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Night of the living draugar: New blood

Once again this year, the draugar make a terrible comeback in this season of fear and terror! Will you be able to triumph in Draugrheim? Will the southern kingdoms be able to face this unknown threat?

Here is all you need to know about the event.


[h2]TEMPORARY GAME MODE[/h2]
Starting now and for the rest of the month, we welcome you back to our spooky special event where you will be able to engage in battle in the terrifying Draugrheim biome.

In this temporary game mode, you will have to conquer your fears in the land of the living dead and face some terrible (eight-legged) creatures roaming the land of Northgard."

If you feel like some of these new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.

[h2]NEW TEMPORARY TOWN HALL SKIN[/h2]

Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn an exclusive Town Hall skin. You can claim it in Expeditions



This year, the southern kingdoms will also have to face the danger of Draugrheim! You will be able to claim their sinister town hall as well!




Happy spooky season to all of you!
It has been pretty calm in terms of news. We are working hard on the next expansion as well as what's to come for everyone! We'll have more info to share with you in November!

-Shiro Games

Kernev Update : Available Now

Ohoi Vikings!
Here is the new update for Northgard! Everything you need to know is here, either it is about the new Kingdom or about the new free update.


[previewyoutube][/previewyoutube]

[h2]Kingdom of the Stoat - Out now[/h2]

Nominoë’s clan is finally here! The new kingdom is ready to show their strength in Northgard!
You can now claim the kingdom and learn all about their skills, abilities and resources below…

https://store.steampowered.com/app/2515460/Northgard__Kernev_Clan_of_the_Stoat


[h2]Free update for everyone[/h2]

[h3]New conquest[/h3]

Rat and Eagle now have 3 new conquests each for you to enjoy!



[h3]Diplomacy rework[/h3]

Say goodbye to your emissaries, with the scout now taking up their duties.
This new system is inspired by the one in place with the neutral factions and will help you engage in more organic exchanges with your friends and foes.

Working on your friendship might even give some interesting bonuses to both parties…


[h3]A fresh look for Northgard [/h3]

With our warchiefs already having gotten a new look, it’s now time for the rest of Northgards inhabitants to follow. But words can only express so much, we’ll let the pictures do the talking from here:


All biomes have been reworked to have a more unique aspects and environments


Yggdrasil alongside other elements have now been totally revamped!


All the familiar faces are now more detailed than ever before


Other changes include reworked units animations,new dynamic grass, and a rework of the terrain blending! You will be able to deactivate those if your PC doesn't meet the requirements for this setting.

[h3]Kingdom military upgrades revamped[/h3]

Following their adventures during the Cross of Vidar Campaign, the Southern Kingdom were inspired by Viking blacksmiths. Now your Lion and Stoat smithies will forge upgrades for their military units.

The smithy make the upgrade and you can assign it to one of your military buildings

[h2]And more...[/h2]

If you are looking for an in depth overview of what has been balanced, fixed, or added, you can find a link to the complete patchnote below:
FULL PATCHNOTES




Thank you all for your patience with this update and new faction, the Stoat is finally here and as ever, we massively appreciate all of your feedback and support over the last few months.

If you want to talk about this new update, don't forget to join us and the rest of the community on our Discord server, Reddit page, and follow our news on Twitter and Facebook!

Northgard | Bundles and Packs

Originally posted by author
These bundles allow newcomers, intermediates (and who knows, even experts?) to explore all the gameplay styles and try out Northgard's clans. We understand that discovering your preferred playstyle in Northgard might seem overwhelming.

Perhaps you are a warrior, eager to quickly jump into battle, a builder subtly outmaneuvering neighbors with your ingenious production methods, or a strategist able to claim the throne of Northgard without the need for blood to be spilled?



