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Northgard Update 2.7.4.24816 - out now!



Originally posted by author
Hello everyone! Today we have released an update that addresses a number of issues that have arisen since the release of the Clan of the Rat.

Whilst this update doesn't directly address the loss of progression some users are reporting, it does include implementations that will ensure that this does not happen again in the future and we are continuing to look into ways we can resolve the issues of those affected.

Read on to find out more...


General
  • Sickness: Sick clan members regain 50% less health from healing.
Rat
Overwork
  • Production is increased by 50% > 30%.
Enrollment
  • Your wounded units cost -50% > -30% Kröwns to train as military units.
Pain Suppressant
  • Wounded units move and attack 30% > 20% faster.
Last Stand (Shaman forge upgrade)
  • When killed, the Shaman will reduce all nearby enemies' defense by -30% > -20% for 5 seconds.
Eir (Warchief)
  • Health: 75 > 80
  • Attack: 15 > 12
  • Defence: 10 > 9
Garm Incarnation (relic)
  • Move speed has been reduced (-33%)
  • Defence: 20 > 16
Bugfixes
  • Garm’s Incarnation heal and decay now properly affects the unit.
  • Garm’s Incarnation active bonus display now reflects the right value.
  • Eradicating a neutral faction now grants the appropriate reward.
  • Missing SFX added.
  • Achievement progress should now be correctly tracked.
  • Missing houses notification does not trigger anymore when playing the clan of the Rat.
  • Offering well icon doesn’t appear as influencing a neutral faction when separated from this faction by a cliff.
  • Rat conquest bonus transmitting sickness to enemy units now correctly attributes the kill of units dying from the sickness to the Rat clan.
  • Rat can build Skirmisher’s camps during “Hostile Lands”.
  • Players can build two different relics in conquest if they play the same clan.
  • Ancient Graveyard research progression can no longer be seen through the fog.
  • Display of eradicated neutral factions in the Diplomacy screen has been fixed.
  • Chapter 8 secondary objective colonize Jötnar camp can be validated.
  • Heal icon no longer displayed over mouse cursor when Shamans or Eir selected.
  • New expeditions related to rat clan achievements have been added.
  • Update no longer overrides and deletes current Stats and Conquests progress.


Known issues
  • The “Continue” option for a mission in a conquest may not work (restart the mission is still available)
  • Border scrolling may not work in Borderless or Windowed
  • Issue with Overwork sound that stop too soon
  • Blood Ties : No SFX and VFX

Dodsvagr - The Clan of the Rat

Originally posted by author
Hey everyone!

We are proud to present to you our eighth clan, the clan of the Rat, which brings some exciting new mechanics and units to Northgard.

Read on to find out more about what makes the clan of Dodsvagr so unique.


https://store.steampowered.com/app/1876990/Northgard__Dodsvagr_Clan_of_the_Rat/






Welcoming wounded and outcast villagers who have been forced out of their original clans without hesitation or prejudice, it is understandable why the many followers of the Rat dedicate their life, and sometimes their death, to the clan.

The clan doesn’t have time for feasts, or even sleeping in houses, only hard work is worth celebrating, but if you have enough energy to celebrate, then you could, and should have worked harder….

The clan will work and fight tirelessly to get what they want, and to survive.





Powerful shaman and merciless warrior, Eir leads the clan of the rat with an iron fist. She taught her clan the ways of the shaman, so they could survive even the most severe injuries, and ensure their enemies do not.

Some say that her mastery of dark practices goes as far as being able to bring back dead beasts from the depths of Helheim...





The shaman, trained by Eir, are powerful units that will fight fearlessly during the heat of battle, and take care of the injured in its aftermath. They can also lend a helping hand to their allies by healing them as well.



  • The clan starts with more villagers but they arrive wounded. Wounded units are exempt from Happiness requirements.




  • The clan doesn't have access to Houses, but all non-mystical buildings provide housing. Once max population is reached, extra villagers stack in a Population Reserve.


  • The Shaman Camp replaces the Healer Hut and trains Shamans able to fight and heal multiple units and allies even outside your territory.




  • When the clan’s units kill foes or die, the corpses are cremated at the Shaman Camp, producing Lore and attracting new villagers faster.




  • Overwork replaces the Feast and boosts all productions at the expense of your worker's Health.




Fame 200

Your units consume -50% less Food while being healed by Eir.


