design with the bear's head as a helmet.
That's why each unit has some elements that refer to the animal it's associated with:

The Wolfskin’s design is more fluid. Long braided hair and long cuffs give him a more sophisticated look. He is the "DPS" type, but not the more robust one, so it was important to me to have these two aspects: the strong shirtless warrior, but with some more elaborate details that make him less primitive than the Boarskins.

The Boarskin hair is reminiscent of the animal's crest, the tusks he wears like a necklace and his tattered clothes give his look a perfect blend of savage and rough. Even in the animations, the fighting style is more "primitive".

The Foxskin's hair is reminiscent of a fox's tail and moves in the same way. Their design is more elegant than the other warriors, and the fact that they wear more clothing makes them look weaker than their peers.

As the defender of the group, the Bearskin should be as imposing as his animal. That's why he was designed with a very tufted cape and full leather armour to emphasise the defensive aspect. In my opinion , the shape of the character and his posture in the different animations have to work together. So the Bearskin's poses are more massive, more grounded.

[hr][/hr]
As I said earlier, animations are very important.
The Berserkers are the most important part of the clan. It's a "small pop" clan and all your attention will be focused on these units. So it made sense to spend more time giving them a great look, attitude and pose. Each of the five units have unique idle and winning animations that give them more personality: some are more proud, some more rogue, etc.

[h2]Final word[/h2]

It's always a challenge to create a new visual identity for a clan. For the Owl, the fact that the warchiefs were three priestesses and the mysticism of the clan led us to the Slavic design. Inspired by the spirituality of Bulgarian voices and the beauty of traditional Balkan dress, we created floral and colourful outfits for these ladies.
For the Clan of the Hounds we had to create a huge contrast to the previous one. The outfits are a declination of browns, we have leather, metal, furs... everything should be tougher and harder and make you think that "Hound" is a fighting clan.

Throughout the production of Northgard, we strive to improve the quality of the graphics: sometimes textures are reworked, renders are improved... For this clan, the 3D models of the five new units are based on the latest Warchiefs models, allowing us to add more detail. I hope you'll enjoy playing them as much as we enjoyed making them!

https://store.steampowered.com/app/2946220/Northgard__Garm_Clan_of_the_Hounds/?utm_source=news&utm_medium=news&utm_campaign=wishlist&utm_content=sneakpeek2_art_design

Thank you so much for reading our second and final sneak peek of the Clan of the Hounds!
We're really happy you enjoyed them!

If you want to see more of Emak creation, here is a link to his Artstation!

We read the first feedback and it seems like the content in that form of "Dev insight" has been mostly appreciated. We know some of you are still waiting for patch notes detailing the incoming changes outside of the clan, but don't worry, it'll be here on release!

See you on Thursday for the release of the Hounds!

-Shiro Games Community Team
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