[h3]Starter Pack[/h3]

If you are just arriving to the shores of Northgard, this pack will help you discover the game and try out some additional clans to familiarize yourself with the different gameplay you’ll be able to enjoy!

https://store.steampowered.com/bundle/33943/Northgard_Starter_Pack/



[h3]The Viking Age Edition[/h3]

The Viking Age Edition offers you the complete viking experience for Northgard. By owning it, you will have all of the additional viking clans you need to complete your collection. It also includes Northgard's soundtrack.

https://store.steampowered.com/bundle/12024/Northgard_The_Viking_Age_Edition/



[h3]Builders Pack[/h3]

Conquering uncharted lands requires patience and a well prepared settlement, is key in these endeavours… With time, these clans will be able to build up what they need to stand unopposed as the rulers of Northgard.

https://store.steampowered.com/bundle/33944/Northgard_Builders_Pack/



[h3]Warriors Pack[/h3]

Unleash your sword, for the only place where vikings should settle their disagreements is upon the battlefield… These clans are made for early attacks and prefer to quickly jump into battle while they have the advantage.

https://store.steampowered.com/bundle/33945/Northgard_Warriors_Pack/



[h3]Strategists Pack[/h3]

Through the mastery of scheming and diplomacy, one can take the throne of Northgard without any need for blood to be spilled. These clans have unique strategic elements that allow a more subdued approach to achieving victory over your opponents.

https://store.steampowered.com/bundle/33947/Northgard_Strategists_Pack/

The Summer Update is coming!

nominoe a ginnigo hec`h aotrounzou e dibenn an eost”
- Nominoë will present his lords at the end of august -

With that news, we're proud to share that a major summer update is planned alongside a new faction! Here is a sneak peek at what you can expect from our next major update and release



[h2]A new clan has arrived - The Stoat[/h2]
Independent and protective, the populations of Kernev occupy autonomous territories, but they will unite in battle under the command of their powerful Lords. Nominoe's knowledge of Viking cultures and diplomatic ways give the Kingdom the adaptability and allies to match any challenge.

Click on the image below for more information!


[h2]What else is coming[/h2]
In addition to the new DLC, we have not forgotten the diplomacy rework, which is currently in the hands of our beta testers and should arrive at the same time.
More improvements and additions are coming to the games. But we want to keep some surprises for the patch notes coming with the updates.

Thank you all for waiting this summer, we can’t wait to hear your feedback on and thoughts about the latest addition to Northgard.


https://store.steampowered.com/app/2515460/Northgard__Kernev_Clan_of_the_Stoat/

Trials of Odin Update | Out Now!

[previewyoutube][/previewyoutube]

Ohoi Vikings!

We are very pleased to present you all with the latest major content update to grace the perilous shores of Northgard: The Trials of Odin!

In what is surely one of the most biggest and most impactful free updates we've released to date, you'll be greeted with new conquests, new warchiefs, massive clan overhauls/reworks, tons of balancing and more...

But don't take our word for it, read on to find out more about what's included in this massive new update for Northgard!


Conquest:
A new foe emerges from the abyss...
[h2]Battles[/h2]

9 new unique conquest battles are available!

Ox
  • Death Match
  • No Gods or Master
  • Threats from the Underground
Lynx
  • Foxholes
  • How to train your Wyvern
  • The Great Hunt
Squirrel
  • Glorious Lands
  • Minopoly
  • Rising from the Abyss

[h2]Bonuses[/h2]

Some clan-specific Conquest bonuses have been re-designed/ adjusted following changes to the clans themselves.

Spectator Mode:


[h2]A new spectator mode is available for multiplayer games![/h2]

While setting up multiplayer lobbies, you can choose to allow or not a spectator to watch the game. (Not available for ranked games)

If you do, a spectator can join the game lobby, even after the game has begun, and has access to a bunch of information about how the game is going and what each player is doing!




Clan reworks and Balancing:


[h2]General changes[/h2]

[h3]Relics[/h3]
We’re reworking the “basic” relics and restricting their number from 5 to 3, both for Viking Clans and Kingdoms in order to make them all more interesting.

  • Svalinn is removed.
  • Bragaful is removed.

[h3]Viking Relics[/h3]
Jörmunr
  • Unchanged
Gefjun's Jar
  • Previous behavior is scrapped.
New behavior:
  • Population Happiness requirement is reduced.
  • Your workers have an increased production based on your Happiness level.
Mjöllnir
  • Previous behavior is scrapped.
New behavior:
  • Forge is 50% faster.
  • Forged military units have a chance to summon a lightning bolt on their enemy when they land a strike.