Fame 500

The max Population Reserve increases by +4 villagers.
The maximum duration of Purification Pyre is extended to 6 months.



Enrollment

Wounded units cost -50% Kröwns to train as military units.


Overcrowding

You can place up to two buildings of the same type in a zone, except Defense Towers.




Invasion

When killing neutral faction units, you gain some of their favorite tradable resources. Neutral faction buildings can house additional population.


Pain Suppressant

Wounded units move and attack 30% faster.


Blood Ties

Eir can sacrifice part of her Health to heal all your units in the zone over the next 5 seconds.






You can summon Garm’s Incarnation at a Shaman Camp.





1st Battle

When killed, your units inflict Sickness on their attacker.


6th Battle

Wounded units do not suffer production malus when Overworking.


11th Battle

When the Purification Pyre is ignited, all your units heal.





The Rat King
  • Win with the Clan of the Rat
Rat Master
  • Achieve 50 Victories with the Clan of the Rat
Just Want to Watch the World Burn
  • Build the Relic of the Clan of the Rat
Rat Conqueror
  • Finish a Conquest with the Clan of the Rat



Can I go home now?
  • Overwork the same worker 5 times.
Lord of Cinder
  • Keep the Purification Pyre burning for 12 months without interruption.
It’s Free Real Estate
  • House 10 Villagers or more in neutral faction houses in a single game.
Megastore
  • Have 10 Merchants working in the same zone.





Fields are no longer snapped to a specific placement on a tile and can be placed like other buildings.




The event now lasts 1 month and consumes the clans Food progressively.




Relation gain with neutral factions via trade-routes has been reviewed.

Each neutral faction now has a favorite resource which, if traded with, improves the relation with this faction (indicated on the trade-route UI with a star).

Dwarves now accept Food trade-routes.

Kobolds - Befriend status:
  • The Kobolds will now accept to sell their additional territories for Kröwns to the clans they befriended.


Sheepfold
  • Cost 6080 Wood
Relic
  • Your clan gets a 20% increase to production through feasts, -50-40% Feast cost.
  • You can build an additional Sheepfold.
  • Your units regenerate Health during a Feast.
Fame 500
  • Your Defense Towers and your units gain 15% resistance in your territory when feasting.
  • Your units regenerate Health during a Feast.


Trackers
  • Health = 5550
Caring-Siblings
  • Buff to heal speed when Brundr and Kaelinn are together.


Venison & Ratatouille
  • Effect: Produce 3/5/7/94/6/8/10 to Food, Wood, Kröwns, Lore.
  • Cost: 100 Meat, 100 Mushrooms | 200 Vegetable(Duration) | 300200 Meat (Power)
Fish Soup
  • Effect:
    • New villagers will arrive at the Town Hall 10%/20%/30%/40%30%/60%/100%/130% faster.
    • Units in your territory or neutral zones will slowly regenerate their Health over time.
    • Produce 4/7/10/13 Lore.
  • Cost: 200100 Fish, 200100 Vegetables | 200 Mushrooms(Duration) | 200 Fish (Power)
Meat Stew
  • Cost: 200100 Meat, 100 Vegetables 100 Mushrooms | 300 Vegetables(Duration) | 300200 Fish(Power)



Stolen-Lore UI has been reviewed.



Medicine
  • The behavior and wording has been reworked to include all healing-units and not just Healers.
Carpentry
  • Reduces your buildings' upgrade costs by 20%.
  • Reduces upkeep from upgraded buildings by 20%.
UI Town Hall
  • Addition of a tooltip displaying the current pop-growth bonus on the gauge of arrival of the next villager.