[h3]Kingdom Relics[/h3]
  • Codex Aureus - unchanged
  • Altar of Volvinius - unchanged
New relic: Holy Fire
  • Feasts cost -50% and use Wood instead of Food.
  • During Feasts, the units in your territory inflict Burning Damages.

[h2]Rivalries[/h2]
  • Rivalries have globally been nerfed.

[h2]Events[/h2]
Kraken Event - modifications:
  • Sailors now get Fame for venturing on the sea when the Kraken is roaming.
  • Ships will no longer be automatically destroyed during the event, the Kraken will only attack if too many ships are at sea during the event.

[h2]Victories[/h2]
Commercial Victory - modifications:
  • If you stop all Great Trade-Routes, your Commercial Influence will slowly decrease over time.
  • If several clans have Great Trade-Routes at the same time, the amount of Commercial Influence they’re getting out of it is reduced.

[h2]Knowledges[/h2]
Monster Slayer
  • Gives +10% Attack Power against Dragonkins > Draconic Units
  • (Dragonkins, Draconic Nightmares, Draconic Jotnars, Surtr)
  • Other effects are unchanged.

[h2]Buildings[/h2]
[h3]Forge[/h3]
  • Forge upgrade cost: 10 > 5 Stones.

[h3]MarketPlace [/h3]
  • All prices have been reduced by 50%.

[h3]Ruins/ Shipwrecks[/h3]
  • Value of ruins and shipwrecks based on their distance to the player TownHall have been globally reduced.

[h2]Units[/h2]
[h3]Bodyguard[/h3]
  • Bodyguard is now a controllable unit and can be recruited even if the warchief is not in the zone. (But can only be recruited if you have your warchief)
  • If the warchief dies, the bodyguard dies as well.
  • Cooldown before you can recruit the Bodyguard again: 3 > 6 months.
Clans:

[h3]Warchief[/h3]
  • Karà is the new warchief of the Kraken Clan.
  • She is a Valkyrie, and as such, she also Heal near Hörgrs, and in zones under the effect of High-Tide with the knowledge of Valhalla's Reinforcement.
  • Her stats have been rebalanced.

[h3]Start-with[/h3]
  • Wyrd is no longer a stacking resource but a flux and replaces Happiness completely.
  • The clan is unaffected by Happiness maluses and bonuses.
  • Wyrd abilities are removed (they are reworked into other elements).
  • When you have a positive production of Wyrd, the Kraken will send you new Villagers.
  • When you have a negative production of Wyrd you will instead receive Spectral Warriors under your control that can be sacrificed to apply High-Tide to the zone they are in.
  • High-Tide can be applied to coastal zones.
  • The maximum number of Spectral Warriors you can have under your control is increased by +1 for each Hörgr built, +2 if upgraded.
  • Norns are renamed Seeresses.
  • A Seeress can be evolved into a Valkyrie for 120 Kröwns, and inflict a constant cost of -3 Wyrd.
  • Valkyries possess the ability to be sacrificed to colonize a zone from start (required to forge units previously).
  • Other start-with are unchanged.

[h3]Fame 200[/h3]
  • You no longer receive a fixed amount of Wyrd.
New effect:
  • Spectral Warriors increase the production of the zone they’re in by +15%.
  • Other effects are unchanged.

[h3]Fame 500[/h3]
New effect:
  • Your maximum number of Spectral Warriors is increased by +4.
  • Other effects are unchanged.

[h3]Relic[/h3]
  • Previous effect of the relic is scrapped.
New effect:
  • You can call on the Kraken and trigger a Kraken event.
  • During a Kraken event, when a boat gets destroyed you get the resources it contained.

[h3]Knowledges[/h3]
Foresight
  • Knowledge is removed.
Near The Sea Spirit
  • Previous effect is reworked.
New effect:
  • High-Tide zones generate +1 Kröwns, +1 Wyrd, and have +1 Building Slot.
New Blessing: Blessing of Ràn
  • Replaces Blessing of Baldr
  • You receive 3 Spectral Warriors.

[h3]Valkyries[/h3]
Stats
  • 17.5 > 14 Def
Forge:
  • Previous effect is now available from the start on Valkyries.
2 New effects:
  • If Wyrd production is positive: Enlightenment.
  • The Valkyrie heals nearby military units outside of combat.
  • If Wyrd production is negative: Corruption.
  • The Valkyrie gains +25% Move speed and +10% Attack Power.

[h3]Warchief[/h3]
  • Surtr is the new warchief of the Dragon Clan.
  • Surtr can be recruited for a cost in Draconic Essence instead of Iron.
  • He is now considered a Draconic unit and benefits from bonuses that affect them.
  • His stats have been rebalanced.
  • He has a chance to enslave the enemies he slays.

[h3]Start-with[/h3]
  • There are no more limits on Thralls.
  • Thralls do not need a Longship Dock to be purchased.
  • Base price for Thralls has been adjusted.
  • Thralls can be assigned to production buildings from the start and no longer require the knowledge of Hard Labor.
  • Thralls can be assigned to the Forge.
  • When assigned to buildings, Thralls no longer produce resources themselves but they instead boost the production of workers.
  • Draconic Essence is consumed faster depending on the number of Thralls you have compared to your clan population.
  • Other start-with are unchanged.

[h3]Fame 500[/h3]
  • The clan no longer gains bonuses for being behind on victories.
New effect:
  • Dragonkins can be sent to a Dragonkin Altar a second time to be turned into Draconic Nightmares.
  • Other bonuses are unchanged.

[h3]Knowledges[/h3]
Hard Labor
  • Knowledge is removed and is now a start-with of the clan.
Capture
  • The part about capturing enemy units is now a start-with.
  • Other effects are unchanged.
Blood, Sweat & Tears
  • Now replaces Eradication.
  • Increases the number of Thralls you can assign by 2 > 1.
  • or 2 if the building is upgraded.
Thrall Trade
  • Now replaces Medicine.
New effect:
  • Draconic Essence gauge decreases 30% slower.
  • Other effects are unchanged.
New Knowledge: Draconic Rage
  • Replaces Monster Slayer.
  • Draconic units have +15% Attack Power.
  • Instead of capturing enemy units as Thralls, if you have available Warband slots, they are instantly turned into Dragonkins and join your army.

[h3]Units[/h3]
Draconic Nightmares
  • New Forge for the Nightmares: Battlecry
  • When the Nightmare takes a hit, it screams to intimidate nearby enemies and decrease their Attack Power by -30% for 3 seconds.
  • Cooldown: 10 seconds.

[h3]Warchief[/h3]
  • Signy stats have been rebalanced.
  • Her stats now only scale for the 3 first years but not after she’s 18.

[h3]Ages[/h3]
Age 15
  • Signy has access to Scorched-Earth from the beginning but can only use it on neutral and ally zones.
  • Scorched Earth gives +20% Attack Power to Snake units and steals natural resources from the zone. (not in ally zone)
  • Cooldown: 4 months.
Age 16: Fire with fire
  • Raised by Wolves is removed.
  • When Scorched Earth is applied to a zone, all wild creatures flee to adjacent zones, revealing them in the process.
  • Other effects are unchanged.
Age 17: Shadow of the Wild
  • Signy no longer gets +50% bonus stats at age 17.
  • You can have one more zone affected by Scorched-Earth simultaneously.
  • Effects are unchanged.
Age 18: Scorched Earth
  • Scorched Earth can target enemy zones and gives +50% Attack Power to Snake units.

[h3]Start-with[/h3]
  • Swidden Field is removed.
  • Instead Signy has access to Scorched Earth from the start.