  • Refund on upgraded Altar has been fixed.
  • An “adjacent” zone means that it is connected (not separated by a cliff etc) so Ancestral Influence and Offering Well have been adjusted.
  • Kaija’s passive ability is fixed.
  • In singleplayer, you can now have multiple Jotnar factions.
  • Fixed issue during Jotunheim campaign mission: attacking enemy prevented you from trading with the other factions - it now works as intended.
  • Fixed issue in Map Editor when adding neutral factions.
  • Fixed achievement Dances with Wolves.
  • Fixed issue where burning building from Raven Raids can’t be repaired.
  • Permafrost is now available.
  • Stones from Ragnarok are correctly displayed on the minimap.
  • Sometimes units could walk under the lake, it has been fixed as well as High Tides not giving fish.
  • Both Lynx don’t cross zones after using Sharp Eyes.
  • Breaded Fish Fillets affect Dwarven Operative.
  • Freeze when clearing Naströnd zone has been fixed.
  • Bug on chapter 9 of the Campaign preventing units from attacking has been fixed.
  • Conquest bonus reducing Relic cooldown by 50% now also works for Yggdrasil Root.
  • Achievement requiring you to mine 150 Stone in a single game now triggers correctly.
  • Problem with placing Fields on some zones has been fixed.
  • Rock Golems from eruption event are correctly displayed on the minimap.
  • Boar can no longer colonize neutral faction zones like zones with wolves.
  • Achievement for 500 victories no longer triggers at the same time as the one for 250 victories.
  • Free upgrade for unupgradable units can no longer appear as Conquest bonus.
  • Erudition knowledge now correctly allows a free Lorestone construction.
  • Bifrost bridge no longer blocks unit selection underneath it.
  • Multiple UI fixes.
  • A couple of optimizations have been made.






[previewyoutube][/previewyoutube]


https://store.steampowered.com/app/1876990/Northgard__Dodsvagr_Clan_of_the_Rat/

Wartales is out now!





Attention Mercenaries!

We are proud to announce that Wartales has now entered into Early Access and is available to buy now on Steam!


Well, what a whirlwind of a few months it has been!

From the announcement of Wartales earlier this year, to the mad dash to pull together a demo for the Steam festival, to the recent closed beta and final stretch of develoment before release, to right here, right now, orchestrating the release of our FIFTH game as a company...




First off, we'd like to thank everyone who joined us on our journey from the very start with the demo earlier this year, to have had such a positive reception and to see a community of dedicated and helpful players begin to form around the game at such an early stage was incredibly ecouraging for all of us here at Shiro.

Secondly, a massive thank you to everyone who took part in the recent closed Beta, your feedback and suggestions have been incredible and it is largely down to you that we are now able to release Wartales into Early Access with pride.



A lot of content and features have been added since the demo and the beta, and throughtout Early Access we will continue to develop, expand, iterate and improve every aspect of the game, alongside all of you with your help and support.

New regions, units, items, quests, features, functions, mini games and much more are well underway internally, and will be making their way to the game over time, and we can't wait to hear what all of you think! And we are all ears for any ideas and suggestions you might have that will help us realise the best possible version of Wartales.



There is no firm roadmap available at this time, as we’re still finalising a lot of our plans and working out the logistics in terms of timing but this is something we are discussing internally and hope to share with you all very soon.




https://www.youtube.com/watch?v=8lLyziem3KA



Now it's time for you to write your story in the Wartales, and we hope you'll enjoy your journey throughout the Edoran Empire!

Shiro Games.


https://store.steampowered.com/app/1527950/Wartales/

Night of the living Draugar




Welcome to our spooky special event where you will be able to make battle in the terrifying new Draugrheim biome.

In this temporary game mode, you will have to conquer your fears in the land of the living dead and face terrible new (eight-legged) creatures roaming the land of Northgard.

Vikings, it is time to take back what is yours in the Night of the Living Draugar.



However, if you feel like some of those new creatures have more legs than you can tolerate, you can activate an arachnophobia mode in the options menu.







Finish a game of Northgard in the new Draugrheim game mode (if you dare) and earn a new Town Hall skin. You can claim it in Expeditions.












Clans Starting Bonuses:

New: Trade routes with the homeland are available and earn more Krowns. Gain +10% Krowns from merchents and sailors -> +15% Krowns production.

New: Earn Fame by scouting Neutral Factions and enemy Town Halls.

New: Great Trades Routes -10% discount.

New: You can spend Krowns to accelerate the arrival of new villagers in your Town Hall.




Mercenaries from Homeland - Fame 200

You can send Mercenary raids from your Harbors to raid beaches but not on tiles with a Town Hall. Mercenary raids can be upgraded in the Forge.

Trade routes with the homeland is available and earn more Krowns.

New: You can assign 3 more Sailors on a Harbour with a Lighthouse




Sea Supremacy - Fame 500

You can send Mercenary raids on zones with a Town Hall.

You can assign 3 more Sailors on a Harbor with a Lighthouse.

New: Mercenary Raids will use Fire Javelins, damaging buildings upon raiding.




Negotiators

Replaces Ship Building -> Mining Efficiency.