[h3]Knowledges[/h3]
Rapacious Exploitation:
  • Previous effect is scrapped.
New effect:
  • Snake military units gather the natural resources and heal while standing on a burning Scorched Earth zone.
  • (the first 2 months of Scorched Earth)
Stolen Lore
  • Now replaces Medicine.
  • Effects unchanged.
Black-Market
  • No longer degrades the relation of other clans when you have units Cloaked among neutral factions units.
New effect:
  • When you have Cloaked units among neutral factions, they steal the resources that enemy clans send via trade-route.
  • (it does not affect the relation gain)
  • Other effects are unchanged.
Under Pressure
  • Attacking buildings to steal resources no longer burns them.
  • Other effects are unchanged.
Guerilla Tactics
  • Bonus is 100% more effective during the first 5 > 3 seconds of a fight.

[h3]Warchief[/h3]
  • Liv is the new warchief of the Raven Clan.
  • She comes in with a brand new skin to celebrate this.
  • Her stats have been rebalanced.
  • She has a new active ability: Odin’s Eyes
  • You can see through the fog of war for 1 month.
  • Cooldown: 6 months.

[h3]Start-with[/h3]
  • Financial Optimisation is removed (Passive +15% bonus to Kröwns production)
  • You can no longer spend Kröwns to attract new Villagers faster.
  • Great Trade-Routes reduction (-10%) is removed.
  • Trade-Routes with Homeland are no longer available from the start.
  • New: You gain Lore when you scout new zones.
  • Sailors assigned to Harbors can now either produce Kröwns or Scout coastal zones. (They produce more Kröwns than classic Sailors)
  • Raids are now available from the start but can’t target enemy zones.
  • You can no longer choose how many Mercenaries you send on raid, they automatically send as many Mercenaries as you have Sailors assigned to the Harbor.
  • Cooldown is no longer on Harbors but on the zones targeted by the raids.
  • Raids prices have been rebalanced.
  • Raids forge are removed.
  • You can control Mercenaries.
  • They only stay 30 seconds on the zone targeted and can’t decolonize it.
  • Each Mercenary steals some of the natural resources from the tile, but only when they leave the tile (IF they leave it alive).

[h3]Fame 200[/h3]
  • Raids can target enemy zones.
  • Trade-Routes with Homeland are available at the Trading Posts and provide resources for a cost in Kröwns.
  • Other effects are unchanged.

[h3]Fame 500: Wartime Economy[/h3]
  • Previous Fame 500 is scrapped.
New effects:
  • Upkeep costs of all buildings are reduced by -15% and by -50% for Military Buildings.
  • Mercenaries can be recruited at Military Camps to bolster your Warband. They do not consume Food and Wood but require a constant payment in Kröwns to remain under your control.

[h3]Relic[/h3]
  • A Son of Hymir automatically joins all of your raids and gathers twice as many resources as a normal Mercenary.
  • Raven Ships become unsinkable and are unaffected by Kraken and Frozen Sea events.

[h3]Knowledges[/h3]
Negotiators
  • Now replaces Coinage.
  • Forging speed bonus is removed.
New effects:
  • MarketPlace prices are reduced by -25%.
  • You send -25% less resources via Trade-Routes.
  • Other effects are unchanged.
Exotic Goods
  • Now replaces Shipbuilding.
  • Previous effect is scrapped.
New effect:
  • Sailors produce +20%.
  • All Great Trade-Routes provide +2 Happiness.
  • For each 200 Commercial Influence, your next Villagers arrive +15% faster. (Max: +75%)
Journeymen
  • Now replaces Medicine.
  • Effects unchanged.
Gear Upgrade
  • Now replaces Weaponsmith.
  • Military Units gain +6 > +4% Attack Power and Defense, for each active Merchant or Sailor. (Max: +30% > +20%)

[h3]Warchief[/h3]
  • Halvard is the new warchief of the Goat Clan.
  • He comes in with a brand new skin to celebrate this.
  • His stats have been rebalanced.
  • He has a new passive ability: Shepherd.
  • After participating in clearing a zone, wild Sheeps in the zone are captured by Halvard.

[h3]Start-with[/h3]
  • Military XP gains are no longer reduced for the clan.

[h3]Relic[/h3]
  • Additional Sheepfold is removed from Relic effects.