Gain +2 Krowns production and +30% forging speed.




Exotic Goods

Harbor, Trading Post and Marketplace produce 1 Happiness (2 if upgraded).




Others changes:

Raid upgrades take 3 -> 6 months to forge (with 1 smith).

New: You no longer need to activate the faster recruitment of Mercenaries Raids and it no longer changes the raids' cost.







Howl of the Sea Master - Fame 500

Chance to transform an enemy military unit into a spectral warrior has been reduced.




Endless Tide

Reduces the cost of military units by 20% => 15%




Knowledge From Beyond

Reveals the position of all neutral factions.

Trade routes with neutral factions give +2 Lore per merchant and +20% Krowns and relationship.







Supplies - Fame 200

Supplies now arrive as soon as Fame 200 is reached instead of at the new year. Resources are then received every 12 months from the first reception.

Each year a boat brings you +50 Food, Wood and Krowns, +25 Lore and +5 Stone for each completed year, and again at the start of every subsequent year.

Known issue: The description of Supplies appears in English. Translations for all languages will arrive as soon as possible.







Spoils of War

Gain some Krowns for each enemy unit killed.

Eradicate a faction, neutral or clan, earns 50 Military XP.







Mask of Gullinbursti

Produces +10 => +6 Food.

You can pay 150 Lore to summon one GiantBoar. It is controllable as long as it is not in combat.







Guerilla Tactics

Permanently increases your military units' attack power by +1% for any unit slain or lost in enemy territory (30% max).

Enemies clans relations are also affected when you are fighting a neutral faction.








All sailors produce +100% Fame.

The tech Knowledge from Beyond borrowed from the Clan of the Kraken with stolen lore and Mimirsbrunn no longer produced +100% Kröwns with trade routes.








  • Fixed difficulty noted as “extreme” in saves and as “hard” in the information window.
  • Fixed fame notifications not displayed for client.
  • The AI will now avoid moving its spectral warriors into ally territory.
  • Fixed merchants constantly stopping work when assigned after thralls to a trading post.
  • Fixed the display of ore production by slaves.
  • The free lore stone obtained with the knowledge "erudition" will still be free even after cancelling it's construction.
  • Texts have been revised to be gender neutral.
  • Torfin's throne produces +2 Lore which was not displayed. It is now.
  • Option “map special” from Ragnarok has been removed. This was irrelevant as the special map could be replaced by a volcano.
  • When Kobolds spread to a tile with an object (i.e. ruins), the name display of that building/object will no longer turn into "Kobold Hamlet".
  • Fixed wrong icon of the relic “Edda of Vor” displayed in the player list.
  • Fixed description text of Mask of Gullinbursti relic. It cost 150 Lore to summon the Giant Boar (not 200).
  • Fixed villagers carrying hammers in longships in story mode.
  • Fixed "High tide" which sometimes did not generate fish on lakes.
  • Fixed broken food graphic displayed in end-game.
  • THE WISE ONE from the clan of the Lynx, and Torfin’s Throne no longer produce Lore in the conquest mission “Imported Knowledge”.
  • Fixed buildings that were burning after a raven raid. They stop burning after being repaired.
  • Fixed warchief portrait hiding text in fame notification.
  • Fixed Torfin’s shadow not attacking Wyverns and defense towers.
  • Fixed several issues with neutral factions. When dwarves or myrkalfar attack an enemy clan, they continue to advance from tile to tile until they eliminate the clan or are killed. Previously, they could stagnate on a tile and cause colonisation issues, this is no longer the case.
  • You can no longer see enemy unit status (starving, freezing…) after using Warcry.
  • The relic Gefjun’s jar now summons new villagers on the town Hall as intended.
  • In the conquest mission greed’s price, the knowledge “Wool trade” no longer produces Krowns.
  • Clicking on the notification of a built relic no longer leads to the player who built it if you have not scouted him.
  • In the gem cutter conquest mission, trading gems now affect relations.
  • Building an offering well near an eradicated neutral faction is no longer possible.
  • The unit type icons in the healer hut are updated when healed units change jobs.

Kröwns and Daggers is another big free upgrade for Northgard out now

Kröwns and Daggers expands the ties between clans while also adding in a whole new neutral faction to Northgard.

Read the full article here: https://www.gamingonlinux.com/2021/10/krowns-and-daggers-is-another-big-free-upgrade-for-northgard-out-now