[h3]Knowledges[/h3]
Spare Tools
  • Replaces Industrious as a stealable Knowledge.
  • Previous effect is scrapped.
New effect:
  • Tools can be forged without Iron.
Industrious
  • Previous effect is scrapped.
New effect:
  • Halvard can be assigned to buildings producing Food or Happiness to increase their production by +60%.

[h3]Warchief[/h3]
  • Svarn is the new warchief of the Boar Clan.
  • He comes in with a brand new skin to celebrate this.
  • His stats have been rebalanced.

[h3]Fame 200[/h3]
New effect:
  • Svarn heals wounded animals inside your territory and can Tame an animal to join him in battle.

[h3]Warchief[/h3]
  • Borgild is the new warchief of the Bear Clan.
  • She comes in with a brand new skin to celebrate this.

[h3]Knowledges[/h3]
Winter Festival
  • Now replaces Hearthstone.
  • Previous effect is scrapped.
New effect:
  • Food production is no longer reduced during Winter.
  • All other productions are increased by +15% during Winter.

[h3]Warchief[/h3]
  • Brand is the new warchief of the Stag Clan.
  • He comes in with a brand (ahah) new skin to celebrate this.

[h3]Start-with[/h3]
New effect:
  • The clan gains more Happiness and Fame from its territory. (+50%)

[h3]Fame 500[/h3]
  • Max gain of production and reduction of colonization costs 25% > 15%.

[h3]Relic[/h3]
  • Einherjars
  • Max Atk +5 > +4.

[h3]Warchief[/h3]
  • Egil is the new warchief of the Wolf Clan.
  • He comes in with a brand new skin to celebrate this.

[h3]Knowledges[/h3]
Veiled Threats
  • Now replaces Coinage.
  • Trade-Routes produce +150% Kröwns.
  • Other effects are unchanged.

[h3]Warchief[/h3]
  • Horse Warchiefs stats have been rebalanced.
  • Their mining speed has been increased.

[h3]Fame 500[/h3]
  • Production bonus on zones adjacent to a relic no longer stacks if there are 2 relics adjacent.

[h3]Knowledges[/h3]
Excavation
  • Warchiefs produce 5 > 4 Lore for each ore extracted.
Völund Fire
  • Tool forge gives an additional +10% > +5% prod.

[h3]Knowledges[/h3]
Military Training
  • Passive production of Military XP is removed.
New effect:
  • Upkeep costs of Military buildings are reduced by -30%.


[h3]Knowledges[/h3]
Poaching
  • You can no longer sell Trophies.
New effect:
  • You can buy Trophies at the Marketplace.
  • Marketplace prices are reduced by 30%.

[h3]Fame 200[/h3]
  • Effects of Meals are reduced by -50% for allies.
  • Cost in Food for ally Meals have been reduced accordingly.

[h3]Shamans[/h3]
Forge: Last Stand
  • Previous effect is scrapped.
New effect:
  • After taking a hit, the Shaman next attack deals +60% Dmgs.

[h3]Start-with[/h3]
  • The clan no longer gains Lore when scouting new zones.
  • Caches are no longer passively uncovered by Aviaries, but by active Falconers.
  • Aviaries upgrade increased scouting speed by +50% > +20%. (But the bonus stacks for each upgrade)
  • Caches content have been rebalanced.
  • Tiles with multiple Ore deposits no longer count as multiple sources or Ore for generation of Loot Pouches.
  • (So the max amount of Ore you can get in one clear is 6)

[h3]Knowledges[/h3]
  • Training Field
  • If you have Griff you gain +3 > +1 Happiness.

[h3]Blood Eagle[/h3]
  • Blind effect lasts for 3 > 2 seconds.

[h3]Sentinel[/h3]
  • Wachkeeping ability gives +10% > +20% bonus production to the zone.

[h3]Unit[/h3]
Falconers
  • Falconer's Forge increases Caches Spawn speed, and no longer scouting speed.

[h3]Start-with[/h3]
  • Recruitment cost in Faith: 100% > 150% of the cost in Kröwns.

[h3]Buildings[/h3]
Smithy
  • Give a base bonus of 20% > 25%.
Reliquary
  • No longer gives +20% Faith production

[h3]Units[/h3]
Champions
  • Second hit only passes on 100% > 30% of the Damages.
  • Champions base Atk is increased from 7 to 8.

[h3]Monks[/h3]
  • No more than 3 Monks can heal at the same time - the others keep producing Faith/ crafting Relics.

[h3]Relic[/h3]
  • Revive all units with 10% Health > 50% Health.

[h3]Knowledges[/h3]
Steelwork
  • Smithy increases defense to military units by 15% > 10%.
Visual Changes:
  • Warchiefs are now bigger in scale.
  • Outlines of units now appear in the color of their clan.
  • Except for Warchiefs and Heros who appear with a gold outline.
  • Pause UI has been reworked.
Audio Changes:
  • Addition of new sounds.
Ranking Changes
  • GPs wins and losses in Free-for-all games are now calculated differently to take into account the end position of the player.
  • Players' end position in Free-for-all games no longer take into account the progress on passive victories. If a player wins by any Victory other than Domination, all remaining players are all ranked at the same lowest remaining position.
  • (For example if 4 players remain and one wins with a Wisdom Victory, all 3 remaining players will be ranked in 4th position.)
Bugfixes:
  • Fix - Performance issues when using the Spike Barricade
  • Fix - Recruiting military units is no longer blocked on attacked tiles
  • Fix - Starving sometimes didn’t trigger
  • Fix - Neutral factions no longer directly target the TH
  • Fix - Decolonizing last Kobold tiles even while they’re attacking another territory now correctly eradicates the Faction
  • Fix - Operatives Dwarves no longer appear as no-work if there are no activity they can be assigned to
  • Fix - Healer Hut correctly displays the no-assigned icon when no units are assigned
  • Fix - Spike Barricade repair message is correctly displayed
  • Fix - Pseudo no longer resets when selecting some game options
  • Fix - Colonizing and canceling repeatedly a zone for Lore no longer artificially increases Lore production in stat screen
  • Fix - Blessing no longer overlap on top of lores unlocked in stat screen
  • Fix - Texture correctly appears at the destruction of a building
  • Fix - Crash when using Ram ability of Torfin has been corrected
  • Fix - Ancestral Equipment no longer trigger a “build complete” notification when they spawn
  • Fix - Giant Boar is no longer counted in Pop
  • Fix - Lion TownHall can now be correctly spied on
  • Fix - Kingdom Forts can no longer be used by Viking clans
  • Fix - Squirrel meal window overlapping problem
  • Fix - Hildegard model is correctly loaded
  • Fix - Dragonkin female model sword fix
  • Fix - SFX when joining a Lobby no longer plays twice
  • Fix - Crash in P2P when Host leaves the game
  • Fix - Freeze when launching a custom multiplayer game
  • Fix - Report button in lobby
  • Fix - Cross of vidar - Mission 2 fix secondary objective of Griff increment problem when colonizing a zone with a loot pouch.
  • Optimisation - mission 10 Cross of Vidar
  • Fix - Cross of vidar - Mission 10 save problem which loaded the wrong 3D model of Hildegard
  • Fix - Rig’s Saga - Mission 6 zone colonization icon now correctly displays the resource used for colonization
  • Fix - Settings no longer reset at the application of a new patch (starting at the next patch)
  • Fix - Fix multiple descriptions on Neustria biome
  • Fix - Texts sometime appeared twice
  • Fix - Pseudo length is correctly capped in Diplomacy screen
  • Fix Lion Smith being in no-work when a relic is under construction in the same zone
  • Fix Fame 500 horse in custom map that didn’t created new deposits
  • Fix Gayant Champion move speed to be the same as Jotunn Champion
  • Added security for Conquest’s saves
  • Fix - Multiple texts/localization issues
  • Fix - Multiple UI fixes
As always, please don't hesitate to any feedback you might have on your experiences with the Trials of Odin update and thank you all for your support and feedback that has helped us bring this update together!

It's going to be another big year for Northgard, with a ton of things to look forward to on the horizon, so stay tuned for news!

We'll see you all on the battlefield!

- Shiro Games